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Articles 31 - 46 of 46
Full-Text Articles in Interactive Arts
How To Be The Perfect Asian Wife!, Sophia Hill
How To Be The Perfect Asian Wife!, Sophia Hill
Art and Art History Honors Projects
“How to be the Perfect Asian Wife” critiques exploitative power systems that assault female bodies of color in intersectional ways. This work explores strategies of healing and resistance through inserting one’s own narrative of flourishing rather than surviving, while reflecting violent realities. Three large drawings mimic pervasive advertisement language and presentation reflecting the oppressive strategies used to contain women of color. Created with charcoal, watercolor, and ink, these 'advertisements' contrast with an interactive rice bag filled with comics of my everyday experiences. These documentations compel viewers to reflect on their own participation in systems of power.
Long Vacation In Bk, Doll Chao
Long Vacation In Bk, Doll Chao
Theses and Dissertations
The diary of a transcontinental search for self and place, a journey through obtuse politics, cultural oppression, and loneliness - this film is the document of a lost generation of Taiwanese youth and its conflict with China, swirling in a transpacific gyre of sound, image, and text.
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Graphic Activism: Lesbian Archival Library Display, Shawn(Ta) Smith-Cruz
Publications and Research
This chapter outlines the implementation of Graphic Activism, an exhibition of archival material from the Lesbian Herstory Archives, the oldest and largest lesbian archive in the world, located inside the display cases of the Graduate Center library of the City University of New York. The two-semester-long display stems from an institutional need to showcase material inside of the main library display cases, and the interest of including visual representations of Women's Studies material from the collection as well as those which represent the collection. The chapter discusses collaborative relationships outside of the academic institution, pointing to select challenges when …
Tipping Point, Pang Z. Vang
Tipping Point, Pang Z. Vang
Theses and Dissertations
What happens to a woman at the tipping point under oppression in a patriarchal society? How does she behave? Pulling from the vagina dentata mythologies, and personal and collective experiences of rape culture, I formed a body of work which problematize the stereotypical narrative of victim/perpetrator. As a visual and conceptual exploration, my work explores the themes of desire, agency/non-agency, and violence [as it manifests within and outside of the body]. Utilizing visual and conceptual quotations from film, pornography and sex toys, these works subvert the exoticized stereotype of the Asian woman as sexual plaything.
The Blue That Blew Bloo, Daniel Ray Martinez
The Blue That Blew Bloo, Daniel Ray Martinez
Art Theses and Dissertations
My work is a combination of videos, objects, and performances with a multidisciplinary practice that engages with the formal language of sculpture, photography, video/cinema, and drawing while being in dialogue with concepts and concerns about the image, the surface, and the space of representation. I am interested in the poetics and phenomenology of life; and the way one interacts in an environment; and the way digital/virtual media has shifted our experiences in life. Rethinking the way one finds boredom to get away from virtual capitalist spaces is a concern for me. I find inspiration in the wandering through spaces. I …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow
"Hippie Acid Freak Drag Queens:" Situating The Cockettes Within An Art Historical Context, Scott Dow
Theses and Dissertations
This thesis situates the Cockettes – a performance group rarely referenced in art historical discourse - within Bay Area performance art, second-wave feminist art, and the Gay Liberation Movement. Contextualizing the Cockettes within their contemporary art movements provides a new understanding of the group and emphasizes their significance to art history.
Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard, Aja M. Sherrard
Radical Dissonance And Haunted Gestures: Rupture And Reverence In The Artwork Of Aja Mujinga Sherrard, Aja M. Sherrard
Graduate Student Theses, Dissertations, & Professional Papers
This paper serves to establish the studio practice of Aja Mujinga Sherrard within the framework of conceptual art, touching on the flexible use of media, the subversive or political nature of the work, and its relationship to movements and disciplines such as Feminism and Poststructuralism.
The section entitled “Race and Incoherence” addresses the practice of Radical Dissonance—or the creation of ruptures within commonly accepted concepts and social constructions—through the Costuming Kinship Series, 13≠12≠12.2 (Genetics Project), and Body Double. The section entitled ”Art, Loss, and the Unspeakable” traces an emotional shift in her work and speaks directly to the pieces …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
Dollhouse, Whitney Goller
Dollhouse, Whitney Goller
Electronic Theses and Dissertations
The artist discusses the work in DollHouse, her Master of Fine Arts exhibition on display at Tipton Gallery, Johnson City, Tennessee from January 25 to February 5, 2016. The exhibition was an installation consisting of five sets, each containing furniture - both 2D and 3D - and a mask with instructions relating to a room found within a dollhouse.
The sets and supporting thesis explore the ideas of social norms, feminism, and identity, and how submission to ideologies can create emptiness, while engagement can prompt social change. Topics include the process and evolution of the work and the artists who …
Sawft.Servindat... [V1.7], Ray Ferreira
Sawft.Servindat... [V1.7], Ray Ferreira
Theses and Dissertations
A descriptor of my artistic practice, a text piece, a series of linguistic musings, and more, Sawft.servindat… [v1.7] attempts to explore the dance between language, embodiment, and performativity. More specifically, the text moves through metaphor and metonym, Englishes, Spanishes, and Images, the performativity of representation and the representation of performativity —my body. My body moving across spaces and times. As part of the Sawft.servindat… series, Sawft.servindat… [v1.7] uses the scroll down format of most PDF reading software to activate the inherently embodied experience of intra-acting with technologies, resisting the dichotomy between the virtual and analog. Englishes juxtaposed with Spanishes juxtaposed …
Lara Salmon, Thesis Statement, Lara Salmon
Lara Salmon, Thesis Statement, Lara Salmon
CGU MFA Theses
My art brings together materials and ideas inspired by personal experience that do not usually exist side by side. My body is the primary mechanism with which I make work, incidentally making me the subject matter of the work. I use my physical self as an instrument to coalesce and transform other materiality. Through live performance and photographic installations I create tension and balance between crude biology and bright, polished formalism. This body of work focuses on Millennial Feminism and the Middle East.
A Passage From Brooklyn To Ithaca: The Sea, The City And The Body In The Poetics Of Walt Whitman And C. P. Cavafy, Michael P. Skafidas
A Passage From Brooklyn To Ithaca: The Sea, The City And The Body In The Poetics Of Walt Whitman And C. P. Cavafy, Michael P. Skafidas
Dissertations, Theses, and Capstone Projects
This treatise is the first extensive comparative study of Walt Whitman and C. P. Cavafy. Despite the abundant scholarship dealing with the work and life of each, until now no critic has put the two poets together. Whitman’s poetry celebrates birth, youth, the self and the world as seen for the first time, while Cavafy’s diverts from the active present to resurrect a world whose key, in Eliot’s terms, is memory. Yet, I see the two poets conversing in the crossroads of the fin de siècle; the American Whitman and the Greek Cavafy embody the antithesis of hope and dislocation …
From The Inside Out, And Through., Dominique Ovalle
From The Inside Out, And Through., Dominique Ovalle
The Transdisciplinary STEAM+ Journal
These photographs describe “Science” born of consumerism, hijacked by me, economically disenfranchised, or rather—temporarily embarrassed, artist. I was putzing around Malibu—my old college stomping ground, looking for free food; maybe a sample of some gourmet $5 chocolate, and all I got were these photographs.
Women And Video Games: Pigeonholing The Past, Allison Perry
Women And Video Games: Pigeonholing The Past, Allison Perry
Scripps Senior Theses
Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.
[Introduction To] Writing The Woman Artist: Essays On Poetics, Politics, And Portraiture, Suzanne W. Jones
[Introduction To] Writing The Woman Artist: Essays On Poetics, Politics, And Portraiture, Suzanne W. Jones
Bookshelf
The essays in this collection explore the many ways in which women writers have seen and dreamed the woman artist as a character in their works. In describing this character, her struggles and her visions, we as feminist critics run the risk of prescribing her, and yet failing to name her means failing to know her. We confront this difficulty not by defining the woman artist figure but by identifying many. Recognizing as Teresa De Lauretis has suggested that the social construction of gender is "a common denominator" among women, we examine the different representations of the woman artist figure …