Open Access. Powered by Scholars. Published by Universities.®
Interdisciplinary Arts and Media Commons™
Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- University of Southern Maine (73)
- Marshall University (61)
- Loyola Marymount University and Loyola Law School (30)
- Indiana State University (22)
- Rochester Institute of Technology (16)
-
- City University of New York (CUNY) (14)
- Virginia Commonwealth University (10)
- Rhode Island School of Design (7)
- College of the Holy Cross (6)
- Claremont Colleges (5)
- University of Arkansas, Fayetteville (5)
- Gettysburg College (4)
- University of Nebraska - Lincoln (4)
- Southern Methodist University (3)
- Georgia Southern University (2)
- Technological University Dublin (2)
- University of South Carolina (2)
- Augustana College (1)
- Belmont University (1)
- Butler University (1)
- Cal Poly Humboldt (1)
- California Polytechnic State University, San Luis Obispo (1)
- California State University, San Bernardino (1)
- Chapman University (1)
- Colby College (1)
- Dartmouth College (1)
- Duquesne University (1)
- LSU New Orleans (1)
- Liberty University (1)
- Louisiana State University (1)
- Keyword
-
- WMPG (28)
- Community Radio (22)
- Alternative music (13)
- Broadcasting (13)
- College radio (13)
-
- Folk music (13)
- Local radio (13)
- Program Guides (13)
- Radio (13)
- Rock music (13)
- Volunteer radio (13)
- World music (13)
- Music (10)
- College Radio (9)
- Portland (9)
- Religion (9)
- University of Southern Maine (9)
- Art (7)
- Game design (7)
- History (7)
- Religious law (6)
- William Wordsworth (6)
- Collaboration (5)
- John Wordsworth (5)
- Judaism (5)
- Maimonides (5)
- Medieval (5)
- Queer History (5)
- Audacity Theater Company (4)
- Comics (4)
- Publication Year
- Publication
-
- WMPG Program Guides (69)
- The Hodges Haul (61)
- First-Gen Voices: Creative and Critical Narratives on the First-Generation College Experience (30)
- All-Inclusive List of Electronic Theses and Dissertations (22)
- Theses and Dissertations (15)
-
- Articles (10)
- Masters Theses (7)
- Dissertations, Theses, and Capstone Projects (6)
- Texts relating to the Earl of Abergavenny (ship) (6)
- Gay Side Story (4)
- Presentations and other scholarship (4)
- SANE journal: Sequential Art Narrative in Education (3)
- Art Theses and Dissertations (2)
- Electronic Theses and Dissertations (2)
- Frameless (2)
- Graduate Theses and Dissertations (2)
- Scripps Senior Theses (2)
- The Transdisciplinary STEAM+ Journal (2)
- American Studies ETDs (1)
- Apparel Merchandising and Product Development Undergraduate Honors Theses (1)
- Art and Art History Honors Projects (1)
- Artl@s Bulletin (1)
- Butler Journal of Undergraduate Research (1)
- CRHR: Archaeology (1)
- College of Graduate Studies: Theses & Dissertations (1)
- Comparative Woman (1)
- Criticism (1)
- Dartmouth College Master’s Theses (1)
- Digital Projects (1)
- Dublin Gastronomy Symposium (1)
- Publication Type
Articles 91 - 120 of 297
Full-Text Articles in Interdisciplinary Arts and Media
John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann
John B. Bachelder’S Artistic Vision For The Gettysburg Battlefield, Shannon R. Zeltmann
Student Publications
John Bachelder was an important artist and historian to Gettysburg, shaping the early interpretation of the battle during the Gettysburg Battlefield Memorial Association period (1863-1895). While he is mainly discussed as the first park historian, it is important to look at his career as an artist and how it influenced his career at Gettysburg. Looking at Bachelder’s entire career, one can see how Bachelder’s vision for the battlefield changed over time. Bachelder wanted to create a grand history painting of the battle, which ultimately became his Isometric Map of Gettysburg. He corresponded with veterans to get their accounts, leading Bachelder …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Remixing The Archives: Indigenous Interpretations Of History And The Future, Marcella Alexis Ernest
Remixing The Archives: Indigenous Interpretations Of History And The Future, Marcella Alexis Ernest
American Studies ETDs
This dissertation examines how Native art makes critical interventions that are aesthetically and intellectually arranged with the intention of displacing the master narratives. The project tracks how film and photography—historically used by non-Native people as a tool of colonialism—are being reclaimed by the visual and sonic scholarship of contemporary Native artists. The project shows how multidisciplinary artists use technology to remix audiovisual archives from a specific time in American history: portrait photography and ethnographic filmmaking at the turn of the twentieth century, Hollywood’s frontier representations of Indianness in twentieth-century motion pictures, social guidance classroom films from the 1950s, and digital …
Connections With(In): Exploring The Intangibles Of Public Transit In Prague, Sarah Stapleton
Connections With(In): Exploring The Intangibles Of Public Transit In Prague, Sarah Stapleton
Independent Study Project (ISP) Collection
This project explores the connection (physically and metaphorically) local users have to the public transit systems in Prague, recognizing and highlighting their gathered subjective experiences through a creative piece. The methods included a review of the history, planning, and development of the public transit systems (metro and tram) across time, as well the sociopolitical timeframe these occurred through. After rooting her knowledge within the relevant literature and history, the author asked six local users of public transit a series of 10 questions about their relationships, memories, stories, and feelings connected to traveling through the public transportation systems. These interviews and …
I Hope My Black Skin Don't Dirt This White Tuxedo, Luis A. Vasquez La Roche
I Hope My Black Skin Don't Dirt This White Tuxedo, Luis A. Vasquez La Roche
Theses and Dissertations
I Hope My Black Skin Don't Dirt This White Tuxedo is a series of works--sculpture, installations, and performances--that explore themes of shame, failure, commodity, ephemerality, ritual, resilience, erasure, race, and death. The research and interest in these themes stem from a page of the Trinidad and Tobago Slave Registry. I use the research that surrounds this document to highlight different moments in history, in my personal life, and to imagine near futures.
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
(In)Equality., Jongin Choi
(In)Equality., Jongin Choi
Graduate Theses and Dissertations
(in)Equality. centers around my experiences as a transnational person and those around me who have affected my current concept of equality and cultural histories. My visual methodologies cover digital photography and editing, inkjet printing, and laser engraving: multimedia in a process of new discovery, translation between analog and digital, and rearticulation. The exhibition includes portraits peering down from above, illuminated by projected patterns and manipulated messages from Nike’s “Equality.” (2017). The purpose of this thesis paper is to describe the elements of identity, marginalization, and personal reaction to advertising, as well as the and theories which have shaped this project. …
Bridging The Divide Through Graphic Novels: Teaching Non-Jews’ Holocaust Narratives To Jewish Students, Matt Reingold
Bridging The Divide Through Graphic Novels: Teaching Non-Jews’ Holocaust Narratives To Jewish Students, Matt Reingold
SANE journal: Sequential Art Narrative in Education
The following paper considers how integrating Holocaust graphic novels that prominently feature non-Jewish characters can be effective in introducing Jewish students to new perspectives on contemporary understandings of the Holocaust. Drawing on the results of recent studies about rising anti-Semitism and Jews' concerns for their safety, feelings of insularity are understandably becoming more pervasive within the Jewish community. The author argues that in order to combat the negative aspects of this entrenchment, Jewish students need to be introduced to thoughtful and complex narratives that relate to historical anti-Semitic incidents which also model ways of building relationships between the disparate communities …
Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook
Book Review: Palaces For The People: How Social Infrastructure Can Help Fight Inequality, Polarization, And The Decline Of Civic Life, Eric Klinenberg, Georgia Westbrook
School of Information Student Research Journal
No abstract provided.
Thinging : Powerful Objects., Tammy M. Burke
Thinging : Powerful Objects., Tammy M. Burke
Electronic Theses and Dissertations
The works in "Thinging” are inspired by desire, the genuine and the false, systems of real and perceived values, the quest for immortality, the allure of things, our use of them to make ourselves, and imagining pasts and futures via objects. The following concepts are threaded through the work: cathexis, ritual as a value builder, collections, hoarding, display, object history, exchange, use, and sign values, and vibrant materiality. At the heart of my investigation is the quest to examine the origins of object power, and by what measures it can be evaluated: value from belief, market value, and something perhaps …
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dissertations, Theses, and Capstone Projects
This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …
Finding Place In Eureka, Ryan A. Sendejas
The What If Collection, Aisha J. Daniels
The What If Collection, Aisha J. Daniels
Theses and Dissertations
The What If Collection is a visual narrative that confronts white supremacy, the social, economic, and political ideology used to subjugate black civilization via colonial rule and enslavement in history and via structural racism today. Many white people have been socialized into a racial illiteracy that fosters white supremacy. This racial illiteracy fails to realize and understand the destructive effects of Western dominance on the rest of the world, particularly on past and present Africa and her diaspora. In response, utilizing discursive design, the collection constructs a counter-story that depicts a shift in the power structure in which the white …
A Critical Exploration Of Costume Design Possibilities In Tolkien’S Legendarium, M. Grace Costello
A Critical Exploration Of Costume Design Possibilities In Tolkien’S Legendarium, M. Grace Costello
Apparel Merchandising and Product Development Undergraduate Honors Theses
Tolkien’s Legendarium has in many ways codified modern fantasy. Illustrations and film adaptations of it have had far-reaching consequences on popular culture, building an 80-year tradition of visual depictions of Tolkienesque fantasy. Particularly, Elven characters are usually depicted wearing costume inspired by Victorian notions of Western medieval costume. In this paper I seek to approach the design of original costume for the Ñoldor from a different perspective, free from the established traditions of other designers’ and illustrators’ work.
The preliminary research focuses on searching the source materials of the Silmarillion and select texts from the Histories of Middle Earth. I …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Enacting The Glastonbury Pilgrimage Through Communitas And Aural/Visual Culture, Kathryn R. Barush
Enacting The Glastonbury Pilgrimage Through Communitas And Aural/Visual Culture, Kathryn R. Barush
International Journal of Religious Tourism and Pilgrimage
The sacred sites of Glastonbury in Somerset, England have long been places of pilgrimage, connected to the legend of the journey of Joseph of Arimathea to the British Isles, and have fired the imagination from the Middle Ages to today - inspiring the Arthurian legends, folk-stories and song, and visual representations. In response to the question ‘What is Pilgrimage,’ this essay seeks to explore the conjunction of artistic representations and geographic journeys to and among the ancient topography and mysterious structures of Glastonbury, with a particular focus on how sacred travel, and especially an experience of communitas, can be engendered …
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
A Sumitography: A Listing Of Postage Stamps Celebrating Contributions To Civil And Human Rights By Martin Luther King Jr. And Associates, Lillie R. Jenkins
A Sumitography: A Listing Of Postage Stamps Celebrating Contributions To Civil And Human Rights By Martin Luther King Jr. And Associates, Lillie R. Jenkins
Perkins Faculty Research and Special Events
This "sumitography" (from Latin "sumit" means postage stamp) is a listing of postage stamps celebrating contributions to civil right and human rights by Martin Luther King Jr. and associates. In addition to USA postage stamps, this listing includes stamps from other nations, including Cuba, Ghana, Sweden, Turks & Caicos Islands, and others. Also included are postage stamps honoring King associates--in the struggle for civil and human rights, Mohandas K. Gandi, Rosa Partks, A. Philp Randolph, and Malcolm X.
The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer
The Bronx Was Brewing: A Digital Resource Of A Lost Industry, Michelle Zimmer
Dissertations, Theses, and Capstone Projects
The Bronx: a bucolic oasis laden with history, a suburb within city-limits, an urban warzone, and thanks to the recent renaissance, a phoenix of progress rising from the proverbial ashes of the fires that burned through the borough in the 1970’s. But many people are unaware that the Bronx also brewed.
Uncovering the brewing industry of the Bronx tells not only the story of the lost industry, but it also communicates the narrative of the development of the Bronx. The brewers were German immigrants who developed a thriving industry by introducing lager beer to the United States by taking advantage …
What The Walls Say: Finding Meaning And Value In Tel Aviv’S Street Art, Rachel R. Bird
What The Walls Say: Finding Meaning And Value In Tel Aviv’S Street Art, Rachel R. Bird
Honors Theses
This thesis explores street art in Tel Aviv, Israel through anthropological concepts of value. By defining street art as an interstitial practice—one that exists between permeable, socially defined boundaries and is characterized differently by different power structures—I attempt to define some of the different regimes of value that apply to street art. Using the emerging market of “street art tours” as a fieldwork site, I look at how street art is presented and re-presented to both tourists and locals. By situating my research in a historical and geographic context, I hope to understand the ways different value schema, from economic …
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Prosocial Religion And Games: Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
In a time when religious legal systems are discussed without an understanding of history or context, it is more important than ever to help widen the understanding and discourse about the prosocial aspects of religious legal systems throughout history. The Lost & Found (www.lostandfoundthegame.com) game series, targeted for an audience of teens through twentysomethings in formal, learning environments, is designed to teach the prosocial aspects of medieval religious systems—specifically collaboration, cooperation, and the balancing of communal and individual/family needs. Set in Fustat (Old Cairo) in the 12th century, the first two games in the series address laws in Moses Maimonides’ …
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Good Game, Greyory Blake
Good Game, Greyory Blake
Theses and Dissertations
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Jasper Skulls And Memento Mori, Kathleen C. Paul
Jasper Skulls And Memento Mori, Kathleen C. Paul
Wonders of Nature and Artifice
The jasper skulls in this Curiosity Cabinet sit on the scale atop the touch-ables table. Jasper, a type of impure silica usually a reddish color, is commonly carved for small sculptures, as we see in the skulls.
The reddish tones of both skulls match the overall tone of the cabinet nicely, as well as complimenting the rich medium blue of the walls. Thematically, skulls perfectly align with other objects in the cabinet.
A ubiquitous theme of curiosity cabinets in the 16th and 17th century is the inevitability of death. Symbols of this notion in art work are known as …
Wonders Of Nature And Artifice, Schmucker Art Gallery
Wonders Of Nature And Artifice, Schmucker Art Gallery
Schmucker Art Catalogs
A stuffed blowfish, a meticulously-drawn insect, a ravishing lily, and a rhinoceros horn carved with scenes of plants and animals—these were among the wonders of nature and artifice, the marvels that fueled the Renaissance quest for knowledge. This exhibition explores the intellectual and aesthetic motivations of Renaissance naturalists and collectors, whose wonders of nature and artifice were displayed in elaborate gardens, illustrated books, and remarkable cabinets of curiosities. Collectors were driven by curiosity and a sense of wonder about what seemed to be an ever-expanding world. Students from Prof. Felicia Else’s upper-level art history course and Kay Etheridge’s First Year …
Leftist Militant Songs And War Of Position In Lebanon (1975-1977), Mohamad J. Hodeib
Leftist Militant Songs And War Of Position In Lebanon (1975-1977), Mohamad J. Hodeib
Dissertations, Theses, and Capstone Projects
This essay looks at the emergence of a generation of leftist militant songwriters against the backdrop of a revolutionary moment that influenced political and cultural landscapes in Beirut during the 1970s. After the Arab military defeat against Israel in 1967, the conjuncture of the Lebanese and Palestinian revolutionary movements in Lebanon fostered a revolutionary moment that manifested itself on different levels, including art and cultural expression. I look at the development of leftist militant songs, a genre, attitude, and approach to song production and performance that came to be at the intersection of radical theatre, poetry, and music. Productions by …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …