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Articles 751 - 780 of 1758
Full-Text Articles in Art and Design
Caricrop: Can A Digital Payment System Support Fairer Agricultural Trade?, Kruakae Pothong, Larissa Pschetz, Arlene Bailey, Billy Dixon
Caricrop: Can A Digital Payment System Support Fairer Agricultural Trade?, Kruakae Pothong, Larissa Pschetz, Arlene Bailey, Billy Dixon
DRS Biennial Conference Series
What difference can new technologies make for small-scale farmers facing a multitude of uncertainties that could affect not only the value of their crops but also when and whether they get paid? To understand how Distributed Ledger Technologies such as Blockchains, could be leveraged to address such uncertainties in agricultural trade, we engaged small-scale farmers in a problem delineation exercise and designed CariCrop, a payment system and currency that specifically addresses the issue of delayed payments. We investigated the potential impact of this system through immersive drama and deliberative workshops. We found that although digital payment systems can give farmers …
Experiencing Interactive Ecologies, Yeup Hur, Panos Markopoulos, Miguel Bruns
Experiencing Interactive Ecologies, Yeup Hur, Panos Markopoulos, Miguel Bruns
DRS Biennial Conference Series
IoT devices can be characterised by complex intertwined interactions between devices, users, and the environment. As these devices become more dynamic and widely connected, designing for such complex ecologies requires a holistic approach with a consideration of diverse perspectives on the interactions between all actants connected to and through these devices. To support designers in this challenge, we propose a design approach that can help them explore the nature of the interactions and connections within this complex interactive ecology. The design approach borrows its underlying design considerations from somaesthetics and post-anthropocentric design to support experiential design exploration. The implemented design …
Exploring Studio Proximities: Space, Time, Being, Derek Jones
Exploring Studio Proximities: Space, Time, Being, Derek Jones
DRS Biennial Conference Series
The studio remains central to design education but has been severely tested during the emergency transition in design education during the global Covid-19 pandemic. This period highlighted problems and opportunities experienced in translating studio to online and distance modes of education, many of which arose because of the dramatic shift in use of space and time. By investigating how educators conceptualised these basic terms in descriptions around learning, it is possible to make visible some of our foundational assumptions in studio education practice. These assumptions are important to take account of as educators transition to whatever new normal may emerge …
Where Do We Go From Here? Rethinking The Design Studio After The Covid-19 Pandemic, Saskia Van Kampen, Anne Galperin, Karin Jager, Lesley-Ann Noel, Johnathon Strube
Where Do We Go From Here? Rethinking The Design Studio After The Covid-19 Pandemic, Saskia Van Kampen, Anne Galperin, Karin Jager, Lesley-Ann Noel, Johnathon Strube
DRS Biennial Conference Series
In this paper, five design educators apply an investigative framework to discuss the who, what, when, where, why, and how of the Design Studio and the future of design education at North American universities. The educators are dispersed geographically across Canada and the United States and teach in public higher education. They have a working and reflection group that has met weekly or bi-weekly for 18 months to discuss and write about their practice as design educators. This paper is a distillation of the group’s experiences, their reflections regarding the future of the design studio, and their intentions for practice …
Design Contributions In Generating Innovative Solutions For Human And Planetary Health, Patricia Raquel Bohn, Emanuele Konig, Leandro Miletto Tonetto, Claudia De Souza Libanio
Design Contributions In Generating Innovative Solutions For Human And Planetary Health, Patricia Raquel Bohn, Emanuele Konig, Leandro Miletto Tonetto, Claudia De Souza Libanio
DRS Biennial Conference Series
The study aims to identify the design contributions in generating innovative solutions for human and planetary health published in peer-reviewed journals in the past five years and relate them to the Sustainable Development Goals (SDGs). A systematic literature review was performed by mapping the current research on design and human and planetary health. The analysis allowed us to identify that the solutions generated consider SDG 3 in all studies. Other SDGs were also identified, aimed at the planet's sustainability, but in a more incipient way. The role of design has been identified as crucial to meeting global demands, but design …
Investigating Materiality For A Renewed Focus On Data Design Practice, Youngsil Lee, Larissa Pschetz, Chris Speed
Investigating Materiality For A Renewed Focus On Data Design Practice, Youngsil Lee, Larissa Pschetz, Chris Speed
DRS Biennial Conference Series
This paper attempts to question reductionist processes of data science that help sustain digital economies and proposes a new perspective for a data design practice. It follows recent discussions about the materiality of data in design and proposes a new notion of data materiality that unfolds its ethical and ecological aspects from a philosophical point of view. This is presented as an opportunity to envision how data can be enacted as data practice within a system. We provide an example that illustrates different kinds of data and data practices, and how ethical and ecological challenges can emerge in a system. …
Are Stereotypes, Such As The ‘Headclutcher’, In Stock Images For Mental Illness Stigmatizing?, Laura Orton
Are Stereotypes, Such As The ‘Headclutcher’, In Stock Images For Mental Illness Stigmatizing?, Laura Orton
DRS Biennial Conference Series
Public perception and attitudes of mental illness are heavily influenced by mass media, so it is important the visual communication delivered into society is responsible and not unintentionally damaging. Stereotypes are used frequently in visual communication for speed of understanding. However, stereotypes are often based on unfounded assumptions, and these assumptions can cause stigma towards the stereotyped group. This study questions what stereotypes, if any, are present in stock images of mental illness and discusses what effect they may have on stigma. There have been previous calls for images such as the ‘headclutcher’ to not be used to represent mental …
Transilience: Assemblage And Relationality In A Complex Urban Setting, Radhika Roy
Transilience: Assemblage And Relationality In A Complex Urban Setting, Radhika Roy
DRS Biennial Conference Series
Social change is experienced profoundly by adult youth in India, especially in cities like Delhi with large rural migrant populations. This youth is a generation in transition, with aspirations and experiences that are different from their communities of origin. However, their perceptions of their world have rarely been documented qualitatively, in their own voice. My doctoral research, titled Transilience, which means ‘to leap across’, is a practice-based reflection on my work as a social designer within this milieu, and specifically focuses on how adult youth perceive themselves and their context, to explore ways to reframe the way social design practitioners …
After Practice: Messy Relations In The Ethnographic Study Of Design, Arlene Oak, Claire Nicholas
After Practice: Messy Relations In The Ethnographic Study Of Design, Arlene Oak, Claire Nicholas
DRS Biennial Conference Series
The Thinking While Doing (TWD) project was an ambitious “research-creation” project that involved the designing and building of several full scale, “real” structures by architecture students and professors in “design-build” education. The grant also included two ethnographers (as well as scholars from the humanities). Together the participants in TWD were engaged in intersecting and distinct modes of research, ranging from architecture practice to philosophical reflections. While there were intentions for the insights of the ethnographers to ex-tend and inform knowledge of practice, as the TWD structures were created, it became evident that undertaking ethnography coincident with designing and building was …
Research On The Doctoral Consortium Structure Of Design, Fan Chen
Research On The Doctoral Consortium Structure Of Design, Fan Chen
DRS Biennial Conference Series
The consortium can be regarded as one of the most essential approaches in the process of academic communication, of which the forms have conferences, meetings, colloquium, etc. Among them, the doctoral consortium has generally been seen as an indispensable part of doctoral training, because it will not only provide communication platforms to stakeholders, but facilitate the transferability between knowledge and skills. Based on the conditions mentioned above, this study conducts a comparative study on 17 worldwide doctoral consortia in design from three perspectives: staff composition, support system, and interactive mode, by which the researcher aims to investigate the situation of …
Reframing Advanced Manufacturing Ontologies Through An Exploration Of Ductus, Lewis Urquhart, Andrew Wodehouse
Reframing Advanced Manufacturing Ontologies Through An Exploration Of Ductus, Lewis Urquhart, Andrew Wodehouse
DRS Biennial Conference Series
Ontologies of manufacturing and making have received closer attention in recent years thanks to a renewed interest in materiality and questions of form-emergence and form perception. This work argues that the hylomorphic ontologies dominant within advanced manufacturing can be challenged through the introduction of a “ductus” concept, which relates to the traces left by unique material interactions and energy transferences as artefacts are fabricated. Drawing on multiple strands of scholarship, this paper develops a new ontological model integrating material-process relationships and end user experiences with the ductus of the making process at its core. This model is illustrated and elucidated, …
Design Types In Diversified City Administration, Sampsa Hyysalo, Kaisa Savolainen, Antti Pirinen, Tuuli Mattelmäki, Päivi Hietanen, Meri Virta
Design Types In Diversified City Administration, Sampsa Hyysalo, Kaisa Savolainen, Antti Pirinen, Tuuli Mattelmäki, Päivi Hietanen, Meri Virta
DRS Biennial Conference Series
Design is increasingly used to develop public services, and considerations have arisen regarding how to gain best value from it. Design ladders and design ma-turity models are commonly referenced also in the public sector, but we argue that their adequate use must rest on an informed view of the diversity of design activities in the public sector organizations. The world’s major cities are large and highly diversified organizations. Our case study of one of them, the city of Helsinki, reveals 23 distinct types of design activities, distinct in terms of the process, outcomes, and agency that design has. These activities …
Drs2022: Bilbao, Dan Lockton, Sara Lenzi, Paul Hekkert, Arlene Oak, Juan Sádaba, Peter Lloyd
Drs2022: Bilbao, Dan Lockton, Sara Lenzi, Paul Hekkert, Arlene Oak, Juan Sádaba, Peter Lloyd
DRS Conference Volumes
DRS2022 is the biggest and most ambitious DRS conference to date. The conference brings together over 800 participants and 315 paper presentations which you can find in this volume of conference paper abstracts. DRS2022 extends the field of design research further outwards, bringing new perspectives to disciplines such as anthropology, politics, economics, healthcare, and others. Core subject areas continue to develop, with new methods, approaches, technologies, and philosophies all evident in these proceedings. Also emerging is a focus on how to deal with our uncertain futures, for example through societal transitions, transdisciplinarity, transformations, and pluriversality. The themes that have emerged …
Co-Innovation Supports The Research And Development (R&D) In Small & Medium Enterprises (Smes), Samar Hamed Abdel Monsef, Osama Yousef Mohamed
Co-Innovation Supports The Research And Development (R&D) In Small & Medium Enterprises (Smes), Samar Hamed Abdel Monsef, Osama Yousef Mohamed
Journal of Art, Design and Music
SMEs are subject to constraints in internal resources such as capital, human resources, and knowledge due to their small size. Also, access to external resources is limited due to market failures. Thus, SMEs have disadvantages in R&D and innovation when compared to larger firms. to overcome these gaps, SMEs should searching for innovative creative mechanisms to conduct R&D activities. Accordingly, this study describes the co-innovation approach, as one of the successful methods of value creation supported by a collaborative process that links the SMEs and external stakeholders in interactive experiences to achieve common goals, shows the importance of adopting Co-innovation …
An Analytical Study To Design And Produce "Non-Official" Pop-Up Double Pages For Children's Book At The Faculty Of Applied Arts, October 6 University In Egypt, Mohamed Zakaria Soltan
An Analytical Study To Design And Produce "Non-Official" Pop-Up Double Pages For Children's Book At The Faculty Of Applied Arts, October 6 University In Egypt, Mohamed Zakaria Soltan
Journal of Art, Design and Music
One of the most crucial suggestions of this paper is to study is an appeal to the officials of the Ministry of Education in Egypt to use the techniques of the pop-up pages in textbooks at primary schools to improve the quality of the textbook and reach higher levels of comprehension among students. It is a study of an experiment taught by the researcher with his 3rd-grade students, At the Department of Advertising, Faculty of Applied Arts, October 6 University, Book Art 1 Course for the Academic Year 2021/2022, to design and produce non-official pop-up pages for various children's books. …
Raid Elite, Wenda Li
Raid Elite, Wenda Li
College of Computing and Digital Media Dissertations
This game inspiration are the real-time strategy game and raid in MMORPG. In this game, you need to get familiar with and operate five different characters. There are two bosses you can choose to fight. This game use Unity 2020.3.18f2c2 as game engine. All art is hand drawn. The design goal is making a game with certain depth which requires some effort to win. The design challenge for myself is design some interesting boss fights and accomplish a complete game which has good visual feedback.
The Machine Upstairs, Jacob Friedfeld
The Machine Upstairs, Jacob Friedfeld
College of Computing and Digital Media Dissertations
Immersive simulation design, broadly speaking, is a game design philosophy centered around player expression, emergent gameplay, and dynamic narrative. Contrary to what the phrase may imply simply by reading it, immersion in and of itself is not necessarily enough for a game to be classified as an “immersive sim” (or IMSIM for short). Many different types of games can utilize immersion to great effect, but immersive simulations require a level of flexibility and rule/system-based approaches beyond the scope of games that occupy similar genres.
The Machine Upstairs represents an exploration of the immersive simulation philosophy and an investigation into its …
Dossier Cover, Tye Raymond
Dossier Cover, Tye Raymond
Anthós
This is the cover image for the 2022 Anthós Dossier about the novel Passing.
Pondering Pauses: Experiencing Stillness In Scrolling Webcomics, Moira Dewey
Pondering Pauses: Experiencing Stillness In Scrolling Webcomics, Moira Dewey
Honors Projects
This paper examines the evolution of comics and its form, and how this changing format influences how the reader experiences the narrative, specifically in moments of stillness. Webtoons, a specific scrolling format for webcomics, have unique tools at their disposal due to their form. These prompt the reader to pause, allowing them to practice being still in order to experience the surrounding world, even if that world is fictional. After going through a brief history of webcomics and webtoons, this paper analyzes two specific webtoons, Green & Gold and Seasons of Blossom, to take a closer look at how …
How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker
How The Dungeons Of The Legend Of Zelda Challenge Players To Find The Way For Themselves, Jonathan David Hacker
Honors Projects
A dungeon in a "Zelda-like" puzzle adventure game is a tightly interconnected level, where the player's objective is to navigate to the end of the dungeon. This research proposes a level design framework for creating dungeons of this style. This paper identifies common design elements between existing dungeons, using The Legend of Zelda: Ocarina of Time as a case study. These elements were synthesized into a comprehensive framework that may be used by a game designer to produce similar dungeons. The appendix of this research also addresses the benefits, limitations, and potential risks of such a design framework.
Artemisia Gentileschi: A Deeper Look Into Burghley House Susanna, Emma M. Rochlin
Artemisia Gentileschi: A Deeper Look Into Burghley House Susanna, Emma M. Rochlin
University Honors Theses
In this article Emma Rochlin investigates the debated topic amongst art historians regarding Artemisia Gentileschi's Susanna and the Elders of 1622. References to the research of Mary Garrard, stated in her book Artemisia Gentileschi Around 1622 encouraged this discussion. Rochlin examines expressions, landscapes, and signatures while referencing other paintings during this period of Gentileschi's career, along with the discoveries of Garrard, in order to decipher the authenticity of this painting.
Raymond Pettibone, Michael Caputo
Raymond Pettibone, Michael Caputo
Communication Design: Design Pioneers
No abstract provided.
Virginia Woolf, Jacques Derrida, Mysticism, And Ethics, Angela Harris
Virginia Woolf, Jacques Derrida, Mysticism, And Ethics, Angela Harris
Virginia Woolf: Selected Papers
No abstract provided.
The Admirable Hugh: Force And Violence In Woolf’S Ethics, James T. Bowen
The Admirable Hugh: Force And Violence In Woolf’S Ethics, James T. Bowen
Virginia Woolf: Selected Papers
No abstract provided.
Time & Tide, Form & Fold, Benjamin Hagen, Shilo Mcgiff, Laci Mattison
Time & Tide, Form & Fold, Benjamin Hagen, Shilo Mcgiff, Laci Mattison
Virginia Woolf: Selected Papers
No abstract provided.
The Goddess Of Empire: Lady Bruton As An Athena Figure In Mrs. Dalloway, Kai Hinson
The Goddess Of Empire: Lady Bruton As An Athena Figure In Mrs. Dalloway, Kai Hinson
Virginia Woolf: Selected Papers
No abstract provided.
Possession Of The Angel In The House: A Dionysian Reading Of To The Lighthouse, Paola Brinkley
Possession Of The Angel In The House: A Dionysian Reading Of To The Lighthouse, Paola Brinkley
Virginia Woolf: Selected Papers
No abstract provided.
Flashes Of “The Charge Of The Light Brigade” In To The Lighthouse: The Ethics Of Intertextuality, Christine Darrohn
Flashes Of “The Charge Of The Light Brigade” In To The Lighthouse: The Ethics Of Intertextuality, Christine Darrohn
Virginia Woolf: Selected Papers
No abstract provided.
Meat Decadence: Lady Bruton’S Luncheon And The Ethics Of Appetite, Vicki Tromanhauser
Meat Decadence: Lady Bruton’S Luncheon And The Ethics Of Appetite, Vicki Tromanhauser
Virginia Woolf: Selected Papers
No abstract provided.
“Floating Incidents”: The Ethics Of The Essay As A Life-Writing Form In “A Sketch Of The Past”, Julia Dallaway
“Floating Incidents”: The Ethics Of The Essay As A Life-Writing Form In “A Sketch Of The Past”, Julia Dallaway
Virginia Woolf: Selected Papers
No abstract provided.