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Articles 91 - 120 of 158
Full-Text Articles in Interactive Arts
It’S Not Trash, It’S Art, Kathleen Kile
It’S Not Trash, It’S Art, Kathleen Kile
EnviroLab Asia
Stepping off the plane in Hue, Vietnam took my breath away. I was slammed with heat and extreme humidity that is common for mid-May. I stood at the bottom of the jetway, trying to adjust not only to my new environment, but to the fact I took this leap of faith and traveled half way around the world to teach children with intellectual disabilities about art made from trash. Little did I know that that step would have such a huge impact on my life and further strengthen my core values.
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Bachelor of Fine Arts Senior Papers
I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I …
Its Skin Is My Skin, Bryan Page
Its Skin Is My Skin, Bryan Page
Graduate School of Art Theses
This text examines the complexity of attempting to empathize with bodies that are vastly othered from my own. This broad yet nuanced subject crosses epistemological boundaries and complicates the dualities between both the mind and body, and between the corporeal and the virtual. My desire to better understand the conditions of another’s experience originates from a painful traumatic loss which caused me to feel isolated and incomplete. In response to this suffering, I long to emotionally connect with other beings and create artwork that attempts to bridge the qualia of individual experience.
I am interested in the capacity (or lack …
The Ethics Of Sheep, Chris Smith Evans
The Ethics Of Sheep, Chris Smith Evans
Graduate Theses
An interactive visual art installation in which participants use 18 original pictographs created through the artist’s polling initiative to anonymously oust sexual predators and human traffickers. Interactive components include wool sculptures of victims, witnesses, predators and six canaries. Viewers interact by placing code symbols on linking paths between predators and portraits of those who ousted them.
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden
Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden
Creativity and Change Leadership Graduate Student Master's Projects
The purpose of this project is to raise awareness and create a level of consciousness about water, unlike anything we have seen in the past. This project presents a synthesis of current writings and ideologies from the fields of Environmental Science and Water Research. As well as think pieces and informative news articles from various publications.
To illustrate the damaging effects of water contamination, water pollution, and water scarcity; Flint, Michigan will serve as a case study. After diagnosing and defining the problem using the Creative Problem Solving (CPS) framework. This project will explore the challenge and look at the …
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow
Queerness, Witchcraft, And Embodied Presence: Aesthetic Knowings Of What A Body Can Do, Megan Bigelow
Dissertations, Theses, and Capstone Projects
Taking as a point of entry the critique of representation and affirming the limitations of the cuts that language makes, this capstone project explores the imbrications and assemblages between Foucault’s concept of subjugated knowledges, witchcraft and other body-based ways of knowing and being, and the consciousness of non-human forms such as plants and through the framework of non-representational theory, process philosophies, aesthetics, queerness, and the concept of difference itself.
Since such theories themselves are living, breathing entities, this capstone project explores the ideological split that has occurred between sacred and secular beliefs, moving through different figures such as nuns and …
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin
Master’S-Level Counseling Students’ Experience Of Expressive Arts Techniques In A Cacrep Multicultural Counseling Course, Cameron Houin
Graduate Theses and Dissertations
Counseling governing bodies have defined what should be prioritized in multicultural counseling courses, including students’ multicultural knowledge and awareness; however, best practice regarding how to teach these multicultural concepts has largely been left up to the counselor educator. Counselor educators have begun implementing expressive arts techniques in the classroom, but very little literature exists related to using such techniques in a multicultural course in a manner that positively influence counseling students’ multicultural competency.
The purpose of this study was to explore master’s-level counseling students’ experience of expressive arts techniques utilized during their multicultural counseling course. Ten student participants took part …
Trans-Inclusive Design, Erin White
Trans-Inclusive Design, Erin White
VCU Libraries Faculty and Staff Publications
The choices web designers make impact the online and offline experiences of real people who are transgender, non-binary, or gender-variant—choices that can affirm or exclude, uplift or annoy, help or harm. This article shines light on the decisions web professionals make every day and offers specific ideas for how to make content, images, forms, databases, IA, privacy, and algorithms trans-inclusive.
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
The Vanishing Line, Jacopo Mazzoni
The Vanishing Line, Jacopo Mazzoni
Graduate School of Art Theses
This thesis is an exploratory effort to bridge the rift that political and monetary powers created between art and technology. In my practice, these socio-political motivations are exposed through the creation of non-utilitarian inventions that use different technologies as charged metaphors. I research mass media language and construct interactive pieces while borrowing strategies from the entertainment industry to make environmental, social, and political issues more palatable than documentary films or raw data could. In my work, technology is regarded as a semidivine entity with supernatural powers that can both elevate and reduce the human experience. My work functions differently according …
Modified Landscapes, Esther Nooner
Modified Landscapes, Esther Nooner
Graduate Theses and Dissertations
Modified Landscapes is a body of work that reflects serious thought regarding Nature and its future. My personal experience and beliefs are at the core of why I believe this subject to be of great importance and why it will sustain many artists’ investigations for the time to come. The influences that informed this process are explored through experiences I had traveling, reading and exploring the photograph as a material object. The manipulation of the photograph is meant to question the beautiful, untouched scene and break the Romantic gaze that is historically tied to representations of Nature and insist upon …
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
The Parallels Between Art Therapy And Christianity: Integrating Identities As A Christian And An Art Therapist, Kendal Hansen
The Parallels Between Art Therapy And Christianity: Integrating Identities As A Christian And An Art Therapist, Kendal Hansen
Expressive Therapies Capstone Theses
Therapists knowledge of their personal beliefs is extremely beneficial to individual’s working in the field of art therapy. Therapists are better able to serve their clients when they have a clear understanding of themselves and their biases. The writer of this thesis identifies strongly as an art therapist and as a Christian. To better understand how the two strongest parts of her identity integrated, this thesis explored the parallels between Christianity and art therapy by reviewing the literature and facilitating an arts-based qualitative study. The literature suggested that art therapy can be effective with various populations within the Christian category. …
Sourcing Enchantment: From Elemental Appropriation To Imaginal Symbolics, Schwartz, Michael
Sourcing Enchantment: From Elemental Appropriation To Imaginal Symbolics, Schwartz, Michael
CONSCIOUSNESS: Ideas and Research for the Twenty-First Century
Critical theorists and social commentators agree that modernity and postmodernity suffer from historical pathologies of world disenchantment. What might be done? Drawing on John Sallis’ phenomenology of the elemental and Tibetan Buddhist teachings on elemental practices, this paper investigates the imagination in its doubling as imaginal in generating a symbolics of the self, world, and other that is always already enchanted; an aesthetics of existence where the world itself shows forth like a work of art replete with exorbitant logics.
In Media Res, Christopher Andrew Sisk
In Media Res, Christopher Andrew Sisk
Theses and Dissertations
We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.
Community-Based Initiatives For Neighborhood And Community Rehabilitation: A Case Study Of The Mission District, San Francisco, California, Francesca Monique Gallardo
Community-Based Initiatives For Neighborhood And Community Rehabilitation: A Case Study Of The Mission District, San Francisco, California, Francesca Monique Gallardo
Cal Poly Humboldt theses and projects
Through the case study of San Francisco, CA’s Mission District, this research project addresses how community-based affordable housing development is operationalized to rehabilitate communities and neighborhoods experiencing effects of gentrification, mass displacement, and cultural dilution. My goals were to identify how the processes of building a sense of community, trust, and cohesion- rehabilitating and critical to affordable housing development efforts in the Mission District? And, how are nonprofit community development organizations engaging with these processes in collaboration with citizen and community partners? The final objective is to provide evidence-based strategies to assist other at-risk minority communities and neighborhoods in the …
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
The Empty Cup: Tea, Mythos, And Initiation Through Emergent Ritual, Katherine C. West
Graduate Student Theses, Dissertations, & Professional Papers
West, Katherine Church, M.A., Summer 2018
Master of Arts in Fine Arts, Integrated Arts and Education
Abstract
In our increasingly fast paced and busy world, the cultural value placed in ritual and ceremony has been lost. Yet, cultures for centuries have known the importance of such initiations to both usher us into and through important passages that mark a new time in our lives by deepening our awareness of our own lives and an understanding of the collective human experience.
This paper documents a two part project, one is the creation of a Gypsy Caravan, explored through the process of …
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Finding Lost & Found: Designer’S Notes From The Process Of Creating A Jewish Game For Learning, Owen Gottlieb
Articles
This article provides context for and examines aspects of the design process of a game for learning. Lost & Found (2017a, 2017b) is a tabletop-to-mobile game series designed to teach medieval religious legal systems, beginning with Moses Maimonides’ Mishneh Torah (1180), a cornerstone work of Jewish legal rabbinic literature. Through design narratives, the article demonstrates the complex design decisions faced by the team as they balance the needs of player engagement with learning goals. In the process the designers confront challenges in developing winstates and in working with complex resource management. The article provides insight into the pathways the team …
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg
Combining An Intuitive Art Workshop And Neuroscience Rituals To Make Us Happy, Audrey Gran Weinberg
The Transdisciplinary STEAM+ Journal
One might wonder how intuitive art can connect to neuroscience and how this could be accomplished. In this descriptive article, research connecting art therapy and neuroscience has been collected and a workshop on Intuitive Painting has been described in detail. The connection was made by the author based on an article by Barker (2017), ‘4 Rituals to be more Happy,’ who writes a popular science blog. The rituals: gratefulness, expressing negative emotions, decision making and human touch were combined with Dr. Pinkie Feinstein’s method of Intuitive Painting in a small group setting. Although subjective, it would seem that at least …
Evulation Of The Usability Of The Libraries Page With Bgsu Students, Rebecca Lord
Evulation Of The Usability Of The Libraries Page With Bgsu Students, Rebecca Lord
Honors Projects
This research project explores the usability and usefulness of the “Libraries” webpage located within students’ MyBGSU account through usability testing. Usability testing is a method in which participants are asked to complete tasks within a platform (e.g. webpage, mobile app, etc.) that mimic a typical user in order to understanding their behavior, challenges, and thoughts about it. Ten Bowling Green State University (BGSU) students of various majors and years were randomly selected and asked nine questions about their opinions regarding the “Libraries” page, such as what they like and don’t like, and what they find useful, as well as things …
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Publications and Research
This chapter outlines the implementation of Graphic Activism, an exhibition of archival material from the Lesbian Herstory Archives, the oldest and largest lesbian archive in the world, located inside the display cases of the Graduate Center library of the City University of New York. The two-semester-long display stems from an institutional need to showcase material inside of the main library display cases, and the interest of including visual representations of Women's Studies material from the collection as well as those which represent the collection. The chapter discusses collaborative relationships outside of the academic institution, pointing to select challenges when …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett
Telling Fire’S Story Through Narrative And Art, Stephen W. Barrett
Joint Fire Science Program Digests
Modern works by highly skilled narrative authors and artists have become increasingly useful for telling the story of wildland fire in the United States. Using unconventional means—and with partial funding by the Joint Fire Science Program—creative individuals have spawned some colorful and heartfelt messages that convey insightful information about wildland fire, climate, and other elements of nature to an increasingly receptive public. Recent narrative works by well-known authors, such as Stephen J. Pyne, and creative art pieces by well-established and emerging artists have helped depict fire in a new light to audiences that scientists may rarely reach. This issue of …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
Bleeding Ink: Creativity In Grief For Resilience, Gabriel E. Sayre
Bleeding Ink: Creativity In Grief For Resilience, Gabriel E. Sayre
Senior Honors Projects
A venomous void pierces the present.
Emanating from the past, echoing to the future.
Seething sensations burrowing beneath the bone.
Seek a road, to not corrode.
Scribe or scribble, Scavenge salvation.
Settle cement of a new foundation.
Faceless fears fading,
weakening woes waning,
mending mentality.
Internally Inspired.
Transformation Transpired.
Active Shooter Event Severity, Media Reporting, Offender Age And Location, Philip Joshua Swift
Active Shooter Event Severity, Media Reporting, Offender Age And Location, Philip Joshua Swift
Walden Dissertations and Doctoral Studies
Following the 1999 Columbine High School shooting, it was hypothesized that offenders used knowledge gained from news media reports about previous events to plan mass shootings. Although researchers have studied active shooter events, little research has been conducted on the factors that influence an active shooter's decision and ability to carry out such events. The purpose of this study was to evaluate the relationship between the rate of news media reporting about an active shooter event and the casualty rate of the ensuing event in the United States. The bracketed time of this assessment was between April 20, 1999, and …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …