Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons™

Open Access. Powered by Scholars. Published by Universities.®

2017

Discipline
Institution
Keyword
Publication
Publication Type
File Type

Articles 1531 - 1559 of 1559

Full-Text Articles in Art and Design

Tactile Libraries: Material Collections In Art, Architecture And Design, Mark Pompelia, Fleet Library, Rebecca Cooper Coleman Jan 2017

Tactile Libraries: Material Collections In Art, Architecture And Design, Mark Pompelia, Fleet Library, Rebecca Cooper Coleman

Faculty & Librarian Work

Collections of material samples to support teaching and research in art, architecture, and design disciplines are increasingly created and administered through academic libraries. Providing a unique and valuable hands-on and immersive experience, materials collections offer broad appeal across multiple disciplines and respond to curricular trends that emphasize critical and design thinking skills for students as future practitioners. Institutional collections may have a broad scope or a particular focus such as innovation or sustainability, the built environment, or textiles. Acquisition strategies, organizational approaches, and curricular programming must be adapted to the immediate needs of a particular school, offering opportunities for art …


News - Oconee County Library, Athens Regional Library System, Rebecca Ballard Jan 2017

News - Oconee County Library, Athens Regional Library System, Rebecca Ballard

Georgia Library Quarterly

No abstract provided.


Reed Issue 150, Tobias Wolff, Holly Pekowsky, Laine Cunningham, Au-Co Tran, Vukasin Streker, Andrew Lam, Paula Paige, C.R. Resetarits, James Valvis, Kris Faatz, Barbara Mujica, Cristina García, Fatema Elbakoury, Marrie Stone, Nick Taylor, Arlene Biala, Liz Lampman, Laura Schulkind, Alyssa Hanna, Janet Joyner, Scott Withiam, Robert Demott, Rosemerry Trommer, Jerome Gagnon, Ron Riekki, Steven J. Rogers, Chris Knight, Gwen Mcneir, John F. Buckley, Martin Ott, Arlene Biala, Lauren Coggins, Maja Zmyslowski, Matt Hohner, Lee Landau, Jen Clem, Lesa Le, Richard Tinoco, Camille Miller, Gracie Ct, Dottie Lo Bue, Jean Davis, Julie Barrett, Alex Purdy, Allen Forrest, Michael Katakis, Andrew Irvine, Christopher Woods, Suzanne Rico, Shanee Stepakoff, Sasha Vasilyuk, Stephanie Collier, Rebekah Chan, Jillian Weiss, Vendela Vida, Timothy Corrigan, Alison Townsend, Peter Nathaniel Malae, Sharon Simonson, Kimy Martinez, Gary Singh, Kelly A. Harrison Jan 2017

Reed Issue 150, Tobias Wolff, Holly Pekowsky, Laine Cunningham, Au-Co Tran, Vukasin Streker, Andrew Lam, Paula Paige, C.R. Resetarits, James Valvis, Kris Faatz, Barbara Mujica, Cristina García, Fatema Elbakoury, Marrie Stone, Nick Taylor, Arlene Biala, Liz Lampman, Laura Schulkind, Alyssa Hanna, Janet Joyner, Scott Withiam, Robert Demott, Rosemerry Trommer, Jerome Gagnon, Ron Riekki, Steven J. Rogers, Chris Knight, Gwen Mcneir, John F. Buckley, Martin Ott, Arlene Biala, Lauren Coggins, Maja Zmyslowski, Matt Hohner, Lee Landau, Jen Clem, Lesa Le, Richard Tinoco, Camille Miller, Gracie Ct, Dottie Lo Bue, Jean Davis, Julie Barrett, Alex Purdy, Allen Forrest, Michael Katakis, Andrew Irvine, Christopher Woods, Suzanne Rico, Shanee Stepakoff, Sasha Vasilyuk, Stephanie Collier, Rebekah Chan, Jillian Weiss, Vendela Vida, Timothy Corrigan, Alison Townsend, Peter Nathaniel Malae, Sharon Simonson, Kimy Martinez, Gary Singh, Kelly A. Harrison

Reed Magazine

No abstract provided.


2017 Yearbook, Risd Archives, Center For Student Involvement (Csi), Risd Design Guild Jan 2017

2017 Yearbook, Risd Archives, Center For Student Involvement (Csi), Risd Design Guild

RISD Yearbooks

No abstract provided.


There Is No Fear In Love, Liam Smietanski Jan 2017

There Is No Fear In Love, Liam Smietanski

All Student Theses and Dissertations

Explanation of Title and Show

After lists and lists of adjectives, verbs, and nouns that describe the ideas and pieces in my show, I finally realized: 1) That I want my title to be inviting. 2) It is okay to use the argument against mine to get people interested. What do I mean by these? One of the biggest (if not the biggest) arguments against inclusion and diversity of gender, sex, and sexual minorities in the United States, is based on interpretations of scriptures from various religions. It is the fear of the unknown and of change that also keeps …


Anxious Totems, Katherine Wraczewska Jan 2017

Anxious Totems, Katherine Wraczewska

All Student Theses and Dissertations

Throwing clay on the potter·s wheel, I feel a wave of calm, like I am finally in control of something. Carving and creating texture on clay after a piece is thrown, is the ultimate release. Carving is obsessive, compulsive, and even ritualistic. Each mark that I make has a purpose or thought behind it. This is something that is definitely different from my daily cycle of panic and unease. Anxiety. I worry too much, I can't tum this off. Clay has been the only outlet I found to help me hush these racing thoughts. By creating ceramic sculptural works my …


Skinface, Islam Shehab Jan 2017

Skinface, Islam Shehab

Theses and Dissertations

Throughout history, skin manipulation was primarily practiced for cultural, tribal, or religious purposes. In the contemporary landscape, skin manipulation has been objectified and commercialized. This is exemplified through bio-upholstery, foreign materials under our skin and changing the skin structure.

This thesis investigates skin manipulation, with the intent to focus experimentation on the skin’s lines of cleavage, a topographical map drawn on our skin and used to define the direction where skin has the most and least flexibility. The aim is to connect and explore materials that can be used as a second skin, while at the same time examining and …


Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana Jan 2017

Synergy: Game Design + Qur'an Memorization, Sultana Jesmine Moulana

Theses and Dissertations

The rise of digital technology has transformed nearly every part of our daily lives, including the way we learn and memorize. Such transformations raise interesting questions for one of the most long-standing and demanding memorization tasks in the world: the memorization of the Islamic holy book, The Qur’an. For Muslims, The Qur’an is a timeless, sacred text, cradling within its covers many profound images, stories, and parables. Despite rigorous research in the fields of game design and memorization techniques, very little work has been done in combining these two areas of research to create a game-based memorization experience of The …


Recovery From Design, Cassandra J. Ellison Jan 2017

Recovery From Design, Cassandra J. Ellison

Theses and Dissertations

Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.


Good As We Know It: Goodness In Design Discourse Since 1870, Garreth C. Blackwell Jan 2017

Good As We Know It: Goodness In Design Discourse Since 1870, Garreth C. Blackwell

Theses and Dissertations

This dissertation examines the ways in which design and design practitioners have defined value in the design discourse through the vocabulary and concept of goodness since 1870. These definitions of value have been central to design discourse both past and present and deal with the impact and purpose of design work as well as its role in the creation of the approaching future. Since before the coalescence of graphic design as a separate field of design, these questions have been tied to the form, function or social impact of the objects created by designers. Despite the prevalence of this line …


Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt Jan 2017

Positions Of Place: Converging Viewpoints In Visual Communication, Gregory J. Schmidt

Theses and Dissertations

This thesis includes a body of work that explores our visual relationship to the physical spaces and places we inhabit in our everyday lives. Today we live in a complex world where we are bombarded with fragments of information and inundated with distractions. As designers, we are equipped with tools and methods that allow us to experience and interpret our environment through multi-faceted perspectives and from different viewpoints. My approach to graphic design adopts techniques and practices from a mix of different disciplines. The work focuses on a design process that alternates between the parallel depiction of first-person and third-person …


Sound Perception:Encapsulating Intangible Voice Memories In A Physical Memento, Mona Mahmoud Makhlouf Jan 2017

Sound Perception:Encapsulating Intangible Voice Memories In A Physical Memento, Mona Mahmoud Makhlouf

Theses and Dissertations

We live in a very busy world with a variety of sensory stimulation including the olfactory, visual, tactile, and auditory. The five senses are triggered by our surroundings and help us to form meaning about the world.ⅰ Based on where someone grows up, she or he is introduced to various sites and sounds, affecting how they interpret the world. Sounds relate meaning through the association between hearing, memory and an event. Hearing is one of the learning processes, in which individuals give, receive, and store information. We typically rely on our five senses, which contribute to the process of understanding, …


Sub For More, Chelsea Lee Jan 2017

Sub For More, Chelsea Lee

Theses and Dissertations

This written thesis unpacks the thoughts and motivations behind the decisions I have made in my artistic practice that have ultimately culminated in my M.F.A. Thesis Exhibition: Sub for More. By merging images of my own work as well as internet sourced images of the culture that drives my work, I have created a platform to begin to understand my experience during graduate school. This text examines and explores my belief in the inherent power in pop culture, my obsession with fame, celebrity, and my self-identity as a participant in current pop-culture.


The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou Jan 2017

The Institute Of New Feelings: Plastic Identities And Imperfect Surfaces, Weijian Zhou

Theses and Dissertations

Digital media are moldable spaces where an image is simultaneously a thought. This instance and flexibility enables digital existences to be malleable, transformative, situational, and unstable. They are plastic images. Video games generate digital bodies that are a fusion of subjectivities and cybernetic simulations, in a perceivable and ambiguous process. Such bodies are extensions of ourselves, being girlish, imperfect, unfinished and happening—digesting and emitting clusters of feelings, regardless of our biological gender and age. The performative experience of play is progressively departing from spectacle, gambling and competition, and increasingly shifting towards an emotional journey of alternate realities, spreading subjectivities into …


Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin Jan 2017

Open / Close: Assimilating Immersive Spaces In Visual Communication, Anika Sarin

Theses and Dissertations

I am interested in two spaces obverse to each other: open and closed. An open space develops organically based on how people inhabit it. Interacting with an open space is a dynamic, sporadic, multisensory, immersive, and subjective experience. In such spaces, we are confronted with an alternative aesthetic, one that is in conflict with the seamlessness of a closed space. A closed space is anchored on definite variables like structure, use and boundaries. While interaction between people and space is important, the space is tightly controlled and interaction is designed. Through this thesis project, I present a method that metaphorically …


Immersive Theater & The Physical Narrative, Lauren Prisco Jan 2017

Immersive Theater & The Physical Narrative, Lauren Prisco

Theses and Dissertations

Immersive Theater is a form of experimental theater that places spectators at the heart of the created work, by removing them from the constraint of static seats and instead encouraging them to explore an installed environment as a way of understanding the narrative. This thesis explores how Interior Design directly enhances a performance by creating spaces that challenge a spectator’s physical understanding of a narrative.


Women Self Actualization: A Narrative Of A Performative Gender Constitution, Hala A. Gabr Jan 2017

Women Self Actualization: A Narrative Of A Performative Gender Constitution, Hala A. Gabr

Theses and Dissertations

In a traditional Middle Eastern society, men and women have been confined within society’s gender definitions. Those imposed social constructs condition men differently from women by dictating expected behaviors, establishing a hierarchy of gender positioning and enforcing definitions that limit abilities and potential.

Based on postmodernist philosopher, feminist and social theorist, Simone de Beauvoir and postmodernist American philosopher and gender theorist Judith Butler, gender is not an inborn role, but rather created through stylized repetition of acts informed by society, named performative acts. For de Beauvoir and Butler, gender can never be a stable identity (Butler 1988).

Informed by Butler’s …


Design Thinker Profile: Creating And Validating A Scale For Measuring Design Thinking Capabilities, Dani Chesson Jan 2017

Design Thinker Profile: Creating And Validating A Scale For Measuring Design Thinking Capabilities, Dani Chesson

Antioch University Dissertations & Theses

This study developed a scale for assessing design thinking capabilities in individuals. Many organizations today are turning to design thinking to tackle the complex challenges they face. As organizations move toward adopting this way of working the need to develop design thinking capabilities in individuals becomes imperative. The capabilities needed for engaging in design thinking are skills that we all have to some varying degree, but we do not all use them to their full potential when solving problems. The scale developed in this study measures the degree to which an individual uses design thinking capabilities when engaged in problem …


Maya Lin In Conversation, Sam Fox School Of Design & Visual Arts, Maya Ying Lin Jan 2017

Maya Lin In Conversation, Sam Fox School Of Design & Visual Arts, Maya Ying Lin

Books and Monographs

Record of a conversation held in Umrath Hall at Washington University in St. Louis on November 17, 2016 between Maya Lin and Sam Fox School faculty and students. The event was co-hosted by Women in Architecture + Design. Contents Introduction / Natasha Tabachnikoff -- Submissions / Sam Fox Students & Faculty -- In conversation / Maya Lin ; transcribed by Jenny Li. Question 1 / Francisco Coch ; Question 2 / Mingxi Li ; Question 3 / Jenna Schnitzler ; Question 4 / Jared Crane ; Question 5 / Natasha Tabachnikoff ; Question 6 / Rita Wang ; Question 7 …


Consumer Acceptance Of Licensed Brand Extensions: An Analysis Of Key Success Factors For Extending Into Fashion Categories, Langchao Zhang Jan 2017

Consumer Acceptance Of Licensed Brand Extensions: An Analysis Of Key Success Factors For Extending Into Fashion Categories, Langchao Zhang

LSU Doctoral Dissertations

Brand extension and lifestyle branding have been the most commonly used marketing strategies. Unlike other consumer goods, fashion products, or other lifestyle products contains strong meaning of the user’s identity, thus, once done well, the parent non-fashion brands could benefit from not only the profit generated by the extension, but also creating a closer and stronger relationship with customers. Therefore, the purpose of this research is to examine how fashion product attributes affect consumers’ behavioral intention towards the fashion extension, to examine how perceived fit and brand extension authenticity affect consumers behavioral intention towards the fashion extensions, to explore the …


One Day This Kid Will Get Larger, Danny Orendorff Jan 2017

One Day This Kid Will Get Larger, Danny Orendorff

DePaul Art Museum Publications

One day this kid will get larger
Edited by Danny Orendorff
Designed by Charles Ryan Long

Table of Contents
Director’s Forward – Julie Rodrigues Widholm
One day this kid will get larger – Danny Orendorff
Artist Project: Untitled (our fight has just begun) – Rami George
“For My Daughter” – Shan Kelley
“On Borrowed Time – Revisited” – Katja Heinemann
“Reflections On Another Image: Black Teens Coming of Age” – Lenn Keller
Artist Project: A Repetition of Survival – Demian DinéYazhi’
Artist Project: You Came Here – Demian DinéYazhi’


Imperceptible Realities: An Exhibition – And – Digitalisation: Re-Imaging The Real Beyond Notions Of The Original And The Copy In Contemporary Printmaking: An Exegesis, Sarah Robinson Jan 2017

Imperceptible Realities: An Exhibition – And – Digitalisation: Re-Imaging The Real Beyond Notions Of The Original And The Copy In Contemporary Printmaking: An Exegesis, Sarah Robinson

Theses: Doctorates and Masters

This PhD practice-led research project provides a broad overview of how newer print technologies can bring about enhanced understandings of the world whilst simultaneously questioning the value of such processes in contrast to traditional means of image making. My curiosity pivots on the worry that something essential about representation of the real might be lost if humanity were to embrace digital methods only. Through my creative project I address my concerns to re-image representations of the real beyond notions of the original and the copy through contemporary printmaking. The research culminated in the exhibition Imperceptible Realities and an exegesis.

In …


Guide To The Therese Whitcomb Papers, Therese Whitcomb Jan 2017

Guide To The Therese Whitcomb Papers, Therese Whitcomb

University Records

Therese Truitt Whitcomb was the first graduate of the University of San Diego College for Women and taught at the University of San Diego for 35 years. These papers document her work at the University and in the San Diego community between 1971 and 1995.

Finding Aids are tools used to aid research by describing the materials in a collection. University Records Finding Aids include historical and/or biographical information along with a description of the collection and a folder listing of the content.

To view this collection please email University Archives and Special Collections staff at [email protected].


Design Of Value And Value Of Design: The Roles Of Strategic Design In (Traditionally) Non-Design Disciplines, Russell Thom, Christopher Kueh, Hanadi Haddad Jan 2017

Design Of Value And Value Of Design: The Roles Of Strategic Design In (Traditionally) Non-Design Disciplines, Russell Thom, Christopher Kueh, Hanadi Haddad

Research outputs 2014 to 2021

Design skills such as Design Thinking, strategic design and service design are seen globally as skillsets that can help to innovate business, social, health, and environmental sectors in the 21stCentury (see Martin, 2009; Mootee, 2013; Brown and Wyatt, 2010). However, there is a difference between the perceived value of design in design practice versus academic design research. After decades of philosophical and conceptual discussions, design research has not yet found its academic position among the science and arts (see Faste and Faste, 2012; Jonas, 2012; Krippendorff 2007). Focusing on design based research, this paper proposes the Integrated People-Centred Design Model …


Using Blog Comments As Feedback To Promote The Metacognitive Development Of Creativity, Mark Mcmahon, Heather Joseph Jan 2017

Using Blog Comments As Feedback To Promote The Metacognitive Development Of Creativity, Mark Mcmahon, Heather Joseph

Research outputs 2014 to 2021

Creativity can be viewed, not just as a set of skills and strategies, but as an overarching metacognitive skill that integrates a range of subordinate generic skills. Key to developing creativity is to engage in a cycle of ideation, reflection and adjustment, within a feedback rich environment. Blogs have the ability to garner external comments that can prompt these processes. Case study research was undertaken to explore what forms of feedback promote metacognitive development and how those forms can best be elicited within a blog. Findings indicated that blog comments can motivate, provide information, enhance quality and promote reflection, and …


Ways Of Depicting: The Presentation Of One's Self As A Brand, Lelia Green, Richard Morrison, Andrew Ewing, Cathy Henkel Jan 2017

Ways Of Depicting: The Presentation Of One's Self As A Brand, Lelia Green, Richard Morrison, Andrew Ewing, Cathy Henkel

Research outputs 2014 to 2021

The research question animating this article is: 'How does an individual creative worker re-present themselves as a contemporary - and evolving - brand?' Berger notes that the "principal aim has been to start a process of questioning" (5), and the raw material energising this exploration is the life's work of Richard Morrison, the creative director and artist who is the key moving force behind The Morrison Studio collective of designers, film makers and visual effects artists, working globally but based in London. The challenge of maintaining currency in this visually creative marketplace includes seeing what is unique about your potential …


A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook Jan 2017

A Sound Idea: An Investigation Into Accessible Video Game Design For The Deaf And Hard Of Hearing, Luke James Brook

Theses: Doctorates and Masters

A widely accepted, and incorrect, assumption towards hearing accessibility in video games is that deaf and hard of hearing (DHH) users are those who encounter the least barriers and are generally well catered for. Rapid advancement in video game technology has seen video game sound evolve from simple blips generated by internal circuitry to fully realised digital audio used to convey critical information. To accommodate the DHH, this information needs to be conveyed in an alternative manner. However, evidence suggests existing accessible design solutions for the DHH lack specificity and are insufficient. Thus, the inability to hear, or hear well, …


Laundry, Bruce Roberts Mutard Jan 2017

Laundry, Bruce Roberts Mutard

Research outputs 2014 to 2021

A minicomic that features no comics and no action. Instead, it relies upon the knowledge and cultural memory of beholders to induce the narrative from the pictures. A story about a different kind of money laundering.


Calliope, Armstrong State University Jan 2017

Calliope, Armstrong State University

Calliope Magazine

Volume 34

(Volume 33 was left out of the volume number sequence and does not exist.)