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Articles 31 - 60 of 2036
Full-Text Articles in Art and Design
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Brands & Virtual Personas: How Virtual Influencer Types Impact Brand Awareness, Carol Calderon Ambelis
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
As social media continues to shape how consumers interact with brands, virtual influencers (VIs) have emerged as a new type of digital celebrity. While previous research has explored how VIs contribute to brand image and awareness, there has been limited attention on how different types of VIs, both anime-like and human-like, affect consumer perceptions across different markets. This study examines how these two types of VIs impact relatability, aspiration, and brand awareness, with a focus on the differences between luxury and mass market. Using a within-subjects experimental design, this study recruited 574 participants with social media experience using MTurk. The …
The Importance Of Being Earnest: A Costume Designer’S Process, James Hunter Rock
The Importance Of Being Earnest: A Costume Designer’S Process, James Hunter Rock
Johnny Carson School of Theatre and Film: Theses, Student Research, and Creative Work
This thesis is a comprehensive breakdown of the costume design process for Nebraska Repertory Theatre’s production of The Importance of Being Earnest by Oscar Wilde during the fall semester of 2024. The author logs the production’s processes in collaborating on the concept and aesthetic of the play to present the Victorian era story for a modern audience. In this thesis, insights into the costume designer’s conceptualization, research, previsualization, and final design process are explored, providing an in-depth look into the creation of characters that remain true to the director’s original vision while being engaging for contemporary theatre. The various challenges …
Illustrating Identity: Ethel Reed’S Art Posters And Women's Claims To Public Space In Fin-De-Siècle Boston, Miranda R. Knofczynski
Illustrating Identity: Ethel Reed’S Art Posters And Women's Claims To Public Space In Fin-De-Siècle Boston, Miranda R. Knofczynski
School of Art, Art History, and Design: Theses and Student Creative Work
Much scholarship has uncovered the history of women illustrators during the late nineteenth century. The rebuilding of these lost histories calls for research which theorizes women’s contributions to the burgeoning arts scene of the fin-de-siècle. This thesis will examine the posters Ethel Reed created for different companies during the height of the 1890s poster craze and discuss how she articulated women in public space in them. Reed’s art offers an aestheticized yet feminist visualization of women engaging in leisure activities such as exploring the city, reading, or attending the theatre. Many have described the women in her posters as merely …
Mediated Dwelling: Reconstructing The Contemporary Home Space, Nicholas Carraher
Mediated Dwelling: Reconstructing The Contemporary Home Space, Nicholas Carraher
Masters in Architecture Program: Theses
As online social media platforms become dominant areas for self-expression, professional opportunity, and cultural exchange, the role of typical residential architecture in contemporary society is changing to meet the demands of this visually driven and performative culture. Social media’s emphasis on aesthetic appeal, shareability, and curated authenticity challenges traditional architectural paradigms that prioritize functionality, spatial quality, and privacy. This change coincides with the broader Western cultural shift in ideals and social dynamics of the contemporary user. The home space, a once-private refuge, has been redefined in the age of online social media, where physical space is endlessly curated to align …
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Sustainable Fashion Identified: An Exploration And Education Of Sustainable Apparel, Michaela M. Lentsch
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
Consumers today are searching for and are loyal to companies who support their views and concerns about sustainability. The fashion industry is one of the biggest industries in the world, but one that has many environmental and sustainability concerns. Fortunately, there are many ways the fashion industry and consumers can take steps to make sustainable change and better the planet. Small fashion businesses and boutiques can make positive changes to operate and provide sustainable options and services for customers which can help the planet become more sustainable.
Through this manuscript, an assortment of sustainable methods and practices will be shared …
Parody And Mis-Unda-Stendings In Comics Art World: Bridging The Gap With New Criteria, Yannis Koukoulas
Parody And Mis-Unda-Stendings In Comics Art World: Bridging The Gap With New Criteria, Yannis Koukoulas
SANE journal: Sequential Art Narrative in Education
The word parody and its many cognates such as appropriation, adaptation, pastiche, travesty, forgery, homage, tribute, swipe, etc., have often been at the centre of fierce debates within the traditional Artworld and various criteria have been proposed for the critical evaluation of visual and literary works. In particular, parody as a dominant practice in postmodern art is a concept that is subject to misunderstandings as to its content and meaning. In Comics Artworld, however, within which recontextualizing practices are very common, often with humorous content, the attempt to describe artists' works and intentions by the criteria applied to other arts, …
(When The Dust Settles), Dominique F. Ellis
(When The Dust Settles), Dominique F. Ellis
School of Art, Art History, and Design: Theses and Student Creative Work
I use photography to explore absence, where sediment in melting ice helps create a visual record of the ice’s existence. I begin by harvesting ice from nearby Antelope Creek, transporting it to the studio, and placing it on photo-sensitive paper or film. The natural traces of dust frozen in the water remain visible on the surfaces after the ice melts. Ice thus becomes an entropic medium to index, translate, and record what is left behind when the ice melts, water evaporates, and floods subside in the midst of drought conditions.
I have developed two techniques, cryogrammetry and cryography, to visualize …
Blueprints, Sara Alfieri
Blueprints, Sara Alfieri
School of Art, Art History, and Design: Theses and Student Creative Work
I am captivated by the relationship between ceramic vessels and architecturally-inspired structures. My goal is to create a variety of abstract compositions that are both visually stimulating and functionally engaging. Through the act of fitting, placing, and interacting with forms and surfaces, I explore the interplay between design, function, and accessibility. These interactions, in turn, invite a deeper exploration of how we navigate and experience space, both visually and physically.
The structures in my work serve as both tangible and conceptual support systems for my ceramic vessels. While the vessels can exist independently, their connection with the structures is revealing. …
Artificial Interiors, Alex Renbarger
Artificial Interiors, Alex Renbarger
School of Art, Art History, and Design: Theses and Student Creative Work
Artificial Interiors is a series of intimately scaled paintings that depict dramatically lit domestic interiors. My limited yet saturated color palette creates a dark atmosphere that feels both strange and familiar, contributing to the unsettling ambiance of the domestic scenes. Their origins in Artificial Intelligence (AI) prompts further reinforce this effect. Each painting begins as a composite collage created with AI-generated images, iterative prompts, and Photoshop, in a process that creates fantasy spaces, detached from real ones, even as their elements - sofas, chairs, corners, stairs - suggest common expectations and experiences for domestic life in the U.S.
These digitally …
Blanket Statements, Issue 168, Spring 2025
Blanket Statements, Issue 168, Spring 2025
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 168, Spring 2025
Corsets Of Empowerment, Dorsa Farzi
Corsets Of Empowerment, Dorsa Farzi
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
This project explores the intersection of fashion and activism, using contemporary design to reflect on significant women’s rights movements from around the world. This exhibition presents four uniquely crafted corsets, each representing a pivotal movement, from the Suffragette era to the ongoing fight for gender equality in Iran. Through modern aesthetics, innovative construction, and symbolic details, this project transforms clothing into a medium for dialogue and advocacy. Fashion becomes more than just design—it becomes a powerful tool for storytelling, sparking awareness, and encouraging new perspectives on gender equality and activism.
This project was exhibited at the Robert Hillestad Gallery, University …
For The Birds, Charlotte L. Middleton
For The Birds, Charlotte L. Middleton
School of Art, Art History, and Design: Theses and Student Creative Work
For the Birds is a homogenous material exhibition of porcelain pottery that explores the relationships between, expectations of, and roles placed upon women and pottery. Using traditional craft processes, still life imagery, and the language and limits of porcelain, I create arrangements that expose the viewers assumptions of both subjects. Pottery- pitchers, cups, and vases—is a product of anthropocentrism and anthropomorphism and can be entirely taken for granted- their role is assumed and unquestionable—to serve. The language and expectations of these objects are the medium I build with.
The title of the show, For the Birds, is both a …
Under The Veil: Women's Head Coverings In Tudor England, Savannah Toth
Under The Veil: Women's Head Coverings In Tudor England, Savannah Toth
Honors Program: Senior Projects (Public)
This thesis seeks to discover and analyze the agency and meaning of the role of women’s head coverings and veils within the context of Tudor Christianity, society, and the fashion world of English culture. By observing the usage of the veil through various lenses, this thesis examines the nuance of the veil as an object and actor in Tudor society that enables yet prohibits personal choice for women. This research uses various sources such as Tudor paintings and portraits, surviving pieces of garments, and written accounts to paint a picture of the impact and significance the veil had in every …
Syncretic Spirits / Espíritus Sincréticos, Angelica Tapia - Estrada
Syncretic Spirits / Espíritus Sincréticos, Angelica Tapia - Estrada
School of Art, Art History, and Design: Theses and Student Creative Work
Syncretic Spirits / Espíritus Sincréticos is a multimedia exhibition that invites viewers into a fantastical space where cultural identity and perception intertwine. Colorful shaped panels, sculptural installations, prints, and drawings bridge physical and metaphysical realms. Personal archetypes intuitively inspired by natural forms drive the work.
Influenced by the dualities of my upbringing as a first-generation Mexican American, I was immersed in Mexican culture through my family traditions while finding a home in the nurturing embrace of the heartland. The work has become a means of reclaiming a new layered sense of self, disentangling from my Catholic upbringing, embracing indigenous healing …
Video Game Review — Final Fantasy Xiv: Level Up Forever, Brian Cowlishaw
Video Game Review — Final Fantasy Xiv: Level Up Forever, Brian Cowlishaw
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Review of the video game Final Fantasy XIV: Level Up Forever.
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In this article we narrate an instructional practice we implemented in two different teacher education courses that facilitated conversations about teacher identity through the use of fictional characters who were educators. This practice served two purposes in our course work: firstly, this activity presents students with an opportunity to demonstrate their media interests and career goals; secondly, this activity provides a quick, baseline assessment of how aspiring teachers view their profession and future practice. We detail student responses to this activity and consider how their choices of fictional educators fit into broader patterns we see in popular culture, specifically depictions …
Ways Of Decoloniality By The Painted Lady: Avatar: The Last Airbender’S Katara Demonstrates How To Revive A Community In Ecological Distress Brought By The Colonial Expansion Of The Fire Nation, Jose Santos P. Ardivilla
Ways Of Decoloniality By The Painted Lady: Avatar: The Last Airbender’S Katara Demonstrates How To Revive A Community In Ecological Distress Brought By The Colonial Expansion Of The Fire Nation, Jose Santos P. Ardivilla
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In the third episode of Avatar: The Last Airbender’s Book 3: The Book Of Fire, the “Gaang” consisting of Avatar Aang, Toph, Sokka, and Katara chanced upon a fishing village on stilts,ravaged by the pollution of its waterways. The pollution comes from the industrial activity of the Colonial Masters’ Fire Nation which greatly affected the village. This animation is from Nickelodeon, a channel geared for children’s entertainment, thus implicates humorous asides in what purports to be a serious epicurean reclaiming of a lost balance through indigenous visual culture, solidarity, media studies, and ecocriticism. Katara disguises herself as …
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Peril And Promise: Student Experiences Of Virtual Reality And Implications For Inclusive Social Justice Pedagogy, Michelle Vannatta
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Virtual reality (VR) is a fast-evolving technology rapidly being integrated into education and training in multiple sectors of society. As the use of VR spreads, it is important to critically analyze both its role in effective pedagogies and how students experience it. Virtual reality has extraordinary promise for deeply engaging students, and it also poses particular challenges for equitable and effective teaching of diverse students. This paper discusses students’ responses to a VR exercise and examines some of the complexities VR presents around racial justice, gender equity, and economic fairness. Virtual reality technology may be less effective and less comfortable …
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
It’S Dangerous To Learn Alone – Play This: Video Games In Higher Education, Particularly In The Composition Classroom, Joy Sterrantino
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
When people think of educational games, they often just think of ones geared towards kids: these might include spelling and vocabulary games like Scribblenauts, creative games such as Minecraft, as well as historical games such as Carmen [Sandiego]’s Ancient Caper, but according to the Entertainment Software Association in 2019, 65% of adults play video games (almost half of which are female), the average gamer is 33 years old, and 63% of all gamers are playing with others at least one hour a week (“Essential Facts” 4, 5, 8). This means that the majority of …
Pop Culture And Politics: Engaging Students In American Government Through Art, Music, And Film, Laura Merrifield Wilson
Pop Culture And Politics: Engaging Students In American Government Through Art, Music, And Film, Laura Merrifield Wilson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Strategically and thoughtfully employing popular culture in teaching political science can enable students to better understand, analyze, and relate to the material. In a discipline that can be viewed by students as too boring, too distant, and too polarizing, the use of relevant music, TV/film clips, toys, memes, and other popular culture artifacts can engage otherwise unengaged students in a meaningful way. This paper argues that using popular culture in teaching political science can demonstrate relevance, serve as a generational translator, expose the bias of experience, and enable an expression of self. In demonstrating relevance, popular culture makes material fresh …
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Visuality Of Race In Popular Culture: Teaching Racial Histories And Iconography In Media, Joni Boyd Acuff, Amelia M. Kraehe
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
The repetition of racist imagery from historical to contemporary popular culture is indicative of a lack of visual culture education among artists, designers, and other creative cultural producers working today. This paper addresses the dearth of resources for teaching visual codes and conventions of racial iconography that are recycled in popular media and contribute to the fabrication of racial differences, maintenance of racial hierarchies, and normalization of white supremacist ideology. Inspired by Critical Race Theory in art and visual culture education, the essay proposes teaching tactics and sites/sights that can support students in developing visual understandings of race in popular …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …
Review: The Design Museum, London, And “Fear And Love: Reactions To A Complex World.”, Michael Samuel
Review: The Design Museum, London, And “Fear And Love: Reactions To A Complex World.”, Michael Samuel
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Review of the Design Museum in London, United Kingdom and the exhibit “Fear and Love: Reactions to a Complex World,” available from November 24, 2016 to April 23, 2017.
Blanket Statements, Issue 165, Fall 2024
Blanket Statements, Issue 165, Fall 2024
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 165, Fall 2024
Blanket Statements, Issue 164, Summer 2024
Blanket Statements, Issue 164, Summer 2024
Blanket Statements: News Publication of the American Quilt Study Group
Blanket Statements, Issue 164, Summer 2024
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
Department of Sociology: Dissertations, Theses, and Student Research
The development of artificial intelligence (AI) software has expanded rapidly in recent years, and thus has emerged the importance of exploring human relationships with AI chatbots. Replika, an app which uses AI to mimic human conversation, removed a function called Erotic Role Play (ERP) that allowed for sexual conversation with users’ customizable chatbots in February of 2023. This exploratory qualitative study examines the aftermath of ERP’s removal through an analysis of user interactions on Reddit. Five overarching themes emerged through the analysis of top posts to a Replika-specific subreddit, encompassing topics around mental health, stigma, coping, sex work and gendered …
Clothing, From Textiles To Pixels: Exploring The Possibilities Of Design With Clo3d Software, Tina Shetabi
Clothing, From Textiles To Pixels: Exploring The Possibilities Of Design With Clo3d Software, Tina Shetabi
Department of Textiles, Merchandising and Fashion Design: Dissertations, Theses, and Student Research
This project explores the application of Clo3d software as a transformative educational tool in couture fashion design instruction. Despite couture's rich tradition of meticulous craftsmanship and personalized design, its teaching methodologies have yet to fully leverage digital advancements. This project examines the integration of Clo3d into the apparel design program curriculum, specifically focusing on the undergraduate course Digital Apparel Design at the University of Nebraska Lincoln. Through a combination of theoretical knowledge and practical application, this project aims to determine how digital tools like Clo3d can enhance the learning outcomes of fashion design students by providing a more interactive and …
Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb
Coarse-Work: An Investigation Into The Impact Of Materiality In The Interior Educational Setting, Isabel G. Robb
Honors Program: Senior Projects (Public)
Education design in modern suburban America curates learning environments that are cold and impersonal, being used more as a place to keep youth during the day than as a place where they can truly learn about and understand the world around them. This learning environment does not suit all students, especially those with learning disabilities, and it leaves little room for flexibility in classroom usage.
Focusing on creating a learning environment where all students feel welcome and are able to effectively learn, this projective design research project aims to provide a comprehensive intervention through the built environment and interior design, …
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis
The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis
Department of Anthropology: Theses and Student Research
This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …