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Full-Text Articles in Game Design

Is Nostalgia The Hidden Mechanic Of Mmorpgs?, Zoee Sowders Apr 2026

Is Nostalgia The Hidden Mechanic Of Mmorpgs?, Zoee Sowders

ART 108: Introduction to Games Studies

Since the advent of online gaming, MMORPG video games have allowed players to socialize and collaborate within the bounds of a virtual world. For many, these online worlds were an escape from their daily lives, a place where they could meet people with similar interests and embark on adventures impossible in real life.1 While many of the early MMORPG games faded into obscurity after the genre lost its shiny new sparkle, there are still a handful today that maintain player counts in the millions even after nearly two decades of operation. Specifically, World of Warcraft, Runescape, and Final Fantasy XIV …


Artificial Intelligence In Modern Game Development, Karan Raval May 2025

Artificial Intelligence In Modern Game Development, Karan Raval

ART 108: Introduction to Games Studies

Artificial intelligence has transformed the landscape of game development in ways early pioneers could only imagine. In my project I explore four major phases of AI evolution: classical AI methods, the rise of machine learning, the advent of transformer architectures, and a spirited debate about whether transformers truly think. To illustrate these shifts I use examples like MYCIN, which helped doctors decide treatments, and Deep Blue, which beat a world chess champion. You’ve probably lost track of time exploring an open world that adapts to your choices, right? That sense of immersion is powered by AI behind the scenes. From …


Perspectives On Gaming Throughout The Years, Noh Fekre Apr 2025

Perspectives On Gaming Throughout The Years, Noh Fekre

ART 108: Introduction to Games Studies

Video games are a lot younger of an art form compared to other mediums like books or movies which means how they fit into our culture isn’t really set in stone yet. They have existed for a while but got their first big boom through arcades and home consoles. I want to look at how video games present themselves differently to other mediums and how that might have affected their perception amongst the general populace while also looking at how that perception has changed over time due to how games have changed themselves.


When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer Apr 2025

When The Audience Takes The Controller: How Streaming Is Changing The Way We Play Games, Lea Wilhelmer

ART 108: Introduction to Games Studies

For decades, video games have been understood as solitary experiences. A player would sit alone or with a small group, controller in hand, navigating digital worlds where every action, decision, and outcome was shaped by their own input. At its core, gaming was personal. The lines between the audience and player were clearly drawn. The player was the one actively involved in the game, while everyone else was an observer, watching from the sidelines. This traditional model has seen significant transformation in the last decade, as the rise of streaming platforms like Twitch, YouTube Gaming, and other similar services radically …


Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin Apr 2025

Redefining Fun: How Realism And Effort Engage Players In Video Games, Marsel Abdullin

ART 108: Introduction to Games Studies

In the current era of video game development, the gaming industry frequently pursues instant gratification, creating a landscape for immediate and empowering rewards. Current trends clearly show that experiences allow players to become superhuman or extraordinary beings with very little difficulty, satisfying a common desire for escapism and power. This suggests that “fun” is commonly associated with ease, speed, and constant positive feedback. However, my counter-argument is the emergence of games such as Kingdom Come: Deliverance and Red Dead Redemption 2. These games operate with a different game design and philosophy. In fact, they embrace slowness, hardship, and the detailed …


The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee Apr 2025

The Evolution Of Video Game Collectibles And Marketplaces, Leland Lee

ART 108: Introduction to Games Studies

Digital Collectibles such as weapon skins, avatar skins, emotes, and in-game art were created as a playful surprise for the video game experience. Many years later, it has produced a multibillion-dollar economy in the gaming industry and is also responsible for the high demand for intriguing in-game collectibles. Although these cosmetic features were initially meant for looks, they have evolved into something of actual value that has completely changed the landscape of games and how they are played. As a result, this has created an intricate environment where players are able to buy, trade, and sell in-game collectibles in both …


Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel Apr 2025

Nothing Is Off Limits, But Not Everything Is Done Right: Exploring Ineffability, Alejandro Maciel

ART 108: Introduction to Games Studies

Games are capable of addressing absolutely anything. No topic is too big, too controversial, or too emotional. but not everything is done well; the problem isn't the subject, it's always the delivery. When the developers approach heavy topics without care, they risk doing harm. bwhen they do their research and consult communities and write with purpose, the result can be transformative. Representation, when handled with attention, isn't political correctness; it's simply good storytelling. it's how games become more than entertainment. They become tools for empathy, education, and more valuable connections


The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov Apr 2025

The Cost Of Creative Freedom: Comparing Aaa And Indie Game Development, Andrei Morgunov

ART 108: Introduction to Games Studies

The independent development model provides developers with creative freedom and personal fulfillment because it enables them to learn through hands-on experience while creating distinctive experiences and developing diverse skills. It provides them with both long-term ownership of their work and the chance to achieve remarkable success through their own efforts while allowing them to maintain direct communication with players who appreciate their creative output. The choice between AAA and indie depends on individual career goals, but developers who view games as more than just products of entertainment can find greater meaning in the indie path, Long-term triple-A developers who want …


Classroom To Console, Ashton Headley Dec 2024

Classroom To Console, Ashton Headley

ART 108: Introduction to Games Studies

In an era where technology is continuously growing and intertwined into daily life, the field of education has seen drastic changes and innovation. Including changes we see today, with the ability to connect to class online, procter tests, submit assignments etc. And amongst these innovations, educational games have surfaced as a resource for helping learners across various age groups. By merging entertainment/gamification with educational content, these games offer an interactive and entertaining approach to acquiring knowledge and learning essential or non-essential skills. Whether it is implemented in classrooms, workplaces, or home settings, educational games are transforming the educational environment effectively …


Ethics And Environmental Impact Of Video Games, Anushka Chokshi Dec 2024

Ethics And Environmental Impact Of Video Games, Anushka Chokshi

ART 108: Introduction to Games Studies

As video games grow in popularity, concerns regarding their ethical and environmental implications are brought up. While once, topics like their impact on child development or harm to Earth might have been considered minor or irrelevant, these concerns are now voiced in numerous articles across the internet, amplifying the urgency to develop games in an ethical context before matters are blown out of proportion. For the purposes of exploring both past and present views, this work draws from older and newer sources surrounding many topics on the idea of game development in the video game industry. Essentially, video game development …


Gamified Learning: Applying Game Design Thinking In Education, Qiaoxin Deng Dec 2024

Gamified Learning: Applying Game Design Thinking In Education, Qiaoxin Deng

ART 108: Introduction to Games Studies

Gamification is an Education Strategy It has gained popularity in recent years. Gamification is a means to foster student engagement and improve their learning journeys. It's about applying game design elements in non-game contexts. This is primarily used in educational settings. Gamification of learning makes it more engaging and fun by introducing rewards, challenges, and competition. By adding rewards, challenges, and competition, gamification makes learning more interesting and interactive (2020).In this essay, I will be discussing the concept of gamification. Its advantages and disadvantages will be explored. It will also give examples, including Duolingo and Quizlet, to illustrate how it …


The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey, Dhru Fuletra Dec 2024

The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey, Dhru Fuletra

ART 108: Introduction to Games Studies

From the first time I held a game controller, video games have been a fundamental part of my life. They started as simple, pixel-filled adventures on early consoles and have grown into the vast, immersive worlds we explore on today’s advanced systems. For me, they’ve always been more than just a way to pass the time; they’ve been gateways to alternate realities where creativity, interaction, and storytelling seamlessly come together. Over the years, video games have transformed from casual hobbies into intricate cultural phenomena and, importantly, into a recognized art form. In this essay, I contend that video games are …


Valorant's Interlinked To Theory Of Representation (Race And Culture) And Feminist Coflict Theory, Gerald Susanteo Dec 2024

Valorant's Interlinked To Theory Of Representation (Race And Culture) And Feminist Coflict Theory, Gerald Susanteo

ART 108: Introduction to Games Studies

A brief introduction to Valorant to new ears and eyes is that Valorant is a video game and what I will be calling a media that was released by Riot Games in 2020, Valorant is a tactical FPS (first person shooter) game that blends strategic gameplay with an immersive sci-fi narrative. The setting of the game takes place in a world destabilized by the mysterious "First Light" event which gives these agents called Radiants their powers and abilities. The game first introduces the organization called Kingdom Corporation as a central antagonist exploiting the Radiants who, like I explained earlier, are …


The Evolution Of Artificial Intelligence In Gaming, Aditi Jorapur Dec 2024

The Evolution Of Artificial Intelligence In Gaming, Aditi Jorapur

ART 108: Introduction to Games Studies

No abstract provided.


Pixels Of Passion: The Revolutionary Impact Of Indie Games, Sharanya Udupa Dec 2024

Pixels Of Passion: The Revolutionary Impact Of Indie Games, Sharanya Udupa

ART 108: Introduction to Games Studies

In the dynamic world of video game development, a powerful revolution has been quietly transforming how interactive experiences are created. Independent game developers, or "indie" game creators, have emerged as innovative storytellers and design pioneers, challenging traditional gaming paradigms and offering players unique, personal experiences that transcend mainstream entertainment.

Unlike mainstream games developed by large corporations with multi-million dollar budgets, indie games are typically created by small teams or even individual developers driven by artistic vision rather than pure commercial interests. These creators prioritize innovative gameplay mechanics, compelling narratives, and unique aesthetic experiences over conventional market formulas. Platforms like Steam …


Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun May 2024

Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun

ART 108: Introduction to Games Studies

This paper examines the immersive incorporation of Ethiopian culture in the video game "Horizon Forbidden West," focusing on visual, narrative, and thematic themes. It explains how the game represents Ethiopian legacy and custom by examining architectural design, landscape portrayal, mythological integration, and character representation. The paper uses different academic works and gaming articles and emphasizes the game's ability to inspire empathy, curiosity, and enthusiasm for cultural diversity, as well as cross-cultural appreciation and understanding. It also investigates the importance of ethical and responsible game production approaches in ensuring accurate cultural portrayal. Finally, this paper examines the transformative power of cultural …


Scientific Frontiers In Game Studies, Prthvi Kapilavai May 2024

Scientific Frontiers In Game Studies, Prthvi Kapilavai

ART 108: Introduction to Games Studies

Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities …


A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong Apr 2024

A Deep Dive On The Groundbreak Role Of Role Playing Games, Lawton Fong

ART 108: Introduction to Games Studies

Role-playing games (RPGs) have revolutionized the gaming industry, fundamentally altering the way we engage with and perceive games. RPGs are defined by their emphasis on narrative-driven gameplay, character development, and immersive worlds. Originating from tabletop games like Dungeons & Dragons (D&D), RPGs have evolved into complex digital experiences that allow players to interact with richly detailed virtual environments and storylines. This genre's growth has been propelled by advances in technology, expanding from simple text-based adventures to fully realized 3D worlds. Overall, role-playing games have significantly influenced the gaming landscape and transformed our perceptions of games as interactive experiences by advancing …


Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo Apr 2024

Finding Identities: Identities In Video Games From A Gender, Race, And Identity Representation, Osayame Erinmwingbovo

ART 108: Introduction to Games Studies

In this paper I will bring light to the exploration of gender, race, and identity in video games. While also having a focus on how the representation crosses with social and cultural contexts. I will be researching different games from many different genres, which will show light to the way video games reflect and shape societal attitudes towards gender, race, and identity. When using close textual analysis and theoretical framework from topics that include critical race theory, media, and feminist theory. This research will help to seek to explore the nuances and complexities of representation in gaming which implicates video …


An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya Dec 2023

An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya

ART 108: Introduction to Games Studies

Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …


Exploring The Shift In Player Enthusiasm Towards Games, David Daniel Dec 2023

Exploring The Shift In Player Enthusiasm Towards Games, David Daniel

ART 108: Introduction to Games Studies

Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …


From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf Dec 2023

From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf

ART 108: Introduction to Games Studies

As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …


What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen Apr 2023

What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen

ART 108: Introduction to Games Studies

Since the rise of technology in the early nineteen sixties the art of gaming became an increasingly popular form of entertainment for many people throughout the years. As time progressed so did the advancements in technology which allowed for video games to become more immersive, captivating, and complex. Due to these advancements in tech, it generated a wide variety of ways for developers to increase game complexities. However, as the complexity of video games has increased, so too has the number of hidden game mechanics. These game mechanics are seen as the underlying systems and rules that govern how the …


Tony Hawk Pro Skater, Kelly Stone-Patrick Apr 2022

Tony Hawk Pro Skater, Kelly Stone-Patrick

ART 108: Introduction to Games Studies

Looking back on life there are so many memories that have truly made a lasting impact, these can include different vacations, accomplishments, and family, but have you ever had one that included a game or video game? From my personal experience, Tony Hawk Pro Skater has been one of those memories for me from childhood and now as an adult. Tony Hawk Pro Skater was a key part of my enjoyment and leisure as a child while also providing me with memories of time spent with my older brothers. In this paper, we will be highlighting the different elements of …


Gamerz, Derek Kwok Apr 2022

Gamerz, Derek Kwok

ART 108: Introduction to Games Studies

Gaming - it is a hobby enjoyed by many and easily accessible for all. But what is considered gaming? A game can be classified as something to do for past time or as an amusement. As it is defined in the oxford dictionary “gaming” can be categorized into two definitions: 1.the playing of games developed to teach something or to help solve a problem, as in a military or business situation, or 2. Digital Technology. the playing of computer or video games. According to the definition on Dictionary.com, board games or physical games can still be considered gaming. Definition two …


The Social Problems And Benefits Of Video Games, Steven Ly Apr 2022

The Social Problems And Benefits Of Video Games, Steven Ly

ART 108: Introduction to Games Studies

In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics such …


Psychological Effects Of Video Games, Myles Johnson Apr 2022

Psychological Effects Of Video Games, Myles Johnson

ART 108: Introduction to Games Studies

Through the birth of the computer, our world has seen a rapid advancement in the multi-faceted use of this technology. The advancements in computers brought about the invention of video game consoles. Basically a different type of computer. Game consoles today are all basically computers, they contain a hard drive and operating system just like a computer (Daniel, 2012). Without even looking into the harmful effects of what a regular computer has on the brain and eyes of a person, one can assume that it is not beneficial to spend hours on one every day or even every other day. …


Mechanics Of Ascension Through Genshin Impact, Megan Chao Dec 2021

Mechanics Of Ascension Through Genshin Impact, Megan Chao

ART 108: Introduction to Games Studies

Genshin Impact, or Genshin for short, is a free roleplaying, open-world, adventure video game released for Playstation 4, Microsoft Windows, iOS, and Android on September 28th, 2020. Since its initial release, the game has gained considerable recognition for its storytelling ability, in-depth lore, and amazing character and world-building design. They were awarded Apple’s “Game of the Year” in 2020 and have grossed over $100 million from in-app iOS purchases alone.


Difficulty In Video Games, Jason Bechdolt Dec 2021

Difficulty In Video Games, Jason Bechdolt

ART 108: Introduction to Games Studies

Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …


Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke May 2021

Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke

ART 108: Introduction to Games Studies

History can be a necessity, or necessary evil for some people when we want to comprehend real-time issues or trends. Gaming is a trend that applies to this since we often seem to be drawn in by the excitement of the graphics, music, and storylines, yet it seems like people seldomly try to uncover their origins. At the same time, though, a game’s historic foundation is essential to understand since it can help us gain a greater appreciation for these experiences. Role play games are an exceptional example of this since many renowned ones have external influences. J.R.R. Tolkien’s “The …