Open Access. Powered by Scholars. Published by Universities.®
- Institution
-
- Rochester Institute of Technology (22)
- SAE Institute Australasia (10)
- University of Central Florida (10)
- Old Dominion University (6)
- University of Nebraska - Lincoln (6)
-
- Ateneo de Manila University (4)
- City University of New York (CUNY) (3)
- Kennesaw State University (3)
- Virginia Commonwealth University (3)
- Gettysburg College (2)
- Air Force Institute of Technology (1)
- American University in Cairo (1)
- Bowling Green State University (1)
- Brigham Young University (1)
- Claremont Colleges (1)
- Dartmouth College (1)
- DePaul University (1)
- East Tennessee State University (1)
- Embry-Riddle Aeronautical University (1)
- Fort Hays State University (1)
- Jacksonville State University (1)
- Lindenwood University (1)
- SIT Graduate Institute/SIT Study Abroad (1)
- Santa Clara University (1)
- Southern Illinois University Carbondale (1)
- Technological University Dublin (1)
- University of Dar es Salaam (1)
- University of Malaya (1)
- University of Nebraska at Kearney (1)
- University of Nevada, Las Vegas (1)
- Keyword
-
- Game design (11)
- Religion (10)
- Games (7)
- Gamification (7)
- History (7)
-
- Education (6)
- Judaism (6)
- Maimonides (6)
- Medieval (6)
- Religious law (6)
- Video games (6)
- Game Design (4)
- Games and learning (4)
- Law (4)
- Digital games (3)
- Game (3)
- Game for learning (3)
- Game-based learning (3)
- Heritage (3)
- Jewish (3)
- Learning (3)
- Medieval history (3)
- Mishneh Torah (3)
- Mobile games (3)
- Pedagogy (3)
- Role-playing (3)
- Serious games (3)
- Storytelling (3)
- Virtual reality (3)
- Artificial intelligence (2)
- Publication Year
- Publication
-
- Articles (14)
- Electronic Theses and Dissertations (7)
- Postgraduate (5)
- Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy (4)
- Presentations and other scholarship (4)
-
- Staff Scholarship - Australia & Dubai (4)
- Theses and Dissertations (4)
- Frameless (3)
- Computer Science Faculty Publications (2)
- Department of Information Systems & Computer Science Faculty Publications (2)
- Distance Learning Faculty & Staff Books (2)
- Electronic Theses and Dissertations, 2020-2023 (2)
- Faculty Scholarship and Creative Works (2)
- Honors Program: Senior Projects (Public) (2)
- Journal of Social Theory in Art Education (2)
- Theses (2)
- Art 895 Research Papers (1)
- Art History Pedagogy & Practice (1)
- Artizein: Arts and Teaching Journal (1)
- Dartmouth College Master’s Theses (1)
- DePaul Download (1)
- Dissertations (1)
- Dissertations, Theses, and Capstone Projects (1)
- Emerging Writers (1)
- English Theses & Dissertations (1)
- Exemplars (1)
- Filipino Faculty Publications (1)
- Goal 4: Quality Education (1)
- Honors Projects (1)
- Independent Study Project (ISP) Collection (1)
- Publication Type
- File Type
Articles 91 - 92 of 92
Full-Text Articles in Game Design
Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton
Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21st Century Cl, Joey Templeton
Electronic Theses and Dissertations
This research focuses on technology (specifically video games and interactive software games) and their effects on the cognitive development of children ages 4-8. The research will be conducted as a meta-analysis combining research and theory in order to determine if the educational approach to this age group needs to change/adapt to learners who have been affected by this technology. I will focus upon both the physical and mental aspects of their development and present a comprehensive review of current educational theory and practice. By examining current curriculum goals and cross-referencing them to research conducted in fields other than education (i.e. …
Educational Maze Game, Dziaudin Evy Nadzelina
Educational Maze Game, Dziaudin Evy Nadzelina
Student Works (2000-2009)
Tesis tahun akhir ini adalah alah satu daripada matapelajaran yang wajib diambil oleh penuntut tahun akhir pengajian Sains Komputer Dan Teknologi Maklumat. Ia membawa nilai sebanyak 9 kredit di mana nilai mata dikira dalarn pengijazahan. Tajuk tesis yang telah dipilih ialah Educational Maze Game iaitu satu permainan di dalam internet. Educational Maze Game ini adalah merupakan satu permainan yang mencari jalan keluar. Ia diselitkan dengan soalan-soalan khas untuk pelajar diperingkat sekolah menengah. Pengguna boleh memasuki ruang maze ini dimana ia merupakan satu dunia 3D dan berinteraksi di dalamnya. Objektif tesis ini ialah untuk memahirkan diri dalam penggunaan perkakasan 3D dan …