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Articles 121 - 150 of 300

Full-Text Articles in Interdisciplinary Arts and Media

Osher Map Library And Smith Center For Cartographic Education: A Five-Year Retrospective Impact Report, Elora Way, Emma Schwartz, Madison Burke, Becky Wurwarg Sep 2023

Osher Map Library And Smith Center For Cartographic Education: A Five-Year Retrospective Impact Report, Elora Way, Emma Schwartz, Madison Burke, Becky Wurwarg

Publications

Since 1994, the Osher Map Library and Smith Center for Cartographic Education (OML) has been located within the Glickman Family Library on the Portland campus of the University of Southern Maine (USM). From its inception, the OML has been charged with not only expanding and preserving its collections, but with operating in the spirit of lifelong learning and a deep commitment to engaging scholars, students (Kindergarten through higher education), educators, community partners, and the public. OML meets this charge through various strategies and activities that include: educational outreach with Kindergarten (K) through 12th grade students and university students; professional development …


Vr Let My Creativity Out: Youth Creating With Immersive Learning Technologies, Paula Macdowell Dr. Jul 2023

Vr Let My Creativity Out: Youth Creating With Immersive Learning Technologies, Paula Macdowell Dr.

International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM

With a greater demand for ingenuity and innovation in today’s creative economy, educators need to be creative practitioners inasmuch as students must be, learn, and grow creatively. This qualitative study explores the affordances and constraints of youth creating with immersive learning technologies at a Youth VR Research Camp. A class of 28 students in grade 8, ages 13 and 14, were invited to participate as the co-researchers. The data collection methods included artifact analysis, student-led pair interviews, sharing circles, surveys, and observation. The process of research-creation involved MultibrushVR and FrameVR design challenges focussed on pro-social and environmental change. Findings …


Instances Of The Spirit (Glossary), Kamari A. Smalls Jun 2023

Instances Of The Spirit (Glossary), Kamari A. Smalls

Masters Theses

This thesis offers a performative methodology to engaging with the worlds and ideas that these words have generated in the form of a glossary. The list of words include: Ancestor, Anointing, Attune, Breath, Conjure, Conversion, Dance, Erotic, Ephemera, Ethervism, God, Girlhood, Hallelujah, Imagination, Improvisation, Jazz, Knowledge, Love, Liturgical, Magic, Memory, Performance, Prayer, Remnant, Repetition, Ritual, Root, Sacred/Secular, Silence/Stillness, Sound, Spell, Spirit, Testimony, Water, and Witness. Personal reflections, contemplations and expansions from other writing, and passages that come out of Black feminist thought, Black girlhood studies, and Black performance theory exist here simultaneously. This glossary demonstrates the theory, theology and lineages …


The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow May 2023

The Landscape Does Not Care It Is A Landscape: A Utopian Pessimist Journey In Kentucky., Shachaf Polakow

Electronic Theses and Dissertations

These thesis and exhibition, invite the viewers to travel through different places in Central and Eastern Kentucky. The region’s landscape, like many other American landscapes, is often known to the public through the settler colonial lens—a lens that ignores Indigenous peoples’ history in the region. The work in the exhibition is a response to landscape art's history and its complicity with American settler colonialism- art that was recruited to create a new identity for the settlers and for the country from the beginning of the American Colonial Project. Landscape art was a crucial part of this effort, presenting the land …


Open Textbook For Art 27, Nate Cooper Mar 2023

Open Textbook For Art 27, Nate Cooper

Open Educational Resources

Work in Progress - In the Spring of 2023, I will endeavor to work collaboratively with students to develop an open textbook for the Art 26: UX Visual Design course. As this class has only been offered once in the past and in general the UX courses are new at Kingsborough there isn't an obvious single authority on the subject. As a practitioner in the field professionally, I grow concerned that even if a solid text could be found in print that industry changes happen so frequently that the only helpful authority will need to be a dynamic work. Hence, …


Metamorphis, Luca Lee Sobarzo Faust Jan 2023

Metamorphis, Luca Lee Sobarzo Faust

Theses and Dissertations

Web3D interactive experience that explores time, communication, and transformation, from a personal storytelling perspective. Hosted on a web platform, the experience displays three environments: Metamorphis, Cuir AI, and Hain. These spaces propose a fragmented narrative that seeks to interrogate both the characters and the viewer’s perception on the linearity of time


Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu Jan 2023

Jogakpo Window (7 Feet X 4 Feet), Seo-Young J. Chu

Publications and Research

Materials: glass, sunlight, post-it notes. Image description: Photographs show a large window covered with a 조각보 patchwork of colorful post-it notes. Sunlight illuminates the paper.


For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai Jan 2023

For Everyone's Eyes Only: Digital Art As Public Art (Agency, Accessibility, And Aura), Linda Dai

Pomona Senior Theses

Should digital art qualify as public art? This thesis aims to explore the significance of this question in a contemporary context by cross-examining the two genres in terms of creative agency, accessibility, and aura. Through various interviews and case studies with global artists, I examine similarities and differences in materiality and engagement in public and digital art and the implications of my findings under broader, theoretical frameworks. I further seek to understand how the relationship between technology, art, and society has shifted over time. Ultimately, I argue that the fluidity of digital art allows to exist in public and private …


A Part From You, Kenneth Rick Briggenhorst Jr. Jan 2023

A Part From You, Kenneth Rick Briggenhorst Jr.

Graduate Theses/Dissertations

I invite empathy through art that is technologically assisted to find alternative interpretations for nontheologically informed faith. The sudden passing of my dearest friend, Jimmy, encouraged me to dig through my archives of data, to cherish all the bytes that remain of him. In this endeavor, I find that death is not the end, but a post-physical state of being. I express this sentiment in a part from you, where the work utilizes inanimate constructs to place your faith in, to make sense of the complexities of grief in a digitally tethered way of life. This life that allows many …


Assessing Arrest & Traffic Stop Patterns In Portland, Me, Jack Mcdevitt Ph.D., George Shaler Mph, Sarah Krichels Goan Mpp, Stephen Abeyta, Carlos Cuevas Phd Dec 2022

Assessing Arrest & Traffic Stop Patterns In Portland, Me, Jack Mcdevitt Ph.D., George Shaler Mph, Sarah Krichels Goan Mpp, Stephen Abeyta, Carlos Cuevas Phd

Publications

This project examined the available arrest and traffic citation data from Portland Police Department to determine if there is any evidence of disproportionate enforcement activities in the city.


Exhibition Interpretation And The Visitor Experience, Theresa Ryan Oct 2022

Exhibition Interpretation And The Visitor Experience, Theresa Ryan

Case Studies

This case study explores the techniques used to interpret a commemorative exhibition staged in Dublin city library between the 14th of August and the 31st of October, 2019. The case discusses the way in which multiple media were employed to communicate the exhibition narrative to visitors, and how this resulted in very emotive, personal and meaningful visitor experiences. Through the use of a range of audio-visuals, original images, text, memorabilia and guided tours, the exhibition provided a multi-sensory experience, that engaged different cohorts of visitors with the collections, information and ideas on display. They provided a powerful means of …


Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa Sep 2022

Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa

Dissertations, Theses, and Capstone Projects

This dissertation is a multi-sited ethnographic study of current cassette production and circulation in Argentina. It analyzes the work of independent labels that record music available online onto cassette tapes, incorporating a variety of music styles. I examine practices of production, circulation, and exchange, and the alternative economies performed around cassettes, with particular attention to the materialities constituting these processes. Through cassettes, I conceptualize and trace "relational value," a notion to understand objects with different kinds of social agencies valued for their abilities to generate connections. Relational value is a theoretical construct that emerges from the ground-up approach to studying …


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb Aug 2022

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


"A Conceptual Framework For Measuring Criminal Justice Success In Responding To Violence Against Women Act (Vawa) Crimes: Final Results And Recommendations", Sarah Goan, Kris Lugo-Graulich, Susy Hawes, Hannah Brintlinger Mph, Susan Smith Howley Jun 2022

"A Conceptual Framework For Measuring Criminal Justice Success In Responding To Violence Against Women Act (Vawa) Crimes: Final Results And Recommendations", Sarah Goan, Kris Lugo-Graulich, Susy Hawes, Hannah Brintlinger Mph, Susan Smith Howley

Publications

The Office on Violence Against Women (OVW), established under the Violence Against Women Act of 1994, leads national efforts to prevent and respond to domestic violence, dating violence, sexual assault, and stalking through 19 grant programs that strengthen victim services and enhance offender accountability. These programs include four formula grants distributed to states and fifteen discretionary programs for which OVW defines eligibility, goals, and deliverables. Grantees submit biannual progress reports containing quantitative and qualitative data that are later compiled into biennial Reports to Congress. While these reports effectively capture outputs such as numbers of victims served, trainings conducted, and partnerships …


Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis May 2022

Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis

LSU Master's Theses

With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …


Isocrates's Place In Postmodern Advertising, Christopher Barkley May 2022

Isocrates's Place In Postmodern Advertising, Christopher Barkley

Electronic Theses and Dissertations

This study in communication and rhetoric seeks to ascertain constructive applications for distinct advertising practices by examining Isocrates’s work and place in postmodern advertising. The focus uses 5 principles known to Isocrates which are: 1) commonwealths of households, 2) integration of reputation, elegance, substance and style, 3) education and public discourse, 4) phronesis and praxis, and 5) truth and verisimilitude. These 5 principles can form a constructive and practical advertising approach. This study is important. It examines Isocrates through the lens of advertising and extends the research done about him by leading Isocrates scholars who have looked primarily at his …


..., Claire Alfonso May 2022

..., Claire Alfonso

Undergraduate Honors Theses

Words are fickle, easily misunderstood, and often put us at a loss... but we all have so much we feel we need to express. This begs the question: Is there any safe way of communication? Can anything ever really be communicated how you mean it? Will you ever see the reflection of what you feel, think, and dream outside of yourself? In response to this existential dilemma, I imagine an alternative language of images, sounds, color, feelings, and non-identification. My thesis is a meditation on the issues with standard language and the idea of alternative language. In my argument I …


Mytrials: Clinical Trial Application Concept, Katie Hollister Mar 2022

Mytrials: Clinical Trial Application Concept, Katie Hollister

Graphic Communication

A clinical trial’s success is dependent upon whether a patient attends their highly-structured clinical trial visit schedule, which may include both in-person clinic visits and virtual check-in visits. MyTrials is a clinical trial journey app prototype that enables patients to schedule, reschedule, and attend join their in-person or virtual clinic visits. This product seeks to reduce the burden that scheduling places on the patient, and provides trial-provided resources and a daily and weekly timeline to help patients navigate their clinical trial journey.


Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day Dec 2021

Multimodal Expertise Training For Writing Center Tutors, Erin E. A. O'Day

English Department Theses

As digital technology becomes more common on college campuses and multimodal compositions are assigned by more instructors, writing centers must incorporate support for multimodal projects into their tutoring. However, no method for training writing center tutors to understand the basic principles of multimodal compositions is currently available. This thesis, therefore, proposes a method for training multimodal expert tutors in writing centers which focuses on both the importance of rhetorical choices in communicating a message in different media and on the basic principles of design for four primary areas: visual, audio, video, and web design. Example tutor training handouts for these …


Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir Jul 2021

Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir

Frameless

The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …


Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess Jul 2021

Embodimap Vr. A Tangible And Immersive Body-Mapping Experience., Volker Kuchelmeister, Jill Bennett, Gail Kenning, Natasha Ginnivan, Lydia Gitau, Sophie Burgess

Frameless

EmbodiMap is a creative research and therapeutic tool that enables users to connect with and explore how thoughts, sensationsand emotions are experienced in the body. It extends existing body-mapping research and protocols by facilitating a tangible immersive experience.


Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg May 2021

Improving Access And Health Outcomes Through Carepartners And Medaccess Programs, Elora Way, Becky Wurwarg

Publications

Access to Care, a division of MaineHealth, works to ensure that Maine residents have access to comprehensive and affordable healthcare that improves community wellbeing. In 2020, as part of its ongoing commitment to evaluating the effectiveness of its programs, Access to Care partnered with the University of Southern Maine’s Data Innovation Project to conduct a multi-year retrospective evaluation of its two longest-running initiatives, CarePartners and MedAccess. Established in 2001, CarePartners coordinates donated healthcare services for low-income, uninsured residents across six Maine counties by connecting participants with case managers, primary care providers, and pharmacy benefits. Between 2016 and 2019, 4,426 individuals …


Looking While Reading I, Ii, Iii, Sarah Minor Mar 2021

Looking While Reading I, Ii, Iii, Sarah Minor

Journal of Creative Writing Studies

This article introduces the term “visual essay” by tracing the genre’s history through the concrete poetry movement and the rise of the lyric essay. In describing the aims of visual essays, Minor distinguishes between “illustrative” and “non-illustrative” shaped texts, and suggests connections between “non-illustrative” examples and the aims of “Intersectional Form,” a term coined by scholar Jen Soriano.


Aspirations Incubator: 2017–2023 Interim Evaluation Report, Sarah Goan, Elora Way, Alexa Plotkin Mar 2021

Aspirations Incubator: 2017–2023 Interim Evaluation Report, Sarah Goan, Elora Way, Alexa Plotkin

Publications

The Emanuel & Pauline A. Lerner Foundation’s Aspirations Incubator (AI) is a six-year pilot initiative invested in strategic capacity building for six youth development organizations in rural Maine. Grounded in the Trekkers Youth Programming Principles, the Aspirations Incubator invests targeted resources to provide long-term, comprehensive relationship-based programming to youth. This structured yet flexible program model aims to increase resiliency and introduce new opportunities to cohorts of young people starting in 7th grade and continuing through high school graduation. To document the potential impact and effectiveness of this unique model, the Lerner Foundation contracted with the Data Innovation Project to conduct …


The Impact Of Covid-19 On Volunteering:Results Of A Survey Of Maine Non-Profits, Sarah Goan Jan 2021

The Impact Of Covid-19 On Volunteering:Results Of A Survey Of Maine Non-Profits, Sarah Goan

Publications

In response to the disruptions caused by the COVID-19 pandemic, particularly within the nonprofit sector that relies heavily on volunteers, Volunteer Maine sought to assess how volunteer capacity had been affected and what types of support organizations needed to rebuild. To accomplish this, the organization partnered with DIP and SRC to design and administer a statewide survey of nonprofit organizations. The purpose of the study was to understand the pandemic’s impact on the volunteer base, document organizational adjustments to changing conditions, identify innovative responses, and determine how Volunteer Maine and its affiliates could best assist in community recovery efforts. The …


Reanimator/Reflection: 
Creating Mirrors Through Time 
With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin Jan 2021

Reanimator/Reflection: 
Creating Mirrors Through Time 
With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin

Theses and Dissertations

For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …


Wetland To Wasteland, Plantation To Plant: The Visual Legacy Of Plantations In The South Louisiana Landscape Of Environmental Justice, Ella Mcintire Dec 2020

Wetland To Wasteland, Plantation To Plant: The Visual Legacy Of Plantations In The South Louisiana Landscape Of Environmental Justice, Ella Mcintire

LSU New Orleans Theses and Dissertations

The Southeast Louisiana landscape sits at the intersection of a number of environmental and humanitarian crises. Violence against man and land endemic to the Plantation Era development of the Lower Mississippi laid the foundation for modern issues of coastal land loss, habitat destruction, pollution, environmental racism, and displacement. Land-use patterns of the Plantation economy made the region optimal for petrochemical processing, turning wetland to wasteland, and plantation to plant. The exhibit Climates of Inequality: Standing Up On River Road uses photography, cinematography, 360-video, and soundscapes to explore the dialogic relationship between fragile natural spaces in southern Louisiana and the historically …


Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning Dec 2020

Making Data Playable: A Game Co-Creation Method To Promote Creative Data Literacy, Stefan Werning

Journal of Media Literacy Education

This article explores how making data playable, i.e. developing exploratory co-creation techniques that use elements of play and games to interpret small to mid-sized datasets beyond the current focus on visual evidence, can help a) promote creative data literacy in higher education, and b) expand existing definitions of data literacy. The article briefly investigates playful characteristics in existing data practices, and discusses how this perspective compares to existing frameworks that define data literacy. In a second step, we present a Discursive Game Design technique to promote creative data literacy. The article reports on findings from a sample workshop, during which …


Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai Oct 2020

Plastic Goes Concrete: "Plasticnic" And "Plasticpoems", Two Animated Poetry Videos About Plastic Pollution, Fiona Tinwei Lam, Nhat Truong, Tisha Deb Pillai

The Goose

The author describes the creation of two short animated video poems about plastic pollution that originated in concrete/visual poems. "Plasticnic" is a humorous and colourful narrated video based on a shaped poem depicting how we enjoy nature while simultaneously harming it through plastic consumption. "Plasticpoems" is a text-based, unnarrated animated video poem about plastic pollution based on two shaped/visual/concrete poems.


Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb Oct 2020

Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb

Articles

In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …