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Industrial and Product Design Commons™
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Articles 31 - 56 of 56
Full-Text Articles in Industrial and Product Design
Recovery From Design, Cassandra J. Ellison
Recovery From Design, Cassandra J. Ellison
Theses and Dissertations
Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.
The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill
The Year-Long Adventures Of The Blue Shoes & Their Friends, Michael R. Hill
Zea E-Books Collection
While participating in a Teacher Workshop organized by Georgina Valverde at the Art Institute of Chicago in 2013, Michael Hill began a one-year artistic and pedagogical odyssey making original images (always featuring some aspect of one or more athletic shoes) and posting them daily to a visual blog he created to help kick-start writing projects among the many student athletes he tutored at the University of Nebraska-Lincoln. He started the year self-identifying as “scholar/teacher,” but at year’s end Michael looked in the mirror and said, OK, still “scholar/ teacher,” but also “artist.” Here are the workshop organizer’s foreword, the scholar’s …
The American Girl Retail Experience, Michelle Sinagra, Rachel M. Cunningham, Katlin Anglin, Christina Frederick Dr.
The American Girl Retail Experience, Michelle Sinagra, Rachel M. Cunningham, Katlin Anglin, Christina Frederick Dr.
Human Factors and Applied Psychology Student Conference
The American Girl brand is characterized by its ability to promote identity development in young girls through play and educational experiences. Due to the accessibility of smart-devices (e.g. mobile and web based technologies) and the frequency of their use, recent trends in toy designs have shown an increase in digital/technology features. Taking this into consideration, American Girl has continuously emphasized doll-centric products and experiences that also satisfy consumer’s digital interests. American Girl’s interactive digital resources include: the entire American Girl website which features a wide selection of Games, Apps, activities, e-cards, the InnerStar University (i.e., an interactive world for My …
Profile Of Business In The Traditional Design Sectors, Con Kennedy
Profile Of Business In The Traditional Design Sectors, Con Kennedy
Reports
This research report illustrates the findings form the “Profile of Business in the Traditional Design Sectors”. This research was commissioned by the Design and Crafts Council of Ireland as part of the Year of Irish Design (ID1025) which is supported by the Department of Jobs, Enterprise and Innovation and was under taken on their behalf by Con Kennedy. The aim of this research is to develop an understanding of the size, location and demographic of design practices and business in the Republic of Ireland. For the purpose of this report, the agreed sectors and design sectors to research were: • …
Comfort Toys: Coping Tools For Children With An Epileptic Parent, Benjamin Evjen
Comfort Toys: Coping Tools For Children With An Epileptic Parent, Benjamin Evjen
Theses and Dissertations
When a caregiver suffers from epilepsy, a child can often feel frightened, vulnerable, and alone whenever a seizure occurs. In my thesis project I intend to help children negotiate this struggle with the use of therapeutic toys. Through play, children can navigate feelings that are often overlooked by adults. The visual appeal, simplicity, and materials used in their creation help facilitate comfort through sensory cues. By applying coping mechanisms to deal with stress caused by the passage of time, provide tactile comfort, and equip the child with tools to take action, their emotional needs are met. These toys address an …
The Problem With Creativity, Con Kennedy
The Problem With Creativity, Con Kennedy
Conference papers
Creativity would seem to be the single most important competency of design practitioners. The literature would suggest that, in general, creativity is considered to be a positive thing generating positive outcomes of design practices and their clients. This paper investigates how creativity can be defined within the paradigm of design practice and practitioners and draws upon references in international literature to establish themes and concepts. Once identified, these themes are then investigated to identify potential problems or issues with creativity. Problems may include but are not limited to: practices undertaken by the individual designer; attitude responses from the individual designer; …
Virsa: The Contemporary Value Chain, Samreen Zahra Mrs
Virsa: The Contemporary Value Chain, Samreen Zahra Mrs
Theses and Dissertations
"Handicraft" means a useful or decorative object made by a craftsman who has direct control over all stages of production. Handicrafts have always had a greater value, an identity of their own that is reflective of their place, culture and materials, as well as a sense of belonging to a particular place and time. With the ever-growing mass production that followed the Industrial Revolution, we lost those crafts to multiple reasons: one being cheaper, industrial-made products reducing the demand for handicrafts, and another being a shift in consumer tastes. Most craftspeople hardly earn enough to survive and fulfill their basic …
The Design Of Compelling Narratives, Miasha K. Vicino
The Design Of Compelling Narratives, Miasha K. Vicino
Renée Crown University Honors Thesis Projects - All
While storytelling is an essential form of communication and has been used to help humans make sense of the world and prepare for the future for thousands of years, compelling narratives are designed storytelling systems that encourage the audience to get involved and make active thought and behavioral change. Another significant aspect of compelling narrative design is that they are not resolute. While stories have definite endings, the end of a compelling narrative should be a “call to action”, an opportunity to engage further and invest time, effort, or aid back into the narrative’s cause. The challenge for designers is …
Measuring The Effects Of An American Physiological Society’S Phun Week Activity On 2nd Grade Students, James Edelman
Measuring The Effects Of An American Physiological Society’S Phun Week Activity On 2nd Grade Students, James Edelman
All-Inclusive List of Electronic Theses and Dissertations
In the last few years the United States has been on the decline in the fields of science and technology. The American Physiological Society (APS) has developed a program to engage young minds with scientists. Physiology Understanding Week (PhUn) is the APS initiative to use interactive experiments to engage school-age children with science and physiology. Even though PhUn Week has been going on since 2005, systematic assessment of the activities effects is rare. Here, we sought to assess if an APS PhUn Week activity enhances physiology understanding and interest in science in second grade children form a rural area. The …
The Effects Of Alternate-Line Shading On Visual Search In Grid-Based Graphic Designs, Michael P. Lee
The Effects Of Alternate-Line Shading On Visual Search In Grid-Based Graphic Designs, Michael P. Lee
Theses and Dissertations--Psychology
Objective: The goal of this research was to determine whether alternate-line shading (zebra-striping) of grid-based displays affects the strategy (i.e., “visual flow”) and efficiency of serial search. Background: Grids, matrices, and tables are commonly used to organize information. A number of design techniques and psychological principles are relevant to how viewers’ eyes can be guided through such visual works. One common technique for grids, “zebra-striping,” is intended to guide eyes through the design, or “create visual flow” by alternating shaded and unshaded rows or columns. Method: 13 participants completed a visual serial search task. The target was embedded in a …
Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade
Visual Metaphor In Games Of Chance: What You See Is What You Play, Stephen Andrade
Computer Graphics Department Faculty Publications and Creative Works
Visual images have been a key element in the development of wager-based games. The legacy of visual metaphor in gaming can be traced through paper ephemera such as playing cards and lottery tickets. Both paper and printing technology ushered the age of wide spread playing opportunities in the 19th and 20th centuries. Modern play behaviors have given way to Postmodern gaming norms in digital space. The digital age has presented a new set of challenges for gaming architecture in wager-based play. Action research in prototyping games is beginning to reveal a new and different set of game characteristics.
Possible Symbolics 33, Stephen Andrade
Possible Symbolics 33, Stephen Andrade
Computer Graphics Department Faculty Publications and Creative Works
Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.
When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He …
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger
Teaching Design And Communication Through Project-Based Service Learning: Past, Present And Future, Ulrike Gencarelle, Laura Gabiger
Computer Graphics Department Faculty Publications and Creative Works
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2010|2, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute
Sae Magazine : The Magazine Of Sae Institute And Sae Alumni Association 2009|2, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Horse Saddles For Adaptive Riders, Mark Rogers
Horse Saddles For Adaptive Riders, Mark Rogers
Renée Crown University Honors Thesis Projects - All
“Hippos” is the Greek word for horse. “Hippotherapy” literally means treatment with the help of the horse. In this field specially trained, licensed physical therapists, occupational therapists and speech language pathologists use the special nature of a horse to help clients meet their therapy needs. This project investigates the process of making therapeutic progress on horseback. It describes the field of hippotherapy and presents a new saddle design to make the process of therapy more effective. My design process started out with broad user research. Video camera in hand, I went to observe a form of hippotherapy called Adaptive Riding …
Virtual Celluoid, Switch Staffs
Virtual Celluoid, Switch Staffs
SWITCH
The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …
Vr Products, P.D. Quick
Vr Products, P.D. Quick
SWITCH
The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …
A Basis For Evaluation Of Students Of Industrial Arts In Indiana, John R. Dunk
A Basis For Evaluation Of Students Of Industrial Arts In Indiana, John R. Dunk
All-Inclusive List of Electronic Theses and Dissertations
No abstract provided.
The Influence Of Industrial Arts Training On The Subsequent Occupations Of The Graduates Of Central High School, Fort Wayne, Indiana, For The Period 1932-40, Clarence Earl Robbins
The Influence Of Industrial Arts Training On The Subsequent Occupations Of The Graduates Of Central High School, Fort Wayne, Indiana, For The Period 1932-40, Clarence Earl Robbins
All-Inclusive List of Electronic Theses and Dissertations
No abstract provided.
The Influence Of Industrial Arts Training On The Subsequent Occupations Of The Graduates Of Central High School, Fort Wayne, Indiana, For The Period 1932-40, Clarence Earl Robbins
The Influence Of Industrial Arts Training On The Subsequent Occupations Of The Graduates Of Central High School, Fort Wayne, Indiana, For The Period 1932-40, Clarence Earl Robbins
All-Inclusive List of Electronic Theses and Dissertations
No abstract provided.
Follow-Up Study Of Graduates Of Special Industrial Arts Course From 1925 To 1940, Charles Louis Breeden
Follow-Up Study Of Graduates Of Special Industrial Arts Course From 1925 To 1940, Charles Louis Breeden
All-Inclusive List of Electronic Theses and Dissertations
No abstract provided.
A Survey Of Industrial Arts Printing In The United States, James L. Milburn
A Survey Of Industrial Arts Printing In The United States, James L. Milburn
All-Inclusive List of Electronic Theses and Dissertations
No abstract provided.