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2017

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Articles 1441 - 1470 of 1559

Full-Text Articles in Art and Design

Patterns Of Existence: An Analysis Of The Personal Inspirations, Historical Influences, And Motivations, Julianna M. Wells Jan 2017

Patterns Of Existence: An Analysis Of The Personal Inspirations, Historical Influences, And Motivations, Julianna M. Wells

Theses and Dissertations

For my Honors Alternative to Thesis Project, I proposed to create a solo exhibition of my artwork and research the inspiration behind my paintings. I found that my influences range from the artists of the Dutch Baroque Period to the American Realist artists such as Andrew Wyeth, Winslow Homer, and Edward Hopper. I explore these ideas because I am fascinated with the mysteries of the natural world. My paintings are contemplations on personal ephemeral moments I experience. My exhibition, paper, and talk highlight the parts of my background that have influenced my artwork, my artist statement, the research I have …


Oronyms, Arianna Cozart Jan 2017

Oronyms, Arianna Cozart

Williams Honors College, Honors Research Projects

There are many ways of creating understanding; art is one of them. When there are misunderstandings created through a combination of art and oronyms, however, that is where the real fun begins. Oronyms are similar to homonyms however, instead of the same word being spelled in different ways, oronyms are usually composed of multiple words used together that cause confusion in the brain.[1]

An example would be the phrase, “Have you seen me at my darkest,” being misconstrued as, “Have you seen me in my carcass.” This creates an oronym which could be illustrated as two individuals, one envisioning …


Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge Jan 2017

Led Screen Resolution: A Lego Visualization, Andrew S. Trowbridge

Williams Honors College, Honors Research Projects

As a graphic designer, understanding the way a computer displays type and image is extremely beneficial. Before going into college, my knowledge of how a line of ones and zeros translates to a full color, high definition screen of pixels was abstract at best. This project serves to explore and demonstrate the meaning and process of LED screen resolution through a more playful and tangible lens of LEGO® bricks.

LEGOS® encourage the creative, child-like side of us. The bricks become a doorway into another side of learning. It pushes us to not be afraid to explore and delve deeper into …


Interaction As A Lost Art, Megan Steele Jan 2017

Interaction As A Lost Art, Megan Steele

Williams Honors College, Honors Research Projects

In today’s day and age, people are consumed by technology. We tend to use phone and email rather than meeting up in person to share the experiences in our lives. It’s easier, more convenient, and quicker, but in-person interaction is a critical key in keeping relationships alive. Body language, tone of voice, and emotional cues are absent or easily taken out of context when using technology to communicate. The use of electronics takes away human presence.

This exhibition focused on encouraging the idea of meeting up with people face-to-face whether it’s a long time friend, or a stranger. The mural …


The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers Jan 2017

The Bunny Who Wore A Red Hat Children's Book, Alyssa N. Myers

Williams Honors College, Honors Research Projects

As an artist as well as a developer, having the ability to think both creatively and critically has helped me become an excellent problem solver. This along with the experience in animation for which I long will transform me to become a great storyteller as well. There is beauty in a universal language that can bring others together, and I believe that is what animation and illustration can accomplish. This project has given me the opportunity to incorporate my illustration skills, practice the writing aspect of storytelling, and develop a small animated trailer for marketing the book. Nevertheless, bringing something …


The Archive, Hailey Cecilia Christian Hodge Jan 2017

The Archive, Hailey Cecilia Christian Hodge

Electronic Theses and Dissertations

The Archive is an installation that considers the human brain’s potential to distort memory over time. Memories from our past can be changed by our current atmosphere, manipulated by our emotions towards the experience, or can altogether be forgotten. Humans explore the world through their eyes, making mental photographs to help them navigate the future through the experiences of their past. However, the human memory is faulty at best. We all have memories stored, false memories that we believe, and we continue to create new memories every moment. This body of work is exploring how the passage of time and …


V.1 2017-2018, Center For Arts & Language, Students Of Risd, Risd Archives Jan 2017

V.1 2017-2018, Center For Arts & Language, Students Of Risd, Risd Archives

All Student Newspapers

v.1 is a publishing platform for the ongoing work, ideas, discussions, debates, and aspirations of students at the Rhode Island School of Design. The 2017-2018 issue contains articles on the Nature Lab, food and design, the role of writing in architecture, and an interview with the Chilean artist Alfredo Jaar along with the comic "Printer Prosthetics" at NYABF by Elaine Lopez.


Projection Development For Neighborhood 3: Requisition Of Doom, Tanya Chavez Jan 2017

Projection Development For Neighborhood 3: Requisition Of Doom, Tanya Chavez

Summer Community of Scholars Posters (RCEU and HCR Combined Programs)

No abstract provided.


Front Matter Jan 2017

Front Matter

Hemisphere: Visual Cultures of the Americas

No abstract provided.


Topographical Violence And Imagining The Nation In Nineteenth-Century Argentina, Lauren A. Kaplan Jan 2017

Topographical Violence And Imagining The Nation In Nineteenth-Century Argentina, Lauren A. Kaplan

Hemisphere: Visual Cultures of the Americas

No abstract provided.


Visual Representations, Liminal Identities, And Archival Homes: Giulia Nazzaro And Colette Montoya-Sloan In Conversation, Giulia Nazzaro, Colette Montoya-Sloan Mls Jan 2017

Visual Representations, Liminal Identities, And Archival Homes: Giulia Nazzaro And Colette Montoya-Sloan In Conversation, Giulia Nazzaro, Colette Montoya-Sloan Mls

Hemisphere: Visual Cultures of the Americas

No abstract provided.


Full Issue Jan 2017

Full Issue

Hemisphere: Visual Cultures of the Americas

No abstract provided.


A Mexican Angelus Novus, Popular Culture As Archive And Historiography, María Beatriz H. Carrión Jan 2017

A Mexican Angelus Novus, Popular Culture As Archive And Historiography, María Beatriz H. Carrión

Hemisphere: Visual Cultures of the Americas

No abstract provided.


Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo Jan 2017

Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo

Department of Information Systems & Computer Science Faculty Publications

Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being operationalized to enhance students' learning experience and achievement. However, existing studies have mostly implemented reward-based game elements which have resulted to contrasting behaviors among the students. Meaningful gamification, characterized as the use of game design elements to encourage users build internal motivation to behave in a certain way, is contended to be a more effective approach. The …


Sens Vr System, Amin Shirazi Jan 2017

Sens Vr System, Amin Shirazi

Program of Industrial Design Capstones

A haptic feedback vest and controller set that enhances the virtual reality (VR) gaming experience. SENS utilizes an elastic strap on the back of the controller to keep it attached to your hand while capacative zones track your fingers. With SENS, you can reach out and grab objects in the virtual world. The second half of the SENS system, a haptic vest meant to make the user 'feel' virtual reality. The vest was developed along with the controllers, meant to work together to deliver a more immersive experience. As a system, they share similar form language, colors, and technology.


Ökkla Shoe: A Basketball Shoe That Provides Comfort And Ankle Support, Carson Ash Miller Jan 2017

Ökkla Shoe: A Basketball Shoe That Provides Comfort And Ankle Support, Carson Ash Miller

Program of Industrial Design Capstones

Okkla Shoe is comfortable, lightweight, and has the potential to reduce the risk of ankle injuries in the sport of basketball.


Building Bugs: Fort Building Connectors, Jacob Brosius Jan 2017

Building Bugs: Fort Building Connectors, Jacob Brosius

Program of Industrial Design Capstones

Building Bugs are a set of indoor fort building connectors that promote a healthy development of creativity and cognitive problem solving.


Hera Stove, Matt Kleinman, Soren Sibbesen Jan 2017

Hera Stove, Matt Kleinman, Soren Sibbesen

Program of Industrial Design Capstones

An affordable and efficient, wood fueled stove for the people of India designed to simultaneously cook food while passively purifying water.


Meta, Andrew Saldutti Jan 2017

Meta, Andrew Saldutti

Program of Industrial Design Capstones

META strives provide an adaptable lacrosse pad system for children, to provide a safe and economical transition into the sport of Lacrosse.


Psicobag, Shane Siever Jan 2017

Psicobag, Shane Siever

Program of Industrial Design Capstones

Psicobag is a waterproof, accessible, chalk dispersal system for the deep water solo climber. Psicobag uses a system of valves to spray chalk powder onto the hand when pumped, then seals instantly upon water submersion so the chalk remains dry and ready for the next ascent of the rock face.


Harmony: Better Stroller Handle, Evan Gasparini Jan 2017

Harmony: Better Stroller Handle, Evan Gasparini

Program of Industrial Design Capstones

The Harmony Better Stroller Handle is a stroller handle designed to increase comfort and control for caregivers with arthritis. The family dynamic and economy in China particularly create an opportunity to cater to the needs of a demographic that is both mainstream and completely underrepresented in a growing product segment. A licensable design integrated directly into the manufacturing of full size strollers is ideal for this scenario. This product was developed to improve the child caretaking experience for users with arthritis without sacrificing performance for those who do not.


V Sports: An Even Ground For Deaf Athletes, Charbel Houinato Jan 2017

V Sports: An Even Ground For Deaf Athletes, Charbel Houinato

Program of Industrial Design Capstones

This project explores the communication problems that hearing impaired athletes may face during a game. It will also identify an area of opportunity and propose a product solution to address these communication problems.


Polyplay, Nick Snyder Jan 2017

Polyplay, Nick Snyder

Program of Industrial Design Capstones

PolyPlay is a virtual reality gaming controller for first person shooters and role playing games. It’s modularity and versatility allows enhanced player immersion and game cohesion.


Vila: A Stress Relieving Lighting Solution For The Workplace, Louise Sandstroem Jan 2017

Vila: A Stress Relieving Lighting Solution For The Workplace, Louise Sandstroem

Program of Industrial Design Capstones

The health of Americans is deteriorating because of the stress caused in the workplace. Designers experience this frequently because of fast work pace, constant revisions, and a lack of direct control over their work.

Vila is designed to relieve this stress by introducing warm lighting into their workspace. Warm light at 2200 to 3000 Kelvin has been proven to reduce stress. Lighting is also considered work appropriate as it is essentially non-disturbing to coworkers.


Ido Posture Chair, Justin Grambor Jan 2017

Ido Posture Chair, Justin Grambor

Program of Industrial Design Capstones

Through movement, Ido seeks to engage and support the development of young children’s healthy work habits.


Huckr, Stephanie Watson Jan 2017

Huckr, Stephanie Watson

Program of Industrial Design Capstones

Huckr is the first portable frisbee launcher of its kind. Nothing on the market like it exists allowing it to stand against no other brand in comparison.


१ - ३६ [1 - 36 Translated From Hindi], Aayushi Khowala, Fleet Library, Special Collections Jan 2017

१ - ३६ [1 - 36 Translated From Hindi], Aayushi Khowala, Fleet Library, Special Collections

4th Student Artists' Book Contest 2018

No abstract provided.


Untitled, Sto Len, Special Collections, Fleet Library Jan 2017

Untitled, Sto Len, Special Collections, Fleet Library

Artists' Books

photographic print. Artist name and date from page [3] of cover. Pages are found atlas pages. Hand sewn into marbled paper cover.


Great Lakes Aspen Excelsior (I & Ii), Tiffany Bushka, Fleet Library, Special Collections Jan 2017

Great Lakes Aspen Excelsior (I & Ii), Tiffany Bushka, Fleet Library, Special Collections

4th Student Artists' Book Contest 2018

No abstract provided.


Terminal: The Tragedy Of The Great Barrier Reef, Monika Hedman, Fleet Library, Special Collections Jan 2017

Terminal: The Tragedy Of The Great Barrier Reef, Monika Hedman, Fleet Library, Special Collections

4th Student Artists' Book Contest 2018

No abstract provided.