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Full-Text Articles in Industrial and Product Design

Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang May 2026

Domestic Travelers: Transparent Machines, Hollow Bodies, Hanyi Wang

Masters Theses

Digitization is not a modern invention. Derived from the concept of fingers, this mindset of packing information into quantifiable, interchangeable units sounds mechanical, yet eerily physical. Try to imagine: a ghostly hand with millions of fingers with the same length, likeness, and function. Under the worldview of Digital Narrative, we live in a digital simulation: everything is representable with quantifiable units, fluid across media. Yet under this spectacle of convenient abundance, something is missing. The Unknowables are replaced with arbitrary symbols, while the Uncategorizables are omitted. This is a framework that cannot accommodate human subtleties and complexities. One needs to …


Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth Apr 2026

Design For Future Discourse: Creating The Speculative Design-Inspired Exhibition Modulation: Rewiring The Self, Ryan Bridgforth

Honors College Theses

Humans have long combined speculation and design. Early examples like General Motors’ Futurama at the 1939 World’s Fair introduced Americans to the idea of expressways and invited them to imagine possible futures. While intriguing, this mix of design and future thinking stood to benefit corporations overall, which is where speculative design comes in. Pioneered by design duo Dunne & Raby, speculative design uses design not as a way to engineer solutions to difficult problems, but “as means to explore the cultural and technological potentials of design, effectively blurring material and conceptual boundaries” (Mitrović et al. 2021, 175). Designing objects or …


Three-Dimensional Thinking Through Bookmaking, Whitney Harris Feb 2026

Three-Dimensional Thinking Through Bookmaking, Whitney Harris

Open Educational Resources

No abstract provided.


Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray Nov 2025

Investigating The Relationship Between Noun Classes And Plant Folk Taxonomy In Chasu Language Of Kilimanjaro Region In Tanzania, Peter Rabson Mziray

Journal of Humanities and Social Sciences

The current study investigates the relationship between noun classes and plant folk taxonomy in Chasu (G 22). The study focuses on two objectives: the first objective is to describe the plant folk taxonomy in Chasu and the second objective is to determine the relationship between noun classes and plant folk taxonomy in Chasu. Data were collected from rural villages in Same and Mwanga districts by using free listing, field interviews (jungle-walk-and-identify), and written texts containing Chasu plant names. The findings reveal that Chasu folk taxonomy reflects different ethnobotanical categories; including a unique beginner which is mmea/mimea ‘plant(s)’, and three life …


Graphic Gestures On The Digital Surface; In Defense Of The Observational, Soyoung Ro May 2025

Graphic Gestures On The Digital Surface; In Defense Of The Observational, Soyoung Ro

Masters Theses

This thesis offers a subjective and process-based exploration of digital tools, challenging the dominant function-driven mindset that often defines digital design today. Rather than prioritizing speed, efficiency, or usability metrics, this work is a shift in focus toward experience, spatial awareness, and the subtle dynamics of interaction.

Rooted in acts of attention—looking inwards, looking outwards—this approach begins by setting aside assumptions about what tools are for, in order to ask how they shape our behaviors and ways of thinking. In doing so, it proposes a design methodology grounded in presence over productivity, process over execution, and agency over automation.

The …


Fountain, Sadaf Azadehfar May 2025

Fountain, Sadaf Azadehfar

Theses and Dissertations

This thesis investigates the intersections of water, power, identity, and architecture through the lens of colonial and postcolonial landscapes, focusing particularly on Persian gardens and fountain sculptures. Drawing on historical, cultural, and symbolic frameworks, the study explores how water systems embody both practical and spiritual roles, positioning water as a force of control, resistance, and regeneration. Central to this work are analyses of arches and garden designs, which serve as architectural metaphors for cosmic harmony, community gathering, and contested space. Through a combination of visual analysis, historical research, and personal artistic practice—including ceramic sculptures and multimedia installations—this thesis traces the …


Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland Mar 2025

Use And Benefits Of A Therapeutic Hypnosis Interactive Media Program For Chronic Pain Management: A Pilot Study, Mark P. Jensen, Joy F. Chan, Owen Gottlieb, Laurence I. Sugarman, Emily Stensland

Articles

Chronic pain is a common condition that has significant negative effects on individuals and society. Opioids continue to be the primary treatment provided to the billions of individuals with chronic pain, despite their general lack of efficacy and significant negative side effects. A growing body of research supports the potential of therapeutic hypnosis for helping individuals better manage their chronic pain. However, access to this treatment is limited. The availability of a hypnosis digital therapeutic has the potential to address this access problem. The current study was designed to evaluate the feasibility of a digital therapeutic hypnosis prototype (not yet …


You Go, I Will Wait, Rasim Bayramov Jan 2025

You Go, I Will Wait, Rasim Bayramov

Theses and Dissertations

On the other side of the coast, a hand is waiting. On the other side of the shore, someone is waiting for you to come. This space between you and them is an asymptote. The more you wait, the colder the pan is to the hand. But the salt of the sea will cover and warm your hand. There’s much to play with while you wait. The destination is only a promise, a figure disillusioned. Waiting spaces are enchantingly altering

in their premise. A bureaucratic fantasy with no avail and no ending. Systematically accumulated levels of power and control lies …


Dimensional Dialogues, Farida Abousteit Jun 2024

Dimensional Dialogues, Farida Abousteit

Masters Theses

Dimensional Dialogues, a multi-installation series, offers us a place to interact with language in a way that is whimsical and transcends our need to understand and comprehend language. We remove the tensions of language barriers by finding beauty and personal connection to typography, now scaled up to a human scale and reacting in real time to our movements. A process begins from ancient practices of designing Arabic Calligraphy, to creating Graphic Outputs of that calligraphy, to technologically heavy and new works in creating 3D models of these works that can be projected and respond to human movement. These installations, in …


Dimensional Dialogues, Farida Abousteit Jun 2024

Dimensional Dialogues, Farida Abousteit

Masters Theses

What does it mean to be, hear, interpret and understand language? And does it truly matter if we don't? This work explores linguistic translation and mistranslation, through the exploration of three-dimensional and interactive spaces that to create an opportunity to interact with language as an visual and felt environment; rather than language on a page or the spoken word.

When we stand next to typography, next to language, scaled up to a human-sized presence, do we find an immediate kinship and warmth towards it? Do we find ourselves more captivated and intrigued?

I believe that when we encounter the unfamiliar …


While We Were At Dinner, Anna Glass Jun 2024

While We Were At Dinner, Anna Glass

Masters Theses

Mealtime is globally recognized as a time to gather, as food catalyzes connection. This project delves into this human practice of commensality and both explores and emphasizes the significance of communal eating and its benefits through designed objects. Through a collection of six designed dining experiments, this study examines the role of novel tabletop objects and unusually curated meal environments. The way these experiments are designed highlights how communal mealtime experiences can be used as tools for social engagement and disruptors of cultural norms.

Furniture and tableware designs have the power to challenge the assumed arrangement of traditional mealtime rituals, …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal May 2024

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban Jan 2024

Digital Transformation And Design For Maintainability In Industrial Design, Ahmed Tarek Mohamed Fathy, Salwa El Ghareeb, Yasser Shaban

Journal of Art, Design and Music

In this paper, we explore the impact of the rapid digital transformation in Applied Arts and Design and its influence on the realm of Maintainability. We examine how CAD, 3D modeling, have revolutionized the conceptualization and prototyping stages, enabling precise idea communication and immersive representations. Specifically, we focus on Design for Maintainability (DfMn) and its critical aspects such as repairability, serviceability, maintainability, and reliability, which significantly affect cost and user satisfaction. By leveraging this tool, designers can create highly maintainable and user-friendly products. The transformative potential of this tool in industrial design is highlighted, providing promising avenues for future research …


Structura Lux, Anton Pleshka Jan 2024

Structura Lux, Anton Pleshka

Graduate Theses/Dissertations

In the evocative realm of installation art, my creative research

navigates the nuanced interplay between light and space, with the

ambitious goal of transforming the viewer’s perceptions through

immersive environments. This venture is more than a creative journey;

it is a phenomenological exploration that emphasizes the primacy

of lived experience in artistic expression. My installations, through

manipulation of light and form, evolve into conversations between my

intentions as an artist and the experiences of the audience, crafting

moments that intentionally elicit a wide spectrum of responses and

challenge the traditional confines of visual storytelling.


Valuation, Tobias Gilbert Apr 2023

Valuation, Tobias Gilbert

Art and Art History Honors Projects

My Studio Art honors project seeks to question the delineation between art, craft, and design and the lack of value placed on most everyday objects. While in our society homes are seen as an investment to be maintained and passed down, almost none of the objects that fill said home receive this level of care leading to mass consumerism of objects made merely to fit a function, not to last or hold their value. Valuation is a set of dining room furniture made of red oak and white ash accompanied by a full set of ceramic dinnerware and napkins. The …


Open Textbook For Art 27, Nate Cooper Mar 2023

Open Textbook For Art 27, Nate Cooper

Open Educational Resources

Work in Progress - In the Spring of 2023, I will endeavor to work collaboratively with students to develop an open textbook for the Art 26: UX Visual Design course. As this class has only been offered once in the past and in general the UX courses are new at Kingsborough there isn't an obvious single authority on the subject. As a practitioner in the field professionally, I grow concerned that even if a solid text could be found in print that industry changes happen so frequently that the only helpful authority will need to be a dynamic work. Hence, …


Spotify: The Addiction, Madison Skye Jackson Mar 2023

Spotify: The Addiction, Madison Skye Jackson

Graphic Communication

The redesign of the Swedish digital music streaming service called Spotify gives it the potential to play an even larger role in the world by becoming its own social media platform. Even with Spotify's successes, Spotify currently still lacks the best social experience because of the limited ability to share music within the mobile app.

A redesign of the Spotify app offers interaction opportunities between users to make it a solid form of social media and a stronger competitor to the rising TikTok app. Combined with user experience criteria and new visualizations, I was able to build a prototype that …


Goodreads Redesign, Brooke Mylander Mar 2022

Goodreads Redesign, Brooke Mylander

Graphic Communication

The following project is a redesign of Goodreads.com. The current user interface of Goodreads’ website is outdated and not user-friendly. This project addressed many problems current users complained about the site and made new designs for each major frame of the site with new, fixed features.


Mytrials: Clinical Trial Application Concept, Katie Hollister Mar 2022

Mytrials: Clinical Trial Application Concept, Katie Hollister

Graphic Communication

A clinical trial’s success is dependent upon whether a patient attends their highly-structured clinical trial visit schedule, which may include both in-person clinic visits and virtual check-in visits. MyTrials is a clinical trial journey app prototype that enables patients to schedule, reschedule, and attend join their in-person or virtual clinic visits. This product seeks to reduce the burden that scheduling places on the patient, and provides trial-provided resources and a daily and weekly timeline to help patients navigate their clinical trial journey.


Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood Dec 2021

Digital Brand Identity Design From A User Experience Perspective, Isaiah Harwood

Undergraduate Honors Theses

As a graphic designer and as a creative in general, my interest has always been in the conceptualization and execution of brand identities. I am most comfortable as a designer when I am working in the realm of art direction, and most of my design heroes and inspirations are legendary art directors and designers like Paula Scher, Paul Rand, and Michael Bierut. Logo and wordmark design in particular are among my favorite aspects of design, and finding ways to creatively apply these foundational aspects of a brand to each stage of the user experience is exciting to me. The stages …


How Mixed Reality Will Impact Product Design, Wyatt Coe Jul 2021

How Mixed Reality Will Impact Product Design, Wyatt Coe

Frameless

Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.


Native App Ux With A Social Design Emphasis, Katya Rozanova Jun 2021

Native App Ux With A Social Design Emphasis, Katya Rozanova

Open Educational Resources

This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …


Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell May 2021

Fine Roman Dining At Affordable Pompeian Prices: A New Evaluation Of The Non-Domestic Gardens Of Pompeii, Claire Campbell

World Languages, Literatures and Cultures Undergraduate Honors Theses

Previous scholarship has designated Roman gardens into otium or negotium designations; however, this research on Roman gardens suggests that these concepts often exist in the spaces simultaneously. To address this issue, I compiled catalogs of garden spaces identified at Regio I and Regio VI of Pompeii. This methodology cuts across traditional public and private or productive and aesthetic designations, which will allow me to draw connections between the gardens found in different types of settings. This new catalog methodology of Roman gardens presented in this thesis allows for an integrative analysis of garden spaces, which reveals that these commercial gardens …


Cognitivevr: Memory Training For Dementia Patients, Daniel Phill Dec 2020

Cognitivevr: Memory Training For Dementia Patients, Daniel Phill

Postgraduate

Around 50 million people suffer from dementia worldwide (World Health Organisation, 2019). One of the worst symptoms of dementia is memory loss as it affects not only the sufferer but their family as well. Recent studies have demonstrated that the immersion of virtual reality has the potential to improve memory in the general public (Krokos, Plaisant, Varshney, 2018) and that dementia patients are able to use virtual reality (Flynn, Schaik, Blackman, Femcott, Hobbs & Calderon, 2004). In this paper, I examine the literature linking virtual reality and dementia care and explain how I used this in my creative practice to …


The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye May 2020

The Magic Circle: An Essential Experience Through Virtual Theatre, Brandon Roye

Graduate Theses and Dissertations

This thesis explores the similarities of video game design elements within the world of theatrical scenic design. Using my 2019 scenic design of Marc Camoletti’s bedroom farce Boeing Boeing as the backdrop, I discuss the core concepts of game design. I then describe the scenic process of the production and the journey from concept all the way through to a virtual reality recreation of the design. The study of game design in theatre has the potential to open a wide new world of opportunities in the scenic design industry. This paper examines how the theatre can benefit from game design …


Mobile Application For Animal Health: A Design Research In User Interface, Sierra White Mar 2020

Mobile Application For Animal Health: A Design Research In User Interface, Sierra White

Georgia College Student Research Events

Apps function to increase productivity and allow the user to complete tasks conveniently from their mobile device. As a college student who has several pets, I have found that there is no good app on the market which caters to every pet parent’s needs, which forces them to download four or five apps. To combat this problem, FurPaws gives the user a way to document every aspect of their pet’s health and daily routine, as well as providing information on first aid and expert, real-time advice from veterinarians. The E-Vet page is available to guests who have not yet registered, …


Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden May 2019

Something’S In The Water: A Look At How Creativity And Innovation Can Prevent Future Water Crises, Tristan Holiday-Nowden

Creativity and Change Leadership Graduate Student Master's Projects

The purpose of this project is to raise awareness and create a level of consciousness about water, unlike anything we have seen in the past. This project presents a synthesis of current writings and ideologies from the fields of Environmental Science and Water Research. As well as think pieces and informative news articles from various publications.

To illustrate the damaging effects of water contamination, water pollution, and water scarcity; Flint, Michigan will serve as a case study. After diagnosing and defining the problem using the Creative Problem Solving (CPS) framework. This project will explore the challenge and look at the …


Simply Mo., Marjolijn Jaliene Oskam Apr 2019

Simply Mo., Marjolijn Jaliene Oskam

Creative Activity and Research Day - CARD

Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.


Ready, Set, Play! Disrupting Our Preconceptions Of Classroom Learning Through Innovative Teaching Practices., Heather Shaw Mar 2018

Ready, Set, Play! Disrupting Our Preconceptions Of Classroom Learning Through Innovative Teaching Practices., Heather Shaw

Lesley University Community of Scholars Day

What is play in the context of an undergraduate classroom? For our purposes, play is an attitude and an approach to making work. Both inside and outside of the classroom, there are many ways in which play can serve as a base for serious problem-solving.

As educators, we choose to create a learning environment that provides enjoyment to the people who conduct activities within it. Play does not need to be frivolous — it encourages curiosity, constructive and critical discourse, and provides a safe environment to fail. Framing work within the context of “play” allows students to go beyond their …


Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood Aug 2017

Statefulness And Tangible Interaction In Design Education, Alex Lobos, Tim J. Wood

Presentations and other scholarship

Interaction in Industrial Design is expanding from tangible realms to intangible digital experiences. In this new environment, Interaction Design provides logical sequences and behaviors that allow users to easily navigate through complex workflows. This paper discusses a framework in which interaction design provides an innovative approach to traditional industrial design. This includes the concept of ‘statefulness’, where the dynamic changes of complex systems are broken down into states that can be defined and manipulated in order to achieve a desired user experience. This framework goes beyond having physical components of a product control digital interfaces and develops experiences that jump …