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Articles 751 - 780 of 821
Full-Text Articles in Art and Design
The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley
The Hd Magazine: Graphists And Wordsmiths, Hanadi Haddad, Stuart Medley
Research outputs 2013
HD Magazine is a cross-disciplinary initiative, seeking to bring together students from the fields of Journalism and Graphic Design (from 1st year through to 4th year). Its creation allows students to share knowledge and skills, showcase their work and contribute to establishing a sense of community within the School of Communications and Arts (SCA) at Edith Cowan University (ECU). HD Magazine is bi-annually published (four issues to date), with future stages of development including online publication and collaboration with students from interactive media development and creative writing. From a design perspective, HD Magazine is also an investigation into visual literacy, …
Design Thinking Practice And Research: Building Research Culture In Undergraduate Studies, Christopher Kueh
Design Thinking Practice And Research: Building Research Culture In Undergraduate Studies, Christopher Kueh
Research outputs 2013
The relationships between design practice and research in university education is an on-going discussion. The expansion and development of design fields such as Design Thinking has generated discussions between research and practice (see Kimbell, 2011; Sangiorgi, 2010). This sees the urge to develop strong research culture in both undergraduate and postgraduate studies. This paper presents and discusses a Design Thinking framework in cultivating research culture in undergraduate Design courses at Edith Cowan University (ECU), Western Australia.
Bridging The Gap: Scenario-Based Design As A Solution For Delayed Access To Users, Paul Haimes, Joo H. Jung, Stuart Medley
Bridging The Gap: Scenario-Based Design As A Solution For Delayed Access To Users, Paul Haimes, Joo H. Jung, Stuart Medley
Research outputs 2013
Scenario-based design (Carroll & Rosson, 2002) is a Human-Computer Interaction methodology for considering the needs of potential users, without their direct input. Scenario-based design gives the interface designer the ability to create scenarios of use, along with postulations on the various types of users, expressed in the form of personas (Grudin & Pruitt, 2002). These scenarios and personas can be useful in the context of a design project, where real world issues preclude the direct involvement of users at a critical stage. By ‘walking through’ informal narrative descriptions in the form of a story, scenario-based design focuses on human activity …
Designing With Images: Using A Realism Continuum To Choose Pictures For Communication Tasks, Stuart Medley
Designing With Images: Using A Realism Continuum To Choose Pictures For Communication Tasks, Stuart Medley
Research outputs 2013
Graphic design has historically been concerned with giving identity to clients’ projects. But what of its own identity? Graphic design and typography have become interchangeable terms, to the detriment of any theoretical position on pictures. This paper explains the necessity of a theory of pictures specific to the graphic design discipline. Bamford (2003) says there can’t be a vocabulary of images since it would be as limitless as the imagination and graphic skills of humanity. But a search for a vocabulary of images is a red herring for graphic design. Typography is less about what is spoken and more about …
A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley
A Picture Is Worth A Thousand Votes: Graphicacy Skills For Political Debate, Amanda Rainey, Stuart Medley
Research outputs 2013
Political campaigns are greatly influenced by changes in technology and communication, from FDR’s ‘Fireside Chats’ to JFK’s embrace of television. Now a combination of technologies allows almost everyone to create, reproduce, transform, and share images with friends and family, or with the world. Individuals and grassroots organisations can communicate using images alongside mainstream media, corporations and governments. There is now a great need for all of us to develop the visual literacy – or graphicacy – required to interpret and recreate images, to communicate as educated equals in this new political environment. Political advertising can use graphic design to make …
Drawn From Artists’ Lives: An Empirical Study Of The Situation And Realisation Of Professional Visual Art Practices In The Western Australian Field Of Cultural Production, Duncan Robert Mckay
Drawn From Artists’ Lives: An Empirical Study Of The Situation And Realisation Of Professional Visual Art Practices In The Western Australian Field Of Cultural Production, Duncan Robert Mckay
Theses: Doctorates and Masters
This thesis presents the findings of empirical research on the working lives of visual artists living and working in Western Australia. No detailed studies of this kind have previously been undertaken in a Western Australian context, though a series of national, economically framed studies have surveyed Australian artists working in a variety of art forms about their working lives on five occasions since the early 1980s. Collectively the reports published from these five studies make up the most comprehensive picture of artists’ economic activity that has been available to policymakers and others involved in arts and culture in this country …
Narrowing The Margin: The Role Of The Black Superhero, Julian S. Strayhorn Ii
Narrowing The Margin: The Role Of The Black Superhero, Julian S. Strayhorn Ii
College of Graduate Studies: Theses & Dissertations
Comic books can be understood as a visualization of popular culture in the U.S. For a long time these tales were formed by a white power fantasy, circulating in mainstream culture as over-exaggerated narrations. To give an example of white power fantasy, Dwayne McDuffie, a prolific writer in popular entertainment states:
“…if I write, as I have many times, a story where Daredevil, who doesn’t have powers, gets the drop on Thor, who has unbelievable powers, people go Oh, that was so cool! Daredevil was so clever! If I have Black Panther do the same thing that’s impossible! It’s like, …
Passage, Jonel Imutan
The Transcendent As Theatre In Roerich's Paintings, Joseph C. Troncale
The Transcendent As Theatre In Roerich's Paintings, Joseph C. Troncale
Languages, Literatures, and Cultures Faculty Publications
It would not be an exaggeration to say that much of Russian artistic culture in the first two decades of the 20th century was theatricalised. The work that Russian painters did in the theatre was intimately integrated and synthesised with all of the other elements of a production. Many artists of the World of Art Movement were instrumental in revolutionising the theatrical arts in Russia at the invitation and under the direction of Sergei Diaghilev. Following the pioneering steps of Konstantin Korovin, many artists, including Nicholas Roerich, Alexander Benois, Leon Bakst, Mstislav Dobuzhinski and later the avant-garde painters Natalia Goncharova, …
Lights And Shadows - 2013, University Of North Alabama
Lights And Shadows - 2013, University Of North Alabama
Lights and Shadows
Art and Literature Magazine
Hebrew, Hieroglyphs, And The Secrets Of Divine Wisdom In Ludovico Mazzolino's Devotional Paintings, Giancarlo Fiorenza
Hebrew, Hieroglyphs, And The Secrets Of Divine Wisdom In Ludovico Mazzolino's Devotional Paintings, Giancarlo Fiorenza
Art and Design
No abstract provided.
Normal Editions Workshop Newsletter, 2013, Wonsook Kim School Of Art And Design
Normal Editions Workshop Newsletter, 2013, Wonsook Kim School Of Art And Design
Normal Editions Workshop Newsletter
Annual newsletter for the Normal Editions Workshop, School of Art, Illinois State University.
[ ] (Making Sense Of What Is Known And What Is Unknown, Jake Weigel
[ ] (Making Sense Of What Is Known And What Is Unknown, Jake Weigel
Electronic Theses and Dissertations
The ontological curiosity of how "things" work and how our perceptions are shaped are two of the most innate and difficult questions to answer as there is a vast amount of information that is unknowable. The great void of this unknown is the driving force behind all mystical, alchemical and religious endeavors throughout human history, which seek to alleviate the discomfort of such nature. The art that I create is from a complex development of research and experience into this area of philosophy. It seeks to visualize the immaterial in order to have a better grasp on the difficult questions. …
Untitled, Lauren Frey
The Awakening Of Her Mind, Sussy Lobo
The Awakening Of Her Mind, Sussy Lobo
Digressions: Literary & Art Journal
No abstract provided.
Self-Portrait, Roxana Lifshitz
Self-Portrait, Roxana Lifshitz
Digressions: Literary & Art Journal
No abstract provided.
Untitled, Amanda Choi
A Fashion Paradox: Reflective Thinking For Fashion Forecasting, Alyssa Dana Adomaitis
A Fashion Paradox: Reflective Thinking For Fashion Forecasting, Alyssa Dana Adomaitis
Publications and Research
No abstract provided.
Hemisphere: Visual Cultures Of The Americas Volume Vi, 2013
Hemisphere: Visual Cultures Of The Americas Volume Vi, 2013
Hemisphere: Visual Cultures of the Americas
No abstract provided.
Auras, Adele Ball
Auras, Adele Ball
Scripps Senior Theses
Auras is a series of illustrations of Carlos Fuentes’s novella, Aura, a horror love story about memory, obsession, desire, corporeality and immortality. Defying narrative conventions, the story is told through second person. You are the protagonist, Felipe Montero, and are employed by a 109-year old widow to edit her husband's memoirs. Inside the pitchblack house, you fall in love with her beautiful and bizarre green-eyed niece, Aura. The gradual discovery of the true relationship between the young woman and her aunt propel the story to its extraordinary conclusion.
The story seems to take place within the confines of the …
Critical Parts Retrieval And Profit Maximization For Medical Sustainability Using Design For Disassembly And Modularity, Karthik Varma Manikanta Koppella
Critical Parts Retrieval And Profit Maximization For Medical Sustainability Using Design For Disassembly And Modularity, Karthik Varma Manikanta Koppella
Open Access Theses & Dissertations
With rising medical expenditure and increase in medical waste, it is highly imperative to look for ways to recycle and reuse medical products. Even though the reprocessing industry has made use of optimum disassembly techniques in order to derive the maximum possible profit from each medical device, it is limited since most of the medical devices can be hard to recycle without a change in the basic design complying with life cycle goals. This study will introduce a framework which will help to combine the optimum disassembly techniques with the modularity concept in order to come up with recommendations for …
0805: James B. Smith Collection, 1928 And 2008, Marshall University Special Collections
0805: James B. Smith Collection, 1928 And 2008, Marshall University Special Collections
Guides to Manuscript Collections
This collection consists of a pencil sketch of a bearded man in a suit and hat pasted on the inside of a scrapbook cover. The sketch has a note that states, “Sketch by Professor E. W. Meyers. Marshall College Huntington West Virginia – 1928”. Also included is a 2008 letter from the donor stating the provenance of the item.
Pilot Study Of A Kinect-Based Video Game To Improve Physical Therapy Treatment, Jacob Samuel Brown
Pilot Study Of A Kinect-Based Video Game To Improve Physical Therapy Treatment, Jacob Samuel Brown
Department of Computer Graphics Technology Degree Theses
Burnie is an exergame being developed at Purdue University and is used in this study. Burnie was developed using the Unity3D engine and OpenNI to interface with the Xbox Kinect. This study looked at how gesture intensity affected perceived enjoyment and perceived fatigue of the game. The results of the study could not reject the null hypothesis. Gesture intensity does not have a significant relationship to perceived enjoyment and perceived fatigue. This result means that future studies can alter the gesture intensity of the game Burnie without adversely affecting the player’s enjoyment and fatigue levels.
Home Sweet Home: An Infinite Grid Of Memory And Repressed Abuse Trauma, Melissa Bush
Home Sweet Home: An Infinite Grid Of Memory And Repressed Abuse Trauma, Melissa Bush
Electronic Theses and Dissertations
Incorporating traditional craft mediums of crochet and embroidery, I use digital technology to experiment with wording to graphically represent my abuse trauma. Due to the severity of the subject matter and the work ethic I employ in my art practice, using my hands and being completely involved is a form of masochistic pleasure. My process takes on a Sisyphean approach of penance for the sins of others in my work. During my studio practice, my process reaches a meditative state where my mind is clear and free of the burden. Once I've completed a panel of trauma, the burden is …
Essence, Christina M. Lutz
East Asian Trade Before/After 1590s Occupation Of Korea: Modeling Imports And Exports In Global Context, Dennis O. Flynn, Marie A. Lee
East Asian Trade Before/After 1590s Occupation Of Korea: Modeling Imports And Exports In Global Context, Dennis O. Flynn, Marie A. Lee
College of the Pacific Faculty Articles
The purpose of this essay is threefold. First, to highlight research of Seonmin KIM, whose 2006 Ph.D. dissertation elucidates complex relationships among Ming China, Choson Korea, Tokugawa Japan, and mountainous ginsengproducing "borderlands" between Korea and China; her story concludes with the remarkable rise of a borderlands power that overthrew Ming China, thereby establishing dominance that lasted into the 20th century - the Qing Dynasty. A second purpose is to showcase application of a non-standard-model - the Hydraulic Metaphor - that elucidates economic components of Professor KIM's history via visual and intuitive mechanisms designed to be understandable for non-specialists. Last, an …
Reclining Torso, Morgan Andre
Figuring Me Out, Rachel Cherry
Watercolor Study, Morgan Andre
Waiting, Katie Silva