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Interdisciplinary Arts and Media Commons

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2006

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Full-Text Articles in Interdisciplinary Arts and Media

Textile Society Of America Newsletter 18:3 — Fall 2006, Textile Society Of America Oct 2006

Textile Society Of America Newsletter 18:3 — Fall 2006, Textile Society Of America

Textile Society of America: Newsletters

TSA Symposium 2006: Last-Minute Symposium Preview
President's Letter
TSA News
TSA Member News
Education News
Collections News
In Memoriam: Carol Dean Krute
Featured Collection
Exhibition Reviews
Book Reviews
Conference Review
Calendar-Exhibitions
Calendar-Virtual, Lectures, Workshops, Tours
Calls for Papers
Conferences & Symposia
Grants


On "Midwestern Unlike You And Me: New Zealand's Julian Dashper" [Art Exhibit], Larry Taylor Oct 2006

On "Midwestern Unlike You And Me: New Zealand's Julian Dashper" [Art Exhibit], Larry Taylor

Reconstruction: Studies in Contemporary Culture

[First paragraph]

You might say that Julian Dashper has driven the final stake into the corpse of painting, even after its much-touted death. Is painting dead? Of course not. But the idea of "painting" thankfully is in so much as it continues to be sufficiently challenged. And although Mr. Dashper states that painting’s death is "not his dialogue," this artist has effectively aimed to fire the last Warholian shot.


Nexus, Fall 2006, Wright State University Community Sep 2006

Nexus, Fall 2006, Wright State University Community

Nexus Literary Journal

Nexus is a magazine that began as an insert in the Wright State Guardian student newspaper in 1965 and has since been published semi-regularly. It began only accepting creative writing, but has since expanded to include illustrations, photography and other non-written art forms. Today, it is published in a digital format and accepts submissions from around the country, though it maintains its commitment to the Wright State Community.


Ua32/4/1 Women & Kids Learning Together Summer Camp, Wku Gender & Women's Studies Jun 2006

Ua32/4/1 Women & Kids Learning Together Summer Camp, Wku Gender & Women's Studies

WKU Administration Documents

Booklet reviewing events at Women & Kids Learning Together Summer Camp.


Isea, Pacific Rim & Beyond May 2006

Isea, Pacific Rim & Beyond

SWITCH

Front matter for volume 22 of SWITCH. In 2006, SWITCH served as a media correspondent for the ZeroOne San Jose / ISEA2006 Festival and Symposium and, as such, focused this volume on the interesections of CADRE and the symposium.


Switch & Isea May 2006

Switch & Isea

SWITCH

This article describes SWITCH, an online new media art journal from San José State University that explores the intersection of art and technology. Since 1995, SWITCH has provided a platform for discussion, reporting, and collaboration around emerging digital art practices. In connection with the ZeroOne/ISEA 2006 Symposium, SWITCH highlights artists and ideas related to themes like transvergence and the Pacific Rim, while also offering live coverage, interviews, and multimedia content from the event.


Isea2006 Publishing Model May 2006

Isea2006 Publishing Model

SWITCH

As part of a network of collaborating institutions, SWITCH contributes essays, interviews, and multimedia content connected to the ISEA2006 Festival, with a focus on the Pacific Rim theme. It also supports live programming, including podcasts, interviews, and roundtable discussions.


Zephyr: The Seventh Issue, Zephyr Faculty Advisor, Jamie Thompson, Emma Bouthillette, Brittany Campbell, Alissa Ehmke, Abby Elliott, Courtney Hartelius, Brady Potter Apr 2006

Zephyr: The Seventh Issue, Zephyr Faculty Advisor, Jamie Thompson, Emma Bouthillette, Brittany Campbell, Alissa Ehmke, Abby Elliott, Courtney Hartelius, Brady Potter

Zephyr

This is the seventh issue of Zephyr, the University of New England's journal of creative expression. Since 2000, Zephyr has published original drawings, paintings, photography, prose, and verse created by current and former members of the University community. Zephyr's Editorial Board is made up exclusively of matriculating students.


Textile Society Of America Newsletter 18:2 — Spring 2006, Textile Society Of America Apr 2006

Textile Society Of America Newsletter 18:2 — Spring 2006, Textile Society Of America

Textile Society of America: Newsletters

TSA Symposium Highlights, October 11–14, 2006
Symposium Exhibition
President’s Letter
TSA News
From the Nominating Committee: TSA Board Nominees
TSA Member News
Featured Collection [Collections of the Kennedy Museum of Art, Ohio University, Athens, Ohio]
Exhibition Reviews [The Katha Collection: Fabricated Tales from Kala Raksha, Artist’s Center, Mumbai, India, March 6–12, 2006]
Book Reviews
Collections News
Calendar-Exhibitions
Calendar-Lectures, Workshops
Grants
Opportunities
Calls for Papers
Conferences & Symposia


Nexus, Winter 2006, Wright State University Community Jan 2006

Nexus, Winter 2006, Wright State University Community

Nexus Literary Journal

Nexus is a magazine that began as an insert in the Wright State Guardian student newspaper in 1965 and has since been published semi-regularly. It began only accepting creative writing, but has since expanded to include illustrations, photography and other non-written art forms. Today, it is published in a digital format and accepts submissions from around the country, though it maintains its commitment to the Wright State Community.


Summer 2006, 90.9 Wmpg Fm Jan 2006

Summer 2006, 90.9 Wmpg Fm

WMPG Program Guides

Newspaper format. "The WMPG 'Zine"


Art As Business: Creating Marketing Strategies For Artists, Rachel Elizabeth Kokosenski Jan 2006

Art As Business: Creating Marketing Strategies For Artists, Rachel Elizabeth Kokosenski

Theses Digitization Project

The project takes marketing strategies learned in business and applies them to the work of visual artists. The project consists of two parts. The first part includes marketing materials and brand identity for a marketing/career counseling business (coach4artists). Materials for the counseling business consist of a corporate identity package, a brochure, a website, a business plan, and a marketing plan for the company. The second part includes marketing materials for a student artist (the "client") from California State University, San Bernardino. Materials for the client consist of a corporate identity package, a brochure, a postcard, a website, a business plan …


Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner Jan 2006

Persistence Of Vision: The Value Of Invention In Independent Art Animation, Pamela Turner

Kinetic Imaging Publications and Presentations

The focus of this investigation is in the realm of animation that straddles the ever-shrinking gulf between a screening and an exhibition, the theater and the art gallery. There is a subtle maturity and movement in the animation art world that not only continues but also extends the often-overlooked legacy of independent animation while engaging the conceptual dialogue of contemporary art. This tradition of an art aesthetic is passed from the early inventors who fashioned the necessary tools and images. The myriads of techniques and concepts evidenced throughout this history inform the current practitioner, just as digital technology and the …


Ivy Leaves, 2006, Ivy Leaves Editorial Staff Jan 2006

Ivy Leaves, 2006, Ivy Leaves Editorial Staff

Ivy Leaves

The 2006 edition of the Anderson University journal of art and literature, Ivy Leaves.

The names of the known editors for this issue of Ivy Leaves were Jill Ayers, Cassie Kolasky, Maghan Lusk, Ashley McAdams, Jess Sopolosky, Danielle Webb, Kristy Eppolito, Wayne Cox, and Eric Whitlock.


Karaoke Ice: A Night Out, Cadre City, Nancy Nowacek, Marina Zurkow, Katie Salen Jan 2006

Karaoke Ice: A Night Out, Cadre City, Nancy Nowacek, Marina Zurkow, Katie Salen

SWITCH

This article details the early research behind Karaoke Ice, an art project that combines the culture and rituals of karaoke and ice cream trucks. The participants visited karaoke bars in San Jose, New York, and South East Asia and described their experiences.


Textile Society Of America Newsletter 18:1 — Winter 2006, Textile Society Of America Jan 2006

Textile Society Of America Newsletter 18:1 — Winter 2006, Textile Society Of America

Textile Society of America: Newsletters

TSA Workshop Report—"Exploring Contemporary Textiles: A Day with Matilda McQuaid and Hil Driessen"
TSA Symposium 2006
TSA Board Directory
President's Letter
TSA Member News
Collections News
Featured Collection—The Denison University Art Gallery, Granville, Ohio
Conservation Report
Conference Review—5th North American Textile Conservation Conference
Exhibition Review—"Archie Brennan: In the Shadow of The Cloisters"
Commentary—"Paisley and Peacocks: Woven and Embroidered Textiles from Kashmir and Punjab" and "Matisse and the Coptic Connection"
Calendar: Exhibitions, Lectures, Workshops, Tours
Opportunities
Calls for Papers
Conferences and Symposia
Symposium 2006 Logo


Front Matter: Pacific Rim Jan 2006

Front Matter: Pacific Rim

SWITCH

Front matter for Issue 21 of SWITCH. This issue focuses on the Pacific Rim, a shared georgraphic and cultural space, and one of the four chosen themes for the ZeroOne/ ISEA 2006 Festival and Symposium.


Inaugural Catalogue : Lam Tung-Pang's Work, Tung Pang Lam Jan 2006

Inaugural Catalogue : Lam Tung-Pang's Work, Tung Pang Lam

Artists-in-Residence Programme : Exhibition Catalogues

The First Artist-in-Residence 首位駐校藝術家


Little Gods And Little Heroes: Hyperreal Ethics In God Games And Online Gaming, G. Christopher Williams Jan 2006

Little Gods And Little Heroes: Hyperreal Ethics In God Games And Online Gaming, G. Christopher Williams

Reconstruction: Studies in Contemporary Culture

Media critics, notably Jean Baudrillard, have suggested that the environment of simulations are to be defined as something more real than the real, or, in his terms, hyperreal. If hyperrealities are indeed the way that we can define the environment of multimedia technologies like video games, what sorts of ethical considerations should exist in a place that gamers conceive as more real than the real? This essay considers what ethical considerations are worth contemplating as gamers begin to take on the roles of gods and heroes in multiplayer video games. The little gods and heroes whose identities gamers have begun …


Kick Me, Jennifer Stackpole Jan 2006

Kick Me, Jennifer Stackpole

Theses and Dissertations

Human experience, particularly the trials and tribulations of growing up, is the foundation on which I build. In this body of work, I represent these somewhat unsettling times. I use flattened space, strong diagonals, and vibrant color to add energy to the compositions. An underlying structure of fragmented shapes suggests the incomplete nature of adolescence.


The Enduring Image, Michelle Lieb Jan 2006

The Enduring Image, Michelle Lieb

Theses and Dissertations

In my work, I have chosen to pursue the antiquated, experimental, and alternative processes of photography. A digital image, a web page, an e-book all point to the current pace of a society concerned with the beauty it can access in a moment of instant gratification. It often has no regard for a process that requires personal discipline to capture a moment, a place, or an idea. I find little enjoyment in the immediate, when I can instead experience what happens when the combination of chemicals, glass, wood, and the environment turn a potential photograph into an inimitable encounter. It …


Through My Eyes, Candace B. Conklin Jan 2006

Through My Eyes, Candace B. Conklin

Theses and Dissertations

I am the one my friends call the creepy one. My art is not pretty or happy. It is an expression of my inner feelings and thoughts. I don't make pretty pictures because I find them void of true emotional substance. I developed my point of view when I photographed my eyes, which have become a consistent theme in my work. Eyes are the window to the soul and the key to my inner emotions. I have since expanded my work to include other images. I continue to seek ways to help my viewers experience my work both emotionally and …


Dirty Laundry, Mona Mullins Williams Jan 2006

Dirty Laundry, Mona Mullins Williams

Theses and Dissertations

Making art is cathartic for me. Working in a visual medium allows me to communicate ideas and feelings that I would find difficult to express in words. I use a wide variety of traditional and non-traditional materials as symbolic elements in my work. While the pieces are not always pretty, my goal is that they contain an element of irony and humor which helps us laugh at ourselves.


From The Edge, Leslie Corder Rousseau Jan 2006

From The Edge, Leslie Corder Rousseau

Theses and Dissertations

Paintings and drawings are the physical representations of my dialogue with the world around me. Art is how I connect to what is too large, or too vague, or too personally meaningful to express in any other way. Space and its transformation by light and color have always been central to this dialogue. I am particularly intrigued by spatial ambiguity. Space exists for us only in how it relates to us and so, space changes. One viewpoint or state of mind might make space seem freeing, while another makes the same space feel confining. Barriers are sometimes delineated, sometimes obscured. …


The Path Is A Circle, Marylea Martin Harris Jan 2006

The Path Is A Circle, Marylea Martin Harris

Theses and Dissertations

While the pastoral environment that surrounds my studio is inspirational in itself, my treescapes and organic abstractions are reflections of referential places experienced along my life's path. Considering the constant onslaught of information in our increasingly rushed society, I hope my work, influenced by the natural world, may allow the viewer to slow down briefly and live in the moment.


Cold War Games And Postwar Art, Claudia Mesch Jan 2006

Cold War Games And Postwar Art, Claudia Mesch

Reconstruction: Studies in Contemporary Culture

During the Cold War both “superpowers” used games, particularly chess, in order to construct an ideology of complete conflict and irreconcilable division between East and West. This essay focuses on the broad cultural challenge to divisive Cold War zero-sum mentality issued by a number of artists—André Breton, Marcel Duchamp and Öyvind Fahlström, and Fluxus artists George Maciunas, George Brecht, Robert Watts, Takako Saito and Yoko Ono. These artists, in a second wave of game-focused art, returned to the concerns of surrealist art practice and to earlier cultural game theory. Even conceptual art production was impacted by the predetermined structure of …


Forging Space, Chance Burdick Liscomb Jan 2006

Forging Space, Chance Burdick Liscomb

Theses and Dissertations

I naturally like sculpture. My artistic medium of choice is sculpture because it occupies physical space commands attention and thought. The expressive qualities found in steel are numerous as they are in manipulation of found materials. Both materials involve a process of discovery on an evolving road towards any sculpture's ultimate conclusion. My primary goal is that my sculpture should be personal and capture the viewer's eye, stir his or her subconscious, and serve as a form of communication.


Undone, Julie J. Johnson Jan 2006

Undone, Julie J. Johnson

Theses and Dissertations

My art has become rooted in a process of layering. I layer materials to explore technique and to express the concept of inside versus outside. The evidence of multiple layers of materials is symbolically connected to what is happening within my own life. I want the viewer to see an indication of deeper layers of process and materials rather than just the polished surface of an artwork. This layering process can also be seen as a metaphor for human nature, what we see on the outside is not always what is on the inside.


Here Be Dragons!: Bio-Art Beyond The Edge Of Everything., Anne Farren, Andrew Hutchison Jan 2006

Here Be Dragons!: Bio-Art Beyond The Edge Of Everything., Anne Farren, Andrew Hutchison

SWITCH

This article explores how Perth, Western Australia has become an important center when it comes to bio-art.


Pacific Rim Visual Directory, Aaron Siegel Jan 2006

Pacific Rim Visual Directory, Aaron Siegel

SWITCH

Pacific Rim Visual Directory is an interactive map created to bring together artists from across the region. It visualizes shared interests and acts as a social media tool, allowing users to discover various types of connections.