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Articles 1 - 17 of 17
Full-Text Articles in Game Design
Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell
Prototyping For Game Design With Unlv Libraries, Silvey Benson, Amber Sewell
UNLV Best Teaching Practices Expo
Involving students in a hands-on creative way to implement ideation, design, and prototyping skills gives students the opportunity to apply the theory of iterative design. Students analyze and reverse engineer current game designs prior to beginning their own innovations. They are then encouraged to apply innovation and creativity to their own game designs, test the games’ effectiveness through having others play their game and provide feedback, and fail safely in a controlled environment. Students will ideally increase their tolerance for failure through the implementation of the iterative design process while gaining a variety of skills that will serve them outside …
Fallen Light, Joshua Do
Fallen Light, Joshua Do
Posters - 2026
Lucifer is often portrayed in popular media as purely evil; however, this interpretation overlooks the more complex idea of gradual moral corruption through deception and pride. The purpose of Fallen Light is to explore how doubt, pride, and subtle deception can lead even a highly exalted being away from God over time.. The game emphasizes the internal struggle between obedience and self-exaltation rather than immediate rebellion, and the problems with Being overly prideful.
Finding Light, Jose Enrique Martinez Melgar
Finding Light, Jose Enrique Martinez Melgar
Posters - 2026
Finding Light is a narrative driven RPG that follows the journey of Hop, a protagonist who is navigating a fragmented world of lost memories. By exploring diverse environments and interacting with environmental puzzles, you can uncover a story of existentialism and self-discovery. This project aims to explore how interactive media can represent the process of reclaiming one's identity in moments of darkness. Moreover, Finding Light aims to promote mental health awareness.
Infrared Simulation, Sophia Zhou, Ashton Hoo, Tyler Ricks, Sebastian Fox, Kathy Phu
Infrared Simulation, Sophia Zhou, Ashton Hoo, Tyler Ricks, Sebastian Fox, Kathy Phu
Undergraduate Research Posters
Infrared image recognition is more difficult than visible-spectrum recognition due to limited high-quality training data. This project addresses that challenge by generating simulated infrared images using temperature-driven rendering in Unreal Engine and other 3D software. These simulations can support applications such as health monitoring, heat detection in mechanical and structural systems, thermal regulation, and engineering process control.
Let's Play!: Sports And Games In Art And Culture, Macey Cohen, Hagen Krebs, Paul Pelham, Kate Sallee, Devyn Wesolowski, Yan Sun
Let's Play!: Sports And Games In Art And Culture, Macey Cohen, Hagen Krebs, Paul Pelham, Kate Sallee, Devyn Wesolowski, Yan Sun
Schmucker Art Catalogs
Regardless of differences across individual lives, cultures, and traditions, one of humanity’s most enduring and joyful acts is that of play. This commonality, however, does not mean that play should be seen as simply a trivial matter. Play is also not merely a matter of winning or losing, but a reflection of the moral and cultural values of society. The exhibition Let’s Play: Sports and Games in Art and Culture features eleven works of art, collected from disparate cultures, time periods, and countries, to demonstrate the productive forces of play in its many iterations. What is central to every work …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
As an instructional designer and technologist, my goal with this book is remarkably simple, to consolidate and create a job aid for a complex and often frustrating/misunderstood quest. Rather than hunting all over the Internet, the map, tips, and information about the game are all gathered and summarized here. Also, rather than being an obscure Easter Egg in Amazon (like an Earnest Cline/James Halliday egg, especially on the hidden Pacman arcade game), I want to make this guide easier to find. Along with the nostalgia, classic video games and the technology and applied message design behind their creation are fascinating, …
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Undergraduate Research Posters
Abstract
One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.
Gay Monopoly Ollie's Sleaze Bag Cards, The Parker Sisters
Gay Monopoly Ollie's Sleaze Bag Cards, The Parker Sisters
Gay Monopoly Game Assets
Ollie's Sleaze Bag cards for the Gay Monopoly game. The back of each card is the same, so it only appears once at the beginning of the document.
Gay Monopoly Mortgage Notes Cards, The Parker Sisters
Gay Monopoly Mortgage Notes Cards, The Parker Sisters
Gay Monopoly Game Assets
Mortgage Notes cards for the Gay Monopoly game.
Gay Monopoly Game Money, The Parker Sisters
Gay Monopoly Game Money, The Parker Sisters
Gay Monopoly Game Assets
Game money from Gay Monopoly
Gay Monopoly Game Box, The Parker Sisters
Gay Monopoly Game Box, The Parker Sisters
Gay Monopoly Game Assets
Box for the Gay Monopoly game.
Gay Monopoly Family Pride Cards, The Parker Sisters
Gay Monopoly Family Pride Cards, The Parker Sisters
Gay Monopoly Game Assets
Family Pride cards for the Gay Monopoly game.
Gay Monopoly Game Board, The Parker Sisters
Gay Monopoly Game Board, The Parker Sisters
Gay Monopoly Game Assets
Game board for the Gay Monopoly game.
Gay Monopoly Game Rules, The Parker Sisters
Gay Monopoly Game Rules, The Parker Sisters
Gay Monopoly Game Assets
Game rules for Gay Monopoly.
Gay Monopoly Hanky Code Cards, The Parker Sisters
Gay Monopoly Hanky Code Cards, The Parker Sisters
Gay Monopoly Game Assets
Manhipulation Hanky Code cards for the Gay Monopoly game.