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Film and Media Studies

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Articles 91 - 101 of 101

Full-Text Articles in Illustration

Mallory Makes Meaning: How One 8th-Grader Made Meaning With A Graphic Novel, Aimee A. Rogers Sep 2015

Mallory Makes Meaning: How One 8th-Grader Made Meaning With A Graphic Novel, Aimee A. Rogers

SANE journal: Sequential Art Narrative in Education

This article presents how one 8th-grader, Mallory, made meaning with Amulet: The Stonekeeper’s Curse by Kazu Kibuishi. Data was collected via a think-aloud procedure, a retrospective think-aloud, questions specific to the book and an interview. The data analysis indicates that Mallory was able to use a breadth of reading strategies, applied to both the visual and textual modalities, in order to make meaning with the graphic novel text.


The Lost Row, Roman Buetel Dec 2014

The Lost Row, Roman Buetel

Honors Projects

Set in 2032, The Lost Row chronicles the pre-dystopian city of Fostoria, where three citizens have taken it upon themselves to combat crime.


Tiget Heart : A Short Story, Wai Yin, Catriona O'Neil Dec 2014

Tiget Heart : A Short Story, Wai Yin, Catriona O'Neil

Artists-in-Residence Programme : Exhibition Catalogues

As an illustrator, Cat O'Neil's work resolves around telling stories through metaphorical imagery. Tiger Heart is an exhibition of one of these stories, which centres on the topic of street harassment.

[More Information about the exhibition with supplementary video]

All the works shown in this book is under the copyright of Cat O'Neil. Do not copy or reproduce the work without prior consent (except for review purpose).


Women And Video Games: Pigeonholing The Past, Allison Perry May 2012

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.


Rationale For Pride Of Baghdad, Crag Hill Ph.D. Jan 2010

Rationale For Pride Of Baghdad, Crag Hill Ph.D.

SANE journal: Sequential Art Narrative in Education

A rationale for teaching the graphic novel Pride of Baghdad at the secondary level.


Sequential Art, Graphic Novels, And Comics, Brian Kelley Jan 2010

Sequential Art, Graphic Novels, And Comics, Brian Kelley

SANE journal: Sequential Art Narrative in Education

The first global distribution of a paper prepared for the Science Fiction, Fantasy, and Graphic Novels Special Interest Group of the International Reading Association,the Executive Board of the New Jersey Reading Association, and the Legislative and Professional Standards Committee of the NJRA.


Review Of Teaching Graphic Novels, By Katie Monnin, Susan Spangler Jan 2010

Review Of Teaching Graphic Novels, By Katie Monnin, Susan Spangler

SANE journal: Sequential Art Narrative in Education

No abstract provided.


Rationale For Magneto: Testament, Brian Kelley Jan 2010

Rationale For Magneto: Testament, Brian Kelley

SANE journal: Sequential Art Narrative in Education

A rationale for teaching the graphic novel Magneto:Testament in secondary schools.


Comic Vision, Gale Acuff Jan 2010

Comic Vision, Gale Acuff

SANE journal: Sequential Art Narrative in Education

A narrative, rhetorical poem


Macromedia Director Audio Project Research - Written Report, Peter Dee Mar 2005

Macromedia Director Audio Project Research - Written Report, Peter Dee

Articles

A written report about the Director Audio Project: Underground Sound to include the four headings of control of audio, thematic coherence, management of assets and originality of approach / design rationale. The Underground Sound Director Audio Project is about contemporary black music in an urban setting. Images of old and young captured in the environment in which they live.


Plato. Spider-Man And The Meaning Of Life, Jeremy Barris Jan 2005

Plato. Spider-Man And The Meaning Of Life, Jeremy Barris

Humanities Faculty Research

Some versions of mysticism have taught that the ordinary world around us is sacred and wonderful, that the meaning of life is to be found not through some extraordinary knowledge or awareness, but in appreciating what already surrounds us. I believe that both Spider-Man comics and Plato’s dialogues offer exactly this deep vision, and that they introduce us to it in some remarkably similar ways. I cannot do any kind of justice here to the richness of either set of works, or to the variations of style and meaning within each of them. Instead I shall focus only on four …