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Articles 1 - 4 of 4
Full-Text Articles in Game Design
Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders
Machines Of The Absurd: Leveraging Generative Ai For Creativity, Humor, And Playfulness, Tyler Sanders
College of Computing and Digital Media Dissertations
Machines of The Absurd is a collection of four projects exploring how generative AI can be leveraged for creativity, humor and playfulness.
1. neverOS — A node-based visual playground for interacting with large language models.
2. Other Calc — An iOS app with a calculator interface, where players can “calculate” text instead of numbers.
3. What Must Burn — An experiment where players type in text that can be dragged into a campfire to produce contextually appropriate sound effects.
4. Jazz vs Waffles — A turn-based comedy game, where players battle anything they type in.
Together, these projects make the …
Developing A Prototype Of A Playfulness Toolkit, Hanneke Hovels
Developing A Prototype Of A Playfulness Toolkit, Hanneke Hovels
Creativity and Change Leadership Graduate Student Master's Projects
Playfulness is the ability to reframe situations, seeing new possibilities. A playful mind-set increases our mental flexibility, resilience, empathy, and our overall well-being. Unfortunately, growing up most of us lose part of our playfulness. How can we facilitate adults to live a (more) playful life? To ignite playfulness in adults’ lives, we first have to raise awareness for the benefits of playfulness, and then help people to develop a playful mind-set and integrate playfulness into their lives. In this project I combine my knowledge of creativity and playfulness with my experience in service and behavior design. I developed a prototype …
Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen
Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen
Conference Papers
In this paper, we present an approach to studying the game design process by drawing upon general models of design to support research into the process of game design. Several general models of design exist to consider the processes through which designers work. Many of these fit within a structure of analysis, synthesis and evaluation that was first proposed by Christopher Jones in 1963 and later adapted by Bryan Lawson to account for the messy nature of design and the undertaking of these activities while negotiating between problem and solution. This paper proposes the adaptation of Lawson’s model of design …
The Game Design Infographic, Alexander Vaucrosson
The Game Design Infographic, Alexander Vaucrosson
Introduction to Studies in Creativity
Creativity in Game Design