Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons™

Open Access. Powered by Scholars. Published by Universities.®

2018

Discipline
Institution
Keyword
Publication
Publication Type
File Type

Articles 451 - 480 of 1452

Full-Text Articles in Art and Design

In Exchange, Anna Mcneary Jun 2018

In Exchange, Anna Mcneary

Masters Theses

This thesis parses the dynamics of emotional labor in personal relationships. By bringing softness, connection and exposure to the viewer’s body in the form of tactile experience and wearable sculpture, this book and the installation that it accompanies provide a physical lens through which to consider the challenges of reciprocity and the emotional experiences at that are at stake in a struggle for balance and mutuality in relationships.


Four Projects, K. Sarrantonio Jun 2018

Four Projects, K. Sarrantonio

Masters Theses

This thesis gives an overview of the author's inspirations and art practices and specifically surveys four projects that launched video projection work. The simple descriptions of the projects are accompanied by silkscreen prints taken from stills of the work.


Matriarchy, M. Camila Escobar Vélez Jun 2018

Matriarchy, M. Camila Escobar Vélez

Masters Theses

This book collects my personal and artistic process since I got to the United States two years ago. My cultural and religious background is the foundation for my artistic explorations. This book collects theoretical references and personal stories that explore the impact of Catholicism on my personal life especially as a woman.


Haunt : Casual Surrealism, Cara Buzzell Jun 2018

Haunt : Casual Surrealism, Cara Buzzell

Masters Theses

This thesis aims to define, observe and create a feeling of surrealism through a series of design gestures. The process began with a question: If I, as a designer, immerse myself in a subculture that I have no interest in, will I become a fan of it? To attempt this, I created systems and tools to deeply investigate each subculture. I observed and recorded what I experienced. As a case study, the haunted attraction community captured my attention. I went to their conventions and took classes in the crafts of “the haunt.” While immersed in this community, I started to …


Field Guide : Collected Studies Of A Symbiont, Jennifer Livermore Jun 2018

Field Guide : Collected Studies Of A Symbiont, Jennifer Livermore

Masters Theses

Field Guide is a collection of studies that explore how symbiosis relates to graphic design. These studies investigate how visual language constructs — and is constructed by — ideas about nature.

As a manipulator of language and imagery, I borrow the ecologist’s methods in order to make sense of our relationship with the natural world. My techniques include observation, collection, mutation, framing and recombination. I use these methods not to celebrate them, but to expose their subjective nature.

I approach visual language, technology, and our ecological home as an entangled set of ideas rather than estranged categories. My work investigates …


This Is Public Work, Nick Adam Jun 2018

This Is Public Work, Nick Adam

Masters Theses

This thesis positions graphic design as an integral form of public works.

T his is public work regards the causal relationship between graphic design and its publics as an opportunity to explore the formal maneuvers to enhance an artifact's visual codes. The idea is an experiential one: rich and meaningful form can lead to rich and meaningful experiences.

The designed artifacts of our world function across informational (effect) and emotional (affect) modes. The complexity of these operations take on an infrastructural role — what we see day-to-day shapes our experiences and understanding. The opportunity of a designer to practice in …


Monument For Feeling : Notes From The Archivist, Melissa Weiss Jun 2018

Monument For Feeling : Notes From The Archivist, Melissa Weiss

Masters Theses

I’ve always loved the conjunctions unless, yet, however, although. Grammatical interventions, they subvert all things certain, rational, and indisputable, opening a series of syntactic doorways into new, undetermined possibilities.

The pieces in the Institute fo? Contempo?a?y Inqui?y’s archive function like those conjunctions. They refuse and destabilize easy categorization, pointing, like a rhizome, toward a thousand different possible pasts — and just as many futures.

To be clear, the Institute fo? Contempo?a?y Inqui?y does not have a physical site. It is a network of psychic locations materialized through its archive. It is, in other words, what I have gathered.

I have …


Constellations, Maria Rull Bescós Jun 2018

Constellations, Maria Rull Bescós

Masters Theses

In this book you will find a collection of projects that both reflect and simultaneously reinvent my personal way of seeing the world, which I consider to be a space that is complex, diverse, and in continuous transformation.

Graphic design is the lens through which I examine and understand this complexity, and it is also the medium through which I translate this huge realm into navigable systems of ideas, tales, forms, and experiences.

I have been inspired to produce my own systems in response to those I discover through actively observing my environment (territory), reflecting upon my personal background (origin), …


Anachropomorphism!, Carson Evans Jun 2018

Anachropomorphism!, Carson Evans

Masters Theses

Folks, the Truth is hard to know—if can be known at all.¹ Conventional Western wisdom tells us: stick to the facts. (I’m looking at you, Enlightenment.) We privilege the written word as an objective and reliable vehicle for communication. Useful, yes, but we over-rely. I counter with this: bodily performativity and purposeful inaccuracy that produces, paradoxically, narrative accuracy. These methods roil in our gut or tug at our heartstrings—instead of recoiling, we should embrace them.

I like to unpack “the stories we tell ourselves,”² our personal and societal mythologies, with a particular eye to how the past plays a role …


Curious Things, Allison Davis Jun 2018

Curious Things, Allison Davis

Masters Theses

Curiosity fuels progress. It is what pushes us forward individually, as well as collectively. It allows us to make sense of the world and those that are in it. The problem is, we are in the midst of a curiosity crisis whereby our sensitivity to the physical has drastically diminished. Curious Things sheds light on our detachment from our surroundings and explores how ‘embodied curiosity’ can foster our need to know, experience, and explore. Through curious observations and unexpected encounters captured by others, this thesis argues that the use of distinct object forms and visual aesthetics can be viable solutions …


Letsqube, Biniam Assegid Kebede Jun 2018

Letsqube, Biniam Assegid Kebede

Masters Theses

Letsqube is a platform that enables groups of friends to easily collect and pool money towards communal events, gatherings, and purchases.

Individuals find their friends on Letsqube and then agree on a budget for an event, gathering, or group purchase. Letsqube handles the finances by automatically debiting a set amount from a user’s bank account on a predetermined schedule.

Letsqube encourages people to get together, provides accountability and a schedule for contributions, and handles the finances in the background so that groups of friends can focus on enjoying their time together.

Making time to get together with friends regularly is …


Autonomous Vehicle Futures : Designing Experiences That Enable Trust And Adoption, Jeremy Bass Jun 2018

Autonomous Vehicle Futures : Designing Experiences That Enable Trust And Adoption, Jeremy Bass

Masters Theses

This thesis is an investigation of the user experience design necessary for a fully autonomous vehicle that would enable trust and adoption of autonomous vehicle-based services. Autonomous vehicles are destined to revolutionize mobility, yet few companies are focusing on how people will best use these new autonomous-based services. This thesis used various forms of user testing to understand user’s expectations and hesitations for riding in an autonomous vehicle. These tests included improv workshops, surveys, interviews and a simulated autonomous vehicle service ride-along. Research revealed that user’s primary concerns were travel time, comfort (spatial and privacy) and personal safety. These concerns …


Summer Peaches And Salt-Tinged Fog, Carolina Jiménez Jun 2018

Summer Peaches And Salt-Tinged Fog, Carolina Jiménez

Masters Theses

The pieces that I create are monuments of the mundane; they are both garments and--through their installation--a place as well. They are portraits of loved people, embodied through hand labor and industrial processes. In this project I destabilize the idea of a memory palace--an imagined rational space which holds memory--and replace it with an ever-expanding memory atmosphere. From a palace of marble and bronze to a fog of salt tinged color, a sky turning, like a cut plum, from orange to purple, music carried on the breeze.

I map individuals, qualities of light, flashes of color and material. Specific moments …


The Evolution Of Ornament, Charlotte Ngaio Fairless Jun 2018

The Evolution Of Ornament, Charlotte Ngaio Fairless

Masters Theses

The Evolution of Ornament is a visual exploration of Darwin’s theory of sexual selection, abstracted into three textile panels representing the allure of textural ornamentation. The fragmented shapes depicted are gathered together into asymmetrical layouts that reference dissection and bird plumage. The parallel themes of glamour in the natural world, and the pulsing vivacity of flora and fauna, emerge as a vehicle for the contemplation of the innate irrationality of desire. The viewer is seduced through neon color palettes, tactile materiality, and considered placement of specifically amorphous shapes. They are intended to simulate in the viewer the reaction of a …


Idiosyncratic Uniform, Erica Efstratoudakis Jun 2018

Idiosyncratic Uniform, Erica Efstratoudakis

Masters Theses

Clothing mediates between the individual and the social. It creates a dialogue between our inner selves and our environments, a dialogue that becomes especially fraught for women at work. Focusing on women’s workwear in male-dominated fields, this thesis calls attention to the existing cultural norms in work environments that solidify dated gender expectations and biases. It suggests that the fashion industry has not adequately addressed the sartorial and emotional needs of everyday working women, and intervenes by placing wearers at the center of the design process. By applying needs-driven solutions and user research to a psychologically powerful force like fashion, …


Haptic Wonder : The Sensation Of Exquisite Craft, Anjuli Berstein Jun 2018

Haptic Wonder : The Sensation Of Exquisite Craft, Anjuli Berstein

Masters Theses

I reinterpret traditional woven techniques to create permeable handcrafted screens, by using archival research of historical passementerie and gauze structures. Conceptually, these textiles are an exploration of how wonder can be reached through exquisite craft, a result of valuable raw materials combined with fine hand manipulation. I attempt to distinguish a kind of wonder that exists as a tactile sensation based on haptic sight of minutia, versus the sublime as an experience of optical sight of distant objects.


Wild Power, Iris Han Jun 2018

Wild Power, Iris Han

Masters Theses

Wild Power is a journey to understand myself by creating wearable pieces representing aspects of my character. A human body is limited physically and it cannot show the whole identity of a person. I have desired to empower myself and also express my complex innermost feelings by ornamenting my body with another layer. This aspiration has motivated me to make wearable objects with diverse and different qualities of beauty. Especially, I have thought for a long time about how fashion can strengthen a women’s power living under societal standards that treats gender differently. From this interest, my artwork naturally reflects …


Biovice: A Survival Tool Company, Chubai Liu Jun 2018

Biovice: A Survival Tool Company, Chubai Liu

Masters Theses

This fictional dystopian society is the background of my work: In the year 2057, Earth’s environment has been deeply polluted, humanity has come to rely on external survival tools to live. BioVice as one of the largest bioengineering company in the world, committing themselves to the production of the most advanced survival tools.

There are two production lines in the BioVice Company. One is the economy line which targets the majority, especially the middle class; while the luxury line targets the wealthy and the elite. The designs of both production lines have futuristic appearances, combining forms from clinical devices and …


Procedural Level Generation For A 2d Platformer, Brian Michael Egana Jun 2018

Procedural Level Generation For A 2d Platformer, Brian Michael Egana

Computer Science and Software Engineering

Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with limited or indirect user input”. Whether it creates the levels by itself, or together with game designers, PCG is a method used to reduce the cost of designing games, and to produce an endless amount of game content. One of the main challenges that come with PCG is the desire to use PCG algorithms to create entire levels that are feasible, unique, and fun. This is especially challenging for games of progression within the 2D platformer genre; insufficient …


How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan Jun 2018

How Representation Of Game Information Affects Player Performance, Matthew Paul Bryan

Computer Science and Software Engineering

The goal of this small experiment was to see if it could be determined whether or not user interface design and the way information is portrayed in a game can affect a player’s performance in that game. During this study, 26 anonymous participants selected one design of a timer from three different categories to be used in a simple, objective-based game. 10 different participants were then run through three levels of that game, with each level corresponding to a different version of timer. The amount of objectives completed were recorded, as well as their thoughts on which version they preferred …


Goliath Sized Campaign: Promoting Leadership Principles To The Millennial Generation Utilizing A Guerrilla Design Campaign, Ryan Smith Jun 2018

Goliath Sized Campaign: Promoting Leadership Principles To The Millennial Generation Utilizing A Guerrilla Design Campaign, Ryan Smith

Masters Theses

We are nearing a critical juncture with the retirement of the Baby Boomer generation. The growing demand to replace this workforce with the millennial generation causes us to consider if millennials are up to the challenge. Although this next generation is tech-savvy, resourceful and innovative, many millennials have shared shortcomings including a sense of entitlement, demand for attention and praise and a poor work ethic. Lack of experience and no sense of direction, causes other generations to patiently wait to see what will come of millennials. But through strong leadership development there is hope. By instilling leadership characteristics and encouraging …


Los Productos Textiles De Los Andes Sur-Centrales: Guía Ontológica Centrada En La Región Aymara-Hablante, Denise Y. Arnold Jun 2018

Los Productos Textiles De Los Andes Sur-Centrales: Guía Ontológica Centrada En La Región Aymara-Hablante, Denise Y. Arnold

Textile Research Works

El presente libro ofrece una organización ontológica de los productos textiles andinos. A nivel mundial, los museólogos están dando cuenta de la utilidad de este recurso para estructurar sus colecciones de objetos y para vincularlas con datos de respaldo (registros, catálogos, dibujos, fotos, etc.). Una ontología es una especificación explícita de una conceptualización, que proporciona una estructura y los contenidos que codifican las reglas implícitas de una parte de la realidad, en este caso del dominio textil. Aquí presentamos una representación del conocimiento del dominio textil centrada en las ‘formas’ textiles, por decir los tipos de prendas (ahuayo, acso, unco, …


Home Is, Jodie Masterman Jun 2018

Home Is, Jodie Masterman

LSU Master's Theses

As an exploration of family and personal history, Home is. aims not only to chronicle my own experiences and memories, but to touch upon the innumerable definitions of the word “home”. The objects are rooted in personal reflection, but each one refers to an aspect of play, identity, love, loss, or regret, inherent within any family. Although they do serve as a blueprint of my life, they are meant to stand as moments shared by all.


Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar Jun 2018

Next Generation Protocol: Innovating A Resilient Future, Andrew Steven Rudnick, Jamie Cannady, Joe Decesaro, Juan A. Ortiz Salazar

Materials Engineering

Conventional practices do not account for product life beyond end-of-sale – these practices are not sustainable. We have developed an end-of-life protocol that includes a metric that we call the Recovery Rating. The objectives of this Next Generation Protocol, beyond supporting the United Nations’ Sustainable Development Goals, are to encourage the production of goods designed for recovery and to promote the collaboration between consumers, the public, and the private sector to recover goods at their end-of-life. The Recovery Rating that we propose evaluates and quantifies recovery potential of products. The Recovery Rating, which is normed against embodied energy from the …


Design As An Accompaniment To Performance Art: Incorporating Imagery To Amplify Emotional Impact, Brianna O'Neal Jun 2018

Design As An Accompaniment To Performance Art: Incorporating Imagery To Amplify Emotional Impact, Brianna O'Neal

Masters Theses

Design as an Accompaniment to Performance Art: Incorporating Imagery to Amplify Emotional Impact is an investigation of how graphic design can be used to increase the emotional impact of a performance art piece, such as spoken word or music. The research indicates that memory plays a significant role in informing the emotion felt. The felt emotion then allows the viewer to form a perspective on the artistic piece as a whole. However, it is important to note that an individual’s memory cannot be controlled by the artist. Therefore, it is necessary for the artist to place a direct focus on …


Seeing By Creativity: A Creative Execution Designed To Bridge The Gap For The Visually Impaired, Breann Carty Jun 2018

Seeing By Creativity: A Creative Execution Designed To Bridge The Gap For The Visually Impaired, Breann Carty

Masters Theses

This research explores how design can simultaneously reach people who are visually impaired, along with those who can see, by integrating inclusive design. Research reveals that the visually impaired are frequently overlooked by graphic designers. These findings further show that blind individuals feel excluded from society. The aim of this study is to generate a collection of work that effectively combines visual design and braille to provide visually impaired people with a similar experience to those who are not disabled. To determine the most effective way of combining design elements and braille, experiments within focus groups were conducted. This exploration …


For Better, Or For Worse: Photographing In A Digitally Cluttered Crowd, Dale L. Carty Ii Jun 2018

For Better, Or For Worse: Photographing In A Digitally Cluttered Crowd, Dale L. Carty Ii

Masters Theses

In recent years, smartphones have been utilized to photograph treasured moments. However, some are unaware they are distracting others in events such as weddings. The distracting smartphone user could potentially obstruct professional wedding photographers and hinder them from capturing priceless shots. The purpose of this thesis is to research the motive behind the addictive nature of smartphones and potentially decrease the number of smartphone pictures taken during the wedding ceremonies. The goal of this study is to bring awareness to the problem and to create a mobile application, which could then reduce the intrusiveness of smartphones during weddings. The researcher …


Existential Flux, Heather Roessler Jun 2018

Existential Flux, Heather Roessler

Electronic Theses, Projects, and Dissertations

My wok is a place for meditation (through play and ritual) to grapple with ideas around what it means to be alive. I explore my own history, psychology and the nature of things, to better understand myself. I create because of the need to build a familiarity with the unknown and the uncomfortable and to accept that which is out of my control. While seeking to understand and learn from my own personal confrontations with death, I also find my own form of spirituality.

Losing my hold on graspable things, as time and change tend to bring, witnessing the dualities …


Visualizing Grief: An Exploration Of The Stages Of Grief Through Image And Design, Audra L. Rygh Jun 2018

Visualizing Grief: An Exploration Of The Stages Of Grief Through Image And Design, Audra L. Rygh

Masters Theses

Grief is an emotion that people have felt since the beginning of time, but in modern culture, there is a lack of visual representation of the five stages of grief. Because grief is a highly personal and unique experience, it can be difficult to visualize what those stages may look like for the mass population. However, if one could develop an understanding of what each stage includes, as well as a study of the thoughts and feelings of those who have experienced grief, this research could aid in the creation of an accurate representation of the stages of grief. The …


How To Make It As A Maker: Maximizing Customer Experience To Increase Brand Value In The Saturated Marketplace Of Paper Goods And Gifts, Hannah K. Lynch Jun 2018

How To Make It As A Maker: Maximizing Customer Experience To Increase Brand Value In The Saturated Marketplace Of Paper Goods And Gifts, Hannah K. Lynch

Masters Theses

The following thesis investigates the saturated conditions of the paper goods and gift industry, while addressing how the problem of competition discourages start-up brands. Targeted towards rising creative entrepreneurs with ambition to enter the marketplace, the thesis affirms opportunity for breakthrough created by the Maker Movement and identifies strategies for success through attention to customer experience. Based on the trending demand for experience, suggested strategies highlight the primary areas with opportunity for visual application, including brand, product, packaging, social media, and point of purchase. Scholarly research employs primary and secondary resources, along with case studies of successful brands in a …