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Articles 61 - 79 of 79

Full-Text Articles in Interactive Arts

Portrayal, Kathryn A. Wilson May 2016

Portrayal, Kathryn A. Wilson

Graduate Theses and Dissertations

This thesis is in addition to my thesis series, Portrayal, a group of selected photographs. In this essay I outline the contents and developments of the series of photographs by the same name. It includes information on the artistic techniques employed, concepts and considerations taken into account when making the photographs including the relationship with and presentation of the subject, the exhibition of the photographs, and influences on the specific composition and tone of the photographs.

The images in Portrayal are not candid or objective views. Each is constructed based upon the negotiations with the subject and represent an edited …


Sawft.Servindat... [V1.7], Ray Ferreira Apr 2016

Sawft.Servindat... [V1.7], Ray Ferreira

Theses and Dissertations

A descriptor of my artistic practice, a text piece, a series of linguistic musings, and more, Sawft.servindat… [v1.7] attempts to explore the dance between language, embodiment, and performativity. More specifically, the text moves through metaphor and metonym, Englishes, Spanishes, and Images, the performativity of representation and the representation of performativity —my body. My body moving across spaces and times. As part of the Sawft.servindat… series, Sawft.servindat… [v1.7] uses the scroll down format of most PDF reading software to activate the inherently embodied experience of intra-acting with technologies, resisting the dichotomy between the virtual and analog. Englishes juxtaposed with Spanishes juxtaposed …


Imagining New Possibilities Through Social Practice, Sarah O. Hull May 2015

Imagining New Possibilities Through Social Practice, Sarah O. Hull

Undergraduate Theses—Unrestricted

In my practice, I have significantly questioned the role of the arts in social change. I have explored various forms of social practice, especially political art,public art and community art. Social practice lives in-between the world of art and social action and can add an important voice to both. Still, social practice, (like all forms of art) is limited and cannot be the sole source of social change. It is by working with others already organizing for social change, but bringing in the unique skills and perspectives of an artist that social practice is most effective. In this thesis, I …


More Is The Same, Tyler Reeves Nansen Jan 2015

More Is The Same, Tyler Reeves Nansen

Graduate Student Theses, Dissertations, & Professional Papers

Nansen, Tyler, M.F.A. Spring 2015

More Is The Same

Chairperson: Associate Professor Trey Hill

More is the Same is the result of my examination of the perception of space in relation to architecture and landscape. By embracing modern concepts of the grid, formalism and design, this compilation of personal experiences and memories, manifests as post-minimal sculptures. However, when considering the hierarchy of importance in my work this involves pure visual perception over any specific narrative. The final product is an exhibition which elicits a perceptual experience for its viewer.

My work is about space and the creation of visual interactions, …


Voz Alta: The Sound Of A Collective Memory, Sarah E. Kleinman Jan 2015

Voz Alta: The Sound Of A Collective Memory, Sarah E. Kleinman

Graduate Research Posters

Voz Alta is a participatory, voice-activated public light installation designed by Rafael Lozano-Hemmer as a memorial for the Tlatelolco massacre, which occurred on October 2, 1968 in the Plaza de las Tres Culturas in Tlatelolco, Mexico. In the Plaza, Lozano-Hemmer has synchronized a megaphone with a 10 kW Xenon robotic searchlight. As each participant speaks into the megaphone, the searchlight shines to the uppermost floor of the towering Centro Cultural Tlatelolco (CCT) building where three additional searchlights instantaneously strobe, dim, and brighten, illuminating the nocturnal landscape in horizontally fixed, tangential beams. Although the aesthetic, social, historical, and political aspects of …


Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart Jan 2015

Contemporary Kitsch: An Examination Through Creative Practice, Sally Stewart

Theses: Doctorates and Masters

This exegesis examines the theoretical concept of contemporary kitsch within a creative practice that incorporates sculptural and installation art. Kitsch is a distinct aesthetic style. Once designated to the rubbish bin of culture, kitsch was considered to be low class, bad taste cheap fakes and copies (Greenberg, 1961; Adorno & Horkheimer, 1991; Calinescu, 1987; Dorfles, 1969). I argue, however, that this is no longer the case. This research critically examines the way in which contemporary kitsch now plays a vital and positive role in social and individual aesthetic life.

Although there are conflicting points of view and distinct variations between …


Aquaponics Art, Alexander Horton Dec 2014

Aquaponics Art, Alexander Horton

Liberal Arts and Engineering Studies

Aquaponics has enormous potential to change the way we farm. I wanted to connect more people to Cal Poly's first aquaponics club by creating a functioning aquaponics art installation that allows people to plant their own plants. This paper is catalog of the design process as a reflection of what this project hopes to accomplish.


The Land Scouts: Guide Book, Katie D. Ries Oct 2014

The Land Scouts: Guide Book, Katie D. Ries

Faculty Creative and Scholarly Works

The Land Scouts promote modern land stewardship and are open to all. The Guide Book gives an overview of the scouts as well as information on getting started earning badges and hosting a troop.


The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen Sep 2014

The Immersive Medium: Art, Flow, And Video Games, Christopher M. Yalen

Oglethorpe Journal of Undergraduate Research

In this article, the question of whether or not video games could be considered art is explored, as well as what this means for video games as cultural products. Using an interdisciplinary approach, I suggest that there are some games we can consider “art”, and that these games are not only different aesthetically speaking, but are also different from a media-effects standpoint. The article consists of three main sections, an aesthetic review, a content analysis, and a pilot study. In the aesthetic review, I employ different perspectives from aesthetic philosophy in order to come up with criteria for what an …


Expanding Art's Audience, Tony Connors Sep 2014

Expanding Art's Audience, Tony Connors

Journal of Undergraduate Research at Minnesota State University, Mankato

This paper investigates the need for contemporary art museums to expand their audience to fit their role as educational institutions. It is based on research that looks at ways museums have typically been operated in the past and then focuses on newer modes of operation, using the Brooklyn Museum as an example of a museum that educates and reaches a greater audience. Lastly, the paper looks at how particular artists have broken the mold of presenting art in order to interact with and relate to audiences in new ways. This research explains ways that art can be made accessible to …


Performance Sculpture--An Exploratory Collaboration Between Sculpture And Dance, Cesia G. Kearns Aug 2014

Performance Sculpture--An Exploratory Collaboration Between Sculpture And Dance, Cesia G. Kearns

Journal of Undergraduate Research at Minnesota State University, Mankato

Kinetic sculpture suggests new visual possibilities when combined with dance. Wishing to explore such avenues of interaction for sculpture, this artist sought to develop pieces that could be incorporated into choreography. An artist and a choreographer wove their concepts and styles together to create a performance art piece that rose from the reciprocal influences of interactive sculpture and dance. The creative process included development of concepts, visual imagery, and movement as the artist and choreographer shared ideas. The choreography of the original dance influenced the form, structure, and conceptual elements of the sculpture, which was developed in reaction to the …


The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson Feb 2014

The Art / Crime Archive: An Anti-Boredom Space, Paul Kaplan, Brian Goeltzenleuchter, Dan Salmonson

The Transdisciplinary STEAM+ Journal

This paper reports on an ongoing web-based project devoted to the study of deviant art and creative crime called the Art / Crime Archive: www.artcrimearchive.org. The Art / Crime Archive (ACA) is a collaborative laboratory, teaching center, and web-based platform devoted to the study of this space. The ACA is organized by an artist, a criminologist, and a computer engineer. The working process of the ACA involves locating, archiving, and discussing visual, audio, and text artifacts that support this shadow space. The work product is a dynamic archive which can be configured for a multiplicity of contexts—art exhibitions, academic …


A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky Jan 2014

A Look Into The Industry Of Video Games Past, Present, And Yet To Come, Chad Hadzinsky

CMC Senior Theses

Since its inception, the video game industry has been both a new medium for art and innovation as well as a major driving force in the advancements of many technologies. The often overlooked video game industry has turned from a hobby to a multi-billion dollar industry in its short, forty year life. People of all ages and genders across the world are playing video games at a higher clip than ever before. With so many new gamers and emerging technologies, it is an exciting time for the industry. The landscape is constantly changing and successful business models of the past …


Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield Sep 2013

Press Start: Video Games In An Art Museum, Georgina Goodlander, Michael Mansfield

Journal of Interactive Humanities

Art museums can be complex, confounding, boring, exciting, absurd, and breathtaking. They can be sad, enlightening, hurtful, alive, dead, mainstream and avant-garde. They can, at once, be all of these things. Or they can be any one of these things separately. Museums can be more. Art museums might provide a place for contemplation, a place for social commentary, a place for political discourse, a place for lunch. They can identify us, deconstruct us, or illuminate our experiences for everyone. They can be an index for the health and vibrancy of our culture and our time. The Smithsonian American Art Museum …


The Unstable Ground Of Low Hierarchies, Joshua Dinsmore Mar 2013

The Unstable Ground Of Low Hierarchies, Joshua Dinsmore

The Transdisciplinary STEAM+ Journal

Broad Vision is a collaborative project between the Sciences and Arts. It involves students and lecturers from six different departments, across three schools at the University of Westminster, London, UK. In the first year of the project we worked with the microscope as the locus for our interconnections.


Passages Through The Ordinary: Human Pyramid, Daniel Dean Jan 2013

Passages Through The Ordinary: Human Pyramid, Daniel Dean

Art & Design Faculty Research

A man picks his way across a wooded hillside, a curious reluctance in his step. In a small, two-door hatchback, pale mushrooms sprout from car seats. Drawings of edibles spread across the walls of a windowless room, where wooden furniture beckons to sit, linger, and enjoy the view. A dumpster doubles as a hot tub next to an arrangement of plywood benches and white ceramic tubs, inviting the weary to bathe their feet in salubrious salts. Close by, a set of coal-black bowls nestles into itself, while dust motes dance in a glow of orange light. Ladders and levels, carefully …


Women And Video Games: Pigeonholing The Past, Allison Perry May 2012

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.


Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips Jan 2007

Fieldwork/Fieldwalking: Art, Sauntering And Science In The "Walking Country", Perdita Phillips

Theses: Doctorates and Masters

fieldwork/fieldwalking is a contemporary art project exploring practices of walking and science in the field. 11 explores the themes of walking and-fieldwork in art, and as art. Whilst the. sociology of science in the laboratory has been well theorised, less has been said about the field in the natural sciences. And, equally, the most recent and provocative walking art is found in urban areas, in a fabric dominated by the patterns of human settlement. How could new walking art be made in non-urban places? The project set out to investigate how these two, fieldwork and walking, could be combined in …


[Introduction To] Writing The Woman Artist: Essays On Poetics, Politics, And Portraiture, Suzanne W. Jones Jan 1991

[Introduction To] Writing The Woman Artist: Essays On Poetics, Politics, And Portraiture, Suzanne W. Jones

Bookshelf

The essays in this collection explore the many ways in which women writers have seen and dreamed the woman artist as a character in their works. In describing this character, her struggles and her visions, we as feminist critics run the risk of prescribing her, and yet failing to name her means failing to know her. We confront this difficulty not by defining the woman artist figure but by identifying many. Recognizing as Teresa De Lauretis has suggested that the social construction of gender is "a common denominator" among women, we examine the different representations of the woman artist figure …