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Full-Text Articles in Art and Design

Designing Therapeutic And Social Spaces For Older Adults Facing Mild Cognitive Impairment: Priorities In Spatial And Furniture Layout, Valentina Da Rosa, Machry Herminia, Leandro M. Tonetto Oct 2023

Designing Therapeutic And Social Spaces For Older Adults Facing Mild Cognitive Impairment: Priorities In Spatial And Furniture Layout, Valentina Da Rosa, Machry Herminia, Leandro M. Tonetto

IASDR Conference Series

Mild Cognitive impairment (MCI) is the stage between healthy cognitive functioning and Dementia, in which individuals still live independently at home but develop difficulties related to memory, executive functioning, and decision-making. MCI is mainly managed with therapeutic activities such as physical exercise, cognitive training, nutrition, and occupational therapies. While individuals living with MCI tend to isolate themselves, social interactions are known for their potential to slow or interrupt cognitive decline, being an important therapeutic component for MCI. Previous studies show how the built environment affects social interactions for Dementia patients living in residential care facilities, specifically through the layout of …


Small Fish In A Big Pond: Product Longevity Design Strategies For Smart Speakers, Ayşegül Özçelik, Cindy Kohtala, Markus Löchtefeld Oct 2023

Small Fish In A Big Pond: Product Longevity Design Strategies For Smart Speakers, Ayşegül Özçelik, Cindy Kohtala, Markus Löchtefeld

IASDR Conference Series

Extending the lifetime of the product, as one of the strategies for design for sustainability, may increase the value of the product in use, repair, recycle and disposal phases for a longer lifetime thereby decreasing demand for new manufacturing. However, employing these perspectives may be challenging and requires long development processes. In the current structure, small scale companies have a potential to be a significant actor in transition for sustainable manufacturing and design due to their agile development skills. We will present empirical data collected from eight participants regarding five small scale companies who design and manufacture long-lasting connected smart …


Breaking Barriers To Sustainable Costume Design: A Community-Driven Approach With German Theatres, Urs A. G. Dierker, Anja Gast Oct 2023

Breaking Barriers To Sustainable Costume Design: A Community-Driven Approach With German Theatres, Urs A. G. Dierker, Anja Gast

IASDR Conference Series

The Circular Costume Design Lab (CCD Lab) is a participatory initiative exploring sustainable practices in costume design and making within the German theatre industry. Preliminary research suggested that theatre costume making is a tradition-based craft with limited agency for systemic change. The CCD Lab aimed to understand how tightly-knit communities of costume professionals perceive and experience environmental and social sustainability, and how broader social, cultural, and political forces shape their work towards sustainability in state-funded and independent theatres. The CCD Lab consisted of eight online workshops co-developed by two costume makers and researchers in collaboration with two professional associations. The …


Exercise Characteristics Of Older Adults And Considerations For Exercise Equipment Design For Them, Joongsoo Kim, Alisher Saduakas, Ulugbek Ismatullaev, Daehun Lee, Bertha Patricia Barrera Garza, Kwanmyung Kim Oct 2023

Exercise Characteristics Of Older Adults And Considerations For Exercise Equipment Design For Them, Joongsoo Kim, Alisher Saduakas, Ulugbek Ismatullaev, Daehun Lee, Bertha Patricia Barrera Garza, Kwanmyung Kim

IASDR Conference Series

The elderly population is increasing worldwide, particularly in Korea. The deterioration of older adults' physical condition and related diseases are one of the major problems that make their lives difficult, and exercise is one of the best ways to solve this problem. This study aims to discover what factors should be considered when designing home exercise products for older adults. We investigated literature and media related to older adults’ exercise. Then, we interviewed elderly participants to understand the status and context of their exercise. We analyzed the interview using an affinity diagram. As a result, we drew out "thre reasons, …


Responsible Tourism Experiences: Designing Solutions To Improve Communities-Based Tourism Services From Global To Local Scale., Valentina Facoetti Oct 2023

Responsible Tourism Experiences: Designing Solutions To Improve Communities-Based Tourism Services From Global To Local Scale., Valentina Facoetti

IASDR Conference Series

In recent decades the tourism sector has undergone multiple evolutions, due to its dynamic and complex nature. While globalised mass tourism characterised the demand for tourism in the 20th century, in the new millennium this demand is significantly stronger and diversified, induced also by the emergence of new information technologies, greater ease of travel and the increase in the supply of affordable accommodation (Gainsforth, 2020). Despite the positive impact on economic development, increased tourism consumption has led to the exploitation of natural and local resources causing damage to the environment and host communities (Fragidis et. al, 2022). The COVID-19 pandemic …


Fictional Brand Design. Evolution, Strategies, And An Attempt To A History Of Visual Identities In Audiovisual Narratives., Francesco E. Guida, Lorenzo Bernini Oct 2023

Fictional Brand Design. Evolution, Strategies, And An Attempt To A History Of Visual Identities In Audiovisual Narratives., Francesco E. Guida, Lorenzo Bernini

IASDR Conference Series

Brands tell stories to affirm their values, positioning, and identity. They tell stories that allow people to recognise themselves in them, to share them, to feel part of them. That occurs in the real world as in the world of fiction. The term fictional branding refers to the design and use of brands that do not refer to any existing service, product, company or organisation. They can include any brand referring to products or commercial services, political institutions, military organisations, and more. This paper aims to offer a comprehensive look at the topic through historical and theoretical research and analyse …


User Decision Making For End Of Use Product: Exploring The Reasons For Keeping And Care Motivations For Responsible Sharing, Yoon Jung Choi Oct 2023

User Decision Making For End Of Use Product: Exploring The Reasons For Keeping And Care Motivations For Responsible Sharing, Yoon Jung Choi

IASDR Conference Series

Users' decision to care for end-of-use products and share them with other users or return them to the manufacturer offers the potential to extend a product's lifespan and material circulation. Applying the theory of care practice in the design process for product detachment has potential implications for sustainable design and can increase the efficiency of resources. This paper presents the findings of a survey of 257 hibernating end-of-use products and interviews with ten families who have experience moving houses. The survey explored product ownership and reasons for keeping end-of-use products. Two types of lingering attachment have been identified that suggest …


Threshold Space Design: Using Water Element For Phase Transition From Physical Space To Virtual Space With Different Law Of Gravity, Jungryun Kwon, Eui-Chul Jung Oct 2023

Threshold Space Design: Using Water Element For Phase Transition From Physical Space To Virtual Space With Different Law Of Gravity, Jungryun Kwon, Eui-Chul Jung

IASDR Conference Series

This study focuses on exploring the transition stage between physical and virtual space by considering the difference in law of gravity between physical and virtual environments. The concept of Threshold Space design is a series of transition stages which can be utilized to enhance the virtual reality (VR) experience. Unlike most VR researches, which primarily focuses on head-mounted displays (HMD), this study examines the user's perception between physical space and virtual space. The Threshold Space design method allows users to experience the upcoming stage in advance. More than a simple intermediate space, it addresses confusion and disorientation in VR that …


Shifting Identities: New Materialities Of Power And Control, Joaquin Santuber, Pablo Hermansen Oct 2023

Shifting Identities: New Materialities Of Power And Control, Joaquin Santuber, Pablo Hermansen

IASDR Conference Series

Identities, as the materialities that produce them, are changing with the translation of analogue methods of individualization into digital ones. In 2020, with the mobility restrictions related to the COVID-19 pandemic, private and public services moved online performing new forms of identities. From in-person interactions, we —users— were reduced to pixels and data objects which constituted our digital identities: a username, a password, and a profile picture. In Shifting identities, we analyse these changes in an iconic context in the history of identities: a court of justice. Traditionally, a courtroom was a space to perform the authority of the State—a …


Understanding The Relationship Between In-Car Agent’S Embodiments And Information With Different Criticality, Bonhee Ku, Hyungjun Cho, Tek-Jin Nam Oct 2023

Understanding The Relationship Between In-Car Agent’S Embodiments And Information With Different Criticality, Bonhee Ku, Hyungjun Cho, Tek-Jin Nam

IASDR Conference Series

As the infotainment system in cars has advanced, drivers now receive a wide range of information from agents while driving. However, despite the diversity of roles and types of information, the embodiment of the agent delivering the information remains unified. Therefore, we sought to understand the needs for different types of information and their correlation with an embodiment. To achieve this, we created four embodiment prototypes within a car model ‘Sound without Visual Embodiment’, ‘Sound and (Abstract) Graphic Embodiment’, ‘Sound and (Characterized) Graphic Embodiment’, ‘Sound and (Characterized) Graphic and (Characterized) Physical Embodiment’ and conducted a user experience evaluation with 12 …


Stories From An Unfinished Prototype: A Seemingly Never-Ending Loop Of Practice And Research, Daniel Echeverri Oct 2023

Stories From An Unfinished Prototype: A Seemingly Never-Ending Loop Of Practice And Research, Daniel Echeverri

IASDR Conference Series

This pictorial focuses on the role prototyping played within the author’s latest research on tangible narratives exemplified in the design case of [Project’s title removed for review]. The pictorial illustrates the ongoing process of prototyping this design case. It discusses the challenges and insights gained from it, among them, the importance of accounting ergonomic principles when prototyping artefacts, embracing the physical properties of working materials during the prototyping process, considering the potential pitfalls of relying too heavily on technical knowledge, and the importance of compartmentalizing and prioritizing during the ideation process. Finally, the pictorial concludes with an analisis on the …


Convergence Research And Participatory Design Of A Study Furniture System For Small Living Environments, Tulio Maximo, Chi Hang Paul Lo, Wen Zhan Oct 2023

Convergence Research And Participatory Design Of A Study Furniture System For Small Living Environments, Tulio Maximo, Chi Hang Paul Lo, Wen Zhan

IASDR Conference Series

With limited space, lack of natural lighting and restrictive internal layout, children living in subdivided units and other similar small living spaces are often left with no choice but to study, play and sleep on the bed for a prolonged period. Such environmental conditions often damage children’s development, particularly their eyesight, muscles, and bones, and harm their concentration, self-worth, and, thus, academic attainment. Early interventions are of the utmost urgency. This project adopted continued convergence research collaboration and participatory design to understand critical issues and develop and test interventions to improve the studying environment of children living in subdivided units …


Glitch Pluriverse, Ayushi Jain, Vaidehi Supatkar, Ying Tang, Mohammad Sial Oct 2023

Glitch Pluriverse, Ayushi Jain, Vaidehi Supatkar, Ying Tang, Mohammad Sial

IASDR Conference Series

Designer's position and authority have long been challenged. However, “Design” has only recently stated responsibility for its direct impact on social structures (Escobar, 2017; Fry, 1999; Maze, 2019). Among many new “Designs”, there is an emerging decolonizing design movement in which members pursue ontological change rather than additive diversifying measures that would only uphold and sustain colonial institutions and systems. This paper focuses on design critiques related to Design’s ability to perpetuate coloniality. Starting from our lived experiences, we expand on how Design alienates different worldviews by promoting, appropriating, and erasing the subaltern population. Following that, we present our methodological …


From Urban Development To The Pluriverse – Ontological Design For Natural And Cultural Heritage, Leon Tan, Gina Ferguson, Bobby Hung, Peeti Lamwilai, Pouroto Ngaropo, Hohepa Renata, Tanya White, Rebecca Wood, Paul Woodruffe Oct 2023

From Urban Development To The Pluriverse – Ontological Design For Natural And Cultural Heritage, Leon Tan, Gina Ferguson, Bobby Hung, Peeti Lamwilai, Pouroto Ngaropo, Hohepa Renata, Tanya White, Rebecca Wood, Paul Woodruffe

IASDR Conference Series

Urbanization has been a regular feature of demographic and environmental change in New Zealand for over 70 years. Urban design and development are foundational processes in this trend, accounting for population densification as well as the erosion of mature ecosystems. In Auckland, urban development has resulted in a 30% loss of green space, and continues to present significant challenges for preserving natural and cultural heritage. This pictorial uses Te Pātaka Art Trail as a case study in pluriversal design research. Following Escobar (2018), this project provided the opportunity to rethink community in relation to urban development pressures in the city. …


The Full And The Empty. A Dialogue Between Chinese Painting And Design, Estelle Berger, Dominique Christian Oct 2023

The Full And The Empty. A Dialogue Between Chinese Painting And Design, Estelle Berger, Dominique Christian

IASDR Conference Series

This pictorial paper stages the generative dialogue between a designer-researcher-teacher and a philosopher-teacher-painter in the Chinese tradition. Through cultural decentring and exchange of perspectives, we aim at questioning designers’ posture. More specifically, the polarities of “empty” and “full” are used to discuss the sense of authorship, and the balance between engagement and letting go in practice. The paintings that punctuate the text are neither used as simple illustrations nor as achievements, they constitute another type of narrative thread in our dialogue, that we hope will trigger readers’ sensitivity, reflection, and action.


The Future Archives: A Speculative Approach For Visualising The Impacts Of 6g-Enabled Infrastructure In Japan, Georgia Mackenzie, Federico Trucchia, Hemal Dias Oct 2023

The Future Archives: A Speculative Approach For Visualising The Impacts Of 6g-Enabled Infrastructure In Japan, Georgia Mackenzie, Federico Trucchia, Hemal Dias

IASDR Conference Series

6G-enabled technologies are set to become an integral part of the infrastructure within the next decade. This paper provides a speculative design-based approach to shape future technology development. We do this by leveraging current technologies to simulate future network capabilities. Specifically, we focus on how the 6G network could transform mobility in Japan. We begin with an overview of the country’s societal macro trends, the current state of technologies, and the expected novel capabilities of 6G. We then introduce four scenarios, used as the basis for developing two types of outcomes. These include physical prototypes to simulate novel interactions enabled …


Towards A Design Toolkit For Exploring And Specifying Close-Proximity Human-Robot Collaboration As Leader And Follower: The Case Of Collaborative Drawing, Yi Zhao, Lian Loke, Dagmar Reinhardt Oct 2023

Towards A Design Toolkit For Exploring And Specifying Close-Proximity Human-Robot Collaboration As Leader And Follower: The Case Of Collaborative Drawing, Yi Zhao, Lian Loke, Dagmar Reinhardt

IASDR Conference Series

Close-proximity human-robot collaboration (HRC) refers to scenarios where humans and robots work together for the same aim at the same time and space without safety fence. Few design tools currently exist to assist designers to think through how to design human-robot interactions, with a focus on turn-taking, coordination, and flow of intention. We present a design toolkit for designers to explore, specify, analyse and document the unfolding interaction between human(s) and robot(s) through a model of interaction where the roles of leader and follower shape the forms of collaborative behaviour. We illustrate our design toolkit in action and demonstrate how …


Shapechips: Value Formation In Material Ecosystem Using Buffer Materials Generated From Wood Chips, Kazzmasa Tsujimura, Taijiro Ishiko, Yasuaki Kakehi Oct 2023

Shapechips: Value Formation In Material Ecosystem Using Buffer Materials Generated From Wood Chips, Kazzmasa Tsujimura, Taijiro Ishiko, Yasuaki Kakehi

IASDR Conference Series

When discussing material circulation, there needs to be more focus on exploring ways professionals or users can create additional value by using the waste they generate. In this pictorial, we will discuss the potential of an autonomous ecosystem where waste material generators can proactively form a material circulation. Specifically, we focus on the production of a woodworker and the wood waste generated in the production process and then propose a “buffer material as a craft” developed through material tinkering by a designer we collaborated with to explore ways to reuse the wood waste. The proposed buffer materials allows the woodworker …


Using Cultural Probes To Understand Students’ Mental Wellbeing, Neeta Khanuja, Madalena Freire, Joana Lameiras, Hugo Nicolau, Jodi Forlizzi, Valentina Nisi Oct 2023

Using Cultural Probes To Understand Students’ Mental Wellbeing, Neeta Khanuja, Madalena Freire, Joana Lameiras, Hugo Nicolau, Jodi Forlizzi, Valentina Nisi

IASDR Conference Series

We report on the design and execution of a probe as an anonymous self-reporting tool to investigate the perception of mental well-being and support services for university students. The pictorial describes a six-day probe study with students. The study focuses on students’ perceptions, struggles and coping strategies to maintain their mental well-being. Our contribution is multifold. We detail the design and deployment of the probe for HCI practitioners and designers to adapt and adopt it, while we reflect on the data, deriving sensitizing concepts and personas to support the design practice for students’ mental well-being.


Hydrogen Aviation: Imagining Future Air Travel Experience Scenarios, Levi Swann, Nick Kelly, Leo Rezayan, Jeremy Kerr, Timothy Lim, Waldemar Jenek, Kenny Er Kang Lin, Jake Day, Stuart Johnstone, Bob Criner, Heather Mckinnon Oct 2023

Hydrogen Aviation: Imagining Future Air Travel Experience Scenarios, Levi Swann, Nick Kelly, Leo Rezayan, Jeremy Kerr, Timothy Lim, Waldemar Jenek, Kenny Er Kang Lin, Jake Day, Stuart Johnstone, Bob Criner, Heather Mckinnon

IASDR Conference Series

The emergence of hydrogen aviation technology and concepts such as regional air mobility present an opportunity to transform the air travel experience. This pictorial explores this possible future through an air travel scenario set in the context of Queensland, Australia in 2040-2050. The scenario is presented over three parts: (i) analysis of the cost and time benefit that utilising a metropolitan airport would have for passengers in the surrounding community, (ii) potential passenger segments, and (iii) speculative designs focused on aircraft and processing experience. These parts explore key factors for hydrogen aviation in the context of regional air mobility, including, …


Making A Scene: Representing And Annotating Enacted Interfaces In Co-Performances Using The Screenplay, Evert Van Beek, Elisa Giaccardi, Stella Boess, Alessandro Bozzon Oct 2023

Making A Scene: Representing And Annotating Enacted Interfaces In Co-Performances Using The Screenplay, Evert Van Beek, Elisa Giaccardi, Stella Boess, Alessandro Bozzon

IASDR Conference Series

Automated and connected technologies are increasingly present in everyday life. The concept of co-performance offers a new perspective on artificial agency by understanding artifacts as capable of performing everyday practices next to people. In this pictorial we adopt a lens informed by co-perfor- mance, and propose the visual vocabulary of the screenplay as a novel way to represent and annotate co-performances. We highlight conflicts and how they are they are resolved through the enactment of new interfaces in-use. We visually represent and annotate scenes found in data from a study of households living with smart technologies. Using this visual vocabulary …


Hitonami (人波): Speculative Design For Overcrowded Mobility Arenas In The 6g Era, Yaara Schattner, Tom Reznikov, Yuri Klebanov, Guy Blander, Niv Yashar, Tal Nisim, Adi Simon, Naomi Slaney, Romi Mikulinsky Oct 2023

Hitonami (人波): Speculative Design For Overcrowded Mobility Arenas In The 6g Era, Yaara Schattner, Tom Reznikov, Yuri Klebanov, Guy Blander, Niv Yashar, Tal Nisim, Adi Simon, Naomi Slaney, Romi Mikulinsky

IASDR Conference Series

The future of urban mobility is expected to experience significant changes with the introduction of emerging technologies: non-human actors, immersive experiences, and location accuracy. Speculative design processes that enable walkable urban environments will become critical for sustainable and inclusive cities. This paper explores challenges and opportunities in designing walkability for Japanese train stations, known for unique features and high density. The paper proposes a framework for improving walkability using a multicultural approach that combines field research with speculative design tactics and lo-fi prototyping. The proposed framework leverages collective movement models and design paradigms to enhance individual and collective walkability. The …


Sync: Novel Bci Design For Neural Synchrony, Connectedness, And Empathy, Yaara Schattner, Yoav Zamir, Niv Siton, Karin Kimel, Noa Zecharia, Noam Goldway Goldway Oct 2023

Sync: Novel Bci Design For Neural Synchrony, Connectedness, And Empathy, Yaara Schattner, Yoav Zamir, Niv Siton, Karin Kimel, Noa Zecharia, Noam Goldway Goldway

IASDR Conference Series

Recent years have shown a remarkable advancement in making neural technologies accessible, transcending the confines of clinical settings, with companies introducing neural hardware once limited to specialized environments. Concurrently, scientific research has made significant strides in demonstrating the effectiveness of neurofeedback as a closed-loop system, enabling individuals to regulate neural signals consciously. While studies focus on individual-based learning, emerging evidence suggests that NF can facilitate neural synchronicity among multiple individuals. To optimize NF and achieve favorable neuro-behavioral outcomes, recent investigations propose integration of immersive interfaces that provide a holistic and meaningful learning experience. However, a disconnect between scientists and designers …


Tools For A Warming Planet, Beth Ferguson, Sara Dean Oct 2023

Tools For A Warming Planet, Beth Ferguson, Sara Dean

IASDR Conference Series

We live on a planet in flux--warming waters and land, chaotic weather, and unknown futures. Our adaptability and ingenuity are crucial to our collective survival, and our planet’s ability to thrive. In response to this condition, innovative new tools for understanding, engaging, and responding to our current and future environment are needed. Tools for a Warming Planet is a crowd-sourced collection of 50 tools that engage in the urgency of climate change. This community archive and living lab was created by using print and digital submission tools shared by a variety of art, design, and cultural institutions. The collection represents …


Ux Design Approach To Guide Parametric Product Customization: A Case For Eyeglass Frame Design, Yibo Jiao, Heekyoung Jung, Alejandro Lozano Robledo, Brigid O’Kane Oct 2023

Ux Design Approach To Guide Parametric Product Customization: A Case For Eyeglass Frame Design, Yibo Jiao, Heekyoung Jung, Alejandro Lozano Robledo, Brigid O’Kane

IASDR Conference Series

We propose a parametric customization process that provides step-by-step instructions for end-users to personalize product shapes by adjusting pre-set parametric values. This pictorial presents the process of structuring the parametric model of eyeglass frames in Rhino Grasshopper as a case study to demonstrate the proposed process through iterative design explorations. A user experience (UX) design approach was applied to construct user interaction workflows, screen mock-ups, and digital interfaces for a web-based service that guides the parametric design process. By simulating the user experience with high-fidelity screen mock-ups, we engaged multiple stakeholders, including product designer, service and UX designer, marketing professional, …


Pedagogy Of Experimental Design: Scientific Research Methods In Architectural Education, Assia Crawford Oct 2023

Pedagogy Of Experimental Design: Scientific Research Methods In Architectural Education, Assia Crawford

IASDR Conference Series

Bio-design is a growing field in architecture that focuses on integrating biological processes and systems into the design of buildings and urban environments. This approach draws inspiration from nature and seeks to create sustainable and regenerative structures that can adapt to changing environmental conditions. Architecture students are increasingly becoming involved in the design and execution of bio-design experiments, leveraging their interdisciplinary knowledge and design skills to create innovative solutions that integrate biology and design principles. This allows students to explore new avenues of research and to develop a deeper understanding of the intersection between design and the natural world. This …


Exploiting Co-Design, Game Thinking And Citizen Science In A Workshop-Like Experience For Stimulating Reflections With Teens, Chiara Ceccarini, Tommaso Zambon, Catia Prandi Oct 2023

Exploiting Co-Design, Game Thinking And Citizen Science In A Workshop-Like Experience For Stimulating Reflections With Teens, Chiara Ceccarini, Tommaso Zambon, Catia Prandi

IASDR Conference Series

Teenagers are constantly overwhelmed with information and activities, both considering school activities and their free time. How can we actively engage them in educational experiences to stimulate discussions and reflections about social issues? To answer this question, we conceived a workshop-like experience where we put into practice three well know methods and concepts, such as co-design, citizen science, and game thinking. The final output of the activity is a low-fidelity prototype of a mobile application, co-designed by a group of students. By taking advantage of open-ended making to engage participants in the ideation of a gamified/game-based citizen science application, we …


Domestic Infrastructure Of Food: Thoughts On Community Engagement Through Food, Furniture, And Architectural Exhibition, Leyuan Li Oct 2023

Domestic Infrastructure Of Food: Thoughts On Community Engagement Through Food, Furniture, And Architectural Exhibition, Leyuan Li

IASDR Conference Series

Over the past decades, the attention towards fresh food ingredients has promoted the emergence of growing vegetables in domestic spaces and sharing homemade ingredients with neighbors. The introduction of producing and exchanging food in domestic territories not only creates new forms of recreation, but also foregrounds inhabitants' anxieties concerning food security and community engagement, especially amidst global unrest during the pandemic. Within this imperative context, the pictorial essay intends to introduce food as a collective medium and a social act. By showing a series of representations and photographs of an installation project, the essay speculates on the performative and spatial …


Picturing Interactivity: Design Exploration Of A Highly Interactive Picturebook, Nicholas Vanderschantz, Claire Timpany, Kristy Wright Oct 2023

Picturing Interactivity: Design Exploration Of A Highly Interactive Picturebook, Nicholas Vanderschantz, Claire Timpany, Kristy Wright

IASDR Conference Series

Picturebooks and interactivity are two critical features of early learning in the home and during education. Picturebooks afford opportunities for shared reading and learning through active participation by each reader. Picturebook research has explored a range of concepts, yet very little research to date synergises these investigations using a lens that will help to design transformative interactive books that positively impact shared reading. This research offers the design rationale, and process followed to develop a highly interactive printed picturebook. The design considerations employed are presented in our paper and serve as inspiration for designers developing books that may support multiple …