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Full-Text Articles in Game Design
Creating Worlds Of Endless Variety: An Evaluation Of Procedural Content Generation In Gaming, David Cole
Creating Worlds Of Endless Variety: An Evaluation Of Procedural Content Generation In Gaming, David Cole
Undergraduate Theses and Capstone Projects
Today, video games are more ingrained in American society than they have ever been before. This entertainment medium has become more profitable than all television streaming services combined as well as the entire film industry in Hollywood. Playing video games, which was once considered a pastime, has become a career for many, with websites such as YouTube and Twitch hosting thousands of “let’s play” channels and various esports tournaments boasting six- or even seven-figure prize pools.
With the evident popularity and financial success of video games, radical changes to the game development process can carry a massive impact on society, …
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.