Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Indiana State University (541)
- University of Southern Maine (23)
- Rochester Institute of Technology (12)
- Wilfrid Laurier University (6)
- City University of New York (CUNY) (4)
-
- Claremont Colleges (2)
- Purdue University (2)
- Rhode Island School of Design (2)
- Southwestern Oklahoma State University (2)
- University of Kentucky (2)
- University of Nebraska - Lincoln (2)
- Virginia Commonwealth University (2)
- Whittier College (2)
- Edith Cowan University (1)
- Gettysburg College (1)
- Macalester College (1)
- Minnesota State University Moorhead (1)
- National Louis University (1)
- Rollins College (1)
- Southern Illinois University Carbondale (1)
- Technological University Dublin (1)
- University of Central Florida (1)
- University of Dar es Salaam (1)
- University of Rhode Island (1)
- Washington University in St. Louis (1)
- Wayne State University (1)
- Western Kentucky University (1)
- Keyword
-
- Allusions (513)
- Indiana State University (513)
- Student work (513)
- Creative making (10)
- Creative writing (9)
-
- Creative writing as creative making (9)
- Poetry (9)
- Teaching (5)
- DIY (4)
- Nature (4)
- Adjunct (3)
- Adjuncts (3)
- App (3)
- Art (3)
- Basho (3)
- Children’s literature (3)
- Civic participation (3)
- Collaboration (3)
- Crowdsourced (3)
- Culture (3)
- Digital civics (3)
- Digital literature pedagogy (3)
- Disruptive Creation (3)
- Distributed learning (3)
- Fanfic (3)
- Fanfiction (3)
- Game (3)
- Gift economy (3)
- Harry Potter (3)
- Hermione (3)
- Publication Year
- Publication
-
- Allusions (513)
- All-Inclusive List of Electronic Theses and Dissertations (28)
- Albert A. Howard Book History Collection (23)
- Journal of Creative Writing Studies (11)
- The Goose (6)
-
- Dissertations, Theses, and Capstone Projects (3)
- CLCWeb: Comparative Literature and Culture (2)
- Masters Theses (2)
- Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature (2)
- Theses and Dissertations (2)
- Whittier Scholars Program (2)
- Art and Art History Honors Projects (1)
- Articles (1)
- Artizein: Arts and Teaching Journal (1)
- CMC Senior Theses (1)
- Criticism (1)
- Department of English: Dissertations, Theses, and Student Research (1)
- Department of English: Faculty Publications (1)
- Dissertations (1)
- Dissertations, Theses, and Projects (1)
- Electronic Literature Organization Conference 2020 (1)
- Friends of Musselman Library Newsletter (1)
- Journal of Humanities and Social Sciences (1)
- Landscapes: the Journal of the International Centre for Landscape and Language (1)
- MFA in Illustration & Visual Culture (1)
- Master of Liberal Studies Theses (1)
- Other (1)
- Pitzer Senior Theses (1)
- Publications and Research (1)
- Senior Honors Projects (1)
- Publication Type
Articles 391 - 420 of 616
Full-Text Articles in Art Practice
In Boundary Waters, Matt Ramsey
Dr. Christine Blasey Ford, Sam T. Morlan
Feel & Conceal, Janeece Warner
Run-On, Janeece Warner
Untitled, Janeece Warner
Hell's Dream, Saphire Massey
Beginning Anew, Saphire Massey
Foster Love And Affection, Austin Roberts
Self-Portrait I, Austin Roberts
The Dunes, Juliet Grey
Dreams, Jarrett Stringer
Agony Café, Sarah Mattingly
Mind Over Medicine, Ariel Petrie
This Town Eats People, Seth Johnson
#Iamthesudanrevolution, Mustafa Mustafa
Saltwater., Alyson Laplante
Lost Friend, Victoria Presslor
Red, Patrick Gibbons
Chrysalis, Sierra Nobbe
Incantation For What I Cannot Hide - After "Again, Let Me Tell You What I Know About Trust" By Hieu Minh Nguyen, Madison Williams
Incantation For What I Cannot Hide - After "Again, Let Me Tell You What I Know About Trust" By Hieu Minh Nguyen, Madison Williams
Allusions
No abstract provided.
I'M Fine, Sam T. Morlan
Break In Pink, Austin Roberts
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Basho & Friends Literacy Game For Tablet, Joshua Korenblat
Journal of Creative Writing Studies
Basho & Friends is an in-progress prototype for an interactive children’s book. Here, children ages 8-13 collaborate with young Basho, the legendary founder of haiku poetry, to become poets themselves. This project exemplifies a “convivial tool,” defined by philosopher Ivan Illich as a platform designed to promote creative expression. Here, we imagine new possibilities for reading, sensemaking, and creative writing based on past forms and ideas. Through poetry, Basho promotes meaningful principles of literacy and sustainability today. Children can engage with Basho’s story in an historical context and practice haiku to see themselves as authors of their life stories.
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Fanfiction As Performative Criticism: Harry Potter Racebending, Khaliah A. Petersen-Reed
Journal of Creative Writing Studies
Fanfiction anatomizes a text and in this textual nakedness fanfiction writers recognize gaps in their chosen source texts and seek to supplement these deficiencies through literary disruption. This essay focuses on the kind of fanfiction that critically disrupts through artistic cultural production—a practice that I am labeling performative criticism. I look at Racebending fanfiction that intervenes in the gaps of the Harry Potter series—specifically the gaps related to race. Using fanfiction produced by Harry Potter fans, I will show that by reading and writing fanfiction these writers are blurring demarcation between creative writing and literary criticism.
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
This Is (Not) A Game: The Adjunct Experience As Playable Fiction, Lee Skallerup Bessette
Journal of Creative Writing Studies
How can a never-ending running 8-bit game be a piece of protest art? In examining her own experience in a related netprov protesting the treatment of adjuncts, the artist explores issues of agency, exploitation, and the very nature of games and playing in her artist’s statement on her game, Adjunct Run: https://adjunctrun.readywriting.org/.
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Machine Co-Authorship(S) Via Translative Creative Writing, Aaron Tucker
Journal of Creative Writing Studies
This paper argues that machine translation and a symbiotic ecosystem of authorship are central to the poetic works of Aaron Tucker and reveal larger ethical paths for machine-human relationships. In particular, the elements of chance alongside the intersemiotic translative acts that are the nature of human-computer relationships give space to a potential futurity that challenges a human-centric understanding of “reading” and “writing” and generates a type of literature that encourages a reader to better understand their own interactions within their daily digital environments.
The Many Authors Of The Several Houses Of Brian, Spencer, Liam, Victoria, Brayden, Vincent, And Alex: Authorship, Agency, And Appropriation, Zach Whalen
Journal of Creative Writing Studies
The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is a computer-generated children’s book of 53,651 words and 350 unique illustrations arranged over 800 pages. The text is a cumulative poem in the style of the nursery rhyme “This is the House that Jack Built,” but with a house for each of the eponymous seven individuals, and with each of their houses containing many more types of things. These houses, these things, and these words were chosen by a Python script that I wrote, and the resulting novel--which can be viewed on my Github repository--is …
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Atari, Creative Making & Zombie Computers: Robbo. Solucja., Piotr Marecki
Journal of Creative Writing Studies
In 1989, Janusz Pelc wrote the game Robbo on an 8-bit Atari, one of the first personal computers, which enjoyed a cult-like status in Poland before the fall of the Berlin Wall in 1989. Robbo, a small robot, collects screws and has to get through 56 planets. The game has achieved cult status, spawning hundreds of remixes and modifications. Beginning in the 1980s, fans (once mainly young boys, today adult men) played this game, collecting screws and running away from enemies such as bats, flying eyes, devils etc., while drinking beer, smoking cigarettes, eating crisps and telling jokes. One …
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Digital Participatory Poetics And Civic Engagement In The Creative Writing Classroom, Liza D. Flum, Emily Oliver
Journal of Creative Writing Studies
This article explores the ways a team-taught course, “Public Poetry in a Digital World,” supported community-building through participatory action and digital creative making. Using digital texts responding to current events, this course fostered students’ civic imagination and invited them to make connections among their own lives, their communities and poetic civic media. This class facilitated critical community engagement through digital pedagogy and final projects in which students performed public scholarship. Ultimately, this course serves as a case study of how teaching born-digital texts with digital tools can expand the capacity of the creative writing classroom.