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Articles 211 - 229 of 229
Full-Text Articles in Graphic Design
Meghan Lamb Senior Art Capstone, Meghan Elizabeth Lamb
Meghan Lamb Senior Art Capstone, Meghan Elizabeth Lamb
Senior Art Portfolios
This is my final project completed for the Senior Art Capstone class, ART499, at St. Norbert College. In completion, I designed 16 album covers.
Pieces Of The People, Benjamin Wylie
Pieces Of The People, Benjamin Wylie
Senior Art Portfolios
21 portraits of people that have had an impact on me here at SNC.
Visual Storytelling Of Scientific Data: Collaborations Between Physics And Graphic Design In The College Classroom, Eric M. Edlund, Szilvia Kadas
Visual Storytelling Of Scientific Data: Collaborations Between Physics And Graphic Design In The College Classroom, Eric M. Edlund, Szilvia Kadas
The SUNY Journal of the Scholarship of Engagement: JoSE
The Common Problem Pedagogy (CPP) project, a learning initiative implemented in four SUNY schools, aims to provide students with multidisciplinary, project-based experiences, and to foster a culture of such pedagogy among faculty. This work describes one CPP project that was conducted at SUNY Cortland during the Spring 2019 semester that brought together students from physics and graphic design disciplines. The goal of this project was to identify issues of environmental and social concern, develop numerical models to represent the effects of possible policy actions, and to communicate the meaning of this work as infographics suitable for a non-expert, public audience. …
Viseral Projects, Matthew Conrardy
Viseral Projects, Matthew Conrardy
Undergraduate Honors Theses
A brand’s image, its identity, is established through what the brand is, what it does, where it is going, and how it is unique. The representation of a brand’s identity materializes through the messaging, images, graphics, colors, and typography associated with it. Brand manuals are designed to establish and maintain both the consistency and flexibility of the brand identity.
This manual outlines the visual and verbal applications that currently embody the Viseral Projects brand across the multimedia environment. It includes information outlining the Viseral brand story, identity system,
platforms, and examples of executions. It has been constructed with the anticipation …
Draw Down Books, Draw Down Books, Kathleen Sleboda, Christopher Sleboda, Zak Jensen, Nejc Prah, Daniel Eatock, Maziyar Pahlevan, Benoit Bodhuin, Bráulio Amado, Jost Hochuli, Ian Lynam
Draw Down Books, Draw Down Books, Kathleen Sleboda, Christopher Sleboda, Zak Jensen, Nejc Prah, Daniel Eatock, Maziyar Pahlevan, Benoit Bodhuin, Bráulio Amado, Jost Hochuli, Ian Lynam
UNBOUND 2020 Archive (Virtual)
Draw Down Books exhibitors. Draw Down is an independent publisher located in the northeastern corner of the United States. Created in 2012, Draw Down publishes small books about graphic design, typography, illustration, photography, art, and architecture.
Risd Graphic Design | Ramon Tejada, Ramon Tejada
Risd Graphic Design | Ramon Tejada, Ramon Tejada
UNBOUND 2020 Archive (Virtual)
RISD Graphic Design offers BFA and MFA programs that push on the boundaries of the discipline, where students learn to communicate ideas visually, frame points of view and messages, build community, and embrace a fluid, networked culture. risd.gd
Risd Graphic Design | Erica Silver, Erica Silver
Risd Graphic Design | Erica Silver, Erica Silver
UNBOUND 2020 Archive (Virtual)
RISD Graphic Design offers BFA and MFA programs that push on the boundaries of the discipline, where students learn to communicate ideas visually, frame points of view and messages, build community, and embrace a fluid, networked culture. risd.gd
Risd Graphic Design | Utkan Dora Öncül, Uktan Dora Öncül
Risd Graphic Design | Utkan Dora Öncül, Uktan Dora Öncül
UNBOUND 2020 Archive (Virtual)
RISD Graphic Design offers BFA and MFA programs that push on the boundaries of the discipline, where students learn to communicate ideas visually, frame points of view and messages, build community, and embrace a fluid, networked culture. risd.gd
A Study On The Visual And Verbal Languages Of Typography, Ellyn E. Duncan
A Study On The Visual And Verbal Languages Of Typography, Ellyn E. Duncan
College of Graduate Studies: Theses & Dissertations
It takes a person 0.05 seconds to form a first impression of something new. While first impressions are quick and surface level, they are generally important in the lasting impression developed by the individual. I believe graphic designers have the ability to manipulate the first impression of their work by using the different languages of typography to command the attention of an audience and direct a planned impression. Through the testing and research of this thesis study, I aim to provide examples of how people share common responses and interpretations of visual elements and show that the visual and verbal …
The Public And The Personal: Mapping The Nyc Subway System As An Urban Memoryscape, Soledad O. Tejada
The Public And The Personal: Mapping The Nyc Subway System As An Urban Memoryscape, Soledad O. Tejada
Library Map Prize
No abstract provided.
Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache
Fifteenth International Photovideoanthology On Paradoxism, Florentin Smarandache
Branch Mathematics and Statistics Faculty and Staff Publications
Paradoxism is an international movement in science and culture, founded by Florentin Smarandache in 1980s, based on excessive use of antitheses, oxymoron, contradictions, and paradoxes. During three decades (1980-2020) hundreds of authors from tenth of countries around the globe contributed papers to 15 international paradoxist anthologies.
In 1995, the author extended the paradoxism to a new branch of philosophy called neutrosophy, that gave birth to many scientific branches, such as: neutrosophic logic, neutrosophic set, neutrosophic probability and statistics, neutrosophic algebraic structures and so on with multiple applications in engineering, computer science, administrative work, medical research etc.
“May your imagination blossom …
Explorations In Book Binding Techniques, Kristen Faux
Explorations In Book Binding Techniques, Kristen Faux
Williams Honors College, Honors Research Projects
This project is to explore different binding methods and techniques used in book creation. The final product will be 4-5 books created using the binding methods. The contents of these books will be research about the methods used as well as a description of the creation process. The final books will be displayed in the Projects Gallery at the Myers School of art, in the Fall semester of 2019.
Memory Bread, Nisiqi
Memory Bread, Nisiqi
Art + Design Masters Theses
Memory Bread, constituting a daily performance ritual and the post-action objects, seeks to address the generational decline of mother language use in Inner Mongolia Autonomous Region, a post-colonized province of China. I chose to eat sliced white bread in the performance and later casted concrete sculptures as the extension of the action for both substances’ capitalistic nature. Being an invasive material that took over the traditional architectural lifestyle, the use of concrete mirrors the pervasive cultural and ethnic assimilation in China. Meanwhile, the materiality of concrete being a mixture of various substances also metaphors the mixed culture that Chinese-Mongolians …
Machine Girl, Yutong Liu
Machine Girl, Yutong Liu
Theses and Dissertations
Machine girl is a character that mimics biology, labor, and humanity.
She relates to machine sympathy and machine learning; She is updating and processing of big data. During the interaction between me and the machine, I found you --- Machine girl.
Machine girl is a brilliant girl. She is an excellent translator and communicator, which is determined by her ability for machine learning. The cyber living space gives her a fundamental learning gift with a mathematical algorithm. She uses this gift to mimic everything from the human brain. She is not reasonable but sensitive. There are many different versions of …
Fool's Rest, Aidan Quinlan
Fool's Rest, Aidan Quinlan
Theses and Dissertations
The text calls itself a guide, but it is no guide. From the genre of guide, it borrows the outlines and silhouettes and lines between things and spaces and ideas. It lingers on the shadows of its subject(s); it is attentive to the periphery of its world; but it cannot take you there. There is no there. It lacks the authority of the guide; it lacks the lucidity, the efficiency, the false totality of the guide; it lacks the confidence.
The guide embodies its own anxieties. This makes sense, as its reason to exist was born on the one-way highway …
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Surrogate Memories In Animation And Sound, Jared Duesterhaus
Theses and Dissertations
A document in support of my exploration into memory in relation to the mediums of animation, sound, and theater. A reflection on remembering as a creative act.
I See God Everywhere, Jason Wright
I See God Everywhere, Jason Wright
Theses and Dissertations
I would like to share with you how I was able to shed my suffering skin for a life beyond my wildest dreams. My work is about the letting go, my work is about altering perception, my work is about exploring the depths of one’s psyche. My experience is there in every atom of my output and is there for the taking.
Blaise Pascal said “All of humanity’s problems stem from man’s inability to sit quietly in a room alone.” I am not well-read in the works of Pascal, I became aware of this quote through HBO’s hit period drama …
Design Hub: Activating Community By Design, Ed Williams
Design Hub: Activating Community By Design, Ed Williams
Theses and Dissertations
MOTIVATION
At the turn of the century, Robert Putnam (2000, 27) wrote “...a powerful tide bore Americans into ever deeper engagement in the life of their communities, but a few decades ago that tide reversed and we were overtaken by a treacherous rip current.” Putnam is describing a loss of “social capital” throughout American society. Research suggests that many of our contemporary issues are the result of a decline in “social capital,” or “community.”
This pervasive lack of community is thought to be detrimental to “educational performance, safe neighborhoods, equitable tax collection, democratic responsiveness, everyday honesty, and even our health …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.