Open Access. Powered by Scholars. Published by Universities.®

Game Design Commons™

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Game Design

Fractured Identities: Siblings And Doubles In Video Games, Laurie N. Taylor Apr 2005

Fractured Identities: Siblings And Doubles In Video Games, Laurie N. Taylor

Reconstruction: Studies in Contemporary Culture

In her essay on “Fractured Identities: Siblings and Doubles in Video Games” Laurie Taylor explores how certain norms of video game design – originally derived from technological constraints of code space and processing speed – continue as the narrative parameters of many if not most contemporary video games. Synthesizing approaches from literary studies and narratology, Taylor offers an innovative angle on the fractured identities of doubles and siblings as the narrative correspondence to now largely obsolete technological constraints. Game-play, related to but nevertheless distinct from the literary type of narrative, as Taylor insists, is a key factor in determining what …


Macromedia Director Audio Project Research - Written Report, Peter Dee Mar 2005

Macromedia Director Audio Project Research - Written Report, Peter Dee

Articles

A written report about the Director Audio Project: Underground Sound to include the four headings of control of audio, thematic coherence, management of assets and originality of approach / design rationale. The Underground Sound Director Audio Project is about contemporary black music in an urban setting. Images of old and young captured in the environment in which they live.