Open Access. Powered by Scholars. Published by Universities.®
- Discipline
- Institution
- Publication
- Publication Type
Articles 1 - 8 of 8
Full-Text Articles in Game Design
Sae What? Magazine - Issue 1 - 2026, Sae University College
Sae What? Magazine - Issue 1 - 2026, Sae University College
SAE What? - Student Magazine
No abstract provided.
Asmrtistry In Immersive Sound: Investigating The Effectiveness Of Immersive Sound Technologies In Eliciting Autonomous Sensory Meridian Response, Scott D. Nelson
Asmrtistry In Immersive Sound: Investigating The Effectiveness Of Immersive Sound Technologies In Eliciting Autonomous Sensory Meridian Response, Scott D. Nelson
LSU Doctoral Dissertations
Despite a wide array of immersive sound technologies available to digital media creators who specialize in making audio-visual content that aims to elicit Autonomous Sensory Meridian Response (ASMR), only a few sound reproduction modalities are widely used: mono/stereo and binaural recording. To date, nearly all research studying ASMR, a bio-sensory phenomenon wherein people feel brain tingles triggered by calming audio-visual cues, has been content to carry out ASMR studies entirely with stereo and binaural sound reproduction methods. Therefore, it stands to reason that more understanding about how diverse immersive sound modalities like wave field synthesis, or three-dimensional spatial audio for …
Resisting The Historical And Geographical “Other”: The Role Of Expertise In Video Game Music, Tommy Dainko
Resisting The Historical And Geographical “Other”: The Role Of Expertise In Video Game Music, Tommy Dainko
Electronic Theses and Dissertations
Video games create rich, virtual worlds for players to explore. Game developers have often utilized exoticism, allowing players to experience the “Other” from the comfort of home. Music is a powerful tool to evoke Otherness and can reinforce stereotypes about the past and different cultures. This thesis looks at recent games where developers have collaborated with expert musicians either from the culture depicted or with expertise in historical performance practices. I document two purposes these collaborations can serve. First, the use of expert musicians creates a veneer of authenticity allowing developers to market the games as “authentic” experiences. Second, these …
Latin In Video Game Music: The Persisting Importance Of Classics In Video Gaming, Sophie Cassarino
Latin In Video Game Music: The Persisting Importance Of Classics In Video Gaming, Sophie Cassarino
College Honors Program
Video games have grown in popularity and relevance in global significance since the mid 1980’s, proliferating into a cosmopolitan art medium occupied by European, American, and Japanese companies exchanging and navigating their cultural differences. Within this globalized art form, elements of Greco-Roman society have become prevalent. Many facets of Classics can be found in games, including historic figures, ancient texts, and allusions to Roman society. The Latin language in particular is commonly found in video game music in a variety of game genres. This paper discusses the use of the Latin language in video game soundtracks in order to understand …
Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner
Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner
Electronic Theses and Dissertations
Sid Meier’s Civilization VI is a 2016 strategy video game in which the player leads a historical civilization from 4000 BC to the present. The Civilization series is the subject of much scholarly writing, especially its representation of history and non- Western cultures. My work builds on Karen Cook’s research (2014) on the technological progress and American hegemonic identity signaled by Civilization IV’s soundtrack. I argue that the music in Civilization VI contributes to a Eurocentric teleological progress narrative of history inherent in the structure of the game: the idea that history is a story of inevitable and positive …
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Frameless
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Mirroring Reality: Music In Video Games, Allison Burr
Mirroring Reality: Music In Video Games, Allison Burr
Student Scholar Symposium Abstracts and Posters
This paper explores the effectiveness of music in video games in terms of mood setting and immersion. The effectiveness of the emotion evoked is studied through both personal and scholarly research. Four video games are explored from different game genres. In "Bioshock" and "Fallout 3", the music immerses the player into the environment of the video game, whether it is an underwater dystopia or the post apocalyptic Washington DC area. "Dead Space", a survival horror game set on an abandoned mining vessel in space, pushes the boundaries in terms of musical dissonance and terror by using innovative sound design. The …
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.