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Articles 421 - 450 of 869
Full-Text Articles in Art and Design
Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee
Making The Cabinet Of Bureaucratic Wonders: Productive Encounters With Non-Human Public Agents, Isabella Brandalise, Lucas Vaqueiro, Judy Park Lee
IASDR Conference Series
In this pictorial, we discuss the Cabinet of Bureaucratic Wonders (CBW), a collection and display of artifacts found in public sector facilities. The CBW invited participants to productive encounters with bureaucratic artifacts, such as coat hangers, stamps, and coffee carafes. Our goal was to investigate the agentic effects of office objects—non-human public agents—in steering conduct in institutions. At once an institution, an archive, and an intervention, the CBW appropriates formats of cabinets and employs design anthropology and participatory design methods to engage with public servants in the local and federal governments in Brazil and the USA. The CBW’s collection is …
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
Design Patterns For Ai Curated Content, Awais Hameed Khan, Senuri Wijenayake, Sara Fahad Dawood Al Lawati, Damiano Spina, Danula Hettiachchi
IASDR Conference Series
Advancements in artificial intelligence (AI) technologies have led to a rapid increase in the use of AI- enabled tools to curate content across various application contexts (e.g., news, social media, search engines, product reviews). This content can include multiple data sources and formats. Some commercially available AI-enabled content curation integrations seem useful, while others are underdeveloped, or not considered in terms of utility, contextual relevance, or user experience. We present an annotated portfolio of nine discrete interface design patterns, exploring how an AI-in-the- loop approach can be used to present con textually relevant, AI curated content — across varying degrees …
Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund
Reconstruction Of Architectural Objects Through Ai-Informed Generation And Additive Manufacturing, Karin Hedlund
IASDR Conference Series
Discards from construction and demolition account for a third of all waste in the EU. Architectural objects with visual flaws and low cultural value often become waste before reaching reuse stations. In contrast, broken heritage objects are often restored or reconstructed and, in this process, digital methods such as photogrammetry, custom generative adversarial networks (GANs) and 3D printing show promise. Hence, architectural discards are rarely reconstructed, and when they are, design potential is often overlooked. This research explores an alternative method for digitally and physically reconstructing broken architectural elements, focusing on artistic reinterpretation rather than historical accuracy. A “broken brick” …
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
Synthetic Realities: Evaluating Human Ability To Distinguish Ai-Generated Videos From Real Footage, Danyal Sarfraz, Raja Mubashar Karim, Kwanmyung Kim
IASDR Conference Series
Recent advances in generative AI have enabled multiple pathways for high‑fidelity video synthesis; text‑to‑video, image‑to‑video animation, and video out painting. Empirical side-by-side evaluations of how untrained viewers perceive and distinguish these outputs from real footage remain scarce. In this study, we systematically compare human detection accuracy across these three AI generation techniques within three thematic contexts: historical footage, film and media content, and natural environments. We constructed a balanced stimulus set comprising equal amounts of real and AI- generated videos (18 each). The AI clips were evenly distributed across the three generation methods using Google’s Veo 3, Lightricks LTX Video, …
Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee
Valuing Local Experience At Short-Term Stay: A Design Approach For The Young Generation, Ahyoung Choi, Junsu Kim, Suae Lee
IASDR Conference Series
This study explores how accommodation can enhance travelers’ local experiences through product- service combinations. While prior research has focused on local immersion during sightseeing, little attention has been paid to how lodging environments support such experiences. To address this gap, in-depth interviews were conducted with millennial travelers (aged 20–39) who had repeatedly booked international accommodations. Using personal inventories and semi-structured interviews, the study identified products and moments that enriched emotional and cultural engagement. Thematic analysis revealed four key themes—Accommodation, Local Experiences, Products, and Emotion—highlighting how design elements in accommodations influence travelers’ emotional continuity. Findings suggest that standardized hotel environments may …
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
Sensus Pond: Exploring Water As Sensing Medium For More-Than-Human Observation, Kuan-Ju Wu, Youyang Hu, Chiaochi Chou, Yasuaki Kakehi
IASDR Conference Series
We introduce Sensus Pond, an interactive system that reconfigures water not merely as a static natural element but as an active sensing medium for registering more-than-human traces. In response to the limitations of anthropocentric approaches in interaction design, we propose a methodological framework of observation without translation—resisting the tendency to stabilize, decode, or humanize nonhuman presence. Drawing from critical theories of more-than-human design and ecological entanglement, Sensus Pond is a materially embedded and site-specific system that employs Swept Frequency Capacitive Sensing (SFCS) and an Artificial Neural Network (ANN) to detect ephemeral interactions between the pond’s surface and surrounding life forms. …
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
The Inside-Out And The Outside-In Interpretation: Evoking Personal Perception Of A Place, Chih-Sheng Su
IASDR Conference Series
In this pictorial, we present the Inside-out and the Outside-in Interpretation, an 18-week design curriculum to evoke personal perception and awareness of the space that our bodies live in, but we might not notice it from the outset. We use a “Set Design for Theatre” workshop as a starting point, to visualize the story in our minds, and then condense the external environment into a limited space. We integrate our curriculum with theoretical perspectives from HCI and drama theory through an inside- out, outside-in interpretation. We expect to help students create spatial sensations based on their own lived experiences and …
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
Integrating Eco-Social Justice In Design Education: A Case Study On Object-Based Learning In The Uk, Lezhi Zhang
IASDR Conference Series
This research explores the integration between objects, learning, and eco-social justice (ESJ) within undergraduate and postgraduate Design Management programs at an arts university in London, UK. ESJ is defined here as the interconnected pursuit of ecological sustainability and social equity. Using a case study approach, the empirical research examines how students engage with objects through their senses, curiosity, imagination, and peer-to-peer learning in a higher education classroom setting. The research aims to design and utilise a series of artefacts, ‘drinking vessels’, to stimulate critical reflection on ecological and social issues through object-based learning (OBL). While OBL is commonly used in …
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
Design Futuring For Menstrual Pain Technologies Through A Participatory Workshop, Muxuan Tang, Mai Kagawa, Yasuaki Kakehi
IASDR Conference Series
Menstrual pain affects a significant proportion of individuals worldwide, yet it has long been stigmatized and remains under explored in both design research and industry. Existing technologies primarily focus on symptom tracking or pain relief, overlooking the complex, temporal, and embodied nature of menstrual pain while perpetuating narrow narratives. To challenge these limitations, we conducted a participatory workshop to explore speculative futures of menstrual pain care. Using approaches like body maps, scenario-building, and design fiction, participants shared their lived experiences, critiqued existing technologies, and envisioned future scenarios rooted in empathy, inclusivity, and ethics. In this pictorial, we presented the workshop …
Bridging Craft And Technology: Insights From The Perspective Of Indian Design Education, Nimmi Elizabeth-Thomas, Anooja J, Amalraj P, Avinash Shende
Bridging Craft And Technology: Insights From The Perspective Of Indian Design Education, Nimmi Elizabeth-Thomas, Anooja J, Amalraj P, Avinash Shende
IASDR Conference Series
The establishment of Indian design institutes in the late 20th century aimed to connect India’s rich indigenous craft heritage to the evolving needs of the society through their pedagogy. However, over time, designers are increasingly getting detached from the craft industry due to various reasons. Design students often favour digital tools and advanced technologies. Recognizing the importance of a sustained dialogue with craft and design, our studio tried to explore how student - craftspeople teams could effectively bridge the seemingly opposite domains of craft and technology through design. The exploratory pilot study uncovered a few promising examples where technological augmentation …
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
Petpal+ With You: An Integrated Service Design For Long-Term Pet Care, Ya-Ching Chang, Yuan-Mi Chen, Fang-Wu Tung
IASDR Conference Series
This study presents Petpal+, an integrated service-design proposal for long-term pet care, developed through exploratory interviews (8 owners, 2 veterinarians) and validation sessions (2 owners, 2 veterinarians). The resulting artefacts include: (1) a mobile app with IoT-enabled devices for home monitoring, (2) a Medical Decision Handbook to guide treatment discussions, and (3) a Clinic Website to centralize care resources. These tools collectively address information gaps between owners and vets, support their shared decision-making, and reduce caregiver burden. Beyond functional outcomes, the study reveals divergent information needs between owners and veterinarians, positioning progressive disclosure as a key design strategy and contributing …
Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura
Smart Home Products Purchasing Behavior Based On The Aisas Model: Generational Perspective, Yun Jing, Ying Meng, Ryoichi Tamura
IASDR Conference Series
Although smart home products have significant market potential in China, their adoption rate remains relatively low. One contributing factor is the generational differences in consumer purchasing behavior, shaped by distinct socio-cultural backgrounds. This study investigates the consumer behaviors and decision-making processes of Chinese consumers from four generational cohorts—Baby Boomers, Generation X, Generation Y, and Generation Z. A total of 463 valid responses were collected through an online survey conducted in China. The data were analyzed using ANOVA to identify behavioral differences among the generations. Subsequently, the AISAS model developed by Dentsu, was applied to examine the key behavioral factors influencing …
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
To Play Or Not To Play: Ethnographic Insights Into Designers' Role Negotiations In Co-Creation Processes At An Adventure Playground, Rintaro Chujo, Yuchi Yahagi, Kuan-Ju Wu, Yuiko Fujita
IASDR Conference Series
This pictorial presents an ethnographic account of community-based design observed in a historical urban adventure playground in Tokyo. Focusing on university student designers who also served as play leaders, we examine how they navigated tensions between initiating designed activities and supporting child-led play. Through field observations and interviews, we identify strategies such as concealing role shifts, reframing activities as everyday occurrences, and adopting a watching-over stance to maintain childrens autonomy. By highlighting how design is negotiated through subtle, relational, and situated practices, this work offers insight into the micro-politics of co-creation in informal settings. The pictorial contributes to the design …
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
From Mailbox To Diorama: Designing Reflexive Toolkits For Situated Dialogue With Everyday Objects, Chun-Teng Wang, You-Wei Yang, Wenn-Chieh Tsai, Yu-Chieh Ho
IASDR Conference Series
This study introduces the "Field Mailbox" and "Dialog Diorama" - two research artifacts designed to facilitate situated dialogues between owners and their everyday objects, exploring the design of personal, reflexive toolkits. Using LLM-based generative AI, the study progressively grants conversational agency to objects within a Research-through-Design approach. Field Mailbox facilitates slow, reflective engagement through postcard-based exchanges, while Dialog Diorama promotes real- time storytelling with RFID-enhanced props. Through the design process and pilot study of these two artifacts, the researchers explored the impact of different stages of AI dialogue integrated into the artifacts. Preliminary research results indicate that the agency driven …
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
Ai As Cultural Decoder: Multimodal Analysis Of Object Evolution In Chinese Domestic Space, Ziyuan Yang, Yuji Li, Limin Song
IASDR Conference Series
Historical design research often prioritizes grand narratives, while the cultural sig- nificance of everyday objects and their spatial contexts is frequently overlooked. Addressing this gap, this study investigates the evolution of "object-space" order in domestic environments through an integrated approach combining computer vision technology and natural language processing. By analysing image data across different periods, we identify object categories, placements, and spatial configurations, revealing micro-level organizational patterns and macro-level influ- ences of functionality and socio-cultural factors. Combining qualitative and quanti- tative methods—including interviews and computational analysis—we trace the transformation of Chinese residential spaces since the 1980s. Findings demon- strate how …
Internationalization Of Design Program In Chiba University, Makoto Watanabe
Internationalization Of Design Program In Chiba University, Makoto Watanabe
IASDR Conference Series
This paper provides an overview of globalization in design education, with a focus on Japanese students studying abroad. This paper clarifies how design education and research at Chiba University has promoted and achieved internationalization since around 2000. As a result, the present research was able to identify issues for future global design education and research. The internationalization of Chiba University's design education began with the globalization of its academic staff. This globalization of academic staff is the cornerstone of globalizing design education. In the globalization of design education, a variety of programs are being developed. Among them, Chiba University offers …
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
Gongbi Artists' Acceptance Of Aigc: An Extended Tam Analysis With Qualitative And Quantitative Data, Yuhang Mao, Anthony Kong
IASDR Conference Series
Gongbi painting artists’ acceptance of Artificial Intelligence Generated Content (AIGC) through an extended Technology Acceptance Model (TAM). Using mixed methods (204 questionnaires and 15 interviews), we explored the effects of cultural adaptability, creative subjectivity, and ethical risk. Findings show that cultural adaptability significantly increases perceived usefulness and ease of use, while ethical risk negatively impacts adoption. Creative subjectivity strongly promotes willingness to use AIGC. However, perceived usefulness and ease of use do not directly affect intention. Results highlight the need for culturally sensitive AI design that balances tradition and innovation, while addressing ethical concerns.
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
Symbiotic Morphologies: Visual Experiments In Sci-Fi Concept Art Of Natural And Artificial Forms, Yu Yang
IASDR Conference Series
Science fiction, as a creative genre, inspires imagination about the future and provokes reflections on the essence and meaning of humanity through the construction of speculative worlds. It not only influences the direction of technological development but also functions as a medium for ideological and cultural expression. This study focuses on the field of sci-fi concept art and explores the visual potential of integrating natural and artificial forms. By proposing a design theory model of symbiotic morph ologies, it establishes a method of constructing speculative visual forms that transcend traditional aesthetic boundaries. Positioned within a futuring-oriented design discourse, the research …
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
Reimagining Immersive Experience: From Visual Spectacle To Existential Introspection, Ziyao Lin
IASDR Conference Series
This paper presents an artistic investigation into contemporary immersive exhibitions, focusing on the distinction between commercial spectacle and introspective experience. In the context of mass- produced, market-driven immersive environments, audiences are often reduced to passive visual consumers, where com modified aesthetics and per formative social media interaction dominate the experiential structure. As a counterpoint, this study introduces Limit Situation, an Extended Reality (XR) art project that constructs six symbolically paradoxical digital environments inspired by the existential philosophy of Karl Jaspers. The work fosters a meditative experience that engages with both external alienation and internal loss. Unlike sensory overload-based installations, this …
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
Transition Design: A Co-Vision For Sustainable Transitions In Age-Friendly Community Centres In Denmark, Lijun Chen
IASDR Conference Series
As the global population ages, countries face challenges in creating supportive age-friendly community environments. Building a future that satisfies everyone has been a challenge in design. This study explores a sustainable transition pathway using a six-phase approach to Transition Design to co-create a vision for the future in collaboration with stakeholders, using age-friendly community centres in Kolding, Denmark, as a case study. This paper focuses on the fourth phase, transition vision, in which a vision blueprint for the future community centre is drawn up with stakeholders to conceptual ise a liveable and accessible environment, based on which three design principles …
Reconnecting Museum Exhibits With The Contemporary Context Through The "Digital Birch Bark Jar": A Postphenomenological Approach To Interactive Digital Visualisation, Zhiqiang Li
IASDR Conference Series
Paul Klee’s statement that “a drawing is simply a line going for a walk” finds new resonance in the contemporary museum context. Through digit is ation and interaction, museum artifacts are no longer static objects but dynamic “lines” undergoing continuous transformation. This paper presents The Digital Birch Bark Jar, an interactive visualisation project integrating Internet of Things and parametric design technologies. The installation translates real-time environmental data into evolving 3D forms that visitors can further materialise through 3D printing. Grounded in Don Ihde’s post phenomenological theory of technological mediation as an experiential design framework, the study demonstrates how digital generation …
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
Squeeze Machine: Designing Uncomfortable Interactions For Critical Heritage, Piyakorn Koowattanataworn, Anders Sundnes Løvlie, Steve Benford
IASDR Conference Series
We present Squeeze Machine, an experimental interactive experience, aiming for a critical-heritage exhibition at MUNCH museum. Our design process weaved together three research threads: (1) designing embodied interaction for critical heritage, (2) using uncomfortable interaction, and (3) facilitating critical reflection focusing on social beliefs of authority. We conducted interaction tests at a university laboratory (N=16, 8 pairs). Participant responses illustrate that Squeeze Machine could evoke visitors to reflect on their personal experience, increase visitor curiosity about the exhibition and support reflection on curated artefacts. The exploration also brought out some challenges for applying discomfort through control in an exhibition context.
From Complexity To Capability: Design-Led Transformation Of A Taiwanese Sme Under The Iddi Program, Chun-Ting Wu, Mu-En. Liang, Yu-Han Wu, Chao-Hsin Huang
From Complexity To Capability: Design-Led Transformation Of A Taiwanese Sme Under The Iddi Program, Chun-Ting Wu, Mu-En. Liang, Yu-Han Wu, Chao-Hsin Huang
IASDR Conference Series
This paper explores the design-led transformation of Kimu Design, a Taiwanese SME, through its participation in the Industrial Design-Driven Innovation (IDDI) initiative. Employing a single embedded case study and a mixed-methods approach—including structured surveys and semi-structured interviews—the research applies Maylor et al.'s Complexity Assessment Tool (CAT) to assess how public design programs influence innovation across structural, sociopolitical, and emergent dimensions. Findings show that targeted design support enabled Kimu to launch a new modular product line, improve internal workflows, and broaden market reach. While some limitations in budget flexibility and administrative processes were noted, these frameworks also enhanced project clarity and …
Reconstructing Feminist Subjectivity Through Digital Art Filters: A Neoliberal Perspective, Yinjun Diao
Reconstructing Feminist Subjectivity Through Digital Art Filters: A Neoliberal Perspective, Yinjun Diao
IASDR Conference Series
As self-images are continuously shaped and shared in the “age of visual truth,” digital photography technology gradually guides and transforms the aesthetic ideology of neoliberal female users online. From early beautification algorithms that address facial imperfections to filter effects that enhance the quality of daily life, young women online actively engaging in self-presentation through digital images signifies an acceptance of a new possibility of representational freedom. This study examines the subjectivity of young Chinese female users in online image practices, investigating whether they have cultivated a more flexible system of self-regulation through evolving strategies of self-image presentation. Although digital image …
Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng
Exploring Human-Ai Differences In Emotional Color Perception: A Pictorial Study On Gai-Generated Cinematic Visuals Through Design Research, Hsin-Ting Chung, Tingyi Lin, Yu-Ting Cheng
IASDR Conference Series
This study explores how generative AI (GAI) and humans interpret emotional meanings through color in cinematic visuals. Drawing from film color theory, we designed a set of mood palettes and applied them to keyframes generated by GAI. Using qualitative questionnaires, we compared emotional interpretations from human participants and GPT-4o. Results revealed overlapping but diverging perceptions: humans relied on narrative context and memory, while AI leaned on statistical associations. These findings highlight GAI’s limited emotional grounding and suggest opportunities to enhance visual storytelling tools through hybrid color-emotion frameworks. This research contributes to emerging dialogues in computational aesthetics, human–AI perception, and design …
Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao
Survey On Employment Status And Perceived Gaps Between Education And Practice Among Design Graduates, Poyu Chen, Chia Lin Tsai, Yu Chen Hsiao
IASDR Conference Series
This survey targets graduates from the 2020–2024 Young Designers’ Exhibition, analyzing their employment status, salary levels, and the gap between academic training and industry demands. Results show that while some technical skills align with workplace needs, gaps remain in areas such as communication and collaboration, project management, interdisciplinary teamwork, AI integration, and sustainability trends. Most graduates believe that design education lacks dynamic adaptation, making it difficult to keep pace with rapid industry changes, thus increasing workplace adjustment pressure. The survey also found that interdisciplinary capabilities, digital skills, and internship experience are strongly correlated with job performance, starting salary, and career …
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
Redefining The Prototype: Contextualized Design Thinking Through Dong Carpentry, Peter Feretto, Ziwei Liu, Man Yan Lam, Pak Wai Ling
IASDR Conference Series
This paper reflects on the design and construction of a hybrid timber–concrete house in a Dong minority village in southwest China, developed collaboratively with local carpenters and villagers. Situated within the framework of design thinking, the study explores how traditional craftsmanship becomes not only a building technique but also a mode of inquiry that reframes the notion of prototyping. While conventional design thinking views the prototype as an iterative tool for testing ideas, this research positions it as a “contextualized prototype”—a participatory and relational process grounded in collective making and cultural negotiation. Engaging with Dong carpentry, where knowledge is orally …
The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont
The Uk Craft Makers Service Design Innovation And Stakeholder Engagement, Li Zhang, Andrew May, Stefania Sansoni, Cees De Bont
IASDR Conference Series
This paper, through a case study, shows how five UK craft makers design services around their daily routines. Based on that, the study offers insight into how the craft makers offer these services and the motivations behind their service design implementation. Additionally, during the service process, specific stakeholders are involved in the network. These people will have an impact on the service procedures and results. Based on that, we will create a clear service ecosystem map that shows who offers these services and who receives them. This study provides new insights into how UK craft makers operate services in innovative …
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
Linking "Reality" Through "Virtualization": Validating The Effectiveness Of The Experience Design Of Digital Farming Charts Based On Embodied Cognition Theory, Yinuo Lv, Jia Ren, Binbin Shao, Xiang Liu, Han Meng, Wang Zhaoyu, Tie Ji
IASDR Conference Series
Addressing the lack of immersive experience and appeal in traditional agricultural education, this study explores the application of virtual reality (VR) technology. By constructing an immersive environment, it aims to reconnect people with traditional farming culture, there by enhancing learning interest and cognitive outcomes. Based on Lou Shu's Southern Song Dynasty “Illustrated Manual of Farming and Weaving,” this study pioneers the conversion of its two-dimensional diagrams into a three-dimensional, interactive VR environment. Utilizing the Unity3D platform, an interactive experience system was developed to simulate agricultural activities such as rice planting, weeding, and harvesting. This system integrates agricultural tool education with …
From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde
From Tick Marks To Crossbones: Designing And Testing Visual Primitives For Medicine Instructions, Mandar Rane, Karel Van Der Waarde
IASDR Conference Series
This study investigates whether certain symbols can function as universal visual primitives to convey affirmation, negation, and warning without relying on language or context. Postgraduate design students in India created pictogram-based visual instructions for ibuprofen, from which 56 symbols were extracted and standardized in black and white. After refinement, 12 symbols were tested with 240 participants across diverse demographics using open-ended comprehension tests. The tick mark consistently conveyed affirmation, the cross (X) and diagonal slash inside a circle expressed negation, and the skull with crossbones effectively indicated warning. Results highlight the role of familiarity, exposure, and convention in shaping comprehension, …