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2006

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Articles 241 - 270 of 338

Full-Text Articles in Art and Design

The Other Side Of The Fence, Benjamin S. Jones Jan 2006

The Other Side Of The Fence, Benjamin S. Jones

Theses and Dissertations

I pull from what I see in my urban surroundings. There is always a sense of dread fused with optimism that prevails. Is it beautiful? Fragments of low-riders and tricked-out cars become symbols of desire and the glowing red lens of a stop light becomes a Cyclops poised to defend his garden. Candy-coated, blooming, dripping and seductively slick confronts you with the obvious warning: STOP! You could be next… …The grass really is greener on The Other Side of the Fence. At least until winter comes.


Natural Selection, Jeffrey A. Vick Jan 2006

Natural Selection, Jeffrey A. Vick

Theses and Dissertations

My thesis work is about imagination. I use the collaborative efforts of the viewer's mind and my sculptures, or specimens, to make associations of real life animals. I feel this engages the viewer and in turn invites them to inspect the work on closer level. This is my ultimate goal in the work, to take hold of the viewer's curiosity and have them examine the work on a closer level.


Through My Eyes, Candace B. Conklin Jan 2006

Through My Eyes, Candace B. Conklin

Theses and Dissertations

I am the one my friends call the creepy one. My art is not pretty or happy. It is an expression of my inner feelings and thoughts. I don't make pretty pictures because I find them void of true emotional substance. I developed my point of view when I photographed my eyes, which have become a consistent theme in my work. Eyes are the window to the soul and the key to my inner emotions. I have since expanded my work to include other images. I continue to seek ways to help my viewers experience my work both emotionally and …


Dirty Laundry, Mona Mullins Williams Jan 2006

Dirty Laundry, Mona Mullins Williams

Theses and Dissertations

Making art is cathartic for me. Working in a visual medium allows me to communicate ideas and feelings that I would find difficult to express in words. I use a wide variety of traditional and non-traditional materials as symbolic elements in my work. While the pieces are not always pretty, my goal is that they contain an element of irony and humor which helps us laugh at ourselves.


Raubeaux Scientician, Joe W. Grant Iii Jan 2006

Raubeaux Scientician, Joe W. Grant Iii

Theses and Dissertations

The works contained in "Raubeaux Scientician" are about a triadic relationship between people, science, and art. The obsessions, of individuals and the apparent change brought about by their physical presence guide my artistic research. I am awestruck at the capabilities of the individual to overcome conventional thought and through creative action yield a new vision. Some of the people I am fascinated by put forth theories and inventions that continue to affect myriad aspects of our world today. Among those at the forefront are, Robert Oppenheimer, and Edward Teller. Their contributions to science and mathematics remain almost unmatched. These and …


From The Edge, Leslie Corder Rousseau Jan 2006

From The Edge, Leslie Corder Rousseau

Theses and Dissertations

Paintings and drawings are the physical representations of my dialogue with the world around me. Art is how I connect to what is too large, or too vague, or too personally meaningful to express in any other way. Space and its transformation by light and color have always been central to this dialogue. I am particularly intrigued by spatial ambiguity. Space exists for us only in how it relates to us and so, space changes. One viewpoint or state of mind might make space seem freeing, while another makes the same space feel confining. Barriers are sometimes delineated, sometimes obscured. …


Little Paintings, Robert William Land Jan 2006

Little Paintings, Robert William Land

Theses and Dissertations

Little Paintings is a document that describes the creation, influences and process of two films, "Betty Creek" and "New Berlin". The films are personal responses to my experiences growing-up and living in the Southern United States. The Thesis illustrates the influences of painters such as Jimmie Lee Sudduth and Willie Jinks and how their raw painting methods inspire the development of my films using a tactile approach to filmmaking.


Application Of Binaural Recording In The Video Game Industry, Max Leong Jan 2006

Application Of Binaural Recording In The Video Game Industry, Max Leong

Theses : Honours

The video game industry is one of entertainment technologies' largest growing industries. There are thousands of games in the market covering a variety of different genres. There is also a high level technical sophistication in current games along with the game console that runs it. Games are realistic with astonishingly life like graphics. The backing audio and music tracks are performed by leading orchestras and written by renowned composers. Great technological strides have been made in the areas of graphic and audio design. The end user expects the very best and the video game industry is constantly improving software and …


Applying Principles Of Information Design To Help Parents Accept Babies With Down Syndrome, Anita Eradla Jan 2006

Applying Principles Of Information Design To Help Parents Accept Babies With Down Syndrome, Anita Eradla

Theses and Dissertations

My creative project is a system of resource materials designed for parents and expecting parents to promote acceptance of babies with Down syndrome. This project is also a study of information architecture and icon development, and an opportunity to study the universal and emotive qualities of an iconic system.


Healing Interior: Using Eastern Design Principles In Hotel Design, Yunju Lee Koh Jan 2006

Healing Interior: Using Eastern Design Principles In Hotel Design, Yunju Lee Koh

Theses and Dissertations

The main goal of this thesis is to explore how interior spaces in hotel designs can provide a less stressful environment and promote health and harmony by using Feng Shui Principles. It will first discuss the principles of Feng Shui and general hotel design, and then move on to demonstrate how the application of Feng Shui principles can be used to create a hotel environment that encourages health and harmony in its occupants. This project will demonstrate principles that not only can be applied to hotel space, but also can be practiced in any other interior space. This thesis, therefore, …


Duchamp And Pragmatics, Kiam Loong Daniel Lai Jan 2006

Duchamp And Pragmatics, Kiam Loong Daniel Lai

Theses, Dissertations and Culminating Projects

There is a correspondence between the mechanism of visual communication in Duchamp’s art and the principles of pragmatics in linguistics. The process from Duchamp’s intended meaning encoded in his art to the correct interpretation on the part of the addressee is similar to the process in which intended meaning encoded in speech being accurately decoded by the addressee. This is because the correct interpretation in both processes involves inferences. Be it language or art, to fully understand the intended meaning of a statement, an addressee must first understand the natural meaning known as entailment; and subsequently uncover the unnatural, but …


Uncoverings: The Research Papers Of The American Quilt Study Group, Volume 27 (2006), Joanna E. Evans, Loretta G. H. Woodward, Beverly Gordon, Teri Klassen, Marsha Macdowell, Charlotte Quinney, Mary Worrall, Nao Nomura, Janneken Smucker, Laurann Gilbertson, Ronda Mcallen Jan 2006

Uncoverings: The Research Papers Of The American Quilt Study Group, Volume 27 (2006), Joanna E. Evans, Loretta G. H. Woodward, Beverly Gordon, Teri Klassen, Marsha Macdowell, Charlotte Quinney, Mary Worrall, Nao Nomura, Janneken Smucker, Laurann Gilbertson, Ronda Mcallen

Uncoverings Journal

Preface by Joanna E. Evans

Communities of Quilters: Hawaiian Pattern Collecting, 1900-1959 by Loretta G. H. Woodard

Crazy Quilts as an Expression of "Fairyland" by Beverly Gordon

Polk's Fancy: Quiltmaking, Patriotism, and Gender in the Mexican War Era by Teri Klassen

The K.K.K. Fundraising Quilt of Chicora, Michigan by Marsha MacDowell, Charlotte Quinney, and Mary Worrall

From Fibers to Fieldwork: A Multifaceted Approach to Re-examining Amish Quilts by Nao Nomura and Janneken Smucker

Patterns of the New World: Quiltmaking Among Norwegian Americans by Laurann Gilbertson

Jewish Baltimore Album Quilts by Ronda McAllen

Authors and editor

Index


The Path Is A Circle, Marylea Martin Harris Jan 2006

The Path Is A Circle, Marylea Martin Harris

Theses and Dissertations

While the pastoral environment that surrounds my studio is inspirational in itself, my treescapes and organic abstractions are reflections of referential places experienced along my life's path. Considering the constant onslaught of information in our increasingly rushed society, I hope my work, influenced by the natural world, may allow the viewer to slow down briefly and live in the moment.


Teachers' Implicit Theories Of Expression In Visual Arts Education: A Study Of Western Australian Teachers, Diana J. Brown Jan 2006

Teachers' Implicit Theories Of Expression In Visual Arts Education: A Study Of Western Australian Teachers, Diana J. Brown

Theses: Doctorates and Masters

This study examines the differences in the beliefs of primary (elementary) class teachers about the role of expression in visual arts education. The focus is on the relationship between primary teachers implicit theories, and expression in their visual arts lessons. Expression here, refers to the manifestation of an individual students interests or views through visual images. Students' expression of their personal responses through visual images, is a central intended outcome of the visual arts curriculum in Western Australia (Curriculum Council, 1998).


Calliope, Armstrong Atlantic State University Jan 2006

Calliope, Armstrong Atlantic State University

Calliope Magazine

Volume 22


The Space Of Freedom, Joseph C. Troncale Jan 2006

The Space Of Freedom, Joseph C. Troncale

Languages, Literatures, and Cultures Faculty Publications

The exhibition, The Space of Freedom: Apartment Exhibitions in Leningrad, 1964-1986, invites visitors directly into the carefully re-created interior of a Soviet communal apartment. Within the kind of environment where the paintings first breathed freely, visitors have the opportunity to experience works by unofficial artists of the Soviet era who boldly executed and exhibited art that did not conform to the ideological prescriptions of the Communist Party of the Soviet Union. These artists had to substitute the private space of their apartments for the public space controlled and denied them by the Party. Planning and staging these exhibitions, the artists …


The Space Of Freedom: Apartment Exhibitions In Leningrad, 1964-1986, Joseph C. Troncale, Evgeny Orlov, Sergei Kovalsky Jan 2006

The Space Of Freedom: Apartment Exhibitions In Leningrad, 1964-1986, Joseph C. Troncale, Evgeny Orlov, Sergei Kovalsky

Exhibition Catalogs

The Space of Freedom: Apartment Exhibitions in Leningrad, 1964-1986

Joel and Lila Harnetl Museum of Art, University of Richmond Museums, VA

September 16 to December 3, 2006

We are very pleased to present this traveling exhibition of artwork from the collection of the Museum of Nonconformist Art, Pushkinskaya 10 Art Centre, St. Petersburg, Russia, presented within the context of a re-created "apartment" exhibition from Leningrad. [...]

To our knowledge, [...] The Space of Freedom is the first exhibition organized in the United States to focus on both the artwork shown in communal apartments and on the exhibition space of the …


Lights And Shadows - 2006, University Of North Alabama Jan 2006

Lights And Shadows - 2006, University Of North Alabama

Lights and Shadows

Art and Literature Magazine


Normal Editions Workshop Newsletter, 2006, Wonsook Kim School Of Art And Design Jan 2006

Normal Editions Workshop Newsletter, 2006, Wonsook Kim School Of Art And Design

Normal Editions Workshop Newsletter

Annual newsletter for the Normal Editions Workshop, School of Art, Illinois State University.


Typography Behind The Arabetic Calligraphy Veil, Saad D. Abulhab Jan 2006

Typography Behind The Arabetic Calligraphy Veil, Saad D. Abulhab

Publications and Research

In the change from scriptural writing systems to textual mechanical systems and most recently to digital, computer generated text, some languages and their typographic representations have suffered. One such language, along with its visible language representation, that has not made a smooth transition is Arabic. The author argues that misinterpreting language tradition prevents what he calls Arabetic typography from embracing an appropriate technological adaptation. Putting forth an evolutionary argument, he critiques the notion that calligraphic styles must prevail and that legibility and readability of Arabic characters is objective. He further states that the resulting typefaces when abandoning the so called …


Aqua Brooch, Ginna Sadler Jan 2006

Aqua Brooch, Ginna Sadler

Art and Design

No abstract provided.


Role Playing Games As Interactive Fiction, John Miller Jan 2006

Role Playing Games As Interactive Fiction, John Miller

Reconstruction: Studies in Contemporary Culture

This chapter compares the experience of gaming and the experience of reading, and explores what that comparison might tell us about each. More specifically, it applies methods of literary analysis to the study of two narrative activities situated near the border of reading and gaming: Electronic hyperfictions and role-playing games. Miller first reviews literary theories of reader response and interactivity and notes how these have informed recent critical discussions of literary hyperfiction. He then critiques these discussions and the claims made for hyperfiction's liberating or empowering effect on readers: Contrary to the claims of some critics, such narratives generally fail …


Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins Jan 2006

Imagined Cities, Real Futures: Simcity And The Co-Production Of Urban Dystopias, Samuel Gerald Collins

Reconstruction: Studies in Contemporary Culture

While the author of this chapter agrees with anthropologists who reject an urban studies predicated on postmodern surfaces and insist that we analyze cities in regional, national and global contexts of political economy, he nevertheless suggests that the urban imaginary has never been so important: Movies, television and music have proven all too useful in the continued vilification of an urban underclass. In 2001, in order to explore the role media might play in the structuring and delimitating of the ways we think about cities, Collins assigned SimCity, a computer simulation game combining models of urban development with cellular automata, …


Shooters To The Left Of Us, Shooters To The Right: First Person Arcade Shooter Video Games, The Violence Debate, And The Legacy Of Militarism, Karen J. Hall Jan 2006

Shooters To The Left Of Us, Shooters To The Right: First Person Arcade Shooter Video Games, The Violence Debate, And The Legacy Of Militarism, Karen J. Hall

Reconstruction: Studies in Contemporary Culture

Adult concerns about video games erupted in the 1990s when parents and politicians came forward with claims that Doom, Mortal Kombat, Killer Instinct and games like them were partially responsible for the rash of school shootings in predominantly white, middle class communities. The author of this chapter argues that arcade games serve the national interest by entertaining consumer-citizens and creating a consumer-based demand for military technology. However, when adolescent shooters disrupt the status quo, it is the games rather than militarist social and economic structures that are criticized by the news media, politicians, and parents. The author of …


Digital Extensions And Performed Players: A Theoretical Model For The Video/Computer Game, Ben Fisler Jan 2006

Digital Extensions And Performed Players: A Theoretical Model For The Video/Computer Game, Ben Fisler

Reconstruction: Studies in Contemporary Culture

Despite over twenty years of studies, scholars have yet to identify a productive theoretical model for the video game that does not depend on a fragmentary understanding of its form. Following Pierre Bourdieu's contention that the purpose of criticism is to understand cultural products as distinct scientific objects, and Marshall McLuhan's theory that the message and formative power of media are the media themselves, this study attempts to generate a foundational critical understanding of the video game. Building on the most lucrative intrinsic (such as David Myer's 1991 Computer Game Semiotics) and extrinsic (such as Jeffrey Goldstein's 1998 Immortal …


Allegorical Reductions And Social Reconstructions: An Introduction To Games, Gamers, And Gaming Cultures, Matthew Wolf-Meyer, Davin Heckman Jan 2006

Allegorical Reductions And Social Reconstructions: An Introduction To Games, Gamers, And Gaming Cultures, Matthew Wolf-Meyer, Davin Heckman

Reconstruction: Studies in Contemporary Culture

[First paragraph]

Games have become a central metaphor in representations of society, and most people are familiar enough with Lewis Carroll's Alice to know that when she passes through the looking glass she finds herself embroiled in a game a Chess which is also much more (Carroll 1992 [1897]). This strange game of Chess is simultaneously a simulation and an enactment of social life in Wonderland, and Carroll plots out Alice 's narrative path as a series of tactical Chess moves, which can be understood as both an attempt to win the game and to navigate through Wonderland and her …


Cold War Games And Postwar Art, Claudia Mesch Jan 2006

Cold War Games And Postwar Art, Claudia Mesch

Reconstruction: Studies in Contemporary Culture

During the Cold War both “superpowers” used games, particularly chess, in order to construct an ideology of complete conflict and irreconcilable division between East and West. This essay focuses on the broad cultural challenge to divisive Cold War zero-sum mentality issued by a number of artists—André Breton, Marcel Duchamp and Öyvind Fahlström, and Fluxus artists George Maciunas, George Brecht, Robert Watts, Takako Saito and Yoko Ono. These artists, in a second wave of game-focused art, returned to the concerns of surrealist art practice and to earlier cultural game theory. Even conceptual art production was impacted by the predetermined structure of …


When A Killer Body Isn’T Enough: Cross-Gender Identification In Action-Adventure Video Games, Marc Ouellette Jan 2006

When A Killer Body Isn’T Enough: Cross-Gender Identification In Action-Adventure Video Games, Marc Ouellette

Reconstruction: Studies in Contemporary Culture

While sports games try to recreate the atmosphere of a stadium or of television broadcasts of games, role-playing and action-adventure games attempt to duplicate cinematography through animation. For Tomb Raider, the virtual reality created by the cinematic animation of the game produces an environment for male-to-female cross-gender identification, a topic that has received little critical attention. The sense of identification intended in this chapter comes from psychoanalysts Jean Laplanche and Jean-Baptiste Pontalis, who describe identification as a psychological process in which a subject assimilates an aspect, a property, a characteristic of another and transforms himself [or herself] totally or partially …


Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa Jan 2006

Owl Usability Report: Appendices, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa

Purdue Writing Lab/Purdue OWL Research Reports

This document includes appendices to the OWL Usability Report and contains survey and testing instruments, testing scripts, and testing data. It also includes information about the Creative Commons licensing associated with the OWL Usability documents produced in 2006.


Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa Jan 2006

Purdue Online Writing Lab (Owl) Research Report, Michael Salvo, H. Allen Brizee, Dana Lynn Driscoll, Morgan Sousa

Purdue Writing Lab/Purdue OWL Research Reports

This report outlines the history of the Purdue Online Writing Lab (OWL) and details the OWL Usability Project through the summer of 2006. The paper also discusses test methodologies, describes test methods, provides participant demographics, and presents findings and recommendations of the tests. The purpose of this report is to provide researchers, administrators, and pedagogues interested in usability and Writing Labs access to information on the Purdue OWL Usability Project. We hope our findings—and this open source approach to our research—will contribute positively to the corpus on usability and Writing Lab studies.