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Articles 751 - 780 of 3525
Full-Text Articles in Art and Design
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
Teaching Design In The 21st Century: New Studio Pedagogies For Emerging Challenges, Wonjoon Chung
IASDR Conference Series
The rapid integration of artificial intelligence (AI) and other advanced technologies is driving a new paradigm shift in design education, calling for a re-examination of traditional studio pedagogies. This paper argues that current design curricula, often constrained by rigid academic schedules and a focus on polished final deliverables, inadvertently foster a fear of failure and discourage the iterative, exploratory processes that are essential for creativity. To address these systemic issues, this paper proposes a pedagogical framework that reconceptualizes the design studio as a space for cultivating creative confidence, adaptability and resilience in the face of uncertainty. Drawing on Edward de …
When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng
When Clinics Meet Chatbots: Sociotechnical Reflections On Ai Implementation In Primary Care, Cai-Ling Wang, Yuan-Chi Tseng
IASDR Conference Series
AI-powered chatbots hold promise for enhancing chronic disease self-management in primary care; however, their real-world implementation often reveals hidden socio technical complexities. This paper presents a reflective case study of a chatbot designed to support diabetes self-care, deployed in a community-based clinic in rural Taiwan. Despite initial enthusiasm from stakeholders during co-design, the two-month field implementation yielded minimal patient engagement. Drawing on the Technology–Organization–Environment (TOE) framework, we identify critical barriers across three domains. Technologically, the lack of robust digital infrastructure required manual data entry, undermining the scal ability of personalization. Organization ally, integration with existing clinical workflows imposed additional burdens …
Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato
Mapping The Potential Of Smart Packaging For Sustainable Transition In The Fashion Industry., Mariapaola Puglielli, Martina Spinelli, Silvia Barbero, Erik Ciravegna, Ludovica Rosato
IASDR Conference Series
This paper investigates the role of smart packaging technologies as enablers of sustainability and circularity within the fashion supply chain. The study aims to map the current state of digital packaging solutions across industries to identify their potential applications and benefits in fashion. The fashion industry represents a heavy burden in terms of environmental impact produced by the intensive consumption of raw materials and the substantial volume of waste generated across product life cycles. Moreover, the globalised and fragmented nature of the fashion supply chain enhances complexity and hinders transparency, making circular transformation particularly difficult to manage. The paper is …
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
Reframing Everyday Accessibility Through Inclusive Micro-Design: Empirical Evaluation Of Braille Buttons As Socio-Cultural Interfaces, Yuhe Wei, Qiong Zhang, Yuanyuan Liu
IASDR Conference Series
Mainstream accessible design often prioritizes functional usability for people with disabilities, overlooking its social and symbolic dimensions. This study introduces an inclusive micro- design paradigm by exploring how braille-integrated buttons, a seemingly traditional tactile interface, serve as socio-cultural micro-signals that deliver tangible social impact. Usability trials with blind users confirmed error-free interaction, and follow-up studies showed enhanced certainty and comfort among sighted participants. Although the public perceived only moderate necessity, they widely acknowledged the symbolic and societal value of braille buttons. Thematic interviews further revealed how these tactile micro-signals foster shared visibility and everyday dignity. Grounded in low-cost, multi-sensory accessibility, …
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
Place Branding And The Dynamics Of Co-Creation: An Activity Theory Study Of A Creative Marketplace In Chengdu, Mengge Huo, Angus Donald Campbell, Mairi Gunn, Michael Davis
IASDR Conference Series
This paper introduces the concepts of creative marketplaces, place branding, and co-creation. Focusing on Jiaozi Market in Chengdu, China, the authors use third-generation Activity Theory (Engeström, 2001) and Digital Ethnography (Pink et al., 2016), to map the roles of market organisers, vendors, and consumers. This reveals contradictions between place branding motives and outcomes across the activity system - tools, rules, community and division of labour - within the creative marketplace. The findings suggest that although creative marketplaces promote a perception of curated place branding, stakeholder participation often remains symbolic, resulting in disjointed and in authentic experiences for all involved.
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
Co-Creating Futures Of Communication: Three-Phase Speculative Co-Design With Adults Of The One-Child Generation, Ines Ziyou Yin, Xinjun Miao, Yirong Jiang, Yijun Yin, Kin Wai Michael Siu
IASDR Conference Series
Traditional linear models of human communication inadequately address emotional and social dynamics in everyday contexts. This study explores speculative futures of interpersonal communication through research through design (RtD) paradigm, integrating participatory co-creation, speculative design, role-playing, and Generative Artificial Intelligence (GenAI). Situated within the socio-cultural context of China’s one-child generation in the Greater Bay Area (GBA), the research transcends linear transmission metaphors in existing information communication technologies (ICTs) to address subtle interpersonal needs among friends. The study adopts a three-phase methodology, including a co-design workshop to generate speculative scenarios, designer-AI collaboration to refine scenarios, and a role- playing session to generate …
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
From Embodiment To Entanglement: Refiguring Symbiosis In Human–Computer Interaction, Sang-Won Leigh
IASDR Conference Series
Human–machine symbiosis has re-emerged in HCI as a promising framework for designing sustained partnerships between humans and machines. While prior work has focused on individual ability, agency, and experience—namely embodiment-centric factors—this paper argues that symbiosis takes shape within entanglement. Through a series of design experiments and student projects, we illustrate how ecological residuals—such as friction, adaptation, and asymmetry—can serve as productive design materials. Our proposed framework synthesizes existing approaches, extending the scope of symbiosis in HCI from bodily integration toward socio-technical interdependence. By situating design configurations not as fixed endpoints but as sites of relational conditioning, this paper refigures human– …
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
Gameful Experiences In Vr Game: Comparison Between Eye-Gazing And Controller Interaction, Gong Zhengya, Nurmela Petra, Colley Ashley, Georgiev Georgi V., Häkkilä Jonna
IASDR Conference Series
As virtual reality (VR) technology continues to advance, researchers are exploring new interaction methods to enrich players’ gameful experiences. While handheld controllers remain the standard input device, emerging alternatives, such as eye-gazing, offer novel and potentially more engaging ways to interact within VR environments. This study examines how different interaction methods—traditional handheld controllers versus eye-gazing—affect players’ experiences during gameplay. A VR game was developed to support both input methods, and 22 participants engaged with the game under both conditions. Their experiences were assessed across multiple dimensions, such as playfulness, immersion, and competition. The results revealed significant differences in two gameful …
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
Design When Policy Cycle Begins: Participatory Design As Relational Infrastructuring For Local Policy, Shin Okamoto, Daijiro Mizuno
IASDR Conference Series
This paper explores the role of design when participatory design intervenes more deeply in decision- making processes of local policy making. In the domain where design and public policy share common interests, participatory design has been considered effective as a better policy making approach adapted to complex contexts, particularly with municipalities. However, the process from organizations' understanding of participatory design legitimacy to design's involvement in deeper levels of decision-making involves many unpredictable barriers and often takes a long time. Particularly in the front-end phase before setting policy design criteria, unstable relationships exist between designers and policymakers, appearing as conflicts and …
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
Exploration Of Enhancing Sitting Experience For Residents With Dementia In Uk Care Homes By Emotion-Centred Seating Product Design, Jingnan Bian, Yuanyuan Yin, Shan Wang
IASDR Conference Series
This study investigates the emotional limitations of current seating products in care home common areas and proposes an emotion-centred design framework to enhance the sitting experience of residents with dementia (RwDs). Drawing from a review of relevant literatures, the study identifies four key limitations in existing seating design: 1) a lack of emotional safety and sensory comfort, 2) insufficient support for interpersonal interaction, 3) failure to evoke familiarity and personal memory, and 4) poor integration within communal spaces and care routines. These limitations contribute to distress, social withdrawal, and environmental disconnection among RwDs, undermining their overall well-being. In response, the …
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
Strategies For Conserving Architectural Environmental Colors In Historic Districts, Chang Tang, Dongjiang Yang
IASDR Conference Series
This paper investigates the architectural environmental color of historical urban blocks, focusing on the Dufu Dike Historical Block in Wuhan. By employing digital color acquisition and computational analysis technologies, the study evaluates the chromatic characteristics of buildings, facilities, andthe surrounding natural environment. The findings reveal key issues in existing color planning, includinga lack of visual coherence and limited integration of the cultural meanings of color. To address these challenges, the research proposes a color management framework based on the principles of architectural restoration and heritage conservation. It develops color palettes suited to various building typologies and strategies for coordinating façade …
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
A Study Of The Application And Experience Differences Between Embodied And Non-Embodied Interactive Ar In Cultural Tourism, Qijun Gao, Bingjie Gao, Hanyin Zheng, Shaohua Xue
IASDR Conference Series
The widespread application of Augmented Reality (AR) technology in cultural tourism has made the optimization of user interaction a key factor in enhancing the overall experience. This study takes the Gongtan Ancient Town in Chongqing as a case study to conduct a comparative analysis of embodied and non-embodied interactive AR in cultural contexts. A within-subject experiment with 36 participants was conducted, combining quantitative evaluations (UEQ-S scale, cognitive dimension ranking, and comparative scoring) and qualitative insights from semi-structured interviews. This mixed-method approach enabled a systematic comparison of emotional, cognitive, and usability- related differences between the two interaction modes. The results indicate …
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
Xrecycle: A Gamified Xr System For Enhancing Youth Engagement And Learning In Plastic Recycling, Yuhao Li, Mingming Wang, Hanzhe Bao, Yuhao He, Tiantian Lo, Henry Duh
IASDR Conference Series
This study proposes XRecycle, a physical-digital (phygital) gamified system that integrates extended reality (XR) technologies with game-based learning mechanisms to address challenges in engaging youth in plastic recycling within high-density cities like Hong Kong. The system merges tangible devices made from locally recycled plastics with immersive virtual environments, forming a multi- layered framework of main tasks, side quests, and reward feedback. A mixed-method study with 20 participants validated the system ’ s effectiveness in enhancing circular literacy and sustaining behavioral motivation. Quantitative results revealed significant improvements in knowledge retention and engagement. Qualitative feedback suggested that participants were particularly drawn to …
The Social Dynamics Of Campus Spaces: An Ethnographic Study Of Lived Experiences And Student Agency., Sabahat Ali Khan, Anandhu Pm, Ravinder Kaur, Saurabh Tewari
The Social Dynamics Of Campus Spaces: An Ethnographic Study Of Lived Experiences And Student Agency., Sabahat Ali Khan, Anandhu Pm, Ravinder Kaur, Saurabh Tewari
IASDR Conference Series
This ethnographic research explores the everyday lives and social relationships of student spaces at IIT Delhi, with reference to how institutional design, student’s agency, and material environments co- produce campus life. Drawing on theoretical frameworks including Foucault’s disciplinary power, Lefebvre’s spatial triad, Tuan’s emotional geographies, and the research reveals that campus spaces are dynamic, contested sites where formal planning meets everyday student practices. Through fieldwork, observation, and interviews, the research records the negotiation of space, emotional connections, and the contributions of non-human actors. Findings demonstrate that students actively reinvent formal spaces, infusing them with memory and routine influenced by emotional …
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
Human-Ai Collaboration In Interior Design Education: Gpt-Assisted Creativity And Innovation, Mariam Al Baker, David Kirk, Mark Blythe
IASDR Conference Series
How AI tools, specifically prompt-based image generators, can be used in interior design education to support early-stage concept development has been under explored. To address this, we conducted an exploration of the role of AI in interior design practices. Our study focused on how these tools can assist, rather than replace, students in generating spatial ideas. The research involved a case study with 20 interior design students across different academic levels who engaged with a GPT-based interior design assistant and a custom-designed worksheet to explore design prompts and reflect on their process. The study highlights the importance of interpretation, adaptability, …
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
Balancing Aesthetics And Function: A Visual Study Of Typicality, Novelty, And User Preferences In Rollator Design, Wei (Jim) Shen, Blair Kuys, Amanda Clare Benson
IASDR Conference Series
Although rollator design has traditionally prioritised functional support, aesthetic perceptions may also influence user acceptance and preference. This exploratory mixed- methods study triangulated quantitative evaluations with descriptive analysis of design evaluation patterns to examine how older adults assess rollator designs. This study draws on the Most Advanced Yet Acceptable (MAYA) principle to explore whether user preferences are shaped by perceived typicality, novelty, or utility. Eighteen users rated six rollator designs across three aesthetic and six utility attributes. Although users rated most designs similarly on performance-related attributes overall (e.g., functionality: p = 0.096, η²p = 0.111), data showed that individual perceptions …
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
Design For Neo-Endogenous Regional Development Of Urban-Rural Interfaces In China: A Case Of 'Field Design Work' In Zhizigang Village, Changsha City, Hunan Province, Jia Ren, Tangxiang Huo, Binbin Shao, Chih-Hu Wang, Han Meng, Tie Ji
IASDR Conference Series
This study responds to the theoretical frameworks of New Endogenous Development and Place-Based Innovation by investigating how co-design can stimulate local agency and foster the co-evolution of cultural and ecological resources in urban–rural interface areas of China. Taking Zhizigang Village in Hunan Province as a case study, the research brought together cross-strait design teams to engage in both fieldwork and co-creative workshops, exploring design intervention strategies within the context of integrated urban – rural development. The study makes three key contributions:(1) It repositions the cultural and ecological strategic value of urban–rural interface areas, challenging the prevailing negative perceptions of their …
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
Failing Through Play: Integrating Iterative Design Methods To Foster Creativity In Primary Education, Fernanda Fontes, Wonjoon Chung
IASDR Conference Series
Creativity is one of the essential skills to navigate the complexities of the 21st century. In this exploratory research, we investigate how design can enhance current pedagogical methods in primary education to foster creativity in problem-solving activities. Using a case study method, we conduct semi-structured interviews with educators to understand their approaches, motivations, and the barriers they face when employing these activities in their classrooms. We also verify the iterative methods currently incorporated into these activities. Our analysis suggests that crucial elements of the design creative process, such as iteration and problem-finding, are often overlooked. Furthermore, the concept of “iteration” …
What Can Ai-Generated 3d Objects Reveal About Myself? Exploring The Potential Of Ai-Generated Self-Images For Critical Reflection On Content Consumption Shaped By Netflix Algorithms, Ho Lee, Dajung Kim
IASDR Conference Series
Algorithms shape content consumption yet limit self-awareness by obscuring how they model users’ identities. To address this, we explored whether generative AI–based 3D object visualizations, created from individuals’ Netflix viewing histories, could support reflective engagement with algorithmic ally inferred preferences. Unlike traditional data visualizations, our approach external izes content consumption as metaphorical self-images, enabling users to interpret their algorithmic identities through visual cues. Through semi-structured interviews with ten participants, we found that AI- generated self-images revealed unconscious dispositions, evoked emotional responses, and encouraged rethinking of personal tastes. However, issues of contextual misalignment and interpretive ambiguity emerged when emotional or situational …
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
The X_Heal Toolkit: Navigating Temporal And Dynamic Self-Healing Processes In Living Materials, Verindi Vekemans, Stefano Parisi, Fanzhe Zeng, Jun Wu, Elvin Karana
IASDR Conference Series
Self-healing, a remarkable ability of living organisms, is gaining attention in biodesign as a pathway toward sustainability. Applications range from fungi-based repair in packaging to bacterial healing in soft robotics. The expressive, dynamic, and temporal nature of self-healing offers rich design opportunities but also presents challenges due to emergent behaviours and environmental dependencies. Healing may unfold gradually, leave visible traces, or transform material in unpredictable ways, making it difficult to observe, describe, and communicate through existing design tools. This paper introduces a toolkit, namely the X_Heal Toolkit, that enables designers to analyse and characterise self-healing processes. Grounded in frameworks of …
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
Bridging Behavioral Theory And Design Practice: A Taxonomy-Driven Framework For Design Ideation Grounded In The Fogg Behavior Model, Yeon Soo Kim, Heesung Kwon, Jian Jun, Nayeong Kim, Sangsu Lee
IASDR Conference Series
Design thinking has become a widely adopted approach to innovation, yet its ideation phase frequently depends on intuition and loosely defined heuristics, particularly when creating services intended to shape user behavior over time. To address this gap, this study operational izes the Fogg Behavior Model (FBM)—which conceptualizes behavior as the convergence of Motivation, Ability, and Prompt—into a set of actionable design taxonomies. We conducted a systematic qualitative analysis of 28 widely used digital applications across health, productivity, and finance domains to identify recurring strategies demonstrating how FBM’s constructs are applied in practice. The resulting framework comprises three taxonomies that specify …
Empowering Through Design: Asset-Based Architectural Practices For Vulnerable Communities, Hei Chan, Peter Hasdell
Empowering Through Design: Asset-Based Architectural Practices For Vulnerable Communities, Hei Chan, Peter Hasdell
IASDR Conference Series
This paper investigates aasset‐based aarchitecture design practiices through an analysis of three architectural interventionss case study across vulnerable communities in differeent locations. Departing from deficit‐ddriven modelss of aid and ree construction, these projeccts illustrate hhow local asseets can be leveraged to drive empowwering, inclussive and culturally embedded sustainaable develop mment. The study draws on asset‐baseed design obsservations witth cases of Gaando Primary School (Burkina Faso), Itathao Tribee Community Rebuild (Taiwwan) and Zhoou Shan Village House of Dreams (Chiina). Each project is anaalysed throughh the lens of ttangible (builtt, natural, financial) and intaangible (sociaal, human, political, cultuural) capital cconditions andd outcomes. …
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
Utilizing Ai-Assisted Service Design To Address The Digitalization Challenges Of Religious Services: A Case Study Of Taoist Temple Service, Shin-Ying Chen, Hsien-Hui Tang
IASDR Conference Series
As digitalization reshapes religious services, Taoist temples in Taiwan face challenges involving cultural heritage, ritual experience, and institutional coordination. Existing studies often focus on the technological or sociological aspects of digital religion but rarely examine how design practice balances institutional efficiency with cultural sensitivity. This study explores how service design can clarify the systemic complexity of Taoist service transformation while addressing both institutional and cultural contexts throughout digital transition and implementation. Using a qualitative case study of a Taiwanese Taoist temple, the research applies the Triple Diamond Model of service design to analyze the cultural complexity embedded in people, processes, …
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
"The Limbs That I Built": Understanding In Co-Creation Human Augmentation Design And User-Driven Testing, Keren Zhang, Kin Wai Michael Siu, Yijia Jiang, Shiyu Liu, Huiyi Zhang
IASDR Conference Series
Current co-creation design research on human augmentation technologies focuses primarily on restoring functions for individuals with disabilities, overlooking the increasing potential demand for augmentation among ordinary users. To bridge this research gap, this study combined speculative design with user co-creation workshops to examine the practical implications and behavioural impacts of supernumerary robotic limbs (SRLs) on everyday users. Initial questionnaires and interviews (n=42) revealed considerable user interest, particularly regarding upper limb and back augmentations. Based on these insights, we collaboratively developed two prototypes: the 'Mirror Hand', which enhances grasp capabilities by mirroring finger movements, and the 'Third Akimbo', a robotic arm …
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
Designing Relational Employment: Supporting Employee Well-Being Through Onboarding Innovation In Emerging Smes, Michele Melazzini, Mon-Shiuan Lee, Gianluca Carella
IASDR Conference Series
This paper investigates how design practices can advance employee engagement and well-being toward relational employment during onboarding in new and emerging SMEs characterized by uncertainty and limited resources. Employing a research-through-design approach, the study integrates preliminary research activities with semi-structured interviews with various stakeholders (employees/HR/therapist) and a phase of Participatory Action Research to identify critical leverage points for redesigning the onboarding experience. Findings emphasize the importance of authentic human connection, psychological safety in the workplace, and peer-led learning cultures. The proposed COMPANION-SHIP Pilot Program proposes how design could addresses these systemic issues through multi-stakeholder collaboration, embedding sustainable relationship-building practices within …
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
Iris-Cem: An Ai-Enabled Toolkit For Visual–Verbal Collaboration And Semantic Reframing In Design, Jia-Rong Li, Teng-Wen Chang, Hsu-Feng Chang, Chia-Ying Lin
IASDR Conference Series
Early-stage cross-disciplinary design often encounters semantic gaps and fragmented problem framings. This study presents IRIS-CEM (Intelligent Reciprocal Interaction System for Co-Evolution Model), a design-driven system that combines AI-generated imagery with a structured semantic card mechanism to support negotiation and collaborative reframing. Deployed through a five-stage workshop process, IRIS-CEM enabled iterative visual–verbal exchanges that surfaced assumptions, bridged disciplinary language, and encouraged perspective shifts. Results show that visual ambiguity prompted abductive reasoning, while the reinterpretation of semantic cards helped teams co-construct shared problem definitions. Moreover, the iterative exchange of AI-generated images and keywords not only reframed the initial problem space but also …
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
From Screen To Street: Insights For Autonomous Mobility Design From Movies, Xinyan Yu, Tram Thi Minh Tran, Marius Hoggenmüller, Martin Tomitsch
IASDR Conference Series
Fictional media, such as movies, offer a rich speculative lens for exploring people’s interaction with and the societal implications of future technologies. In this paper, we apply this lens to the domain of autonomous mobility, mapping a speculative landscape to inspire the design of future autonomous mobility systems. We systematically examine 36 autonomous mobility systems depicted across 31 movies and construct a speculative landscape that reveals how these systems are imagined in terms of interaction design, agency, and their embeddedness within broader societal contexts. This analysis offers design researchers a resource for inspiration and critical reflection, highlighting opportunities to reimagine …
Crafting The In-Between: Weaving With Hybrid Bamboo And 3d Printed Mesh As Regenerative Practice, Saumya Gupta, Avinash Shende
Crafting The In-Between: Weaving With Hybrid Bamboo And 3d Printed Mesh As Regenerative Practice, Saumya Gupta, Avinash Shende
IASDR Conference Series
This paper explores a regenerative approach to hybrid craft by integrating 3D printed PLA mesh with traditional bamboo basketry techniques from India. Situated at the intersection of digital fabrication and natural fibre weaving, the research investigates how manual and machine-led processes can co- exist meaningfully within a unified design language. Moving beyond superficial material combination, the study proposes a co-authored methodology where both craft and technology actively shape form, structure, and aesthetic. Through a series of experimental prototypes, the research develops hybrid three-dimensional forms by manually weaving bamboo slivers onto partially printed flat PLA mesh surfaces, which are then thermally …
Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto
Effects Of Colored Pavement Line Density On Drivers' Visual Attention Patterns, Yunhui Wu, Sari Yamamoto
IASDR Conference Series
This study addresses concerns in shared space regarding low vehicle yield rates to pedestrians, safety risks, and challenges faced by vulnerable road users. We examine how the density of colored pavement lines influences drivers’ visual attention, specifically, fixation counts on pedestrians, in complex shared space scenes. Using an eye tracker (Tobii Pro Glasses 3, 100 Hz), we recorded the eye movements of 20 participants while they viewed 15 simulated driving videos with different marking designs. Results show that the optimal density correlates with road width: on 6-m roads, low-density markings are most effective; on 4.5-m roads, low density is effective …
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
Confucian Ritual Space As More-Than-Human Design: Reframing The Zaojing In The Forbidden City, Ning Gao, Yongsheng Tong, An Sui, Hui Zeng
IASDR Conference Series
This article explores the Forbidden City’s zaojing (coffered ceiling) as a case study in reinterpreting ritual space through a “more-than-human” design lens. Bridging Confucian cosmology with contemporary post-humanist design theory, we argue that the imperial Chinese ritual environment was inherently more-than-human-centric, embedding non-human agencies (cosmic forces, mythical beings, and natural elements) into architectural design. We begin by examining Confucian cosmology and imperial architecture, highlighting how the built environment embodied a cosmological order beyond human-centered needs. We then outline a theoretical framework drawing on more-than- human design principles and spatial semiotics to understand architecture as an active mediator between human and …