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Articles 61 - 90 of 114
Full-Text Articles in Interactive Arts
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Articles
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Evaluating Audience Engagement Of An Immersive Performance On A Virtual Stage, Victoria J. Kraj, Thomas Maranzatto, Joe Geigel, Reynold Bailey, Cecillia Ovesdotter Alm
Frameless
Presenting theatrical performances in virtual reality (VR) has been an active area of research since the early 2000's. VR provides a unique form of storytelling, which is made possible through the use of physically and digitally distributed 3D worlds.
We describe a methodology for determining audience engagement in a virtual theatre performance. We use a combination of galvanic skin response (GSR) data, self-reported positive and negative affect schedule (PANAS), post-viewing reflection, and a think aloud method to assess user reaction to the virtual reality experience.
In this study, we combine the implicit physiological data from GSR with explicit user feedback …
Savage Words, Lee Tusman
Savage Words, Lee Tusman
Electronic Literature Organization Conference 2020
Savage Words is a realtime massive multiplayer online text space as well as a collaborative poem and asynchronous chatroom. It is a corner of the internet built on the platform Your World of Text, an infinite grid of text editable by visitors.
Throughout the conference period, participants can join in a communal writing, a textual table of simultaneous and asynchronous shared writing. ASCII images, freewheeling conversations, 'Poetry', and other forms of experimental text will be woven together into a freewheeling shared work.
Screenshots of the unfolding text will be saved at regular intervals, to be published after the conclusion of …
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Poetry For Seers Or The Peruvian Visual Poetic Tradition In Front Of New Media, Michael Hurtado, Pamela Medina, Enrique García, Michael Prado
Electronic Literature Organization Conference 2020
Since the first decades of the twentieth century, Peruvian poetic tradition has been characterized by experimental uses of language. Among these possibilities, some records tensioned this medium from the link with the plastic arts, as in the case of the poetry of José María Eguren, while others opted for the playing with the spatiality and visuality of the blank sheet, such as in the case of the work of Carlos Oquendo de Amat. However, it is not until the appearance of the poetry of César Vallejo, specifically with a poems like Trilce in 1922, that these breakages force us to …
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Productive Misreading In Intermedia Art: Four Approaches By A Musician, Jeff Morris, Elisabeth Blair
Electronic Literature Organization Conference 2020
This discussion examines the evolution and lessons of four artistic performance works that engage with text and imagery with the mindset of a composer, rather than as an author or visual artist. The works involve computer music, improvisation, video art, generative art techniques, and challenging aesthetics. An analytical discussion reveals that different forms and mechanisms of reading are manifest in the artworks, and reflections upon these elucidate the intermedial nature of reading and the productive, expressive potential of interfering with these processes.
Spring 2020
In The Loop
Letter from the Dean: Advancing Past Adversity; Look Who's Talking: Expert Talk Series; Seen and Heard; Keeping It Real: Client Web Projects for Students; OMG, It's DIBS, LOL!; X-ray Vision: Brian Andrews bones up on anthropomorphic entities and virtual realty in an audacious Project Bluelight film; Nothing But Net: Shannon Linares scores a win for female and first-generation college students in network engineering and cybersecurity careers; Mix Master: Claire Rosas blends disciplines and social synergy in her designs, from egg-ceptional typography to adaptive ergs
The Object Memory Palace, Amra Causevic
The Object Memory Palace, Amra Causevic
Theses and Dissertations
I am interested in orchestrating instances of potentiality or concrete possibilities that proposes the futurity of play through means of touch, activation, assembly, and interaction within art spaces. The installation mentioned is composed of found objects and repurposed materials that address themes of place, memory, object-ness, and the archive, through gestural means of poetics and map making. It is an invitation to create new logics and find moments of empathy, connectivity, and hopes for a collective.
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle
Exploring A Qualitative Approach To Arts Advocacy And Evaluation, Lycette C. Belisle
Undergraduate Theses
The quantitative impact of the arts has become an increasingly important factor in determining the overall value of a project, and is often used to determine acceptance of submissions, public recognition and funding disbursement. This project evaluates current understandings of how the arts function within society, popular methods for determining the value of the arts and explores how qualitative reasoning can be utilized to communicate the value of supporting artistic endeavors. While placing a numerical value on the arts based on data collection can be important, this project will aim to evaluate the implications of relying so heavily on facts …
An Exploration Of Procedural Methods For Motion Design, David Hamilton
An Exploration Of Procedural Methods For Motion Design, David Hamilton
Undergraduate Honors Theses
This research aims to apply procedural techniques, similar to those employed in node-based modeling or compositing software packages, to the motion design workflow in Adobe After Effects. The purpose is to increase efficiency in the motion design process between pre-production and production stages. Systems Theory is referenced as a basis for breaking down problems in terms of inputs and outputs. All of this takes place within the context of a larger motion design project.
Dunidedcudigunadie, Lawrence Reid
Dunidedcudigunadie, Lawrence Reid
Electronic Theses and Dissertations
The artist discusses his Master of Fine Arts exhibit, titled DUNIDEDCUDIGUNADIE. The exhibit is to be held at the Tipton Gallery in downtown Johnson City, TN, from April 2nd to April 10th, 2020. A live reception will be held the evening of April 3rd, featuring a performance with the work, titled Look at You!
The following thesis explores the artist’s formative years – investigating how childhood experiences combine with artistic and theoretical influences to inform his art-making process.
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Statement Of Creative Practice: Creative Making And Vr Literature, Mez Breeze
Journal of Creative Writing Studies
Editor's Note
Mez Breeze authored her artist’s statement in virtual reality. You can view Mez’s artist’s statement even without a VR headset. Just click this link: https://bit.ly/2Kov372
You’ll need this password to access it: XR_PlayG
Abstract
Constructing creative writing in XR (aka Extended Reality: an umbrella term that covers Augmented Reality, Virtual Reality, Mixed Reality, and a fourth category called Synthetic Reality), and VR in particular, is an exciting and recent phenomenon in the Electronic Literature field. This proposed Statement of Creative Practice will examine the scope and reach of XR artforms while focusing in particular on the subset of …
Pantomime: The History And Metamorphosis Of A Theatrical Ideology, Karl E. Toepfer
Pantomime: The History And Metamorphosis Of A Theatrical Ideology, Karl E. Toepfer
Open Educational Resources
This book offers perhaps the most comprehensive history of pantomime ever written. No other book so thoroughly examines the varieties of pantomimic performance from the early Roman Empire, when the term “pantomime” came into use, until the present. After thoroughly examining the complexities and startlingly imaginative performance strategies of Roman pantomime, the author identifies the peculiar political circumstances that revived and shaped pantomime in France and Austria in the eighteenth century, leading to the Pierrot obsession in the nineteenth century. Modernist aesthetics awakened a huge, highly diverse fascination with pantomime. The book explores an extraordinary variety of modernist and postmodern …
Chamindika Wanduragala Interview, Vincent To
Chamindika Wanduragala Interview, Vincent To
Asian American Art Oral History Project
Chamindika Wanduragala is a Sri Lankan American visual artist, cook, DJ ( DJ Chamun), puppeteer and stop motion animation filmmaker based in Minneapolis. Her work deals with personal experience through mythic stories. She is also the founder and Director of Monkeybear's Harmolodic Workshop, which supports Native/POC in developing creative and technical skills in contemporary puppetry.
Bio from: http://chamindika.com/index.html
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Universe Of Things: A Human Presentation Of Food-For-Thought., Madeline Halpern
Bachelor of Fine Arts Senior Papers
I present this statement under three loose categories: People, Objects and their Environment. I consider People as human, Objects as art objects, domestic objects, and food, and Environment as the shared space of the former groups. Food directs this statement as I present each concept and creative process as a metaphorical dish. Material exploration carried me from a direct practice of reorienting acrylic paint and questioning object functionality through personified sculptures into theoretical thesis work in which I use interpersonal relations and the idea of consumption to translate tactile, gustatory and olfactory sensations into digital film. In this meal I …
Its Skin Is My Skin, Bryan Page
Its Skin Is My Skin, Bryan Page
Graduate School of Art Theses
This text examines the complexity of attempting to empathize with bodies that are vastly othered from my own. This broad yet nuanced subject crosses epistemological boundaries and complicates the dualities between both the mind and body, and between the corporeal and the virtual. My desire to better understand the conditions of another’s experience originates from a painful traumatic loss which caused me to feel isolated and incomplete. In response to this suffering, I long to emotionally connect with other beings and create artwork that attempts to bridge the qualia of individual experience.
I am interested in the capacity (or lack …
Game On, Theresa Loong
Game On, Theresa Loong
Theses and Dissertations
Game On is a 25-minute documentary about game designer Brenda Romero, a successful woman in a male-dominated industry. Brenda, whose career spans over thirty-five pioneering years, has contributed to almost fifty game titles, developing innovative video and board games. How is her life a game space?
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dance Of Exile: The Sakharoffs’ Visual Performances In Montevideo (1935–1948), Pablo Munoz Ponzo
Dissertations, Theses, and Capstone Projects
This thesis explores the life-work chronology of the dancers and choreographers Clotilde von Derp (whose surname then was Sakharoff) and Alexander Sakharoff, who were exiled in Montevideo, Uruguay, and Buenos Aires, Argentina, between 1941 and 1948. During their stay in the Rio de la Plata region, the Sakharoffs stirred up the art scene by performing extremely detailed dances with great attention to costume design. This thesis begins with a review of the reception of the dancers’ performances by the artistic and cultural circles in Montevideo, arguing that the Sakharoffs’ “queer” trajectory resonated with the Uruguayan artistic community, influencing the creation …
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu
The Attention Crisis Of Digital Interfaces And How To Consume Media More Mindfully, Kristen M. Liu
Scripps Senior Theses
Digital forms of media are monopolizing individuals' attention spans, utilizing visual strategies that demand our interactions. Throughout the history of media technology, mediums have become increasingly immersive, presenting more information than ever before. The user interface designs of digital platforms can damage our ability to focus and distribute attention in meaningful ways. Through analysis of our digital media consumption, this capstone project ultimately proposes mindful practices that help us lead more balanced lives and thrive in the digital age. The second half of this capstone project is a digital zine with digital illustrations, animations, and editorial-style articles. The digital zine …
Illusions Of "Blackness" In Contemporary Visual Culture, Michaël Dorn
Illusions Of "Blackness" In Contemporary Visual Culture, Michaël Dorn
MFA in Visual Arts Theses
My thesis begins with a primer of the historical concept of “black(ness)” and the roots of its racialization. Intertwined throughout my discussion in Section I, I will highlight a few of my research findings and discuss some of the installation images that I created as I studied the work of contemporary artists who use lexical and literal figurative “blackness” in their work—in particular, the oeuvre of Kerry James Marshall as featured in his retrospective exhibition Mastry. My discourse unfolds with a brief etymological review of both the English word “black” and its precedent conceptual forms in Section II. Section …
Mia Park Interview, Justin Fernandez
Mia Park Interview, Justin Fernandez
Asian American Art Oral History Project
Bio: Mia Park is a multidisciplinary artist acting, writing, playing music, producing events, teaching yoga, and volunteering in Chicago, IL. She shares her passion for discovery and self-inquiry with hope and optimism. Mia began professionally acting in 1997 hosting the cult favorite cable access dance show Chic-A-Go-Go. Her acting career has brought her on stage, in film, on television and on the radio. Mia currently plays the recurring character Nurse Beth Cole on NBC's Chicago Med. She has advocated for Asian American representation in acting since 2006 when she co-founded A-Squared Theatre and hosted educational theater workshops for the Chicago …
Music & Media: A Senior Recital & Honors Project, Kayla Luteran
Music & Media: A Senior Recital & Honors Project, Kayla Luteran
Honors Projects
Music & Media: A Senior Recital & Honors Project is a cross-media marketing strategy. The main purpose of this project was to develop visually appealing, informative graphic elements and branding to effectively promote a musical performance. This is interdisciplinary in nature and includes written and oral communication.
While many music students post about their senior recital on social media or place flyers, they do not develop a thorough methodology for generating buzz about their event. Although musical preparation is of utmost importance for a performance, I believe that time should be spent on all aspects of planning the recital. With …
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
Empathizing With “The Other”: Visualization And Perspective Taking, Lisa Spitz, Liv Cummins
Empathizing With “The Other”: Visualization And Perspective Taking, Lisa Spitz, Liv Cummins
Lesley University Community of Scholars Day
As today’s youth blossom into adulthood, they will simultaneously be challenged to develop their sense of self/identity and to cultivate their ability to embrace differences, all while being bombarded by visual media and messaging. Research literature on perspective taking provides a framework by which students can develop an understanding of their own perspective, imagine the world from an “other” perspective, and make connections that link to productive actions (Selman, 1971). Perspective taking as a concept has been linked to greater empathy, compassion, and prosocial behavior (Hardwood and Farrar, 2006). Yet the mechanism for enabling productive perspective taking is unclear. In …
Long Vacation In Bk, Doll Chao
Long Vacation In Bk, Doll Chao
Theses and Dissertations
The diary of a transcontinental search for self and place, a journey through obtuse politics, cultural oppression, and loneliness - this film is the document of a lost generation of Taiwanese youth and its conflict with China, swirling in a transpacific gyre of sound, image, and text.
In Media Res, Christopher Andrew Sisk
In Media Res, Christopher Andrew Sisk
Theses and Dissertations
We are inundated by a constant feed of media that responds and adapts in real time to the impulses of our psyches and the dimensions of our devices. Beneath the surface, this stream of information is directed by hidden, automated controls and steered by political agendas. The transmission of information has evolved into a spiral of entropy, and the boundaries between author, content, platform, and receiver have blurred. This reductive space of responsive media is a catalyst for immense political and cultural change, causing us to question our notions of authority, truth, and reality.
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Your Iphone Cannot Escape History, And Neither Can You: Self-Reflexive Design For A Mobile History Learning Game, Owen Gottlieb
Articles
This chapter focuses on the design approach used in the self-reflexive finale of the mobile augmented reality history game Jewish Time Jump: New York. In the finale, the iOS device itself and the player using it are implicated in the historical moment and theme of the game. The author-designer-researcher drew from self-reflexive traditions in theater, cinema, and nonmobile games to craft the reveal of the connection between the mobile device and the history that the learners were studying. Through centering on this particular design element, the author demonstrates how self-reflexivity can be deployed in a mobile learning experience to …
Ultrasound—Re:Viewing Bodies, Minjee Jeon
Ultrasound—Re:Viewing Bodies, Minjee Jeon
Theses and Dissertations
A medical evaluation of physical impairment imposes the additional burden of “labeling” the patient with the condition. The binary nature of the normal versus abnormal label emphasizes difference and can lead to trauma. Understanding differences, however, can lead to the generation of new forms and thus, more sensitive differentiation and representation. Tension is created by exploring different bodily forms—a dialectic between form and essence. I am designing a space that visualizes and illuminates difference as a source of trauma and amplifying the tension by comparing figures that represent varying degrees of normalcy. This forms a critique of idealized form and …
Laminated Paint, Travis R. Austin
Laminated Paint, Travis R. Austin
Theses and Dissertations
Though we may not perceive it, we are surrounded by material-in-flux. Inert materials degrade and the events that comprise our natural and social environments causally thread into a duration that unifies us in our incomprehension. Sounds reveal ever-present vibrations of the landscape: expressions of the flexuous ground on which we stand.
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Introduction: Jewish Gamevironments – Exploring Understanding With Playful Systems, Owen Gottlieb
Articles
The study of Judaism, Jewish civilizationi, and games is currently comprised of projects of a rather small set of game scholars. A sample of our work is included in this issue.
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …