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2023

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Full-Text Articles in Game Design

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi Dec 2023

Playing To Grow. Roundtable Interview On Games, Education, And Character, Owen Gottlieb, Matthew Farber, Paul Darvasi

Articles

In this roundtable interview moderated by Paul Darvasi, lecturer at the University of Toronto and co-founder of Gold Bug Interactive, Owen Gottlieb and Matthew Farber discuss research and practice at the intersection of religion, character education, and games in schools. Gottlieb is an associate professor at the Rochester Institute of Technology, founder and lead faculty at the Initiative in Religion, Culture, and Policy at the MAGIC center, and founder and director of the Interaction, Media, and Learning Lab at RIT, where he specializes in interactive media, learning, religion, and culture. Farber is an associate professor of educational technology and coordinator …


An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya Dec 2023

An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya

ART 108: Introduction to Games Studies

Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …


Exploring The Shift In Player Enthusiasm Towards Games, David Daniel Dec 2023

Exploring The Shift In Player Enthusiasm Towards Games, David Daniel

ART 108: Introduction to Games Studies

Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …


From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf Dec 2023

From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf

ART 108: Introduction to Games Studies

As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …


Mushy's Escape, Maddie Knemeyer Lynch Dec 2023

Mushy's Escape, Maddie Knemeyer Lynch

Game Design

Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.


Spective, Andrew C. Smith Dec 2023

Spective, Andrew C. Smith

Game Design

Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.


Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson Dec 2023

Beyond The Pixelated Mirror: Understanding Avatar Identity And Its Impact On In-Game Advertising And Consumer Behavior, Kyle Coble, Jay Ratican, James Hutson

Faculty Scholarship

This article examines the complex dynamics between avatars and in-game advertising, probing how virtual representations influence consumer behavior within digital environments. It delves into the psychological interplay between self-perception and avatar embodiment, suggesting that while younger users may treat avatars as accessories showcasing personal interests, adults tend to opt for idealized selves, affecting their interaction with and responsiveness to virtual marketing. The study contemplates the avatar’s function as both a consumer and influencer in the expanding metaverse, considering the escalating integration of branded items in games. It also highlights potential shifts in consumption patterns as digital and physical realities converge. …


Navigating Through Narratives: The Development Of Opening Cinematics, Jacob Q. Stewart Dec 2023

Navigating Through Narratives: The Development Of Opening Cinematics, Jacob Q. Stewart

Undergraduate Honors Theses

This project demonstrates opening cinematic design from conceptualization to final composition. Using Unreal Engine 5, I created an opening cutscene using Unreal’s sequencer editor to film and edit my shots. This document presents the steps I took to create my sequence from the writing process to the final layout. Starting as a written story, I worked my way to the final project by creating a mock scene and storyboarding. After this, I built my scene using assets from the Unreal marketplace and lit my scene with HDRI and dynamic lighting. I encountered many new programs such as Cascade and Mixamo …


Impactful Interactivity Within Video Games, Luke Robert Maeser Dec 2023

Impactful Interactivity Within Video Games, Luke Robert Maeser

Theses

Despite half a century of existence and dedicated academic programs educating next generations of game developers, conclusive evidence does not exist as to if video games are beneficial to learning or costly. Examining the notion of benefit versus cost, it is important to assess the value of video games when leveraged as tools for learning as traditional educational methodologies are not infallible. This paper explores how video games can generate psychological responses; and therefore, one must conclude learning has occurred. The following is encompassed: meaningful interactivity within video games (regarding narrative and gameplay), video games as educational tools, video game …


Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes Oct 2023

Negative Estrangement: Fantasy And Race In The Drow And Drizzt Do’Urden, Steven Holmes

Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature

This essay introduces the concept of negative estrangement to help understand current cultural interventions into the norms of depicting fantasy races. First, this essay builds on Shklovsky’s concept of estrangement to describe the literary practice of negative estrangement, wherein artists craft “more evil” foes based on hybridized amalgamations of stereotypes to create antipathy toward a subject, be it monster or fantasy race. This practice is sometimes used in service of confronting the issue of race and racism, despite seeming to reify or rearticulate racist stereotypes.

This essay builds on Tolkien’s argument in favor of creating “more evil” foes to exemplify …


Left And Right, Finn Brown Oct 2023

Left And Right, Finn Brown

Game Design

Left and Right is a choose-your-own-adventure style game developed using Twine as part of a 1 week prototype. This game has the player navigating a town that has been overrun by a mysterious black mush. The player must venture into finding out where this mysterious substance came from and if there is anyway to get rid of it.


Dice, Roger Alms Oct 2023

Dice, Roger Alms

Game Design

This is a dice game where the player predicts whether the next roll of dice will have a higher or lower total than the current total.


On The Way, Shawn Roberts Oct 2023

On The Way, Shawn Roberts

Game Design

On The Way is a board game developed by Shawn Roberts. This game is centered around navigating the game space while performing tasks based on the character chosen. Players must race to finish their task before they can advance around the board.


Miley & Friends, Jake Lesko Oct 2023

Miley & Friends, Jake Lesko

Game Design

Miley & Friends is a board game in which players take one of several dogs on a walk through a park. Along the board's route, players gain happy points through the collection of toys and treats. The player with the most amount of Happy Points at the end of the walk is declared the winner.


Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab Oct 2023

Adarna: Remediating Philippine Source Texts Through Video Games, Philip Adrian L. Gungab

Akda: The Asian Journal of Literature, Culture, Performance

This paper will explore the possibilities of using video games as a means of remediating Philippine source texts. This begins by defining Philippine Source texts based on Dr. Joyce Arriola’s book Pelikulang Komiks: Toward a Theory of Filipino Film Adaptation (2019) and understanding how remediation changes perception of the material through concepts defined in Jay Bolter and Richard Grusin’s book, Remediation (2000). Video games will later be explored as a form of new media in the 21st century, and how media convergence and globalization has brought it to its current state. This paper will then analyze Adarna (2015), a video …


Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi Oct 2023

Balanced Blended Space: Proposing A Universal Theoretical Framework For Combinative Reality, David Smith, Frederick Bianchi

Publications and Research

In today's fragmented societies, a unified framework for communication and collaboration across different realities is crucial. We introduce Balanced Blended Space (BBS) as a framework for describing combinative reality, encompassing virtual, physical, and conceptual realms, all intrinsically connected. Interactions within these environments shape our perceptual space. This paper outlines key axiomatic assumptions, criteria for a universal framework, and fundamental terminology. We identify deep symmetries enabling the BBS framework, including Cognitive and Computational Symmetry, Physical and Virtual Symmetry, Mediation Pathway Symmetry, Space-Time Symmetry, and Sensory Symmetry. We propose tests to determine its viability, emphasizing virtual intelligence as a collaborative partner. We …


Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner Aug 2023

Historical Narrative In The Music Of Sid Meier’S Civilization Vi, Alec Larner

Electronic Theses and Dissertations

Sid Meier’s Civilization VI is a 2016 strategy video game in which the player leads a historical civilization from 4000 BC to the present. The Civilization series is the subject of much scholarly writing, especially its representation of history and non- Western cultures. My work builds on Karen Cook’s research (2014) on the technological progress and American hegemonic identity signaled by Civilization IV’s soundtrack. I argue that the music in Civilization VI contributes to a Eurocentric teleological progress narrative of history inherent in the structure of the game: the idea that history is a story of inevitable and positive …


Tabletop Games For Training: Teaching Soft Skills To Game Development Students, Matthew Dyet Jun 2023

Tabletop Games For Training: Teaching Soft Skills To Game Development Students, Matthew Dyet

Staff Scholarship - Australia & Dubai

Among the key competencies for game development that tertiary education provides, soft skills are among the most challenging to coach students on. In an active learning environment the expectation is that soft skills such as communication, estimation, and prioritisation are gained through experience when students undertake group project work. While appropriately scaled projects may provide an opportunity to engage with soft skills in a meaningful way, this learning is often a lower priority to the student presented with more tangible project outcomes that they expect to be graded upon. Engaged and enthusiastic students may reflect upon how their experiences have …


Architectural And Heritage Experience Through Playful Learning (An Interdisciplinary And Exploratory Action Research Focused On The Egyptian Context), Atheer Ahmed Salama Jun 2023

Architectural And Heritage Experience Through Playful Learning (An Interdisciplinary And Exploratory Action Research Focused On The Egyptian Context), Atheer Ahmed Salama

Theses and Dissertations

“The lack of awareness of the value of heritage and the lack of opportunities to engage in preserving and safeguarding heritage in the public sphere not only puts the heritage in risk of being irremediably lost. It also impoverishes the younger generation’s sense of identity and belonging within its respective socio-cultural continuum, and thus limits its ability to engage and contribute meaningfully to society at large” (UNESCO, 2021). With conducting this research, the researcher believes that heritage-themed analog games may carve the younger generation’s memory of heritage, allowing them to boost their sense of identity and belonging; thus, widening their …


Barbershop Brand Redesign, Fady Tawfik Jun 2023

Barbershop Brand Redesign, Fady Tawfik

Graphic Communication

My friend Julz has been a barber for 6 years and I recognized the opportunity to assist him in rebranding his barber business. I faced challenges such as finding a brand identity that aligned with the business owner’s preferences while effectively representing the business to the target audience. Despite encountering some delays in completing initial deliverables, such as logo design and brand guidelines, these challenges were essential to ensure thorough research and crafting of a compelling brand strategy. The project encompassed redesigning the website, creating an enticing logo and brand identity, developing a cohesive color palette, and selecting appropriate typefaces. …


Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke May 2023

Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke

Honors Projects

Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …


Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy May 2023

Digitizing The American West: Analyzing Rhetoric In Red Dead Redemption 2, Amalia Mcevoy

Seton Hall University Dissertations and Theses (ETDs)

High-budget, long-form storytelling games offer dozens of hours of content for audiences to explore and learn from. Although far different from sitting and reading a book, there is a distinct connection to be made between how literature is experienced and how audiences can experience a narrative-heavy video game. Based on this connection, there are bridges to be built between video games and literature, understanding how one field can benefit from the other as well as how one field can be informed by the other. An analysis of the video game Red Dead Redemption 2 using reader response theory can illustrate …


Well Played May 2023

Well Played

DePaul Magazine

At DePaul's high-tech Esports Gaming Center, students gather to compete in competitive video gaming. As players battle on screen, they depend on skills like teamwork, strategy and sportsmanship as well as inclusion.


Tech Time May 2023

Tech Time

DePaul Magazine

DePaul is embracing tech more than ever, incorporating innovative devices and approaches into education in all corners of the university. Here are seven ways DePaul provides hands-on experiences with cutting-edge tools that position students and faculty in the forefront of their industries and disciplines.


Game Design: Competitive Mobile Games, Kalen Wallin May 2023

Game Design: Competitive Mobile Games, Kalen Wallin

Honors Program: Senior Projects (Public)

This thesis explores the design process for a competitive multiplayer game mode in “baldorf,” a ball-throwing mobile game developed by Mystic Rhoads Productions. The research aims to enhance the overall gaming experience by introducing a competitive mode that challenges players’ skills and facilitates interaction with others. The research methodology included reviewing the popular competitive mobile games: Marvel Snap, Clash Royale, and Clash of Clans, which boast high download numbers and chart rankings. This analysis helped identify key features and mechanics that contribute to an engaging multiplayer experience. As a result, several designs were proposed, covering the profile, matchmaking, match, and …


Whose Art Museum? Immersive Gaming As Irruption, Jason M. Cox, Lillian Lewis May 2023

Whose Art Museum? Immersive Gaming As Irruption, Jason M. Cox, Lillian Lewis

Journal of Social Theory in Art Education

This paper introduces Mantles in the Museum, an immersive game that helps ameliorate student discomfort in art museums and to support discourse in, through, and around art museums. Within the game the students take on the roles of critics who use one of five interpretive frameworks, often differing from the student’s own, to select works from a real museum to go to an international exhibition. Assuming these roles empowers students to be in the museum and to assess the works, students are given leave to engage in a vigorous critique process and to examine the art-world from a new perspective.


Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer May 2023

Eco-Interoception: What Plants, Fungi And Protista Have Taught My Body, Sara Riley Dotterer

Art Theses and Dissertations

To me, ecology is the relational, full-body awareness that I am made up of and deeply connected to everything around me; and for better or worse, this is reciprocal. I form ecotones, an ecological transitional zone between two ecosystems, with the world around me. I use this ecotonal lens to blur binaries and dissolve boundaries between me and the world “outside my body.” During my Masters of Fine Arts at Southern Methodist University, I have continuously explored and represented the lives of various more-than-human species outside of my body, including plants, fungi and protista through an ecotonal lens. Although these …


Monster Planet Bounty Hunter, Arthur Santoro May 2023

Monster Planet Bounty Hunter, Arthur Santoro

MFA in Illustration & Visual Culture

In this paper I will be discussing my personal interest in games and art as well as my experience and process working on my original board game: Monster Planet Bounty Hunter. I will also discuss my visual influences, how I approach making games and why I think games are an important form of art.


Visual Development For Wellspring, Jane Frances Anderson May 2023

Visual Development For Wellspring, Jane Frances Anderson

Undergraduate Honors Theses

The primary focus of this thesis is the study of visual development for worldbuilding, starting with creative writing and documentation and translating the written content into visual concepts in both 2D and 3D. This project includes an original narrative, setting, and characters and explores aspects of the visual development pipeline. The content below contains work in visual research, 2D character design, 3D character sculpting, 3D printing and assembly, hard-surface modeling, matte-painting, illustration, compositing, and heavy creative writing.


Designing And Creating A Prototype Board Game, Kurtis Woodward May 2023

Designing And Creating A Prototype Board Game, Kurtis Woodward

Undergraduate Honors Theses

Abstract

The goal of this project was to create a fantasy style board game prototype that is playable and enjoyable for people new to fantasy tabletop gaming. I assembled a group of 4-5 regular tabletop board game players to play test the game as well as a second group of 4-5 family members and friends to play test who aren't regular board game players. We began with a general base game that evolved with each playtest from feedback given by the playtesters. After about 18-20 play tests, I settled on game mechanics and moved on to creating the assets of …