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Interdisciplinary Arts and Media Commons™
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Articles 1 - 7 of 7
Full-Text Articles in Interdisciplinary Arts and Media
Shimmer Methodology: May 2026 Cultural Studies Association Of Australasia, Lola Montgomery
Shimmer Methodology: May 2026 Cultural Studies Association Of Australasia, Lola Montgomery
Staff Scholarship - Australia & Dubai
This webinar presents an overview of the contemporary state of creative-practice research and autotheory before introducing Shimmer, an emerging methodological framework developed through creative practice, postgraduate supervision, and reflective inquiry. The presentation argues that while creative-practice research has successfully established creative work as a legitimate form of knowledge production, and autotheory has legitimised lived experience as theoretical material, both traditions leave relatively under-theorised the embodied moment through which insight first emerges.
The significance of the work lies in its contribution to ongoing debates around embodiment, affect, intuition, and knowledge production within creative-practice research. Shimmer proposes a language for understanding …
Nebo: Volume 1, Issue 1
NEBO: A Literary Journal
Nebo Literary Journal is a dynamic collection of contemporary fiction, poetry, and creative nonfiction that highlights emerging voices in literature. Curated by Arkansas Tech University, this issue features a diverse range of storytelling, lyrical expression, and thought-provoking essays that explore themes of identity, human connection, and the power of narrative. With contributions from talented writers across genres, Nebo serves as a creative space for literary exploration and artistic expression. Whether through evocative poetry or compelling short stories, this issue invites readers to immerse themselves in the richness of modern literature.
Flower Study, Haven Hinds
Flower Study, Haven Hinds
Undergraduate Theses, Capstones, and Recitals
This project is a study into extinct flowers, their histories, environments, biology, colors, and assigned personalities then manifested in 3D models and a digital book. The goal was to select six flowers with interesting histories and or cultural connections. Since the flowers can, for the most part, not be seen or kept they were created in Blender as accurately as possible. To give people a means of connection with the flowers, each was assigned a personality based on different factors. These factors could be the colors they possess, where geographically they thrived, parts of their history, and biological factors. To …
Moondoggie's Ad, Mia Horvath
Moondoggie's Ad, Mia Horvath
Graphic Communication
I created a 2 minute ad for Moondoggies that defines the brands “attitude” as well as establishes its demographic, highlights the products they sell, and showcases the natural beauty of the region Moondoggies was founded in.
Black Binder, Haylie Roche
Black Binder, Haylie Roche
Electronic Theses, Projects, and Dissertations
I make paintings, sculptures, and installations that explore the nature of consumption and commodity. I am interested in how it has become the center of modern culture, and how we often overindulge. My paintings explore the fetishization of "the good old days" and the limbic drive to recreate past pleasures- often remembered more blissfully than they actually were. People want to follow what feels good, and are often found engaging in detrimental activities, trying to recreate the “magic” of their first time doing so. Consumption as a vehicle for escapism is also a common theme in my practice. My sculptures …
Sight And Song Augmented, Robert P. Fletcher
Sight And Song Augmented, Robert P. Fletcher
Sight and Song Augmented: Painting and Poetry in Mixed Reality
This file is an Android application built in the Unity 3D game engine with the Vuforia Augmented Reality extension. It remediates Sight and Song (1892) by Michael Field (Katherine Bradley and Edith Cooper), a collection of ekphrastic poetry about paintings by the Old Masters.
Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell
Ghosts Of The Horseshoe, Heidi Rae Cooley, Richard Walker, Duncan Buell
Digital Projects
Ghosts of the Horseshoe (Ghosts) is a mobile interactive application that endeavors to bring into view--literally, on mobile micro screens (iPads and iPhones at present)--the largely unknown history of slavery at South Carolina College. It deploys game mechanics (i.e., ludic methods), as well as Augmented Reality (AR) and GPS functionality to generate awareness of and questioning about what otherwise seems ordinary: a grassy space at the center of a university campus. It organizes content into distinct but overlapping themes: (1) architectural ghosts (e.g., razed outbuildings); (2) human ghosts (e.g., un/named enslaved persons); and (3) the historic Wall delimiting the Horseshoe …