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Articles 31 - 55 of 55
Full-Text Articles in Game Design
Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang
Female Portrayal In Games Through Costumes: Designing And Creating Appealing Armor For Female Players, Nancey Fang
All Theses
This thesis details the design, development, and creation of variations of more functional female armor designed for games with the female audience in mind.
The goal is to empower female players by designing and creating strong armor that is not sexualized and that women can enjoy. I want to show that women can be portrayed as strong and powerful in games by designing armor that is equivalent to their male counterparts. Due to the gender imbalance in the video game industry and player base, it seems that female players are not catered to when most games are created. Many studies …
Fractured Sky: A Procedurally-Generated Tactical Role-Playing Game, Booker Martin
Fractured Sky: A Procedurally-Generated Tactical Role-Playing Game, Booker Martin
Honors Thesis
Relevant Links:
Game Website: https://fracturedsky.ml
Project Repository: https://github.com/Booker-M/Capstone
Project Description:
Fractured Sky is a tactical role-playing game with a story that hinges on the balance between making moral decisions and pursuing power. This game will be one of the first of its kind to feature fully procedurally-generated levels in which every component of the level can be interacted with by the player.
Each level will be procedurally-generated and, thus, entirely unique and never experienced before by any player. Because each tile and object is placed through procedural-generation, it can act as its own entity independently of the surrounding tiles. As …
3d Game Spaces, Liam Back
3d Game Spaces, Liam Back
Art & Art History Student Scholarship
Liam Back ’24
Faculty Mentor: Professor James Janecek, Art and Art History
The creation of virtual Game Pieces that become active players in an invented architectural game space. Every part of the presentation was sculpted, painted and illuminated in 3D software.
3d Game Spaces, Caylynn Maldonado
3d Game Spaces, Caylynn Maldonado
Art & Art History Student Scholarship
Caylynn Maldonado ’22
Faculty Mentor: Professor James Janecek, Art and Art History
The creation of virtual Game Pieces that become active players in an invented architectural game space. Every part of the presentation was sculpted, painted and illuminated in 3D software.
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Choppy Forgeries: A Vr Sculpting Game, Jonah Warren
Choppy Forgeries: A Vr Sculpting Game, Jonah Warren
Frameless
Choppy Forgeries is a fast-paced sculpting game made for virtual reality headsets. The game is intended to give players the opportunity to practice and appreciate the skills associated with artmaking and sculpture (Seeley and Kozbelt, 2008, 163–166) in a fun, light- hearted, competitive context. The game also requires players to closely examine and engage with famous classical sculpture from art history through its gameplay.
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Vr Sound Mapping: Make Sound Accessible For Dhh People In Virtual Reality Environments, Ziming Li, Roshan Peiris
Frameless
In-game audio plays an important role in enhancing the sense of reality and immersion in the gaming experience. In many games, sounds are also used to provide notifications and clues which are essential to the gameplay. However, in this case, the DHH (deaf and hard of hearing) players may fail to access the information conveyed by sounds, which degrades their gaming experience (Jain et al. 2021).
Developing Indie Games With Agile, Camden Obertop
Developing Indie Games With Agile, Camden Obertop
Honors Program: Senior Projects (Public)
Agile software development has ushered in major improvements to the development of software in the 21st century. Video game development is a form of development that is unique from other types of software engineering, as it can involve work from artists, musicians, voice actors, and others. This paper explores the question whether agile software development as Scrum is an effective tool for creating video games. Ultimately, it can be seen that agile is a very important asset to game developers.
Tony Hawk Pro Skater, Kelly Stone-Patrick
Tony Hawk Pro Skater, Kelly Stone-Patrick
ART 108: Introduction to Games Studies
Looking back on life there are so many memories that have truly made a lasting impact, these can include different vacations, accomplishments, and family, but have you ever had one that included a game or video game? From my personal experience, Tony Hawk Pro Skater has been one of those memories for me from childhood and now as an adult. Tony Hawk Pro Skater was a key part of my enjoyment and leisure as a child while also providing me with memories of time spent with my older brothers. In this paper, we will be highlighting the different elements of …
Gamerz, Derek Kwok
Gamerz, Derek Kwok
ART 108: Introduction to Games Studies
Gaming - it is a hobby enjoyed by many and easily accessible for all. But what is considered gaming? A game can be classified as something to do for past time or as an amusement. As it is defined in the oxford dictionary “gaming” can be categorized into two definitions: 1.the playing of games developed to teach something or to help solve a problem, as in a military or business situation, or 2. Digital Technology. the playing of computer or video games. According to the definition on Dictionary.com, board games or physical games can still be considered gaming. Definition two …
Toys Are For Adults, John Wippler
Toys Are For Adults, John Wippler
Theses
This paper explores the concept of toys, what they are and for whom they are made. The paper also provides a brief history of designer toys and pop culture, and how pop culture helped fuel the designer toy industry. The psychology of collecting is also referenced, and a direct correlation is made between the act of collecting toys and toy popularity.
The book I wrote is also mentioned and is a vital part of the purpose for the thesis. The book is an introductory guide to resin toymaking and is integral to the expansion of the designer toy community.
The Social Problems And Benefits Of Video Games, Steven Ly
The Social Problems And Benefits Of Video Games, Steven Ly
ART 108: Introduction to Games Studies
In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics such …
Psychological Effects Of Video Games, Myles Johnson
Psychological Effects Of Video Games, Myles Johnson
ART 108: Introduction to Games Studies
Through the birth of the computer, our world has seen a rapid advancement in the multi-faceted use of this technology. The advancements in computers brought about the invention of video game consoles. Basically a different type of computer. Game consoles today are all basically computers, they contain a hard drive and operating system just like a computer (Daniel, 2012). Without even looking into the harmful effects of what a regular computer has on the brain and eyes of a person, one can assume that it is not beneficial to spend hours on one every day or even every other day. …
The Woman Behind The Whitney, Breanna Epp
The Woman Behind The Whitney, Breanna Epp
Honors Program: Senior Projects (Public)
Gertrude Vanderbilt Whitney was the founder of the Whitney Museum of American Art, as well as a prominent sculptor and patron to artists in the early 1900s. Her art collection was the largest of American art at the time, and she led the nation into an appreciation of its own native art. Native in this context specifically means any art that was made in America, not strictly art made by the indigenous people of the Americas. Tackling her entire life, from growing up in the Vanderbilt family to her death, I provide an overview of her interactions with the art …
Story And Play: Applying Narrative Game Scholarship To Game Design, Rodale Wenger
Story And Play: Applying Narrative Game Scholarship To Game Design, Rodale Wenger
University Honors Theses
This paper examines the relationship of narrative to computer games from a design perspective. Over the past three decades, the academic discourse on narratives games has evolved considerably while producing a wealth of serious scholarship. However, the process of narrative game design continues to be an underdeveloped area of study. In this thesis, I review influential scholarship on narrative games and the broader topic of interactive digital narrative (IDN) and attempt to analyze its potential application to the process of design. I examine some of the major works on IDN, explore historical and ongoing debates related to narrativity within games, …
Lucid, Gabriela Garcia
Lucid, Gabriela Garcia
College of Computing and Digital Media Dissertations
The PC video game, Lucid, promotes self-reflection and emotional exploration by balancing interactive dream journals with a meditative platform puzzle. Players switch between reflecting on their dreams through dream journals and following the main character’s story as they realize they are in a dream. To finish the platforming portion, the player travels up and around the mountain by completing short puzzles. This is done to deliver the last living flower from the garden to the castle at the top of the mountain.
By building personal dream journals into the game, Lucid highlights how games can be used as tools for …
A Date With Cheemis: Bullying In The Virtual Space, Nicholas Roger Nolasco
A Date With Cheemis: Bullying In The Virtual Space, Nicholas Roger Nolasco
Liberal Arts and Engineering Studies
A Date With Cheemis is an alternative game mode for the social platform VRChat designed in the Unity real-time 3D development platform. The project is an experience where the player meets many non-playable characters (NPCs) and makes decisions based on different scenarios. The game tells the story of a VRChat user named Cheemis who is bullied for the avatar they use and how they interact with other characters. The player must make choices of how to react to the way the NPCs treat Cheemis, whether that be defending him or being a bystander. This experience is only available through the …
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Utilizing Game-Based Learning To Promote Mental Health Advocacy In Black And Brown Communities, Ashlyn Stewart, Tracey L. Moore, Hira Roberts
Pursue: Undergraduate Research Journal
The aim of this project was to explore the effectiveness of video games and game-based learning as a means of mental health advocacy within People of Color (POC) and their communities. Research has shown that within black and brown communities, a heightened stigma is attached to the discussion of mental health, often preventing those who are affected from seeking treatment. This unwillingness to accept and care for mental illness within communities of color is highly detrimental, especially in the context of conditions such as Alzheimer’s or dementia, where African-Americans and Hispanics are at a significantly higher risk of developing these …
The Lighthouse Is Calling Me, Ina Muphy
The Lighthouse Is Calling Me, Ina Muphy
Graduate Artistry Projects and Performances
This is a story about the longing for and pursuit of Home when confronted with the reality that one has been resigned to settling their heart in exile.
Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan
Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan
Engineering Management & Systems Engineering Faculty Publications
Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants’ behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant’s decision choices and their resultant outcomes. Two different glove games are considered, …
Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen
Towards A Model Of The Design Process For Games, John Healy, Charlie Cullen
Conference Papers
In this paper, we present an approach to studying the game design process by drawing upon general models of design to support research into the process of game design. Several general models of design exist to consider the processes through which designers work. Many of these fit within a structure of analysis, synthesis and evaluation that was first proposed by Christopher Jones in 1963 and later adapted by Bryan Lawson to account for the messy nature of design and the undertaking of these activities while negotiating between problem and solution. This paper proposes the adaptation of Lawson’s model of design …
Artists As Assets: Labor And Capital In The Unity Asset Store, D'An Knowles Ball
Artists As Assets: Labor And Capital In The Unity Asset Store, D'An Knowles Ball
English Faculty Publications
The Unity Asset Store sells amateur designers and artists a promise of being able to participate in an idealized, rationalized vision of how the game design industry operates. However, the Unity Asset Store depends on marketing the content created by amateur artists in ways that require the artists to essentially package their work as labor and to mask their role as artists. This essay views labor and capital in the Unity Asset Store through a Marxist lens, informed by Kline, Dyer-Witheford, and de Peuter's (2003) model of technological, cultural, and marketing forces as "three circuits of interactivity" in the mediatized …
Metamosque – Envisioning The Mosque As A Virtual Public Space, Alaa Albarazy
Metamosque – Envisioning The Mosque As A Virtual Public Space, Alaa Albarazy
Theses and Dissertations
Historically, the mosque was not only a space for a communal prayer but also a place for building a community. Today, however, with conflicts and diseases fragmenting society, people are less able to gather physically in large spaces. Out of necessity, people rely on technology to get together and interact virtually. In this context, my research challenges the notion of the mosque as a physical space, proposing, instead, its extension into virtual space. Recent global events pose the question: Can the metaverse offer an opportunity for the mosque to reassert itself as a public space. I propose that a MetaMosque …
Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang
Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang
Computer Science Faculty Publications
Cloud gaming has become an emerging computing paradigm in recent years, allowing computer games to offload complex graphics and logic computation to the cloud. To deliver a smooth and high-quality gaming experience, cloud gaming services have invested abundant computing resources in the cloud, including adequate CPUs, top-tier GPUs, and high-bandwidth Internet connections. Unfortunately, the abundant computing resources offered by cloud gaming are vulnerable to misuse and exploitation for malicious purposes. In this paper, we present an in-depth study on security vulnerabilities in cloud gaming services. Specifically, we reveal that adversaries can purposely inject malicious programs/URLs into the cloud gaming services …