Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- California Polytechnic State University, San Luis Obispo (6)
- Old Dominion University (6)
- DePaul University (3)
- Rochester Institute of Technology (3)
- Kennesaw State University (2)
-
- Virginia Commonwealth University (2)
- Air Force Institute of Technology (1)
- City University of New York (CUNY) (1)
- Clemson University (1)
- Dartmouth College (1)
- East Tennessee State University (1)
- Edith Cowan University (1)
- Helwan University (1)
- Lindenwood University (1)
- New Jersey Institute of Technology (1)
- San Jose State University (1)
- Keyword
-
- Video games (3)
- Accessibility (2)
- Artificial Intelligence (2)
- Game design (2)
- Games (2)
-
- Unreal (2)
- 3D (1)
- 3D conservation (1)
- 3D printing (1)
- 3D rendering (1)
- A.I. (1)
- AI (1)
- APPLIED ARTS (1)
- Accessible design (1)
- Accessible game design (1)
- Agent-based modeling (1)
- Anthropology (1)
- Anti-Bullying (1)
- Aplicación web (1)
- Asymmetrical Gameplay (1)
- Atari (1)
- Audio navigation (1)
- Audio visualization (1)
- Automatic Balancing (1)
- Blender (1)
- C++ (1)
- Changes in Gaming (1)
- Cognitive Science (1)
- Communication Art (1)
- Competition (1)
- Publication Year
- Publication
-
- Master's Theses (3)
- Computer Science and Software Engineering (2)
- DePaul Magazine (2)
- Engineering Management & Systems Engineering Faculty Publications (2)
- Frameless (2)
-
- Modeling, Simulation and Visualization Student Capstone Conference (2)
- Undergraduate Research Posters (2)
- ART 108: Introduction to Games Studies (1)
- All Theses (1)
- Computer Engineering (1)
- Dartmouth College Master’s Theses (1)
- Distance Learning Faculty & Staff Books (1)
- Emerging Writers (1)
- In The Loop (1)
- International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM (1)
- Journal of Art, Design and Music (1)
- Journal of Roleplaying Studies and STEAM (1)
- Liberal Arts and Engineering Studies (1)
- Publications and Research (1)
- Theses (1)
- Theses and Dissertations (1)
- Theses: Doctorates and Masters (1)
- Undergraduate Honors Theses (1)
- VMASC Publications (1)
- Publication Type
Articles 31 - 32 of 32
Full-Text Articles in Game Design
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Undergraduate Research Posters
Abstract
One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.
Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky
Real Time Visibility Culling With Hardware Occlusion Queries And Uniform Grids, Ilya Iseletsk Seletsky
Master's Theses
Culling out non-visible portions of 3D scenes is important for rendering large complex worlds at an interactive frame rate. Past 3D engines used static prebaked visibility data which was generated using complex algorithms. Hardware Occlusion Queries are a modern feature that allows engines to determine if objects are invisible on the fly. This allows for fully dynamic destructible and editable environments as opposed to static prebaked environments of the past. This paper presents an algorithm that uses Hardware Occlusion Queries to cull fully dynamic scenes in real-time. This algorithm is relatively simple in comparison to other real-time occlusion culling techniques, …