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Game Design Commons™

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Articles 1 - 6 of 6

Full-Text Articles in Game Design

Neurodivergent Gaming: Critical Game Design And Scholarly Practice, Mary Samblis May 2024

Neurodivergent Gaming: Critical Game Design And Scholarly Practice, Mary Samblis

Honors Theses

This showcase of interactive experiences is designed to simulate and explore the hidden struggles of neurodiversity using game mechanics. It draws on my personal experience as an individual on the autistic spectrum to explore the relationship between game forms, academic scholarship, and critical thinking. The showcase aims to demonstrate the scholarly side of video game development and what video games, as a medium, have the potential to become within academia. Unlike articles or videos, video games have the unique quality to be interactive and immersive, allowing designers to experiment with mechanics as a tool for creating thoughtful and reflective experiences. …


Player Exposition: Education And Immersion In Jrpgs, Callan Danenhower May 2024

Player Exposition: Education And Immersion In Jrpgs, Callan Danenhower

Honors Theses

This thesis examines how the opening segments of Japanese role-playing games use different techniques to educate and immerse the player. Informed by game studies scholarship, I consider how games create exposition differently from other narrative mediums, coining the term “player exposition” as a useful heuristic for game analysis. The thesis will be divided into two sections—education and immersion—to identify the two significant aspects of player exposition. I argue that exposition in Japanese role-playing games draws on concepts from other mediums, specifically film and literature, while using educational and immersive concepts to introduce the player to the game’s fictional world. In …


An Analysis Of The History And Ethics Of Video Games, Trenton Brock May 2020

An Analysis Of The History And Ethics Of Video Games, Trenton Brock

Honors Theses

No abstract provided.


Metagames: Postmodern Narrative And Agency In The Video Games Of Davey Wreden, Richard J. Andrews May 2017

Metagames: Postmodern Narrative And Agency In The Video Games Of Davey Wreden, Richard J. Andrews

Honors Theses

This study aims to determine how contemporary video games utilize self-reflexive narrative techniques to explore the strengths and weaknesses of video games as an artistic narrative medium. This study combines emergent digital game theory with established literary theory about self-reflexive narrative (also known as ‘metafiction.’) This synthesis is further informed by observing first hand player interaction with self-reflexive gaming platforms. A focus on the problems of ontology and epistemology for both gamers and readers allows comparison between treatments of these problems in both digital game theory and metafictional studies. My study compares these concepts and applies them to the operations …


Aggressive Gaming: A Correlative Study Of Game Preference And Trait Aggression, Andrew Hagler Apr 2016

Aggressive Gaming: A Correlative Study Of Game Preference And Trait Aggression, Andrew Hagler

Honors Theses

No abstract provided.


Title Not Available, Tyler King Jul 2015

Title Not Available, Tyler King

Honors Theses

No abstract provided.