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Articles 1 - 30 of 92
Full-Text Articles in Game Design
Exploring The Shift In Player Enthusiasm Towards Games, David Daniel
Exploring The Shift In Player Enthusiasm Towards Games, David Daniel
ART 108: Introduction to Games Studies
Video games, providing a constant source of excitement have been an integral part of the lives of many enthusiasts, helping shape childhoods and providing a source of entertainment and social interaction between friends and strangers. From the joy of unboxing the Wii with siblings back in the day, all the way to playing multiplayer battle royales and among us with our friends over the pandemic, the gaming platform has been an ever changing and dynamic experience. However, with time, a noticeable split emerged among peers who once shared the same joy of running home and putting on the headset. Some …
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya
An Analysis Of The Debate And How It Changed Everything: Narratology Vs. Ludology, Robert Veloya
ART 108: Introduction to Games Studies
Video games will rot your brain. Something that people have told us during its inception into the modern world; however, little did they know that the video game industry will one day take its place in the world as one of the best mediums to tell a story and challenge its audience. The video game industry is an ever-growing industry where innovation flows through its veins causing it to grow into a field that is more immersive and compelling. Video games have also evolved into a field of study, a discipline that dives deep into what makes them a unique …
From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf
From Pong To Narrative: The Evolution Of Ai In Gaming, Muhammad Assaf
ART 108: Introduction to Games Studies
As video games evolve, the role of artificial intelligence also referred to as AI has been essential. Games have come a long way from being small and having rudimentary logic to being extremely complex and narrative-driven. This research paper will dive into the vast history of AI in gaming, following its path from the simple ball-paddle mechanics of Pong, to the intricate entanglements presented in modern games such as Fortnite, Call of Duty, League of Legends, and more. The interplay between game design and AI development doesn’t just show how far we have come in technological advancement, but rather it …
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Creating Project Contrast: A Video Game Exploring Consciousness And Qualia, Pierce Papke
Honors Projects
Project Contrast is a video game that explores how the unique traits inherent to video games might engage reflective player responses to qualitative experience. Project Contrast does this through suspension of disbelief, avatar projection, presence, player agency in storytelling, visual perception, functional gameplay, and art. Considering the difficulty in researching qualitative experience due to its subjectivity and circular explanations, I created Project Contrast not to analyze qualia, though that was my original hope. I instead created Project Contrast as an avenue for player self-reflection and learning about qualitative experience. While video games might be just code and art on a …
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Digital Game-Based Approach To Math Learning For Students, Gul Ayaz, Katherine Smith
Modeling, Simulation and Visualization Student Capstone Conference
Mathematics is an important subject that is pervasive across many disciplines. It is also a subject that has proven to be challenging to both teach and learn. Students face many challenges with learning math such as a lack of motivation and anxiety. To address these challenges, game-based learning has become a popular approach to stimulate students and create a more positive classroom environment. It can serve as an alternative or supplement to traditional teaching and can better engage students while developing a positive attitude toward learning. The use of games in a classroom can create a more exciting and engaging …
What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen
What You Don't See: The Impact Of Hidden Game Mechanics On Players, Jan Virsunen
ART 108: Introduction to Games Studies
Since the rise of technology in the early nineteen sixties the art of gaming became an increasingly popular form of entertainment for many people throughout the years. As time progressed so did the advancements in technology which allowed for video games to become more immersive, captivating, and complex. Due to these advancements in tech, it generated a wide variety of ways for developers to increase game complexities. However, as the complexity of video games has increased, so too has the number of hidden game mechanics. These game mechanics are seen as the underlying systems and rules that govern how the …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Determining American Sign Language Joint Trajectory Similarity Using Dynamic Time Warping (Dtw), Rohith Mandavilli
Computer Science Senior Theses
As American Sign Language (ASL), the language used by Deaf/Hard of Hearing (D/HH) Americans has grown in popularity in recent years, an unprecedented number of schools and organizations now offer ASL classes. Many hold misconceptions about ASL, assuming it is easily learned; however due to its rich, complex grammatical construction, it’s not mastered easily beyond a basic level. Therefore, it becomes ever more important to improve upon existing techniques to teach ASL. The Dartmouth Applied Learning Initiative (DALI) at Dartmouth college in coordination with the Robotics and Reality Lab developed an application on the Oculus Quest that helps D/HH individuals …
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Balancing Data- Vs. Art-Driven Decisions In Video Game Design, Jaden D. Goter
Honors Theses
Video games, like software, need to be designed. Video game development studios tend to use data-driven or art-driven decision-making to design their games. Data-driven decision-making is where active and passive data is collected in order to make informed decisions about the design of a game. Art-driven decision-making is when designers use their artistic intuition to design games, potentially ignoring player data. This paper elaborates on the advantages and disadvantages of both approaches and provides case studies of games designed under both approaches. Based on these studies, for a game to be successful, a combined approach of data- and art-driven decision-making …
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Real-Time Illumination Capture And Rendering On Mobile Devices, Snehal Padhye, James A. Ferwerda
Frameless
We present our efforts to develop methods for rendering 3D objects on mobile devices using real-world dynamic illumination from the user’s environment. To achieve this, we use the front and back cameras on the mobile device to estimate the light distribution in the environment in real time. We then create a dynamic illumination map and render the object at interactive rates in a browser on the device using a web-based graphics API. This project achieves one of the goals of our related work on realistic visualization of virtual objects: to make virtual objects appear to be situated within the scene …
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Gamerz, Derek Kwok
Gamerz, Derek Kwok
ART 108: Introduction to Games Studies
Gaming - it is a hobby enjoyed by many and easily accessible for all. But what is considered gaming? A game can be classified as something to do for past time or as an amusement. As it is defined in the oxford dictionary “gaming” can be categorized into two definitions: 1.the playing of games developed to teach something or to help solve a problem, as in a military or business situation, or 2. Digital Technology. the playing of computer or video games. According to the definition on Dictionary.com, board games or physical games can still be considered gaming. Definition two …
The Social Problems And Benefits Of Video Games, Steven Ly
The Social Problems And Benefits Of Video Games, Steven Ly
ART 108: Introduction to Games Studies
In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics such …
Psychological Effects Of Video Games, Myles Johnson
Psychological Effects Of Video Games, Myles Johnson
ART 108: Introduction to Games Studies
Through the birth of the computer, our world has seen a rapid advancement in the multi-faceted use of this technology. The advancements in computers brought about the invention of video game consoles. Basically a different type of computer. Game consoles today are all basically computers, they contain a hard drive and operating system just like a computer (Daniel, 2012). Without even looking into the harmful effects of what a regular computer has on the brain and eyes of a person, one can assume that it is not beneficial to spend hours on one every day or even every other day. …
Tony Hawk Pro Skater, Kelly Stone-Patrick
Tony Hawk Pro Skater, Kelly Stone-Patrick
ART 108: Introduction to Games Studies
Looking back on life there are so many memories that have truly made a lasting impact, these can include different vacations, accomplishments, and family, but have you ever had one that included a game or video game? From my personal experience, Tony Hawk Pro Skater has been one of those memories for me from childhood and now as an adult. Tony Hawk Pro Skater was a key part of my enjoyment and leisure as a child while also providing me with memories of time spent with my older brothers. In this paper, we will be highlighting the different elements of …
Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan
Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan
Engineering Management & Systems Engineering Faculty Publications
Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants’ behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant’s decision choices and their resultant outcomes. Two different glove games are considered, …
Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang
Ready Raider One: Exploring The Misuse Of Cloud Gaming Services, Guannan Liu, Daiping Liu, Shuai Hao, Xing Gao, Kun Sun, Haining Wang
Computer Science Faculty Publications
Cloud gaming has become an emerging computing paradigm in recent years, allowing computer games to offload complex graphics and logic computation to the cloud. To deliver a smooth and high-quality gaming experience, cloud gaming services have invested abundant computing resources in the cloud, including adequate CPUs, top-tier GPUs, and high-bandwidth Internet connections. Unfortunately, the abundant computing resources offered by cloud gaming are vulnerable to misuse and exploitation for malicious purposes. In this paper, we present an in-depth study on security vulnerabilities in cloud gaming services. Specifically, we reveal that adversaries can purposely inject malicious programs/URLs into the cloud gaming services …
Winter 2021
In The Loop
2021 Emmy Nominees; Animator Tapped by Cartoon Network; IndieCade Horizons 2021; Hack4Space; Security Daemons Prevail; Role Models: DePaul Originals Game Studio students build industry-level skills that benefit themselves and others; Frames and Fortune: Eugene Bush programmed his indie video studio with patience and planning; Reality Check: Heather Snyder Quinn augments reality to question systems of unchecked power
Mechanics Of Ascension Through Genshin Impact, Megan Chao
Mechanics Of Ascension Through Genshin Impact, Megan Chao
ART 108: Introduction to Games Studies
Genshin Impact, or Genshin for short, is a free roleplaying, open-world, adventure video game released for Playstation 4, Microsoft Windows, iOS, and Android on September 28th, 2020. Since its initial release, the game has gained considerable recognition for its storytelling ability, in-depth lore, and amazing character and world-building design. They were awarded Apple’s “Game of the Year” in 2020 and have grossed over $100 million from in-app iOS purchases alone.
Difficulty In Video Games, Jason Bechdolt
Difficulty In Video Games, Jason Bechdolt
ART 108: Introduction to Games Studies
Throughout time games have been utilized for a great variety of purposes: relaxing leisure, competitive activity, intellectual exercise, and many other sources of enjoyment. The element of difficulty has existed in various degrees throughout all of those game styles, usually found through the skill of an opponent, but lately many games have been designed to have a digital opponent to provide that difficulty. With access to more information than ever before, people have gotten the chance to witness lives and worlds that they can never physically enjoy, and this has led to a considerable market for games that can provide …
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
Acceleration Skinning: Kinematics-Driven Cartoon Effects For Articulated Characters, Niranjan Kalyanasundaram
All Theses
Secondary effects are key to adding fluidity and style to animation. This thesis introduces the idea of “Acceleration Skinning” following a recent well-received technique, Velocity Skinning, to automatically create secondary motion in character animation by modifying the standard pipeline for skeletal rig skinning. These effects, which animators may refer to as squash and stretch or drag, attempt to create an illusion of inertia. In this thesis, I extend the Velocity Skinning technique to include acceleration for creating a wider gamut of cartoon effects. I explore three new deformers that make use of this Acceleration Skinning framework: followthrough, centripetal stretch, and …
Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke
Tolkien: Scholar And Modern Game Pioneer, Alicia Breinke
ART 108: Introduction to Games Studies
History can be a necessity, or necessary evil for some people when we want to comprehend real-time issues or trends. Gaming is a trend that applies to this since we often seem to be drawn in by the excitement of the graphics, music, and storylines, yet it seems like people seldomly try to uncover their origins. At the same time, though, a game’s historic foundation is essential to understand since it can help us gain a greater appreciation for these experiences. Role play games are an exceptional example of this since many renowned ones have external influences. J.R.R. Tolkien’s “The …
Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen
Sound In Video Games: How Sound Is An Important Aspect Of The Virtual Experience, James Boen
ART 108: Introduction to Games Studies
This paper will take the form of an analysis, with video games as the medium/text that will be analysed. Although analysis is typically reserved for poems, books, short stories, or plays, video games are simply a form of conveying ideas and a form of text that is representative of the 21st century. Video games is a rare medium that has an interactive element, which can alter/enhance the experience an audience member can have, even if there were the same audio/visual components in a film or play. In most forms of media with an audio component, the analysis is done by …
Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip
Has Excessive Violence In Video Games Gone Too Far?, Kyra Sycip
ART 108: Introduction to Games Studies
Numerous case studies and published research have led many gamers and non-gamers to wonder whether the excessive loads of violence found in video games is truly necessary for “fun” gameplay and entertainment. Controversies have been arising within famous video games such as the Grand Theft Auto series, Call Of Duty: Modern Warfare 2, and Six Days in Fallujah. These three games have been the subject of numerous present day debates and have sparked many arguments within the gaming community. As well as the debate of whether these games are indeed harmful to the player’s psychology and nature has yet to …
How This War Of Mine Creates Empathy For Virtual Characters, Cole Pergerson
How This War Of Mine Creates Empathy For Virtual Characters, Cole Pergerson
ART 108: Introduction to Games Studies
Is it possible to empathize with virtual characters? Are game characters just a means for game and story progress or can we develop a strong emotional connection with them? In this research essay, I analysis This War of Mine, a game about surviving a worn torn city where food is limited, and the player must make difficult moral decisions survive. The player controls a small group of characters who all need to be feed, get enough sleep, may need medical care, and other human needs. To look how This War of Mine creates empathy for the virtual characters, I will …
Human/Artificial Intelligence Coordination In Video Games, Michael Rodriguez
Human/Artificial Intelligence Coordination In Video Games, Michael Rodriguez
ART 108: Introduction to Games Studies
The emergence of video games has led to widespread inventions to enhance the reality of the experience. As a result, Artificial Intelligence (A.I.) was developed to create virtual experiences and attract a variety of players of video games. This paper will discuss video games in the context of Human-A.I. interaction and the importance of human coordination in video games. Unprecedented errors have been a common challenge in this relationship. An excellent example of these algorithms include population-based training and self-play, which have gained a lot of interest in video games. A.I. technology has surpassed human ability because they are simply …
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
Designing An Interactive Theatre Game With Dynamic Asynchronous Play, Ardian Amiti
College of Computing and Digital Media Dissertations
This project proposes the use of asynchronous narrative mechanics and dynamic elements of gameplay to further the player’s sense of interaction with characters and the environment of the game, inspired by interactive theatre performances such as Sleep No More. The player plants seeds in a garden which is maintained by several Non-Playable Characters, influencing both the environment and the narrative. Scenes occur according to the state of the garden, but do not wait for the player to be present. Plants grow and wilt as time passes. Sometimes the player cedes control as the characters tend to or cut down plants, …
For People And Planet: Teachers’ Evaluation Of An Educational Mobile Game And Resource Pack, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Janina Carla M. Castro, Abigail Marie T. Favis, Ingrid Yvonne Herras, Francesco U. Amante, Hakeem Jimenez, Juan Carlo F. Mallari, Kevin Arnel C. Mora, Walfrido David A. Diy, Jaclyn Ting Ting M. Lim, Ma. Assunta C. Cuyegkeng
For People And Planet: Teachers’ Evaluation Of An Educational Mobile Game And Resource Pack, Ma. Mercedes T. Rodrigo, Johanna Marion R. Torres, Janina Carla M. Castro, Abigail Marie T. Favis, Ingrid Yvonne Herras, Francesco U. Amante, Hakeem Jimenez, Juan Carlo F. Mallari, Kevin Arnel C. Mora, Walfrido David A. Diy, Jaclyn Ting Ting M. Lim, Ma. Assunta C. Cuyegkeng
Department of Information Systems & Computer Science Faculty Publications
For People and Planet: An SDG Adventure refers to a freely available Android-based narrative adventure game and teacher resource pack that helps learners see the United Nations Sustainable Development Goals (SDGs) in their day-to-day lives. In this paper, we describe the results of an evaluation of both the game and the resource pack by eight (8) middle school teachers. After playing the game and reading the resource pack, teachers gave their feedback about what they liked best and least about the materials, how they could use these resources for their classes, and how these resources could be improved further. Overall, …
How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz
How Live Streaming And Twitch Have Changed The Gaming Industry, Krystal Ruiz
ART 108: Introduction to Games Studies
Live streaming in itself has become a booming industry in which its content consists of “streamers” who live broadcast numerous events and real-time interactions while simultaneously chatting with viewers drawing huge and increasing numbers (Adamovich). Twitch has especially excelled at garnering attention as one of the most popular live streaming platforms that focuses on broadcasting and viewing video game content (Adamovich). Twitch has grown rapidly within the last few years asserting its dominance as one of the major forces in the games industry and becoming a multi-billion-dollar industry (Adamovich). For example, according to Descrier, in 2016 there were approximately 292 …
The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran
The Impact Of Shigeru Miyamoto On The Game Design Industry, Luan Tran
ART 108: Introduction to Games Studies
Nintendo started as a small company in the 1970s that sold playing cards. Having seen the exemplary gift in his son, Miyamoto's father arranged for an interview with the president of Nintendo Hiroshi Yamauchi. Consequently, Miyamoto got a position in 1977 as an apprentice in the planning department after showing his toy creations to the president. He became the first Nintendo artist as he helped create the art for the first original coin-operated arcade game. The approach demonstrated his innate abilities that would help him become the ultimate guru in the industry. Through individual discovery, Miyamoto has managed to produce …