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Articles 31 - 60 of 64
Full-Text Articles in Interactive Arts
Heirlooms Of Virtu, Santos Nunez
Heirlooms Of Virtu, Santos Nunez
Electronic Theses, Projects, and Dissertations
Heirlooms of Virtu explores familial history as a mode of self-study. By examining childhood, the more possible it can be to navigate the contemporary. Research into the self becomes the bridge between two states of being, allowing for a better understanding and a more purposeful approach to the future.
As an artist working primarily in photography and video, I am recontextualizing key nostalgic concepts with technology through interactive sculptures and video installations. My research alludes to classic toys and technologies specific to my childhood in an effort to find and understand the self. Nostalgia as an idea not only exists …
Between Chronicle And Legend: A Two-Scene Environment And Visual Effects Examination Of Physical Accuracy And Emotional Exaggeration On The Honey Creek Bridge Collapse, Alison R. Gaddy
All Theses
This thesis explores how truth and dramatization intersect in digital storytelling by comparing realistic and stylized simulations of the Honey Creek bridge collapse within the context of the Kate Shelley animated short. At the core of storytelling lies a tension between factual accuracy and dramatic stylization. We investigate that tension by examining how narrative truth is conveyed, distorted, or enhanced through visual dramatization by focusing on the psychology of audience perception and the motivations behind creative embellishment. The practical contribution of this research is the development of two distinct digital scene setups depicting the same Honey Creek bridge collapse event. …
Echoes Of Becoming - K. Morrell, Kole K. Morrell
Echoes Of Becoming - K. Morrell, Kole K. Morrell
Electronic Theses, Projects, and Dissertations
I work sculpturally, exploring presence, transformation, and emotional weight that is not inherently visible. My forms are recognizable yet unsettled, existing between familiarity and distortion. Meaning is not fixed or declared, it reveals itself slowly through texture, material, and time spent in observation.
I approach making as a form of therapeutic ritual. Through touch, I shape and alter the material, imbuing it with the story of emotions I want to convey to the viewer. I am most connected to the work in its “in-between” states, when the form is still shifting and unresolved. In these moments, it mirrors my own …
Home: Transforming A Public Arts Grant Into A Community Project, Scarlett G. Baily
Home: Transforming A Public Arts Grant Into A Community Project, Scarlett G. Baily
The Transdisciplinary STEAM+ Journal
Home is a 2,535 ft² site-specific mural in San Diego’s Liberty Station that reconnects the site’s military history with Kumeyaay Indigenous heritage and maritime culture. Through depictions of native flora and fauna, the work foregrounds overlooked origin stories and ecological knowledge of Point Loma. Developed through deep community collaboration, including Kumeyaay advisors and over 100 local participants, the mural fosters shared authorship and cultural continuity. It invites viewers to engage with alternative histories while supporting language revitalization and environmental awareness.
Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth
Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth
Honors College Theses
Humans have long combined speculation and design. Early examples like General Motors’ Futurama at the 1939 World’s Fair introduced Americans to the idea of expressways and invited them to imagine possible futures. While intriguing, this mix of design and future thinking stood to benefit corporations overall, which is where speculative design comes in. Pioneered by design duo Dunne & Raby, speculative design uses design not as a way to engineer solutions to difficult problems, but “as means to explore the cultural and technological potentials of design, effectively blurring material and conceptual boundaries” (Mitrović et al. 2021, 175). Designing objects or …
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Ddx173.2 Ui User Interface Presentation Example 6, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Ddx173.2 Ui User Interface Presentation Example 7, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Ddx173.2 Ui User Interface Presentation Example 9, Sae University College
Exemplars
The work showcases how the website's user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability.
Resurrection In Gold, Samantha K. Kelley
Resurrection In Gold, Samantha K. Kelley
Undergraduate Theses
The human experience consistently brings about themes of brokenness, oftentimes leading to feelings of loss, confusion, and a desire for repair. Guided by a metaphor found in kintsugi (a Japanese art form), this thesis aims to explore and illustrate both brokenness and repair, through a lens of Christian theology.
The beginning of this project focuses on brokenness, illustrating the brokenness that is found in life by destroying old artworks in various ways. The method of breaking each piece also aimed to connect to a way brokenness is commonly found in life, for example – society tearing us down, artworks being …
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Campus Research Month
As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.
Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students, Bilqis Zainab Mujahidah, Agus Budiman, Beben Barnas
Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students, Bilqis Zainab Mujahidah, Agus Budiman, Beben Barnas
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
The low learning outcomes of grade VII students in the three domains in learning dance elements are one of them due to the dominance of conventional methods. This type of research is Kemmis and McTaggart Class Action Research (CAR) which consists of planning, implementation of actions, observation, and reflection. The research ran for two cycles with the subjects of grade VII students of SMPN 14 Bandung City for the 2025/2026 school year. Data collection techniques through observation and learning outcome tests. Data analysis used descriptive statistics in the form of average values and classical completeness. The application of VARK-based differentiation …
Finding Light, Jose Enrique Martinez Melgar
Finding Light, Jose Enrique Martinez Melgar
Posters - 2026
Finding Light is a narrative driven RPG that follows the journey of Hop, a protagonist who is navigating a fragmented world of lost memories. By exploring diverse environments and interacting with environmental puzzles, you can uncover a story of existentialism and self-discovery. This project aims to explore how interactive media can represent the process of reclaiming one's identity in moments of darkness. Moreover, Finding Light aims to promote mental health awareness.
From The Pit, Joshua C. Goering
From The Pit, Joshua C. Goering
School of Art, Art History, and Design: Theses and Student Creative Work
Clay retains histories; the memory of each action it experiences is depicted on its surface and in its form. I am a potter focused on making objects that capture these moments. Pinching, scraping, trimming, throwing, and carving expose tooth and excavate form, revealing the qualities of the material and showing the marks of handwork. As a potter, I am interested in participating in a history of vessel making and understanding making through an interpretation of the historic object. The work acts as an archive, accumulating information about process, materials, and a greater context of elder objects. Integrating these vocabularies creates …
Art Exhibition Of Metals And Fabric, Heather Nguyen
Art Exhibition Of Metals And Fabric, Heather Nguyen
Knowledge and Creativity Expo
Heather Nguyen is an undergraduate senior majoring in 3D media and Material Studies. They will be exhibiting two artworks made of metal and fabric.
Ddx173.1 Ux-Report Example 8, Sae University College
Ddx173.1 Ux-Report Example 8, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 11, Sae University College
Ddx173.1 Ux-Report Example 11, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9, Sae University College
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 12, Sae University College
Ddx173.1 Ux-Report Example 12, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 10, Sae University College
Ddx173.1 Ux-Report Example 10, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9, Sae University College
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Three-Dimensional Thinking Through Bookmaking, Whitney Harris
Three-Dimensional Thinking Through Bookmaking, Whitney Harris
Open Educational Resources
No abstract provided.
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing, Danielle S. Desmarteau
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing, Danielle S. Desmarteau
Scripps Senior Theses
Character kinetics is an installation art piece that explores how writing asemically (without language) can ease the body and mind into the present moment, allowing one to focus on the material and movement of mark-making. Throughout the semester, I held workshops where participants were invited to scribble it out, to express their thoughts and surroundings without needing to make sense in the context of language. The resulting pieces were transformed into sculptural paper forms suspended in air, creating an interactive three-dimensional space inviting viewers to analyze the infinite possibility of interpretation within asemic symbolism.
"Spectrum", Mackinzey H. Critzer
"Spectrum", Mackinzey H. Critzer
College of Graduate Studies: Theses & Dissertations
These body of works explores themes centered around ASD/Autism Spectrum Disorder, including symptoms involved, my personal views/experiences of it, social issues, and other related topics. My work consists of various mediums, digital pieces/prints and physical installations that involve bright color tones, human/humanoid figures, and various symbols.
Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab
Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab
Course Materials
What does "story" mean? How can stories help us understand what appears profoundly different from us? How might seemingly unrelated elements converge in poetic resonance?
A “transversal line” cuts across worlds — moving through unexpected spaces, ideas, people, and moments. In this course, we explore how such crossings can inspire new forms of expanded storytelling and technique, looking at vivid examples from animation, film, coding, and performance. The students will choose contrasting elements (stories / characters / places) from their personal experience and together explore artistic ways of creating meaningful transitions and intersections.
The class will culminate in the development …
Transversal Movement Framework, Patrick Buhr, Movement Lab
Transversal Movement Framework, Patrick Buhr, Movement Lab
Personal Work
"Every type of art can be understood as performance, and every performance involves movement. Every movement has a mover, and every mover relies on something through which to move…." – Patrick Buhr
Art Heals Chicago: Murals On The South Side Of Xicágo, Brenda Rodriguez
Art Heals Chicago: Murals On The South Side Of Xicágo, Brenda Rodriguez
Pomona Senior Theses
Mural making as a collective art form is a tool for healing, resistance, and cultural pride in Black and Brown communities. With my focus being on Mexican American communities on the South Side of Chicago, specifically Pilsen. I make ties to indigenous motifs and the history of Mexican Muralism to show how it has evolved and how murals in the 1960s and 70s were used for healing from violence and the revolution. Murals that include images that reference the Mesoamerican past and preconquest life are a powerful way of reclaiming one’s identity and asserting one's indigeneity in the present and …
The Room That Remembers: A Sanctuary Built From Silence, Kayla Brown
The Room That Remembers: A Sanctuary Built From Silence, Kayla Brown
Graduate Theses/Dissertations
This installation is a process-based paper artwork that seeks to protect, enlighten, and discover what healing can be in silence. Through the creation of immersive art objects and experiences, I seek understanding and resolutions for my lived experiences. I utilize the physicality of paper in conjunction with the fragility of topic to enhance the meaning behind my material choices. I transform the idea of a traumatic room into an activated space of healing: one that rest, time, and momentary silence exist as choice rather than by force.
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
Dartmouth College Master’s Theses
Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two. Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …
Sensory Constellations, Madaline K. Gardner
Sensory Constellations, Madaline K. Gardner
Theses and Dissertations
This thesis situates neurodiversity within the field of fine arts by integrating disability studies, institutional critique, and material practices in painting and printmaking. Through visual analysis and studio-based research, the project examines how tactile engagement, color relationships, and repetitive mark-making can articulate embodied experiences of neurodivergence. It challenges dominant institutional frameworks that pathologize neurodivergent behaviors by reframing stimming as a generative and communicative practice. The resulting body of work includes both image-making and the creation of tactile objects designed to facilitate sensory interaction. The thesis proposes alternative ways of understanding artistic practice and accessibility within art institutions.