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Interdisciplinary Arts and Media Commons™
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Articles 61 - 65 of 65
Full-Text Articles in Interdisciplinary Arts and Media
Narrowing The Margin: The Role Of The Black Superhero, Julian S. Strayhorn Ii
Narrowing The Margin: The Role Of The Black Superhero, Julian S. Strayhorn Ii
College of Graduate Studies: Theses & Dissertations
Comic books can be understood as a visualization of popular culture in the U.S. For a long time these tales were formed by a white power fantasy, circulating in mainstream culture as over-exaggerated narrations. To give an example of white power fantasy, Dwayne McDuffie, a prolific writer in popular entertainment states:
“…if I write, as I have many times, a story where Daredevil, who doesn’t have powers, gets the drop on Thor, who has unbelievable powers, people go Oh, that was so cool! Daredevil was so clever! If I have Black Panther do the same thing that’s impossible! It’s like, …
[Threshold]: Understanding Noise Through Play, Cecil Decker
[Threshold]: Understanding Noise Through Play, Cecil Decker
Theses and Dissertations
This thesis documents the theoretical underpinnings of my culminating project, the video game [threshold]. It describes the subject of the game--noise --and the method of its discussion--play. The goal of this game is to encourage players to re-contextualize noise, away from interference and error, as the source code of the universe. This new viewpoint forces us to focus on all of the data we filter out. By assessing this data, we can gain a deeper understanding of the world around us.
Storytelling In Comics: Who, When, And Where In “Here”, Michael W. Hancock
Storytelling In Comics: Who, When, And Where In “Here”, Michael W. Hancock
Comics and Graphic Novels
Richard McGuire’s groundbreaking short comic “Here” (1989) revolutionized storytelling possibilities in comics. It may be used within a short story unit to demonstrate familiar elements of fiction, including setting, plot, and character. Moreover, its inventive use of panels within panels to juxtapose past, present, and future can serve as a model for students’ visual rendering of multiple points in time within a single location.
Auras, Adele Ball
Auras, Adele Ball
Scripps Senior Theses
Auras is a series of illustrations of Carlos Fuentes’s novella, Aura, a horror love story about memory, obsession, desire, corporeality and immortality. Defying narrative conventions, the story is told through second person. You are the protagonist, Felipe Montero, and are employed by a 109-year old widow to edit her husband's memoirs. Inside the pitchblack house, you fall in love with her beautiful and bizarre green-eyed niece, Aura. The gradual discovery of the true relationship between the young woman and her aunt propel the story to its extraordinary conclusion.
The story seems to take place within the confines of the …
The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley
The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley
Research outputs 2013
HD Magazine is a cross-disciplinary initiative, seeking to bring together students from the fields of Journalism and Graphic Design (from 1st year through to 4th year). Its creation allows students to share knowledge and skills, showcase their work and contribute to establishing a sense of community within the School of Communications and Arts (SCA) at Edith Cowan University (ECU). HD Magazine is bi-annually published (four issues to date), with future stages of development including online publication and collaboration with students from interactive media development and creative writing. From a design perspective, HD Magazine is also an investigation into visual literacy, …