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Articles 1 - 5 of 5
Full-Text Articles in Game Design
Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton
Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton
Electronic Theses and Dissertations
This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …
Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi
Video Game Development With 3d Studio Max And The Xna Framework, Cole Mahoukau Koffi
Theses Digitization Project
The purpose of this project on game design and development is to experiment with actual technology tools used in computer games and get experience in three deminsional game development using 3D Studio Max and Microsoft XNA.
Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie
Everquest, Reality, And Postmodern Theories Of Community, Brian Jacob-Paul Bailie
Theses Digitization Project
EverQuest is a multiplayer online role playing game that serves as a practical incarnation of life as a cyborg in a posthuman community. Using cultural materialsim, this thesis demonstrates how the words of EverQuest interactants - from message boards, interviews, and player in-game communications - construct the world of EverQuest and the roles of the interactants as its citizens. More specifically, this thesis will argue that the EverQuest world serves to reify the ideas of consumer capitalism that informs the "real" world, even as EverQuest itself promises an escape from that world.
In The Game : An Exploration Of The Concept Of Immersion In Video-Games And Its Usage In Game Design, Cesar Manuel Saez Ojeda
In The Game : An Exploration Of The Concept Of Immersion In Video-Games And Its Usage In Game Design, Cesar Manuel Saez Ojeda
Theses : Honours
This thesis outlines a research project whose aim was to develop a design taxonomy for the creation of immersion in video-games. These guidelines can then be used in-sync with different stages in video-game design and development to ensure an immersive experience. Integral to this is the 'suspension of disbelief' the end user experiences when fully immersed in a video-game (Holland, 2002; Mediacollage.com, 2006). A review of the literature has identified the major contributing theory to the concept of immersion as flow (Csikszentmihalyi, 1991). Flow embodies cognitive elements of involvement such as concentration on a task, completing a challenge, having control …
Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori
Game Design As A Writing Course In The Liberal Arts., Amber Settle, Robin Burke, Lucia Dettori
Amber Settle