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Articles 31 - 33 of 33
Full-Text Articles in Game Design
A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright
A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright
Postgraduate
In this thesis, I argue that contemporary game design is influenced by early tabletop role-playing games (TRPGs) in that they still employ design precedents created in the 1970s by early TRPG game designers. This thesis approaches the topic not just from a historical perspective, but also an analytical one. To this end, I make use of games research frameworks, like Espen Aarseth’s (2003) ludic-hermeneutic circle and the MDA framework (Hunicke, Leblanc, and Zubek, 2004). The MDA framework breaks down games into mechanics, dynamics, and aesthetics of play, and the relationship between these three elements creates a game's unique sense of …
Cognitivevr: Memory Training For Dementia Patients, Daniel Phill
Cognitivevr: Memory Training For Dementia Patients, Daniel Phill
Postgraduate
Around 50 million people suffer from dementia worldwide (World Health Organisation, 2019). One of the worst symptoms of dementia is memory loss as it affects not only the sufferer but their family as well. Recent studies have demonstrated that the immersion of virtual reality has the potential to improve memory in the general public (Krokos, Plaisant, Varshney, 2018) and that dementia patients are able to use virtual reality (Flynn, Schaik, Blackman, Femcott, Hobbs & Calderon, 2004). In this paper, I examine the literature linking virtual reality and dementia care and explain how I used this in my creative practice to …
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
Sae Magazin : Das Magazin Von Sae Institute Und Sae Alumni Association 2008|1, Sae Institute
SAE Magazine (2007-2011)
No abstract provided.