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Articles 31 - 60 of 73
Full-Text Articles in Interdisciplinary Arts and Media
Interview With Saskia Sassen, Joel Slaton
Interview With Saskia Sassen, Joel Slaton
SWITCH
This page features contextual information for Saskia Sassien’s presentation and interview at ISEA2006, held in San Jose, California. The original content was presented as a Flash-based audio file, which is no longer accessible due to the end of Flash Player support. As such, the actual interview is not available on this page. Included on this page is information about the city of San Jose as well as biographical information about Sassen, including details about some of her influential books and projects.
Interview With Lu Jie, Joel Slaton
Interview With Lu Jie, Joel Slaton
SWITCH
This page features contextual information for Lu Jie’s presentation and interview at ISEA2006, held in San Jose, California. The original content was presented as a Flash-based audio file, which is no longer accessible due to the end of Flash Player support. As such, the actual interview is not available on this page. Included on this page is information about the city of San Jose as well as biographical information about Lu Jie, including his work as the founder and director of “The Long March: A Walking Visual Display,” a multi-faceted curatorial project that uses the path of Mao’s Long March …
A Conversation With Michael Joaquin Grey, Thomas Asmuth
A Conversation With Michael Joaquin Grey, Thomas Asmuth
SWITCH
In this interview, Michael Joaquin Grey discusses his work at the intersection of art, science, and pedagogy, including the art/science movement of the 1970’s and its counterpart around the year 2000. With a background in both genetics and sculpture, he’s interested in how complex systems like biology, computers, or culture grow and connect. Grey also talks about inventing ZOOB, a building toy that helps kids understand how living systems work. Throughout the conversation, he reflects on why artists don’t always need big institutions to do meaningful research and how early learning and play can shape how we think about the …
Cadre Salon Series, Switch Editorial Staff
Cadre Salon Series, Switch Editorial Staff
SWITCH
This article describes the CADRE Salon Series, launched by Joel Slayton of the CADRE Laboratory for New Media. The series created a space for dialogue between artists, researchers, designers, and curators. With a small audience of no more than 25 people, it encouraged conversation and exchange between the speakers and audience. The sessions were also simulcast in Second Life, expanding the discussion to virtual participants.
Isea, Pacific Rim & Beyond
SWITCH
Front matter for volume 22 of SWITCH. In 2006, SWITCH served as a media correspondent for the ZeroOne San Jose / ISEA2006 Festival and Symposium and, as such, focused this volume on the interesections of CADRE and the symposium.
Switch & Isea
SWITCH
This article describes SWITCH, an online new media art journal from San José State University that explores the intersection of art and technology. Since 1995, SWITCH has provided a platform for discussion, reporting, and collaboration around emerging digital art practices. In connection with the ZeroOne/ISEA 2006 Symposium, SWITCH highlights artists and ideas related to themes like transvergence and the Pacific Rim, while also offering live coverage, interviews, and multimedia content from the event.
Isea2006 Publishing Model
SWITCH
As part of a network of collaborating institutions, SWITCH contributes essays, interviews, and multimedia content connected to the ISEA2006 Festival, with a focus on the Pacific Rim theme. It also supports live programming, including podcasts, interviews, and roundtable discussions.
Karaoke Ice: A Night Out, Cadre City, Nancy Nowacek, Marina Zurkow, Katie Salen
Karaoke Ice: A Night Out, Cadre City, Nancy Nowacek, Marina Zurkow, Katie Salen
SWITCH
This article details the early research behind Karaoke Ice, an art project that combines the culture and rituals of karaoke and ice cream trucks. The participants visited karaoke bars in San Jose, New York, and South East Asia and described their experiences.
Front Matter: Pacific Rim
SWITCH
Front matter for Issue 21 of SWITCH. This issue focuses on the Pacific Rim, a shared georgraphic and cultural space, and one of the four chosen themes for the ZeroOne/ ISEA 2006 Festival and Symposium.
Here Be Dragons!: Bio-Art Beyond The Edge Of Everything., Anne Farren, Andrew Hutchison
Here Be Dragons!: Bio-Art Beyond The Edge Of Everything., Anne Farren, Andrew Hutchison
SWITCH
This article explores how Perth, Western Australia has become an important center when it comes to bio-art.
Pacific Rim Visual Directory, Aaron Siegel
Pacific Rim Visual Directory, Aaron Siegel
SWITCH
Pacific Rim Visual Directory is an interactive map created to bring together artists from across the region. It visualizes shared interests and acts as a social media tool, allowing users to discover various types of connections.
Transvergence In Art History, Ami Davis
Transvergence In Art History, Ami Davis
SWITCH
SWITCH Issue 20 explores the theme of “Transvergence” in preparation for the ISEA2006 Symposium, hosted in San Jose as part of the ZeroOne Festival. This issue brings together ideas from artists, scientists, educators, and others to examine hybrid cultural experiences that transcend disciplines.
An Interview With Nikki Stott Of The Biojewellery Project, Nora Raggio
An Interview With Nikki Stott Of The Biojewellery Project, Nora Raggio
SWITCH
This article explores the concept of transvergence in art history, which is described as an approach that challenges the boundaries between art and science. Unlike interdisciplinary art, which involves collaboration while preserving the distinctions between fields, transdisciplinary art removes the distinction.
The Switch Curatorial: Latency Topography, Aaron Siegel
The Switch Curatorial: Latency Topography, Aaron Siegel
SWITCH
Latency Topography maps the internet based on how long data takes to travel, rather than where computers are physically located.
Noetic Spaces: The Human Mind And The Sense Of Reality, Niko Shido
Noetic Spaces: The Human Mind And The Sense Of Reality, Niko Shido
SWITCH
In this article, the author looks at how our minds create our sense of reality and how computers and virtual reality can imitate or expand those inner worlds. Using examples from medicine and psychology, the author shows how virtual environments can help us better understand other people’s experiences and even change how we see our own.
Texas & Transvergence, James Morgan, Michael Weisart, Ethan Miller
Texas & Transvergence, James Morgan, Michael Weisart, Ethan Miller
SWITCH
This article documents the SWITCH team’s attendance at the 2005 South by Southwest Interactive Festival. The team examined how shared language, skills, and ideas overlap within a large conference.
The Switch Curatorial, John Bruneau
The Switch Curatorial, John Bruneau
SWITCH
This introduction welcomes visitors to a collection of digital works developed at CADRE.
Front Matter: Transvergence
SWITCH
Front matter for volume 20 of SWITCH. This introduction explains how the CADRE Laboratory for New Media at San José State University is partnering with the ZeroOne Festival and hosting the ISEA2006 Symposium. To prepare, SWITCH dedicated this issue to the theme of “Transvergence,” inviting artists, scientists, and thinkers to explore ideas that blend and move beyond traditional disciplines.
A Chat With Steve Dietz And Joel Slayton, Rachel Beth Egenhoefer
A Chat With Steve Dietz And Joel Slayton, Rachel Beth Egenhoefer
SWITCH
This chat between ISEA Festival/Symposium Director Steve Dietz, ISEA’s Academic Symposium Chair Joel Slayton, and CADRE Professor Rachel Beth Egenhoefer explores the idea of “transvergence,” a creative space where art, technology, and research come together to create new forms of collaboration.
Culture Lab Newcastle: Transdisciplinarity In And As Strategy, Sally Jane Norman
Culture Lab Newcastle: Transdisciplinarity In And As Strategy, Sally Jane Norman
SWITCH
In this article, the author describes the creation of Culture Lab at Newcastle University as a space designed to break down academic boundaries. The project frames transdisciplinarity as a social process where diverse ways of thinking meet and generate fresh insight.
Oliver Grau Interview: The Image--From Real To Virtual, Switch Staffs
Oliver Grau Interview: The Image--From Real To Virtual, Switch Staffs
SWITCH
An interview with German art historian and media theorist Oliver Grau. Grau discussed the basic functions of images and the impact of new media on the development of images from the perspective of virtual and real. He states that the network and computer have played a great role in the development of art. But, he believes that art history is still the core pillar of art development. He goes on to describe new media as a tool that provides support and assistance for art research. He discusses the immersive experience created by the fusion of images and equipment. He warns …
Slipping The Interface: Strategies Of Art Making And Lynn Hershman, Jennifer Henderson
Slipping The Interface: Strategies Of Art Making And Lynn Hershman, Jennifer Henderson
SWITCH
This article examines creative approaches to making fine art by slipping and destructing the common boundaries of Modern art with Lynn Hershman Leeson. She is known for her feminist artworks and innovative films that investigates common issues within society and digital media. The author discusses the work’s significance; Leeson’s contribution to feminist art theories and its movement that has transformed the expectations and established interfaces of the art world. In her practice, she explores the surfaces between art and reality; role projection and identity in the 70s, boundaries between human and cyborg in the 80s, polarities of perspectives in the …
Collaboration As Media, Joel Slayton
Collaboration As Media, Joel Slayton
SWITCH
Joel Slayton, artist, professor, and researcher discusses collaboration as a medium for art. He places emphasis in seeing collaboration as a new medium for artists, while taking into account how the world has seen communication, creativity, and labor undergo changes in the new age of technology. Slayton sees this change as a catalyst for how artists can both work and create together. There is an emphasis in both collaboration’s opposition to traditional hierarchies and repressive methods as well as its results: cultural sensibilities, models, and an open forum for diverse opinions that contribute social, economic, and political results. While corporations, …
New Media In Academia, Brett Stalbaum
New Media In Academia, Brett Stalbaum
SWITCH
An overview and comparison between modes of teaching Arts and New Media. While some prefer a studio environment, some value the classroom setting. The choice between the two affects the geographical distribution, challenges, and opportunities given to students. A closer examination is taken at students in the regions of Europe and North America.
Virtual Environments And The Internet, Wendy Angel
Virtual Environments And The Internet, Wendy Angel
SWITCH
"Virtual Environment and The Internet", is a firsthand report of when the author attended the Web 3D/VRML, The Fifth International Conference on Virtual Reality Modeling Language & 3D Web Technologies. It was hosted by the Web3D Consortium and held February 21-24, 2000, at the Hyatt Monterey in Monterey, California. During this conference, she met and spoke with several of its artists, exhibitors, curators, and attendees and discussed their ideas and perspectives of the event and VRML, including Professor Kathy Rae Huffman, Melentie Pandilovski, and Nicole Stenger. Huffman, who studies Electronic Media Arts and Communication, greeted the author and explained virtual …
Memory_Archive_Database V 3.0: Database Culture Is Only Partly A Reflection Of The Rise Of The Internet., Steve Dietz
Memory_Archive_Database V 3.0: Database Culture Is Only Partly A Reflection Of The Rise Of The Internet., Steve Dietz
SWITCH
"Memory_Archive_Database v 3.0" details and discusses the implications of the rising internet database in relation to information, art, and society within the early 2000s. With the internet database, the perpetually updated mass digital archive of information available to the general public. Being as prominent as it is, its holistic effects over the art world has grown tremendously and continues to do so with its expansion into the modern art world. Dietz discusses these implications in length, specifically “database culture” and its effects on new media art as well as different works of new media art which pertain to data archiving. …
Editors Notes, Brett Stalbaum
Editors Notes, Brett Stalbaum
SWITCH
This page performs as a guide to interviews and articles on database programs and the concentrations around it. This issue of Switch sets out to “explore the issues of data and database, in terms of both ontological questions, and how they impinge upon various worlds of art.” There is a wide range of topics such as net.art, exposing trade networks, professional perspectives, contemporary genetic databases as surveillance systems, effects (social and ontological) that database has on life or art, VisiCalc, etoy.com, network art world, and artists at openX symposium at Ars Electronica 1999.
Data Particles — Meta Data — Data Space: "What Is Here Is There Too." The Rig Veda, Frank Dietrich
Data Particles — Meta Data — Data Space: "What Is Here Is There Too." The Rig Veda, Frank Dietrich
SWITCH
This article provides a general discussion of the evolution of the World Wide Web and its rapid takeover within many crucial sectors of the modern world such as energy, education, and the military. Dietrich details the function of data and its role as “the heart of everything” that defines the realities of society’s current computer environments. The author cements this idea by using, British mathematician Alan Turing’s insights regarding the computer’s superior symbol universal processing capabilities in comparison to the original symbol processor at our disposal, the human brain.
Interview With The Kitchen, Nyc, Sheila A. Malone
Interview With The Kitchen, Nyc, Sheila A. Malone
SWITCH
Interview with Elise Bernhardt, Executive Director, and Christina Yang, Director of Media Arts, from The Kitchen in New York City. Elise & Christina describe The Kitchen as an art organization that provides a free vocal platform for artists who need funding wanting to create pieces without any interference using a variety of technology. They go on to discuss how project locations on both the west and east coasts like their collaboration with the Walker Arts Center (Minneapolis) and GroundZero (Silicon Valley) provides funding to artists who need a place to express themselves but don’t have the means to do so, …
Cracking The Maze Online Exhibit: Game Plug-Ins And Patches As Hacker Art, Anne-Marie Schleiner
Cracking The Maze Online Exhibit: Game Plug-Ins And Patches As Hacker Art, Anne-Marie Schleiner
SWITCH
The article discusses game patches that are produced by programmers or game companies that can be used as a marketing tool. Unlike ordinary software patches, game patches don't correct code behind the scenes, it is deeply embedded in the host system and commercial computer games. Sonya Roberts' patch, for example, skims the surface of the game, while Jason Huddy's patch for "Los Disneys" uses the game engine without the content, creating a new game of the hacker's own devising. These game patches can go deep like making female skins into muscled male fixtures and can come up with a new …