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Articles 31 - 60 of 821
Full-Text Articles in Art and Design
Nyc Train, Doug Burg
Hound Of Heaven, Jake Van Wyk
Hound Of Heaven, Jake Van Wyk
Pro Rege
Stoneware with porcelain slip. Based on a poem by Frances Thompson.
Angel Crown, Jake Van Wyk
Angel Crown, Jake Van Wyk
Pro Rege
Stoneware and porcelain clay. Reduction fired at cone 10.
Chocolate Ice Cream, Matt Drissell
Equilibrist, David Versluis
Equilibrist, David Versluis
Pro Rege
Working model (elevation and view from above); 1:12 scale maquette: wire, steel, double-ply powder coating; intended to be fabricated in tubular steel.
Combination Mark And Identity, David Versluis
Combination Mark And Identity, David Versluis
Pro Rege
Company mark and identity created for Dajo Pottery Ltd., Makurdi, Benue State, Nigeria.
Cicada, David Versluis, Roy R. Behrens
Cicada Husk, David Versluis, Roy R. Behrens
Wonderment : Chinese Ink Paintings / Video / Projection / Installation / Soundscape, Anna Glynn
Wonderment : Chinese Ink Paintings / Video / Projection / Installation / Soundscape, Anna Glynn
Artists-in-Residence Programme : Exhibition Catalogues
A major component of Wonderment is the first showing of work done as part of my multimedia MEOAW Project: My Extraordinary Onomatopoeic Animal World. Onomatopoeic words mimic the sounds they represent; the sound of the word imitates the sound the object makes. The words are creations of our human minds and in different cultures and languages the words for the same sounds differ. The Lingnan University community responded enthusiastically to my call for volunteers to participate in the MEAOW project. I have spent many happy hours collecting and recording sound and video from members of this wonderful, culturally-diverse population.
In The Valley With Jeffrey Vallance, Damon Willick
In The Valley With Jeffrey Vallance, Damon Willick
Art History Faculty Works
No abstract provided.
Oval Office., Joshua F. Houser
Oval Office., Joshua F. Houser
Undergraduate Honors Theses
The Oval Office is the most iconic room in the White House and one of the most recognizable interiors in the United States. I have recreated the Oval Office as a three-dimensional, interactive environment for the purpose of studying 3D modeling, texturing, and environment creation. My recreation of the Oval Office contains more than 30 unique models which use over 100 high-quality texture maps. My goal was to study the creation of both organic and hard surface models as well as learning which workflows were best suited to each object within a scene. I also wanted to study how different …
Nyc Flag, Doug Burg
Coming, Jake Van Wyk
Kool Aid, Matt Drissell
Mi$Hap, John-Paul Real
Mi$Hap, John-Paul Real
SWITCH
This piece traces the journey of John-Paul Real, also known as Mi$hap, who discovered a love for art in early childhood.
Themusicofthefutureisntmusic, Henry Gwiazda
Themusicofthefutureisntmusic, Henry Gwiazda
SWITCH
In this article, new media artist/composer Henry Gwiazda reflects on how evolving technologies have opened new possibilities for combining sound, movement, and image.
Biocurious, Sara Gevurtz
Biocurious, Sara Gevurtz
SWITCH
This article describes bioart, its emergence in the early 2000s, and the growing accessibility of open source labs such as BioCurious.
Growth Pattern, Allison Kudlah
Growth Pattern, Allison Kudlah
SWITCH
"Growth Pattern" is an installation that merges botanical tissue culture with ornamental design. In this installation, tobacco leaves are die-cut into patterns and cultured in petri dishes, where new leaf growth develops over time.
Project Burg, 2010, San José State University, Danielle Siembieda-Gribben
Project Burg, 2010, San José State University, Danielle Siembieda-Gribben
SWITCH
“PROJECT BURG,” installed at San José State University, anthropomorphizes a building by connecting energy systems such as cold water and electricity with human systems like the respiratory system. The installation invites viewers to understand their building’s needs and rethink how we care for our built environments.
Honesty, Marek Kapolka
Honesty, Marek Kapolka
SWITCH
This article explores the importance of honesty in game design, which the author claims is frequently missing. Through the lens of indie games – The Relationship Saga, A Sad Tale, and Metro Rules of Conduct – the author explains how sincerity in game-making invites deeper engagement and meaning.
Process As Pastime, Robert Yang
Process As Pastime, Robert Yang
SWITCH
This article explores how the concept of "process" in video game design is shaped by the game industry, academia, and the art world. The author argues for a future where making games is as accessible and personal as other creative hobbies, rather than exclusively for professionals.
Making Duchamp Relevant In The Digital Age, Hanna Regev
Making Duchamp Relevant In The Digital Age, Hanna Regev
SWITCH
Playing Duchamp is an internet art project by Scott Kildall, who programmed a chess computer to play as if it were Marcel Duchamp, a chess player and artist, as an AI personality.
Biohacking, Sara Gevurtz
Biohacking, Sara Gevurtz
SWITCH
This article explores the rise of DIY biohacking spaces and the author’s experience at BioCurious, a Silicon Valley based hackerspace
Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz
Neuroscience, Memory And Art: Deborah Aschheim, Sara Gevurtz
SWITCH
This article recounts a discussion with artist Deborah Aschheim and explores the intersections of neuroscience, memory, and art. Aschheim’s work investigates memory, memory loss, and place through interactive sculptures and installations, often incorporating sound and collaboration with musicians and scientists.
The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth
The Future Of Gaming, Jenene Castle, John Bruneau, Marek Kapolka, Thomas Asmuth
SWITCH
This collection of essays explores the changing relationship between gaming and everyday life. Topics include the rise of gamification, the merging of virtual and physical realities, games as tools for activism and education, and the societal impacts of game-based systems.
The World’S A Stage And We Are Players, Anna Anthropy
The World’S A Stage And We Are Players, Anna Anthropy
SWITCH
This excerpt from “Rise of the Videogame Zinesters” explores the possibilities of games, emphasizing their roots in theater rather than film. The author argues that games are performative, with each playthrough offering a unique interpretation shaped by player decisions.
Painting Data: When Art Goes Virtual, Oberon Onmura
Painting Data: When Art Goes Virtual, Oberon Onmura
SWITCH
This article explores the creation of art in 3D virtual environments. The author explains that unlike in traditional art, virtual art involves manipulating data. She also explores questions about assessing monetary value as well as what metrics should be used to evaluate the quality of virtual art.
Inspiration And Realization, Shannon Wright
Inspiration And Realization, Shannon Wright
SWITCH
Artist Shannon Wright reflects on her personal experience with art, and sculpture in particular, including the differences between the inspiration and realization stages of art creation.
Analysis And Construction Of Engaging Facial Forms And Expressions: Interdisciplinary Approaches From Art, Anatomy, Engineering, Cultural Studies, And Psychology, Leejin Kim
Theses and Dissertations
The topic of this dissertation is the anatomical, psychological, and cultural examination of a human face in order to effectively construct an anatomy-driven 3D virtual face customization and action model. In order to gain a broad perspective of all aspects of a face, theories and methodology from the fields of art, engineering, anatomy, psychology, and cultural studies have been analyzed and implemented. The computer generated facial customization and action model were designed based on the collected data. Using this customization system, culturally-specific attractive face in Korean popular culture, “kot-mi-nam (flower-like beautiful guy),” was modeled and analyzed as a case study. …
Participation In The Digital Public: New Media Art As Online Community, Vaughn Garland
Participation In The Digital Public: New Media Art As Online Community, Vaughn Garland
Theses and Dissertations
Participation in The Digital Public: New Media Art as Online Community examines community online art projects— works of art produced and orchestrated by artists who employ the interconnected and participatory nature of the Internet. Garland contends, in part through a reevaluation of a statement made by artist Nam June Paik concerning a radio performance by John Cage, that community online art projects exist as the newest example of new media art because of a utilization and implementation of established and functioning technology. Through the application of Internet technology, contemporary artists, along with their collaborators and spectators, have the potential to …