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Articles 31 - 53 of 53
Full-Text Articles in Interactive Arts
In-Between Spaces, Trinity Kai
In-Between Spaces, Trinity Kai
Graduate Theses and Dissertations
In-between Spaces is a paper based in personal narrative that uses Critical Race Theory and art to analyze the history of photography and systems of discrimination facilitated by hegemonic culture. Body is at the center as a symbol of the physical and psychological impacts systemic inequalities have on people that are classified as other and how one can be absent and present in institutional and public spaces.
Shifting Sands., Rachid Tagoulla
Shifting Sands., Rachid Tagoulla
Electronic Theses and Dissertations
Shifting Sands is a re-exploration of the presentation of North Africans in colonial postcards, an examination of identity, and a critique of the modern Western museum. Since the inception of photography, colonizers used this medium- especially in the form of postcards- to categorize and exoticize Eastern peoples in order to more easily subjugate them. Shifting Sands is a series of reconstructed colonial postcards which challenges colonial-era stereotypes of North African peoples. The colonial gaze, represented by the camera lens, is subverted through a lensless image-making process in which sand is used to remove the subject from the colonial gaze and …
An Unbearable Illumination Of Truth, Shanna Glawson
An Unbearable Illumination Of Truth, Shanna Glawson
Electronic Theses and Dissertations
An Unbearable Illumination of Truth is a series of sculptures created to explore the connection between trauma and healing. The sculptural exhibition addresses economic, occupational, childhood, sexual, and gender-based trauma. These sculptures incorporate familiar motifs and visual metaphors to express narratives of varying types of traumas. A broad range of sculptural materials (such as wood, fabric, and found objects) and methods are used to create these symbolic, objective forms. The juxtaposition of shelters with other forms and materials visually enacts the themes of vulnerability and intrigue that characterizes traumatic incidents. Shelters are referenced throughout this entire body of work as …
Q&A With Charlesa Peters (Bfa Imaging Arts), Charlesa Peters
Q&A With Charlesa Peters (Bfa Imaging Arts), Charlesa Peters
Q & A Interviews with Art Students
No abstract provided.
Effective Imagery In Scientific Etextbooks, Jordan Moore
Effective Imagery In Scientific Etextbooks, Jordan Moore
Scholars Week
This presentation overviews the benefits of eTextbook images in the fields of science.
Sound In Color, Amber Rhodes
Sound In Color, Amber Rhodes
Honors Scholars Collaborative Projects
“Sound in Color” is an interactive audio-visual experience designed to explore the relationship between sound, color, and emotions. Taking place on the Massey Concert Hall stage, the project is inspired by synesthesia and incorporates research on color psychology. Participants are invited to select an emotion and color. As the user hums into a microphone, they hear their emotions expressed through sound in their headphones and watch as the lights on stage respond to their vocal cues.
The Eight Grids: A New Method To Enhance Students’ Sketching Skills In The Schools Of Architecture, Mohamad Tohme
The Eight Grids: A New Method To Enhance Students’ Sketching Skills In The Schools Of Architecture, Mohamad Tohme
Architecture and Planning Journal (APJ)
Sketching is one of the required courses for architecture and design students in higher education since it is considered a necessary skill for architects and designers. However, the lack of visualization skills and practice, students were met with difficulties in grasping the complex concepts of this course, concurrent with the teachers’ lack of familiarity with the various methods. The aim of this paper is to find a new method that allows students to carry out their sketches by examining the problems faced by first-year undergraduate students at the Faculty of Architecture, Design & Built Environment in BAU, Lebanon. To achieve …
For|Rest, Jes Klass
For|Rest, Jes Klass
College of Computing and Digital Media Dissertations
In for/rest, players navigate a world built around an interpretation of the liminal space of grief. Glitching, blinking roots are all around an otherwise grey, empty space and as players destroy these roots they gradually resaturate the landscape. Each time a root is destroyed, the player will watch it disintegrate in front of them while some form of animal or plant spawns in the root’s stead. On rare occasions, instead of a plant or animal, a human will phase into the world as a root disintegrates. This human, Charlie, roams around the forest and offers the player a chance to …
Abandoned Spaces, Anthony Tate
Abandoned Spaces, Anthony Tate
College of Computing and Digital Media Dissertations
The goal of this project is to show how color can display an emotional connection to the environment. How colors can be portrayed to human emotions without telling the audience. As well as having the audience imagining what kind of economy that used to be in the environment. The objective is to create a game that will tell a story from the environment and how colors are used to help tell a story of the environment. This thesis project is a game that attempts to show how colors can be related to emotions.
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
College of Computing and Digital Media Dissertations
This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …
Art In The Data-City: Critical Data Art In The Age Of Surveillance Capitalism, Conor Mcgarrigle
Art In The Data-City: Critical Data Art In The Age Of Surveillance Capitalism, Conor Mcgarrigle
Books/Book Chapters
This chapter considers the role of digital art practice, with an emphasis on the Irish context, in what is described as the data-city, that is a theorisation of this contemporary urban condition so infused with opaque data-driven systems that almost every action is described by and enacted through data. The ubiquitous deployment and action of data assemblages – the networks of hardware and software that enable data-capture regimes – in urban space are changing the nature of the city itself in ways that are not readily apparent. Critical data art practices it is suggested, provide a method to highlight and …
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Dissertations, Theses, and Capstone Projects
This research on the intersection of Literary Criticism, Latino Studies, Persona Studies, and Performance Studies has led me to question the accepted definitions of autoficción (Doubrovsky, Gasparini, Alberca, Casas, Schlikers) and expand that definition into a more multifaceted and operational term. Hence, I created auto®ficción, a new term describing the hybrid creations of a group of underrepresented contemporary Latinx authors living/producing/circulating their work in New York City, during the first two decades of the 21st Century. For these authors, their life experiences and quotidian uses of this city’s spaces are the subjects of their work. Auto®ficción draws attention …
Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi
Stranger’S Window, Nation’S Mirror, Kyoko Hamaguchi
Theses and Dissertations
In this text, I consider my identity as a Japanese immigrant in the United States during a global pandemic and its impact on my understanding of home as a liminal space. In particular, I discuss notions of home in relation to my work as an artist including two works that utilize the home-sharing platform Airbnb and three works that deal with the dichotomy of inside and outside.
The Last Prisoners Of War: How Nazi-Looted Art Is Displayed In U.S. Museums, Monica May Thompson
The Last Prisoners Of War: How Nazi-Looted Art Is Displayed In U.S. Museums, Monica May Thompson
Geifman Prize in Holocaust Studies
How art museums approach NLA is important today because much of the public relies on museums for their education. NLA cases are especially controversial because they are not only legal battles, but ethical ones so museums have to be extra careful approaching them. Even if the museum has won the legal battle the public may not see them as winning the ethical one therefore they might want to avoid displaying this information to the public. However, as we can see with the previous websites, it actually looks worse for museums not to be open and honest about their NLA pieces …
The Default: The Paradox Of Play And Productivity, Yeon Geong Hwang
The Default: The Paradox Of Play And Productivity, Yeon Geong Hwang
Theses and Dissertations
Society takes a dim view of idleness, regarding downtime as wasted time, but what if society’s view is wrong? This thesis champions daydreaming; it advocates for quirky, playful experiences that improve quality-of-life by avoiding burnout and mitigating tedium. Borrowing language from the Theatre of the Absurd, The Default challenges society’s attitudes toward productivity, striking a new relationship between a cubicle worker and a set of seemingly-familiar but surprising objects. Reflecting on the absurdity of contemporary work-life imbalance, the objects and narratives depicted in The Default invite playful interactions, when objects that appear to be normal behave unexpectedly. The Default is …
Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi
Lost & Found Memories: An Examination And Critique Of My Past Through Art, Alice Chi
Scripps Senior Theses
Ever since I was young I depended on triggers to retrieve my deeper memories. It is because of this quality that I think I have developed a tendency to collect and assign sentimental value to various items that I associate with certain people and moments. Over the course of my life, I have kept many objects, trinkets, and documents because of this. To catalog these memories and confront my lost relationships, I have collected these found sentimental items around my home and compiled them into a documented history of the lingering relationships throughout my life. The resulting product is a …
Representation Of Death In Independent Videogames: Providing A Space For Meaningful Death Reflection, Alexander Boyd
Representation Of Death In Independent Videogames: Providing A Space For Meaningful Death Reflection, Alexander Boyd
Electronic Theses and Dissertations, 2020-2023
This thesis examines the unique representation of death in independent videogames. Specifically, in three titles: That Dragon, Cancer, Spiritfarer, and A Mortician's Tale. These three games break traditional norms of death in video games and how death is presented in other more traditional mediums. These unique perspectives are more concerned with the personal and societal side of death, the reflection, and confrontation of our mortality. Each game is a stand-out example of a growing trend in independent titles coined as "death positive" games. These types of games are made with the intent to approach death differently, potentially providing comfort to …
Combat Artist, Delvin Goode
Combat Artist, Delvin Goode
Master's Theses or Doctor of Nursing Practice
The integral bond that unites the American citizen with the selfless men and women of the Armed Forces will be strengthened through my juxtaposition of uncommonly complementary crafts. “Combat Artist”, featuring high-quality ceramic mugs, unique packaging, pristine painted panels, and kindred graphics will bridge a gap that enhances relationships between these two worlds through a shared love of country and shared culture. The resultant works create fantastic windows into my military life communicating messages full of humor, patriotism, and love. I aspire to masterfully unite ceramic techniques with proven principles of design distributed across all mediums within my work, culminating …
Luminous Threshold, Peggy Wen
Luminous Threshold, Peggy Wen
Graduate Student Theses, Dissertations, & Professional Papers
Luminous Threshold is an interactive experience exploring the liminal transition between the viewer and ambiguous spaces. My thesis exhibition incorporates two paintings, one continuous pulsing light structure, two sound-activated light structures, and a black cube that is perceived to be inserted through the gallery wall. The paintings and forms explore liminality within a two-dimensional space, while the light pieces create an ephemeral viewer- participation experience. Liminality, defined by Arnold Van Gennep and Victor Turner, is one of three stages in life an individual will go through. It is considered a Rite of Passage or Threshold and is the ambiguous transitional …
Evolving Perspectives: How Research, Age, And A Global Pandemic Alters The Mind's Eye In Costume Design, Audrey Reed
Evolving Perspectives: How Research, Age, And A Global Pandemic Alters The Mind's Eye In Costume Design, Audrey Reed
Theses and Dissertations
This thesis explores how various factors can affect how something is viewed and appreciated. It specifically relates to James and the Giant Peach the musical as it is as a halted production for the VCU theatre due to COVID-19. This document encompasses facts about Roald Dahl’s life, details about my designs for the production, as well as how a global pandemic affected the life of theatre. Included in this document are research and renderings.
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Playing At The Crossroads Of Religion And Law: Historical Milieu, Context And Curriculum Hooks In Lost & Found, Owen Gottlieb
Articles
This chapter presents the use of Lost & Found – a purpose-built tabletop to mobile game series – to teach medieval religious legal systems. The series aims to broaden the discourse around religious legal systems and to counter popular depiction of these systems which often promote prejudice and misnomers. A central element is the importance of contextualizing religion in period and locale. The Lost & Found series uses period accurate depictions of material culture to set the stage for play around relevant topics – specifically how the law promoted collaboration and sustainable governance practices in Fustat (Old Cairo) in twelfth-century …
Reanimator/Reflection: Creating Mirrors Through Time With Ai, Sound, Video And Live-Generated Art In The Dark Age Of The Covid-19 Pandemic, Eric Millikin
Theses and Dissertations
For my MFA thesis exhibition entitled Reanimator/Reflection, I used artificial intelligence to create three new works of sound and live-generated video art, each based on mirror reflections and 100-year-old racist post-pandemic horror literature by early 20th century American author H. P. Lovecraft. The themes of these writings mirror the issues of our current time. The primary works of Lovecraft that I referenced in the exhibition are “Herbert West: Reanimator,” (1922) a serialized tale about graduate school experiments which attempted to return the dead to life during a plague, and “Nyarlathotep,” (1920) a prose poem that suggests even our dreams …
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Shape Shifting: Bodies, Sound, And Queerness, Cordylia B. Vann
Theses and Dissertations
Writings in support of my visual and sonic thesis, Performing Ourselves. The paper examines the relationship between the labor of creating a queer body in how it moves and feels to the creation of choreography, sound, and graphic scores