Open Access. Powered by Scholars. Published by Universities.®
Interdisciplinary Arts and Media Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Art Practice (42)
- Fine Arts (41)
- Interactive Arts (30)
- Social and Behavioral Sciences (28)
- Sculpture (26)
-
- Graphic Design (23)
- Film and Media Studies (20)
- Education (18)
- History of Art, Architecture, and Archaeology (17)
- Painting (16)
- Race, Ethnicity and Post-Colonial Studies (15)
- Contemporary Art (14)
- Photography (13)
- Physical Sciences and Mathematics (12)
- Visual Studies (12)
- Book and Paper (11)
- History (11)
- Creative Writing (10)
- Feminist, Gender, and Sexuality Studies (10)
- Illustration (10)
- American Studies (9)
- Art Education (9)
- Philosophy (9)
- Sociology (9)
- Africana Studies (8)
- American Popular Culture (8)
- Audio Arts and Acoustics (8)
- Institution
-
- City University of New York (CUNY) (24)
- Virginia Commonwealth University (24)
- Rhode Island School of Design (13)
- Rochester Institute of Technology (10)
- University of Arkansas, Fayetteville (9)
-
- Claremont Colleges (3)
- Clemson University (3)
- Illinois Math and Science Academy (3)
- Purdue University (3)
- University of Southern Maine (3)
- Washington University in St. Louis (3)
- Bowling Green State University (2)
- College of the Holy Cross (2)
- Dartmouth College (2)
- DePaul University (2)
- East Tennessee State University (2)
- Fort Hays State University (2)
- Missouri State University (2)
- Murray State University (2)
- University of Montana (2)
- University of Nebraska - Lincoln (2)
- University of New Mexico (2)
- Anderson University (1)
- Augustana College (1)
- Belmont University (1)
- California Polytechnic State University, San Luis Obispo (1)
- Harrisburg University of Science and Technology (1)
- Kennesaw State University (1)
- LSU New Orleans (1)
- Lesley University (1)
- Keyword
-
- Art (10)
- Sculpture (7)
- Video art (7)
- Digital media (6)
- Installation (6)
-
- Drawing (5)
- Installation art (5)
- Authenticity (4)
- Memory (4)
- Narratives (4)
- Photography (4)
- Printmaking (4)
- Archive (3)
- Augmented reality (3)
- Communication (3)
- Contemporary art (3)
- Data Innovation Project (3)
- Design (3)
- Digital art (3)
- Identity (3)
- Materiality (3)
- Music (3)
- Performance (3)
- Video (3)
- Virtual Reality (3)
- Virtual reality (3)
- Animation (2)
- Body (2)
- COVID-19 (2)
- Ceramics (2)
- Publication
-
- Theses and Dissertations (30)
- Masters Theses (13)
- Graduate Theses and Dissertations (9)
- Frameless (8)
- Journal of Hip Hop Studies (7)
-
- Dissertations, Theses, and Capstone Projects (5)
- All Theses (3)
- Artl@s Bulletin (3)
- Heliotrope: IMSA's Arts & Literary Magazine (3)
- Journal of Social Theory in Art Education (3)
- Publications (3)
- Chamisa: A Journal of Literary, Performance, and Visual Arts of New Mexico and the Greater Southwest (2)
- Electronic Theses and Dissertations (2)
- Graduate School of Art Theses (2)
- Graduate Student Theses, Dissertations, & Professional Papers (2)
- Publications and Research (2)
- Scripps Senior Theses (2)
- The Purple (2)
- #CritEdPol: Journal of Critical Education Policy Studies at Swarthmore College (1)
- Art & Design Faculty Publications (1)
- Art Theses and Dissertations (1)
- Articles (1)
- Artists-in-Residence Programme : Exhibition Catalogues (1)
- Assignment Prompts (1)
- Bachelor of Fine Arts Senior Papers (1)
- Biennial Conference: The Social Practice of Human Rights (1)
- Books/Book Chapters (1)
- CLAMANTIS: The MALS Journal (1)
- Campus Research Month (1)
- College of Computing and Digital Media Dissertations (1)
- Publication Type
- File Type
Articles 31 - 60 of 147
Full-Text Articles in Interdisciplinary Arts and Media
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Frameless
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Frameless
The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.
Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural …
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Frameless
Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess
Frameless
EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf
The Visit Vr. An Immersive Experience To Counteract Stigma About Dementia., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Melissa Neidorf
Frameless
The Visit is an interactive 6-dof real-time Virtual Reality experience, developed from an interdisciplinary research project conducted by artists and psychologists working with women living with dementia. Visitors are invited to sit with Viv, a life-sized, realistic and responsive character whose dialogue is created largely from verbatim interviews, drawing us into a world of perceptual uncertainty, while at the same time confounding stereotypes and confronting fears about dementia. The characterisation has scientific validity but also the qualities of a rich, emotion-driven film narrative. The point of the work is to draw the viewer into the emotional/perceptual world of Viv.
How Mixed Reality Will Impact Product Design, Wyatt Coe
How Mixed Reality Will Impact Product Design, Wyatt Coe
Frameless
Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Frameless
Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since, AR allows us to overlay virtual objects in real environments, we tried to leverage AR to make more salient the various ways in which people experience bias.
Age, Ty Barnes
Age, Ty Barnes
Graduate Theses and Dissertations
Age is a body of work that uses open ended, multi-directional narrative, economical craft, body positioning, and disorder to create situations for curiosity to take hold and rekindle a sense of naivety. Intentionally pedestrian material choice and playful, curious methodology work in tandem with the visual language of play to create a world building opportunity for the participating viewer. The objects are anchors or starting points with spaces in between for flexible narratives and imagined and reimagined worlds with no prescribed beginning or end point.
The exhibition and written thesis represent a conglomeration of connected-by-association ideas, a Rube Goldberg machine …
2+2=Cake: A Book Of Conversations About Possibilities In Business And Art, Elizabeth Ann Alspach
2+2=Cake: A Book Of Conversations About Possibilities In Business And Art, Elizabeth Ann Alspach
Graduate Theses and Dissertations
2+2=CAKE is a toolkit for people interested in creating their own economic container to support their livelihood. Calling upon the entrepreneurial experience of artists and creatives who founded or run organizations, the book and accompanying workbook and motivational posters serve as an incubator, buoy, and affirming resource for those looking to build the economic container in which they make their livelihood.
Minerva Cuevas: Disidencia, Alaina Claire Feldman, Clayton Press, Solange Farkas, Gabriel Bogossian
Minerva Cuevas: Disidencia, Alaina Claire Feldman, Clayton Press, Solange Farkas, Gabriel Bogossian
Publications and Research
Bilingual catalogue for the exhibition "Minerva Cuevas: Disidencia" presented at Baruch College's Mishkin Gallery.
Revenge Of The Lawn, Jason James Wallin
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama …
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Journal of Social Theory in Art Education
Too often historical artworks in schools, textbooks, cultural institutions, and public spaces share a narrative that bolsters white-centered histories, but when an historical artwork is studied as text it creates room for multiple perspectives (Newfield, 2011) expanding the narrative to include subjugated histories. Looking at art through the philosophy of hermeneutics opens up questions and conflicts that arise within texts based on interpretations of those texts (Leonardo, 2003). This paper will apply the philosophy of hermeneutics to critique historical memory, and it will present ledger art as a visual text and counter narrative to dominant white narratives. Ledger art emerged …
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller, 2020) that “suspend …
Native App Ux With A Social Design Emphasis, Katya Rozanova
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …
Meowster Thesis, Xiaojing (Monica) Fan
Meowster Thesis, Xiaojing (Monica) Fan
College of Computing and Digital Media Dissertations
Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.
In And Of The Body, Nicola Difusco
In And Of The Body, Nicola Difusco
Masters Theses
This practice traces information as it moves through physical and digital spaces, asking questions surrounding how technology alters meaning as it makes interpretations. Led by my own personal interests and the memetic bodies of popular culture I was embedded, questions arise surrounding how individuals communicate with and experience the networks they are embedded within. Furthermore, this practice expands to investigate what happens when the body becomes a technological interface, and how issues of ownership affect our interactions.
The Story Of Water, Zhanyi Chen
The Story Of Water, Zhanyi Chen
Masters Theses
Propelled by questions about the genuine understanding of weather, I attempt to find various collaborative methods with water in different states in the hydrological cycle. Through these methods, I receive input from water directly, mediating with technologies humans use as a way to understand and perceive the world. The marks that emerge from these inputs are crypto-linguistic scripts that whisper water’s memories and characteristics, a form of gestural automatism where the immediate experience of (nature’s) creating is emphasized and the (human’s) conscious mind is diluted. This state of receptivity enables us to dissolve the hard shell of vision so we …
The Ephemeral Altar & The Floating Grave, Hannah Suzanna
The Ephemeral Altar & The Floating Grave, Hannah Suzanna
Masters Theses
Using tarot and machine learning, I actively de-compose the narrative of four disintegrating sites — a conservation cemetery in North-Central Florida, my Dad’s house in California, an abandoned parking lot near my apartment in Providence, RI, and myself as an inherently mortal human.
Rather than a tool for prediction, I see tarot as a system of decay — breaking down human experiences into archetypes to allow presence with our existence.
What happens when we look at other predictive technologies, such as machine learning, as means of breaking apart our reality too? When talking about science fiction or speculative fiction, a …
Listening To The Unhearable, Ollie Rosario
Listening To The Unhearable, Ollie Rosario
Masters Theses
My work lives in the world of trees, lakes, oceans, sunrises, starlight, hurricanes, and mountains, the world centered on the rumbling sounds of the earth and water, the quiet roars of silence in the air, in space, in the depths beneath, and all that lives in between. In approaching this world, I have found myself unable to hear everything it shares. The hard to perceive, often soundless parts of environments — those facets of climate, the ground we stand on, the subtle changes in noise - are often unobserved, or under-observed, and underappreciated. I have cultivated a practice of seeking …
Knowledge From Below, Meghan Surges
Knowledge From Below, Meghan Surges
Masters Theses
This thesis elucidates artistic research on the programmed world and its brutal machines. It describes a practice that hones a deviant worldview while confronting ubiquity. Applying web scraping as an investigative tool and a filmmaking methodology, I work with archives of traffic images. The pictures, portraying the smart city through its scattered, self-surveilling eyes, offer a cinematic mirror of reality. I select, annotate, and edit sequences to expose agents of administrative violence. Rejecting a vision of progress that rests on exploitation, I aim to destabilize readings of surveillance and policing as beacons of safety. My work proposes models for seeing …
Cloak Wood, Thomas Brett
Cloak Wood, Thomas Brett
Masters Theses
Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.
The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …
Objects And Images, Jack Lovell
Objects And Images, Jack Lovell
Masters Theses
My work often involves photographic source material as well as surrealistic forms. Two primary influences, René Magritte and Gerhard Richter, can be seen as at odds with each other in many respects. Drawing parallels and distinctions, I explore relationships in the work of Magritte, Richter and myself.
Contemporary Art Warfare, Zongxian Huang
Contemporary Art Warfare, Zongxian Huang
Masters Theses
Being an artist represents a lifelong commitment to nonstop development, despite life circumstances. I fully utilized my two years at graduate school to develop a sustainable way of living an artist’s life by creating a standard operating procedure (SOP), guiding my research and practice. An SOP is a strategic method designed to reach an objective in a systemic manner. Mine shows it is possible for an artist to stay productive, creative, and healthy under high pressure, even during unexpected contingencies like the COVID-19 pandemic. My personal experience completing graduate school during a pandemic presents a possibility to other artists of …
Feral Devices : An Additive Fabrication, Kat Jarvinen
Feral Devices : An Additive Fabrication, Kat Jarvinen
Masters Theses
This collection of stories takes place in a nearby dimension, in which objects and entities that are obsolete, mundane, discarded, or overlooked, define alternative rules for value and purpose. Here, a broken machine suffers an existential crisis while a hungry spider explores its interior; a dog imagines life as a moth; a feral creature escapes from a woman’s mind; and a worker suffers spam email induced headaches. United by the destructive capitalist logic of planned obsolescence and an attraction to blue light, these characters traverse mind, matter, metaphor, and technology to find their way into new forms, reinventing themselves and/as …
House Of Reincarnation, Xinyu Li
House Of Reincarnation, Xinyu Li
Masters Theses
In this book, I will introduce my practice as an artist interested in nightmares, monsters, and abandoned places. My works are personal, so I have designed a character as a guide for the book; the creature is another version of me. This book will describe the adventures of the creature as the main storyline; the stories run through Hakka cultures and my personal experience, and gradually explain the source of my inspirations and design process. With the creature as company, readers won't feel lonely while reading the book.
Bootstrapped: The Cowboy Nomad From Silicon Valley, Emily Bright
Bootstrapped: The Cowboy Nomad From Silicon Valley, Emily Bright
Masters Theses
Silicon Valley is a place that grew out of the legends of the frontier. It has followed in the footsteps of Hollywood Westerns, counterculture frontiersmen, and cyberspace cowboys.
In Silicon Valley, the frontier has been a physical and a metaphorical landscape found between everything existing and everything new-- between ideas of the future shaping technology and technology shaping ideas of the future. This seemingly vast open landscape allows the well-meaning cowboy to use his unique position of privilege to spot and solve systemic technological and social issues.
As these Silicon Valley Cowboys enter the frontier in search of new unclaimed …
Tracking Traces, Songan Kyung
Tracking Traces, Songan Kyung
Masters Theses
My art practice in RISD is to reveal violent narratives embedded beneath the surface of digital traces. By taking the role of investigator — crime 71 scene investigator, conspiracy theorist —, I experiment in ways to dismantle and reconstruct the ongoing social phenomena caused by the circulation of harmful digital traces. My practice comprises careful choices of protecting the ones harmed by the malignant digital traces and disclosing the toxicity.
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Material Encounters: Making Memory Beyond The Mind, Ariel Wills
Masters Theses
Can acts of making carry the memories of our embeddedness within the world? This thesis explores how making things can nurture a sense of kinship that cuts across the organic and inorganic, erasing the distinction between living and dead, material and spiritual. Through handwork such as art-making, sewing, knitting, cooking, woodworking, and beyond, the burden of remembering and of archiving is shared across human and non-human bodies, cultivated through practices of making, and through the materials themselves. By recounting the stories of my family’s experience as Jewish immigrants in the United States, I aim to reveal how their domestic practices …
Untitled, Heldanna Solomon '21
Untitled, Heldanna Solomon '21
Heliotrope: IMSA's Arts & Literary Magazine
No abstract provided.