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Articles 61 - 87 of 87
Full-Text Articles in Art and Design
Review Of Scribes, Script, And Books: The Book Arts From Antiquity To The Renaissance, By Leila Avrin, Fred W. Jenkins
Review Of Scribes, Script, And Books: The Book Arts From Antiquity To The Renaissance, By Leila Avrin, Fred W. Jenkins
Fred W Jenkins
No abstract provided.
Creating A Digital Museum: A Process Overview, Christy Allen
Creating A Digital Museum: A Process Overview, Christy Allen
Christy Allen
No abstract provided.
Creating Knowledge, Volume 8, 2015
Creating Knowledge, Volume 8, 2015
Creating Knowledge
Dear reader,
I am delighted to introduce this eighth volume of Creating Knowledge: The LAS Journal of Undergraduate Scholarship. This volume features 19 essays and 14 art works, representing advanced coursework produced in twenty different departments and programs during the 2014-2015 academic year. Several of the essays have been honored with department awards and several draw on research supported by undergraduate research grants. Many were originally written in senior capstone seminars, research-intensive seminars, and independent studies, and many were presented in some form at one of the numerous conferences and showcases sponsored by departments and programs throughout the year. All …
Tarl_41ce19_424-21, Robert Z. Selden Jr.
Tarl_41ce19_424-21, Robert Z. Selden Jr.
CRHR: Archaeology
Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_424-21) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.
Tarl_41ce19_2006-4-84, Robert Z. Selden Jr.
Tarl_41ce19_2006-4-84, Robert Z. Selden Jr.
CRHR: Archaeology
Three-dimensional (3D) model of a Caddo burial vessel (TARL_41CE19_2006-4-84) from Caddo Mounds SHS (41CE19) curated at the Texas Archeological Research Laboratory.
Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr.
Using Photogrammetry To Document, Analyze, And Reverse-Engineer Grave Markers, Robert Z. Selden Jr.
CRHR: Archaeology
There are a wide range of applications for three-dimensional (3D) data in archaeology, and a diverse array of methods for collecting and analyzing those data. In this article, free 3D photogrammetry software (Autodesk 123D Catch) is used to document a series of grave markers. The data are subsequently exported to Geomagic Design X to demonstrate and briefly discuss the various potential analyses that might be used to illustrate the effects of preservation treatments and marker degradation through time. Further, one marker is reverse-engineered, illustrating the capacity of 3D modeling to expedite the process of design, should elements warrant replacement. Additional …
Role Of Human Information Sources Towards Identifying The Factors Responsible For The Development Of Clay Dolls And Clay Models Of Krishnanagar Area Of Nadia District Of West Bengal, Sibsankar Jana
Sibsankar Jana
Krishnanagar area of West Bengal is very much rich in the terracotta art. It mainly includes clay dolls and clay models. In recent time the art is facing some problems. Some factors are responsible for these problems. The present study is an attempt to find out the factors which are responsible or not for the development of the Clay dolls and Clay models of Krishnanagar area of Nadia district of West Bengal. The factors are financial assistance, Market/selling, Training, Raw material, Infrastructure, Information, Packaging & Transportation and Working Space. In the present study, some recommendations are given on the basis …
3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr.
3d Scan Data Of Caddo Burial Vessels From The Mcspadden Site Near Frankston, Texas, Robert Z. Selden Jr.
CRHR Research Reports
In the spring of 2013, three Caddo burial vessels from an unrecorded site near Frankston, Texas were documented at the McSpadden residence in College Station, Texas. All three vessels are intact and are not reconstructed. Scan data was collected using a ZScanner 700CX running VXElements 2.0 via the scanner direct control function in Geomagic Design X. Post-processing of these data occurred in Design X, and quality control for missing data leveraged both Design X and Verify. These data will be used in a study aimed at the 3D geometric morphometric analysis of Caddo vessels. In addition to the study of …
Weitz Cec Art Viewbook, Weitz Cec
Weitz Cec Art Viewbook, Weitz Cec
Programs and Brochures
This brochure lists art purchased through the building fund or donated to the Weitz CEC. The core collection was acquired through a competitive process open to UNO faculty, staff, students, and local area artists. A committee comprised of art and design professionals and university volunteers selected works that represent both the individual artist’s interpretation of the Weitz CEC vision and the collective talent of Omaha’s vibrant visual arts community.
Ua1b3/5 Cherry Statue Committee, Wku Archives
Ua1b3/5 Cherry Statue Committee, Wku Archives
WKU Archives Collection Inventories
Records created by the Cherry Statue Committee in the course of raising funds for and directing the creation of the Henry Cherry Statue by sculptor Lorado Taft. Records created include meeting minutes, correspondence, reports, financial records and dedication programs.
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
Why Video Game Genres Fail: A Classificatory Analysis, Rachel I. Clarke, Jin Ha Lee, Neils Clark
School of Information Studies - Faculty Scholarship
This paper explores the current affordances and limitations of video game genre from a library and information science perspective with an emphasis on classification theory. We identify and discuss various purposes of genre relating to video games, including identity, collocation and retrieval, commercial marketing, and educational instruction. Through the use of examples, we discuss the ways in which these purposes are supported by genre classification and conceptualization, and the implications for video games. Suggestions for improved conceptualizations such as family resemblances, prototype theory, faceted classification, and appeal factors for video game genres are considered, with discussions of strengths and weaknesses. …
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
A Qualitative Investigation Of Users’ Video Game Information Needs And Behaviors, Rachel I. Clarke, Jin Ha Lee, Stephanie Rossi
School of Information Studies - Faculty Scholarship
Video games are popular consumer products as well as research subjects, yet little exists about how players and other stakeholders find video games and what information they need to select, acquire, and play video games. With the aim of better understanding people’s game-related information needs and behaviors, we conducted 56 semi-structured interviews with users who find, play, purchase, collect, and recommend video games. Participants included casual and avid gamers, parents, collectors, industry professionals, librarians, and scholars. From this user data, we derive and discuss key design implications for video game information systems: designing for target user populations, enabling recommendations on …
Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld
Loudness In The Library: Empowering Students To Think Critically About Identity And Bias, Anshu Wahi, Allie Bruce, Jamie Steinfeld
Progressive Education in Context
Describes how an unplanned, informal discussion about how race and identity are depicted on book covers evolved into a year-long investigation with a class of 11 and 12-year-olds where the interests and comments of the students drove the curriculum.
Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony
Evidence That Viewers Prefer Higher Frame Rate Film, Laurie M. Wilcox, Robert S. Allison, John Helliker, Bert Dunk, Roy C. Anthony
Screen Industries Research and Training Centre Works
High frame rate (HFR) movie-making refers to the capture and projection of movies at frame rates several times higher than the traditional 24 frames per second. This higher frame rate theoretically improves the quality of motion portrayed in movies, and helps avoid motion blur, judder and other undesirable artefacts. However, there is considerable debate in the cinema industry regarding the acceptance of HFR content given anecdotal reports of hyper-realistic imagery that reveals too much set and costume detail. Despite the potential theoretical advantages, there has been little empirical investigation of the impact of high-frame rate techniques on the viewer experience. …
Historicity, Achronicity, And The Materiality Of Cultures In Colonial Brazil, Amy J. Buono
Historicity, Achronicity, And The Materiality Of Cultures In Colonial Brazil, Amy J. Buono
Art Faculty Articles and Research
"In this essay, I use three nontraditional forms from the visual culture of colonial Brazil—Tupinambá featherwork, Portuguese Atlantic mandinga pouches, and azulejos (tilework)— in order to meditate upon materiality and temporality as methodological problems with which our discipline should engage. Each of these art forms has historical trajectories that span cultures, continents, and centuries, a circumstance that raises questions as to how such diverse and stubbornly nonhistoricizable genres can be melded into a coherent historical narrative of the visual and material cultures specific to 'Brazil,' especially when two of them — the mandinga bags and azulejos — are not intrinsically …
Ua68/17/2 Potter College Of Arts & Letters Theatre & Dance Western Players / Summer Players, Wku Archives
Ua68/17/2 Potter College Of Arts & Letters Theatre & Dance Western Players / Summer Players, Wku Archives
WKU Archives Collection Inventories
Records created by and about the Western Players theater group including the Summer Players.
Ua1c11/46 Walter Nalbach Photo Collection, Wku Archives
Ua1c11/46 Walter Nalbach Photo Collection, Wku Archives
WKU Archives Collection Inventories
Photographs of Walter Nalbach, Kentucky Industrial Education Association and his retirement dinner. Includes images of furniture made by Nalbach.
Walls Have Ears But They Also Speak –A Comparative Study Of Two Playgrounds, Anna Hirson-Sagalyn
Walls Have Ears But They Also Speak –A Comparative Study Of Two Playgrounds, Anna Hirson-Sagalyn
Senior Projects Spring 2015
Senior Project submitted to The Division of Arts of Bard College.
Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman
Militarization And Modern Gaming: An Analysis Of The Relationship Of The Military And The Video Game Industry, Steven Chapman
Online Theses and Dissertations
This paper examines the influence of militarism and the military itself in modern video gaming. The military's involvement includes developing its own, free of charge, video game title used as a recruitment tool, and training games used to desensitize new soldiers. Surrounding this direct involvement is a massive gaming industry that markets war and killing in the execution of the former in a "realistic" yet intensely glorified manner. The macro-cultural and societal implications of this phenomenon are explored.
Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt
Dispersal: A Multidisciplinary Investigation Of Plant Life, Alexandra E. Arzt
Theses and Dissertations
Using plants as a basis for exploring the interstices between the human and nonhuman, this thesis investigates ideas of awareness, intelligence, deep time, animism, and the fluctuating human perception of the agency of Nature. It outlines environmental art practices since the 1950s involving vegetal life. In addition, the paper provides a critical analysis of plant perception of Jakob von Uexküll’s work and theories of vital materialism and “critical plant studies” while noting recent studies in plant neurobiology. In my work, plants become active participants via their movement, seeding, and smell. This study takes the form of imitation, purposeful symbiosis, anthropomorphism, …
Ua94/6/17 Student / Alumni Personal Papers Wku Annie Reis, Wku Archives
Ua94/6/17 Student / Alumni Personal Papers Wku Annie Reis, Wku Archives
WKU Archives Collection Inventories
Records created by and about Annie Reis during her years as a student at Western Kentucky State Normal School.
Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs
Ua12/2/2 2015 Talisman: Resurgence, Wku Student Affairs
WKU Archives Records
2015 Talisman yearbook.
- Osborne Sam. Into the Woods – Big To-Do Music & Arts Festival
- Spalding, Shelley. The Outliers – Greeks
- Badjie, Haddy. The Right to Live – Racism
- Gibson, Helen. Net Worth – Soccer
- Greer, John. Sustaining Seasons – Sustainability
- Wegert, Sally. Bloom – Eva Ross
- Cislo, Everett. Harvest – Hemp
- Kolb, William. Preserve – John All
- Voorhees, Jessica. Making Strides – Track & Field
- Greer, John. The Science Guy – Bill Nye
- Cole, Tanner. Lip Service – Rocky Horror Picture Show
- Belknap, Abby. Race to the Senate
- Gibson, Helen. Game of Loans – Student Financial Aid
- Belknap, Abby. …
Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg
Expanding Eco-Visualization: Sculpting Corn Production, Jennifer E. Figg
Theses and Dissertations
This dissertation expands upon the definition of eco-visualization artwork. EV was originally defined in 2006 by Tiffany Holmes as a way to display the real time consumption statistics of key environmental resources for the goal of promoting ecological literacy. I assert that the final forms of EV artworks are not necessarily dependent on technology, and can differ in terms of media used, in that they can be sculptural, video-based, or static two-dimensional forms that communicate interpreted environmental information. There are two main categories of EV: one that is predominantly screen-based and another that employs a variety of modes of representation …
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Proactive Conversation, 3d Printing, And An Old Nintendo, Tesha C. Ellis
Undergraduate Research Posters
Abstract
One hundred years from now, it would be a true historical treat to be able to showcase 20th and 21st century digital entertainment by presenting video game consoles in mint condition for interactive, educational, play. Arguably, it would be more enlightening and informative for future audiences to be able to physically engage with the electronic artifacts instead of simply observing them behind glass. With the use of 3D technology, components of video game systems can be preserved, and then printed as needed for repairs. It will help keep them functional for future researchers, educators, and enthusiasts.
Investing In The Arts As A Regional Economic Development Tool: A Case Study Of Suny Buffalo State College Arts Students, Dinash Lal Mpa
Investing In The Arts As A Regional Economic Development Tool: A Case Study Of Suny Buffalo State College Arts Students, Dinash Lal Mpa
Public Administration Master’s Projects
The intent of this study was to determine the financial needs of the art students attending Buffalo State College when considering producing their art. In order to establish this need, this case study required the opinions of arts students on their current and future potential financial circumstances including, prospective income supplementation to produce their art work, ability to produce art work given their current and future financial outlooks, the importance of their financial circumstances in relation to the production of their art, the degree to which they currently or foresee the use of financial products and services to produce their …
Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields
Scribblescholar Was Here: Confessional Notes Of A Vandal Academic, Clay Shields
Theses and Dissertations--English
As a (former) vandal-punk in the academy, I often fear succumbing to Ivory Tower Stockholm syndrome. The identities I perform, vandal-punk and scholar, ideologically clash to the point that they often feel irreconcilable. By codemeshing the high-low discourses associated with these adopted cultures, I attempt to disrupt any hierarchal privileging of either, instead searching for a way to live with and harness both.
Completing The Construction: Art As Therapy In Ned Vizzini's It's Kind Of A Funny Story, Catherine L. Mcclain
Completing The Construction: Art As Therapy In Ned Vizzini's It's Kind Of A Funny Story, Catherine L. Mcclain
English Seminar Capstone Research Papers
This paper considers the function of art as a healing power in Vizzini's It's Kind of A Funny Story. It examines the problem of male adolescent depression, especially considering Foucault's theory of the negative powers of the panopticon. It then turns to the study of art therapy, concluding that the act of creation can enable an individual to escape from the pressures of an panoptic society.