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Graphic Design Commons

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2017

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Articles 91 - 105 of 105

Full-Text Articles in Graphic Design

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt Jan 2017

Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt

Presentations and other scholarship

Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.

The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.

The first game in the series is a strategy game called Lost & …


Graphic Means Campaign, Justin Klett Jan 2017

Graphic Means Campaign, Justin Klett

A with Honors Projects

For this Honors project, the student designed promotional material for the documentary, "Graphic Means: A History of Graphic Design Production" which was shown at Parkland College on November 17, 2017. The campaign included posters, tickets, postcards, newspaper ads, and minor event signage as displayed here in PDF and images.


A Fresh Take: Rebranding La Catalia, Diana Alessandra Alvites Vasquez Jan 2017

A Fresh Take: Rebranding La Catalia, Diana Alessandra Alvites Vasquez

Whittier Scholars Program

Abstract (English)

This project involves the rebranding of La Catalía, a small, Lima, Peru-based dark kitchen bakery Started during the COVID-19 pandemic in an Instagram launch, La Catalía gained good traction in terms of a customer base but had an incoherent brand identity that reflected the high-quality and artisanal nature of its desserts.

As a result of the project, a holistic rebranding strategy encompassing a new visual identity, a new system of logos, a bespoke icon system, packaging, and a digital content plan for Instagram and TikTok was developed. The objective was to upscale the brand's presence while keeping its …


[Rebelution 17]: Gender Bender, Francesca Louise Inocentes Jan 2017

[Rebelution 17]: Gender Bender, Francesca Louise Inocentes

Scripps Senior Theses

Fashion embodies what is accepted and valued in a given culture or society and empowers individuals by building self-confidence, enabling them to express themselves authentically through their bodies and garments. The gender binary, perpetuated by the mainstream fashion industry, marginalizes individuals who do not conform to it. In Rebelution 17, I utilize clothing design and photography to empower and liberate individuals who do not conform to the standards of beauty in regards to gender identity and acceptability. The finished works are featured in a Lookbook – a digital and physical collection of photographs used to market fashion – designed …


Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge Jan 2017

Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge

Williams Honors College, Honors Research Projects

As a graphic designer, understanding the way a computer displays type and image is extremely beneficial. Before going into college, my knowledge of how a line of ones and zeros translates to a full color, high definition screen of pixels was abstract at best. This project serves to explore and demonstrate the meaning and process of LED screen resolution through a more playful and tangible lens of LEGO® bricks.

LEGOS® encourage the creative, child-like side of us. The bricks become a doorway into another side of learning. It pushes us to not be afraid to explore and delve deeper into …


Interaction As A Lost Art, Megan Steele Jan 2017

Interaction As A Lost Art, Megan Steele

Williams Honors College, Honors Research Projects

In today’s day and age, people are consumed by technology. We tend to use phone and email rather than meeting up in person to share the experiences in our lives. It’s easier, more convenient, and quicker, but in-person interaction is a critical key in keeping relationships alive. Body language, tone of voice, and emotional cues are absent or easily taken out of context when using technology to communicate. The use of electronics takes away human presence.

This exhibition focused on encouraging the idea of meeting up with people face-to-face whether it’s a long time friend, or a stranger. The mural …


The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers Jan 2017

The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers

Williams Honors College, Honors Research Projects

As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something …


Thank You For Your Interest In This Subject, Paul Soulellis, Library Of The Printed Web, Special Collections, Fleet Library Jan 2017

Thank You For Your Interest In This Subject, Paul Soulellis, Library Of The Printed Web, Special Collections, Fleet Library

Graphic Design

46 unnumbered pages : color illustrations, 28 cm. Cover title. "Printed Web Crisis Editions, February 2017" "A selection of web pages at whitehouse.gov before and after January 20, 2017."-- page [4] of cover. Page-by-page comparisons of 21 whitehouse.gov web pages from the Obama and Trump administrations on issues such as civil-rights, women, education, seniors and social security, disabilities, immigration, veterans, climate change, health care, etc.


Designing And Evaluating An Educational Initiative Promoting Condom Use Among Hiv+ Hispanic Men, Gilberto Andino Jan 2017

Designing And Evaluating An Educational Initiative Promoting Condom Use Among Hiv+ Hispanic Men, Gilberto Andino

Walden Dissertations and Doctoral Studies

In 2013, the Centers for Disease Control and Prevention estimated that between 252,000 and 312,000 Hispanic men and women in the United States were unaware of their risk for transmitting HV/AIDS. Guided by the logic model and Leininger's theory, the purpose of this project was to design a culturally sensitive HIV/AIDS educational program for HIV+ Hispanic males and to evaluate the program content with the staff at a medical center in South Florida, with the goal of implementing the program at that center. The educational program content focused on increasing the knowledge of Hispanic HIV+ men on the effectiveness of …


Recovery From Design, Cassandra J. Ellison Jan 2017

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


Good As We Know It: Goodness In Design Discourse Since 1870, Garreth C. Blackwell Jan 2017

Good As We Know It: Goodness In Design Discourse Since 1870, Garreth C. Blackwell

Theses and Dissertations

This dissertation examines the ways in which design and design practitioners have defined value in the design discourse through the vocabulary and concept of goodness since 1870. These definitions of value have been central to design discourse both past and present and deal with the impact and purpose of design work as well as its role in the creation of the approaching future. Since before the coalescence of graphic design as a separate field of design, these questions have been tied to the form, function or social impact of the objects created by designers. Despite the prevalence of this line …


Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt Jan 2017

Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt

Theses and Dissertations

This thesis includes a body of work that explores our visual relationship to the physical spaces and places we inhabit in our everyday lives. Today we live in a complex world where we are bombarded with fragments of information and inundated with distractions. As designers, we are equipped with tools and methods that allow us to experience and interpret our environment through multi-faceted perspectives and from different viewpoints. My approach to graphic design adopts techniques and practices from a mix of different disciplines. The work focuses on a design process that alternates between the parallel depiction of first-person and third-person …


The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou Jan 2017

The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou

Theses and Dissertations

Digital media are moldable spaces where an image is simultaneously a thought. This instance and flexibility enables digital existences to be malleable, transformative, situational, and unstable. They are plastic images. Video games generate digital bodies that are a fusion of subjectivities and cybernetic simulations, in a perceivable and ambiguous process. Such bodies are extensions of ourselves, being girlish, imperfect, unfinished and happening—digesting and emitting clusters of feelings, regardless of our biological gender and age. The performative experience of play is progressively departing from spectacle, gambling and competition, and increasingly shifting towards an emotional journey of alternate realities, spreading subjectivities into …


Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin Jan 2017

Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin

Theses and Dissertations

I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically …


Ineffable: Latency In Symbolic Languages, Sirah Yoo Jan 2017

Ineffable: Latency In Symbolic Languages, Sirah Yoo

Theses and Dissertations

The design process demands comprehensive knowledge of visual signs and symbols with a focus on visual literacy; it is related to visual syntax, semantics, and the pragmatics of contexts. My work is an interdisciplinary investigation into how designers integrate polysemantic signs into their design process for particular and highly individualized audiences. By analyzing the role of signs in specific contexts across the spectrum of arts, society, literature, and semiotics, a designer's understanding of the cyclical nature of interpretation and reinterpretation in complex environments creates an avenue for cultivating a new schema that provides further levels of interpretations and different access …