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Full-Text Articles in Game Design
Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl
Towards A Unified Theory Of Play: A Case Study Of Minecraft, James Hooper, Penny De Byl
Penny de Byl
Researchers in the fields of game design, childhood development, learning, and movement studies discuss the concept of play. However, the term has been frequently redefined resulting in a divergent understanding of the concept. This paper presents a Unified Theory of Play that aims to provide a holistic examination of the domain that will enhance understanding of play by delivering a tripartite framework for critical analysis of a variety of computer games. Minecraft is presented herein as a case study analysis using the proposed framework.
Theorising Film-To-Game Adaptation, Scott Knight
Theorising Film-To-Game Adaptation, Scott Knight
Scott J. Knight
This paper investigates the intersection of ludic and cinematic forms and theories how games are adapted from films in the case of movie-licensed games. It proposes a series of film-to-game adaptation models which describe the practice of this type of adaptation based on structuralist approaches to adaptation theory, aesthetic game studies, and scholarship on transmedia storytelling.