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Articles 1 - 8 of 8
Full-Text Articles in Game Design
Igda Foundation Alumni Weekend: Multiclassing For Better Leadership, Matthew Dyet
Igda Foundation Alumni Weekend: Multiclassing For Better Leadership, Matthew Dyet
Staff Scholarship - Australia & Dubai
This talk was presented at the IGDA Foundation Alumni Weekend, an annual event that is run by and for recipients of the IGDA Foundation scholarship. The talk covered the fundamentals of leadership through the lens of multiclassing as covered in my book, Great Games Need Great Leaders.
Sci-Fi Deck Builder: Masters Project Development, Anna Tookey
Sci-Fi Deck Builder: Masters Project Development, Anna Tookey
Staff Scholarship - Australia & Dubai
This talk was given at the SAE Graduate Seminar. It discussed the process of reaching the final creative outcome and the steps that made it happen. The talk was geared towards master's students who are exploring how they might pursue practice-based research.
Great Games Need Great Leaders: From Masters To Publication, Matthew Dyet
Great Games Need Great Leaders: From Masters To Publication, Matthew Dyet
Staff Scholarship - Australia & Dubai
This talk was given to the SAE Graduate Seminar and looked at the whole process of writing the book Great Games Need Great Leaders. It covers the Masters research that informed the book, the process of interviewing experts from the games industry and other fields, and the writing of the book itself.
What Teams Need: Leading Digital Creatives, Matthew Dyet
What Teams Need: Leading Digital Creatives, Matthew Dyet
Staff Scholarship - Australia & Dubai
What Teams Need: Leading Digital Creatives was a talk at the Revelations Conference. Based on my book Great Games Need Great Leaders, this talk was focused more broadly on leadership in the creative industries due to the audience being primarily from film.
(Fun)Ction: Developing Games From A Narrative Standpoint, Julian Barocas
(Fun)Ction: Developing Games From A Narrative Standpoint, Julian Barocas
English and Creative Writing Presentations
My goal with this project has been to deepen my understanding of why people play games, how to make games narratively compelling, and what technical methods are effective in play. This has allowed me to investigate both the technical, scholarly assessments of board game dynamics while also exploring their real-world applications, successes, and weaknesses. Building on my research, my project has culminated in a full prototype of an original board game that has both narrative structure and an engaging gameplay structure. I have also produced a reflection paper on the experience and an annotated bibliography of my research texts and …
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
E-Volving Information Literacy Tutorials With E-Maginative And E-Ngaging Design, Damecia Donahue, Axa Liauw, Rebeca Peacock, Jill Wurm
Library Scholarly Publications
Presentation on May 22nd, 2014, at The Workshop for Instruction in Library Use (WILU), at Western University, Ontario, Canada.