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Articles 1 - 29 of 29

Full-Text Articles in Game Design

Stargen - A Procedurally Generated Galaxy For Automated World Building, Christopher B. Del Gesso Jan 2026

Stargen - A Procedurally Generated Galaxy For Automated World Building, Christopher B. Del Gesso

Game Design

StarGen supports mixed-scale generation workflows, including galaxy-wide star distributions, quadrant and sector density visualization, subsector star fields via lazy sector generation, and full star system generation (stars, orbits, planets, moons, and belts) from selected stars or standalone seeded system generation. The tool also supports procedural jump route generation and visualization through a jump-lane pipeline, enabling early exploration of navigable spatial structures for game design.

StarGen is a mixed-initiative authoring tool rather than an autonomous content replacement system. Designers control seeds, galaxy presets, galaxy type (spiral, elliptical, irregular), and structural and density parameters (e.g., arm count, pitch, bulge settings, ellipticity, irregularity, …


Jumpstart Version0.1, Peter Brauninger Oct 2025

Jumpstart Version0.1, Peter Brauninger

Game Design

Game Prototype for Learning the development of a full game


Pearanormal Reporter, Zakayla Bailey Oct 2025

Pearanormal Reporter, Zakayla Bailey

Game Design

Pearanormal Reporter is a mystery/horror game with a fun twist. Play as a paranormal reporter, Peary the Pear, to figure out what happened at Fruitington Manor. Explore the manor to find clues about the suspect, location and cursed item used. Get all information correct to win the game. Just be careful of the evil Orange Entity that roams the manor. Game created for GAM 56800. Built in Unity.


Penguin Run, Lillian Mantz Oct 2025

Penguin Run, Lillian Mantz

Game Design

Penguin Run is a flappy bird inspired platformer. The goal is to collect coins and avoid the ice spikes.


Dungeon Escape, Andrew Begemann Oct 2025

Dungeon Escape, Andrew Begemann

Game Design

This game was developed during a GAM 56800 course taken in the first half of the 2025 school year. The game prototype features a player that moves though a procedurally generating dungeon collecting potions and fending off enemies until finding the key to the portal that lets them leave the dungeon. The whole game development process was followed, from game design document creation to compiling an installer/uploading to itch.io, as an in-depth study. Free assets were used from the unity assets store and chatGPT was used occasionally to supplement coding/scripting needs. The player character was modeled specifically for unity animation …


Unchained, Shawn Roberts Jr Oct 2025

Unchained, Shawn Roberts Jr

Game Design

No abstract provided.


Aliens Over Earth, Stephen D. Ragsdale Oct 2025

Aliens Over Earth, Stephen D. Ragsdale

Game Design

Welcome to Aliens Over Earth! In this classic style platformer game, you play as an alien invading Earth for resources necessary to save her planet! You get to fly around in an alien saucer and search for the mysterious blueprint book, while defending against guided missile launchers, and collecting satellite dishes that have the materials the alien requires. But don’t be too careless in your pursuit of saving your planet because there are still Earth’s defenses and they are very capable and will not hesitate to take you down. Although if your ship gets overwhelmed and destroyed by the encroaching …


Pint-Sized Advisories, Bowman Eggleston, Autumn Carey Apr 2025

Pint-Sized Advisories, Bowman Eggleston, Autumn Carey

Undergraduate Research Symposium

Pint-Sized Advisories is a game inspired by Nintendo's WarioWare series made for the ODU Serious Games Jam of Spring 2025, where it won 2nd place out of 11 entries overall, winning first in the "Fun Factor" category, while tying for first in "Rhetoric" and "Theme". The game covers themes of environmental friendliness on an individual level: within the story, an organization is making "micro-PSAs" to hold the attention spans of teenagers. The player is required to complete each PSA (some task) before the viewer swipes away. These PSAs start short and only get shorter as the game progresses, requiring the …


Dungeon Plater, Nala Scott Dec 2024

Dungeon Plater, Nala Scott

Game Design

No abstract provided.


Owl Game, Finn Brown Dec 2024

Owl Game, Finn Brown

Game Design

This is a basic game about flying through some trees in a valley, and flying through hoops.


Grapple Game - Game Development, Alexander Blume Dec 2024

Grapple Game - Game Development, Alexander Blume

Game Design

A first-person time trial based around a grappling mechanic!

Movement system: https://github.com/DaveGameDevelopment

Gameplay video: https://youtu.be/TqERFundlwk


Slime King, Branden Green Dec 2024

Slime King, Branden Green

Game Design

This is a short video game about a smile king who was removed from his thrown, The game entails you, playing the fallen king, completing levels to reach your thrown. The game is in it's early stages and as such many features aren't yet present. Completion of the game occurs when you reach the throne at the top of the second level.


Go Go Ro Bo, Jordan Goodwin Oct 2024

Go Go Ro Bo, Jordan Goodwin

Game Design

Go Go Ro Bo is a proof of concept for a runner-like game. In the game, players move Ro Bo up and down past various obstacles throughout the mall and collect gummy rats.


Candy Costume Royal, Nala Scott Mar 2024

Candy Costume Royal, Nala Scott

Game Design

A board game where player compete to be the best dressed on the board. Players race to make the best outfit and reach the end of the board first.


Treasure Quest, Dani Rosenberger Feb 2024

Treasure Quest, Dani Rosenberger

Game Design

A competitive board game where players are pit against each other to find a lost treasure on a mysterious island. Who will be the first to claim great riches?


Seasons Of Change, Ray Vergara Jan 2024

Seasons Of Change, Ray Vergara

Game Design

Seasons of Change is a Unity-based video game with a spooky, cartoonish aesthetic, inspired by the fall season. Developed within the constraints of Lindenwood University's Game Development course, the project was built upon through structured weekly modules, focusing on game mechanics, level design, interactivity, programming, and audio integration. The game's developmental journey was enriched by extensive research, experimentation, and constructive feedback, resulting in a cohesive final product. Key challenges included adapting Unity's Starter Asset Package, troubleshooting ProBuilder limitations, and debugging interactive elements like audio and UI for various platforms. Despite time constraints and technical hurdles, the iterative development process facilitated …


Mushy's Escape, Maddie Knemeyer Lynch Dec 2023

Mushy's Escape, Maddie Knemeyer Lynch

Game Design

Mushy's Escape is a puzzle based 3D Platformer. This game is a showcase for a game development concept piece.


Spective, Andrew C. Smith Dec 2023

Spective, Andrew C. Smith

Game Design

Video Game, Andrew Smith, Puzzle Action game. Made for Fall 2023 Game Prototype class. In this game, the player must rotate the camera in order to obtain a new perspective and gain more visual information about the layout of the stage in order to avoid enemies, collect objects, and navigate and platform properly, in order to reach the end.


Left And Right, Finn Brown Oct 2023

Left And Right, Finn Brown

Game Design

Left and Right is a choose-your-own-adventure style game developed using Twine as part of a 1 week prototype. This game has the player navigating a town that has been overrun by a mysterious black mush. The player must venture into finding out where this mysterious substance came from and if there is anyway to get rid of it.


Dice, Roger Alms Oct 2023

Dice, Roger Alms

Game Design

This is a dice game where the player predicts whether the next roll of dice will have a higher or lower total than the current total.


Miley & Friends, Jake Lesko Oct 2023

Miley & Friends, Jake Lesko

Game Design

Miley & Friends is a board game in which players take one of several dogs on a walk through a park. Along the board's route, players gain happy points through the collection of toys and treats. The player with the most amount of Happy Points at the end of the walk is declared the winner.


Mfa Master Project, Owen Pierce May 2023

Mfa Master Project, Owen Pierce

Electronic Theses, Projects, and Dissertations

I am a storyteller.

I just happen to paint, draw and sculpt my stories more often than I write them. Thematically, I gravitate towards stories that speak about ecological and humanitarian concerns. Fantasy illustration is where I can create with the greatest freedom and indulge my love of crafting stories, and also as a form of escapism. As the author

Ursula K. Le Guin quotes, “If the direction of escape is towards freedom, what then is ‘escapism’ an accusation of?” Long running series of programs, films and books attest to this desire to be engaged at a deeper, more meaningful …


The London Game, Geremy Carnes, Betsy Aldrich, Brielle Amick, Luke Anderson, Cheyenne Burns, Benjamin Burr, Hannah Marie Chisnell, Caitlin Dollins, Jackson Ederer, Julia Fotiadis, Ethan Mathias, Marqueveosha Patton, Kai Ross, Caroline Smith, Jessica Spivey, Andrea Stanford, Lana Kay Tutterow, Castle Wagoner-Smith Jan 2021

The London Game, Geremy Carnes, Betsy Aldrich, Brielle Amick, Luke Anderson, Cheyenne Burns, Benjamin Burr, Hannah Marie Chisnell, Caitlin Dollins, Jackson Ederer, Julia Fotiadis, Ethan Mathias, Marqueveosha Patton, Kai Ross, Caroline Smith, Jessica Spivey, Andrea Stanford, Lana Kay Tutterow, Castle Wagoner-Smith

OER Student Projects

The London Game is an interactive narrative developed by students and their instructor at Lindenwood University using the Twine tool. Players take the role of a time traveler who can experience any of three scenarios based on aspects of London history and culture of the seventeenth and eighteenth centuries: the Great Fire, the theatrical scene, and the struggles of poverty.


Cognitivevr: Memory Training For Dementia Patients, Daniel Phill Dec 2020

Cognitivevr: Memory Training For Dementia Patients, Daniel Phill

Postgraduate

Around 50 million people suffer from dementia worldwide (World Health Organisation, 2019). One of the worst symptoms of dementia is memory loss as it affects not only the sufferer but their family as well. Recent studies have demonstrated that the immersion of virtual reality has the potential to improve memory in the general public (Krokos, Plaisant, Varshney, 2018) and that dementia patients are able to use virtual reality (Flynn, Schaik, Blackman, Femcott, Hobbs & Calderon, 2004). In this paper, I examine the literature linking virtual reality and dementia care and explain how I used this in my creative practice to …


Students Find More Than Gaming In Depaul Esports, University Marketing And Communications, Courtney James Sep 2020

Students Find More Than Gaming In Depaul Esports, University Marketing And Communications, Courtney James

DePaul Download

The Esports market, or competitive video gaming, is anticipated to surpass $1.5 billion by 2023. At DePaul, Esports is even a BIG EAST-sanctioned program. DePaul’s director of Student Involvement, Courtney James, talks about DePaul’s unique Esports community, which draws hundreds of student gamers. Through their participation, the students find connection, an inclusive environment and even inspiration for career paths. James also discusses some of DePaul’s upcoming Esports events and the pandemic’s impact on the industry.


(Fun)Ction: Developing Games From A Narrative Standpoint, Julian Barocas Jul 2020

(Fun)Ction: Developing Games From A Narrative Standpoint, Julian Barocas

English and Creative Writing Summer Fellows

My goal with this project has been to deepen my understanding of why people play games, how to make games narratively compelling, and what technical methods are effective in play. This has allowed me to investigate both the technical, scholarly assessments of board game dynamics while also exploring their real-world applications, successes, and weaknesses. Building on my research, my project has culminated in a full prototype of an original board game that has both narrative structure and an engaging gameplay structure. I have also produced a reflection paper on the experience and an annotated bibliography of my research texts and …


Dreaming Of Zion: The American West As Place Or Process In Fallout: New Vegas’S Honest Hearts Dlc, David Schwartz Jun 2020

Dreaming Of Zion: The American West As Place Or Process In Fallout: New Vegas’S Honest Hearts Dlc, David Schwartz

Executive Vice President & Provost Faculty Research

As a Western set in a post-apocalyptic Mohave, Fallout: New Vegas demonstrates that the big questions that drive Western history are durable and malleable enough to survive even the (fictional) nuclear demise of the United States itself. The fourth iteration of the Fallout franchise is set approximately 200 years after a civilization-ending nuclear war but is valuable for teachers of American history because several major themes of real-life Western historiography are embedded in it. In fact, as I will demonstrate in this essay, the game, and particularly the Honest Hearts DLC, can be used to not just demonstrate, but to …


Little Manila Visualization Software Program, Josh Salyers, Danielle Thomasson, Kyle Sabbatino, Jamie Culilap, Sarah Kuo, Ronnie Sanchez, Hannah Tvergyak Jan 2017

Little Manila Visualization Software Program, Josh Salyers, Danielle Thomasson, Kyle Sabbatino, Jamie Culilap, Sarah Kuo, Ronnie Sanchez, Hannah Tvergyak

Little Manila Visualization Software Program

This 3d simulation is built using gaming software. The graphics quality and download time can vary significantly based on the specification of the computer running this program.

Instructions:Click on the Download button and save the .zip file to your computer. It will begin to download. (This can take a while initially). Once the file has downloaded, unzip the folder and click on the .exe file to play the game.

Version: The current version is only compatible with Windows operating system.


Pox And The City, Elizabeth S. Goins Sep 2013

Pox And The City, Elizabeth S. Goins

Journal of Interactive Humanities

Pox in the City is a prototype of a social history game that focuses on the medical profession circa 1800 in Edinburgh. The prototype was research, designed and developed on a small budget (about $17,000) and in a short time frame (20 weeks). The experimental design goal was to create a narrative driven educational game that was engaging and delivered some basic educational goals to be used in the high school and college level classrooms. To experiment with writing historic game narrative and to stay within budget, the design was built around a point and click adventure framework. Narrative was …