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Articles 29131 - 29160 of 791938
Full-Text Articles in Entire DC Network
Teaching The Ethical Responsibility As A Foundation For Designers, Juan De La Rosa
Teaching The Ethical Responsibility As A Foundation For Designers, Juan De La Rosa
Learn X Design Conference Series
Although several authors have urged us over the years in the importance of ethics in the field of design, it is still less than common for design schools to introduce ‘ethics’ as part of the curriculum, beisides the possible conversation of ethical practice that could emerge during studio or workshop classes. This paper explores two experiences including ethics as a main topic of education for designers in two different design schools, and the different results obtained during the process.
The Fuzzy Edges Of Online Design Studios, Nicole Lotz, Derek Jones, Tina Deiml-Seibt
The Fuzzy Edges Of Online Design Studios, Nicole Lotz, Derek Jones, Tina Deiml-Seibt
Learn X Design Conference Series
This conversation paper draws upon the professional expertise of three designers of educational online studios. By reflecting on the design, development, and use of two online design studios, Incom and ODS, over the past two decades, the research explores the ‘fuzzy edges’ of studio environments. Studio carries rich peripheral information and ambient awareness, enabling studio users to ‘read the room’. This inherently fuzzy yet crucial process facilitates the formation of impressions that guide and sustain social engagement. While a precise definition of this fuzziness remains elusive, key characteristics can be identified: experiential, visible, performative, incomplete, negotiated, and opportunistic, which are …
Sociology Through/With Design: Embedding Social Justice Into Design Pedagogy, Anqi Rong, Nina Hansopaheluwakan Edward
Sociology Through/With Design: Embedding Social Justice Into Design Pedagogy, Anqi Rong, Nina Hansopaheluwakan Edward
Learn X Design Conference Series
Today, many design problems involve complex social and political issues; however, design students often struggle to comprehend the intricacies of these challenges and the depth of existing knowledge. Sociology provides foundational principles for understanding and influencing society, including strategies for supporting communities in combating injustice across various domains. Addressing critical, participatory, inclusive, and speculative design by embedding social justice in design pedagogy allows students/designers to better reflect on the ethical and social consequences of perpetuating stereotypes and provides a starting point for addressing social issues that arise from injustice. We propose that there are three main reasons for incorporating social …
From Awareness To Action: Embracing Sustainability Topics – An Interview Study About Sustainability Topics With Graphic Design Stakeholders, Fengjin Yu
Learn X Design Conference Series
Graphic design has the potential to integrate the topic of sustainability due to its interdisciplinary and systemic nature. However, few studies have explored the current situation of sustainability topics within the graphic design field. Through semi-structured interviews, this study explores the current state of sustainability topics in graphic design within Higher Education (HE) settings to explore the possibilities of graphic design on sustainability. This study involved 16 HE graphic design stakeholders in the UK. Findings highlighted the dilemmas and challenges stakeholders encounter when teaching, practising and researching sustainability topics, and identified potential solutions to address these dilemmas. Results show that …
Spatial-Data Sensemaking: Learning Architecture In The Climate Emergency, Martha Bohm
Spatial-Data Sensemaking: Learning Architecture In The Climate Emergency, Martha Bohm
Learn X Design Conference Series
Sensemaking is the process of constructing and refining new understandings from the chaos of information surrounding us; during sensemaking cues are extracted from an otherwise overwhelming body of varied information and attended to such that action is possible. Sensemaking is inherent to design praxis, but there are substantial gaps in the literature describing the sensemaking processes which are relevant to design. This paper makes the case that a particular, novel sensemaking praxis, termed spatial-data sensemaking, occurs in architectural design but is heretofore undescribed; this process occurs when constructing an understanding of climate emergency data whilst developing a spatial proposal. This …
Design Thinking Pedagogy In A Culture Of Information Immediacy, Ahu Yolac, Philip Plowright
Design Thinking Pedagogy In A Culture Of Information Immediacy, Ahu Yolac, Philip Plowright
Learn X Design Conference Series
This paper investigates design thinking pedagogy within the context of information immediacy, analysing student work from the Design Principles studio, an interdisciplinary introductory course for first-year students enrolled in five professional design programs. The course emphasizes foundational design thinking skills, including divergent and convergent thinking, abstraction, coherence, cohesiveness, and the hierarchical organization of project information. Through qualitative analysis of student projects, we identify three distinct patterns of engagement: procedural application, emerging integration, and flexible, critical workflow. These patterns reveal how students navigate and internalize design thinking tactics in an era of abundant information and digital tools. We discuss the pedagogical …
A New Career Path For Designers: Crowdwork And Designers’ Motivations To Engage In This Employment Model, İrem Dilek Alptekin, Pınar Kaygan
A New Career Path For Designers: Crowdwork And Designers’ Motivations To Engage In This Employment Model, İrem Dilek Alptekin, Pınar Kaygan
Learn X Design Conference Series
The unabated development of technology continues to affect human life in many aspects, one of which is working life. Over the past decade the world of work has been experiencing digital transformation. Integrating the digital processes and tools into business models, digital transformation has led to the shift in the traditional business structures, hierarchies, relations, and the workplace. Thanks to this shift in the traditional way of work, today, it is possible to outsource the work through an open call to a geographically dispersed mass of people. This means that, companies or individuals now have access to an indefinitely large …
Is Industrial Design Education Prepared For Industry 4.0?, Christoph Koch, Blair Kuys, Gianni Renda
Is Industrial Design Education Prepared For Industry 4.0?, Christoph Koch, Blair Kuys, Gianni Renda
Learn X Design Conference Series
This article explores the current state of industrial design in relation to future manufacturing technologies and paradigms. To date, no empirical research has been conducted that specifically examines the role of practising industrial designers in relation to their understanding and preparedness for technologies and systems as part of the next manufacturing revolution—Industry 4.0. As industrial design historically emerged in response to mass production, its continued relevance depends on how the profession evolves alongside technological transformation. We argue that changes in current production influence the development of the design profession and therefore its education. Although new technologies and systems are being …
Leveraging Neurodivergent Design Students To Co-Design Education And Develop A Resource For Inclusive Teaching, Karina Bhattacharya, Sabir Khan
Leveraging Neurodivergent Design Students To Co-Design Education And Develop A Resource For Inclusive Teaching, Karina Bhattacharya, Sabir Khan
Learn X Design Conference Series
This research advocates for a shift towards inclusive teaching practices in industrial design education. Neurodivergent industrial design students and recent graduates were leveraged as experts in their lived experiences to promote inclusivity. This study investigates what recommendations the neurodivergent participants could co-design toward inclusive teaching practices. Seven participants (graduate design students) from a North American institution were asked to share their background, comment on the state of industrial design education, and articulate what an inclusive version could be in the future through interviews and co-design workshops. Thematic analysis revealed 6 themes: (1) Interest: engaging in projects that interested them, (2) …
Stories And Shaping: How Narrative Methods Enhance Decentralized Studio Learning, Andreas Lanig
Stories And Shaping: How Narrative Methods Enhance Decentralized Studio Learning, Andreas Lanig
Learn X Design Conference Series
The author investigates how digital and hybrid design studios reconceptualise distance learning from a decentralised perspective. To achieve this, ten narrative interviews were conducted with students and graduates of DIPLOMA University of Applied Sciences during the winter semester of 2024/25. These interviews were then triangulated with visual artefacts, such as sketches and development diaries. Through thematic and interpretative analysis, the author identifies three core dimensions of transformation (professional, personal/interdisciplinary, and epistemic exchange) and delineates a three-stage hierarchy of reflective learning comprising self-observation, dialogue with peers and tutors, and collective narrative construction. Based on these findings, the author has developed a …
Design Pedagogies To Engage Students In Design For Persons With Dementia Through A Multidisciplinary Collaborative Approach, Cláudia Lima
Design Pedagogies To Engage Students In Design For Persons With Dementia Through A Multidisciplinary Collaborative Approach, Cláudia Lima
Learn X Design Conference Series
This paper addresses design pedagogies in a Portuguese university aimed at educating and engaging undergraduate students in design practices that meet emerging societal challenges related to health and wellbeing. It explores contributions of design in dementia contexts through a multidisciplinary approach involving students and faculty, health professionals and persons with dementia. The students were assigned to design sensory and cognitive stimulation artefacts for persons with dementia who attend the “Memória de Mim” Day Centre, a service run by the Alzheimer Portugal association. A fundamental premise was to draw on the biographical and cultural features as well as the life stories …
Connectedness In Design Learning Experience – A Qualitative Study Using Nvivo Analysis, Christy Gogu
Connectedness In Design Learning Experience – A Qualitative Study Using Nvivo Analysis, Christy Gogu
Learn X Design Conference Series
Design being a collaborative field, often requires designers to engage with people from multi-disciplinary backgrounds to bring a concept from sketch to product or service. Social connectedness has been reported to help in this collaboration within and between teams. A design learning environment that promotes perceived social connectedness can aid future designers to cultivate greater collaboration and empathy that is essential for a user-centred approach to designing. This research was conducted to study the role of social connectedness in learning experience from the design educators’, students’ as well as practicing designers’ perspectives. Qualitative data collection was done with 35 semi-structured …
Intertwining Briefs: Reflecting On The Craft Of Design Studio Briefs, Ricardo Sosa, Enya Moore, Jody Watts, Nina Hansopaheluwakan, Rodrigo Hernandez Ramirez, Yaron Meron
Intertwining Briefs: Reflecting On The Craft Of Design Studio Briefs, Ricardo Sosa, Enya Moore, Jody Watts, Nina Hansopaheluwakan, Rodrigo Hernandez Ramirez, Yaron Meron
Learn X Design Conference Series
Design briefs are widely used in professional practice and design education, serving as key means for communication and learning. This paper explores the functions of design briefs in educational settings, drawing on the collective insights of experienced design educators. Through a series of case studies and collaborative reflections, the paper identifies five key themes: briefing as a relational process, the agency of learners, skills or practice, positionality and values, and briefs for scaffolding. The study also critically examines the potential of generative AI tools for effective brief development, demonstrating their applicability through a hands-on exercise. The findings underscore the need …
Student-Led Explorations In Speculative Design Using Generative Ai, Haider Akmal, Eduardo Benítez Sandoval, June Kim
Student-Led Explorations In Speculative Design Using Generative Ai, Haider Akmal, Eduardo Benítez Sandoval, June Kim
Learn X Design Conference Series
In this paper a perspective of using generative AI software such as ChatGPT is presented from a student-led approach for exploratory speculative design. Observed within an undergraduate advanced Interaction Design course, we identify key approaches and presumptions going into this study and student feedback of using generative AI as a design tool within coursework. Observing 8 student groups we categorise three observed approaches taken by students with exploring the use of AI within design practice. In the process we shed light on the usage of AI within education and an empirical study of student experiences. The aim of the study …
Disconnected Measures: Exploring The Relationship Between Critical Thinking Tests And Design Studio Outcomes, Philip Plowright, Ahu Yolac
Disconnected Measures: Exploring The Relationship Between Critical Thinking Tests And Design Studio Outcomes, Philip Plowright, Ahu Yolac
Learn X Design Conference Series
This analysis investigates the deployment of the Cornell Critical Thinking Test Level Z (CCTT-Z) as a placement tool to assess incoming students' readiness for a design thinking studio at the College of Architecture and Design at Lawrence Technological University. In 2018, the college shifted its first-year curriculum from an arts-based model to one grounded in design thinking, emphasizing process orientated practices focused on cognitive skill development, problem-solving, and human-centred design. The college aimed to identify students potentially unprepared for the cognitive demands of design thinking so focused support could be actualized. In Fall 2024, the CCTT-Z was administered to 149 …
Anxiety, Gratitude And Beyond: Emotional Journeys Of Design Students Through Design Juries, Ebrar Cosar, Koray Gelmez
Anxiety, Gratitude And Beyond: Emotional Journeys Of Design Students Through Design Juries, Ebrar Cosar, Koray Gelmez
Learn X Design Conference Series
Design juries are a critical component of design education, offering students a platform to present their work and receive feedback to enhance their skills and projects. Additionally, they serve as assessment tools for design educators, evaluating student progress and understanding their strengths and areas for improvement. This article explores the evolution of students' emotional responses to design juries from the 1st to the 4th grade and their role in design education, addressing a gap in the existing literature that lacks studies on these changes over time. To understand the perceptions of the students, a phenomenological approach was used, and the …
Applying Intersectional Theory In Design As A Practice Of Raising Awareness In Design Education, Federica Caruso, Venanzio Arquilla
Applying Intersectional Theory In Design As A Practice Of Raising Awareness In Design Education, Federica Caruso, Venanzio Arquilla
Learn X Design Conference Series
This paper examines the integration of intersectionality theory into design education to foster critical awareness. Intersectionality, which acknowledges the interconnectedness of multiple identities and systemic oppressions, challenges traditional design paradigms that often perpetuate biases and exclusion. This research aims to prioritise inclusive design, focusing on its integration into meta-design. In this context, "meta-design" indicates a methodological approach to reframing design briefs (problem-framing). Research on problem-framing, which directly influences decision-making, often incorporates biases that lead to superficial efforts to address inclusivity. It is imperative to address awareness, power dynamics and prejudices at the beginning of the design process to mitigate them. …
Empowering Future Designers: Embedding Responsible Entrepreneurship With Ethical And Sustainable Thinking In Graphic Design Education, Geneviève Raîche-Savoie
Empowering Future Designers: Embedding Responsible Entrepreneurship With Ethical And Sustainable Thinking In Graphic Design Education, Geneviève Raîche-Savoie
Learn X Design Conference Series
To integrate sustainability and the responsibilities of future graphic designers into design education, this paper explores an innovative approach rooted in Education through Responsible Entrepreneurship. This pedagogical framework fosters an entrepreneurial mindset, empowering students to initiate their own projects while evaluating their broader impact. As part of a doctoral research, the study focused on designing a five-day creative retreat for graphic design students at Cégep de Sainte-Foy in Québec City, Canada. The retreat combined theoretical modules with practical individual and team workshops, inspiring students to explore concepts of responsible entrepreneurship alongside ethical and sustainable decision-making. Through a mixed-method research methodology …
Designing Playful Education: A Game Changing Matrix To Rule ‘Em All, Letizia Vaccarella, Giulia Teverini, Annamaria Recupero
Designing Playful Education: A Game Changing Matrix To Rule ‘Em All, Letizia Vaccarella, Giulia Teverini, Annamaria Recupero
Learn X Design Conference Series
Games have transcended their role as mere entertainment tools evolving into powerful mediums for driving meaningful change. Whether addressing environmental sustainability, health promotion, or educational engagement, these games for change hold immense transformative potential. But the successful design of this type of games requires consideration of several aspects (context, objectives, participants, game elements), and there are no structured methods available yet to support this process. To fill this gap, this paper introduces the Game Changing Matrix, a novel methodology developed to support the design of games aimed at meaningful transformation. Building on the frameworks of the MDA (Mechanics, Dynamics, and …
Sustainable Design Competences In Action: Bridging Educational And Professional Practices, Iryna Kucher, Karen Marie Hasling, Ulla Ræbild
Sustainable Design Competences In Action: Bridging Educational And Professional Practices, Iryna Kucher, Karen Marie Hasling, Ulla Ræbild
Learn X Design Conference Series
Due to increasing ecological, social, and economic challenges, sustainability has transitioned from being a peripheral concern to a central tenet of international frameworks and policies, which underscore the need to equip the workforce with competences, necessary to integrate sustainable practices into the organisational operations, products, and services. At the heart of these efforts lies a pressing need to reconsider educational practices and reimagine how students can acquire sustainability competences, which can better prepare them for evolving labour markets. Despite an abundance of research on the topic, there is no consensus regarding what these competences are. Moreover, the majority of the …
Design Education Exploring Iot In Sports With An Ethnographic Toolkit, Luca D'Elia, Mariia Ershova, Miriam Saviano, Alessandro Aiuti, Viktor Malakuczi, Lorenzo Imbesi
Design Education Exploring Iot In Sports With An Ethnographic Toolkit, Luca D'Elia, Mariia Ershova, Miriam Saviano, Alessandro Aiuti, Viktor Malakuczi, Lorenzo Imbesi
Learn X Design Conference Series
Design emphasizes the understanding of user needs through direct interaction to build empathy before developing solutions. This approach is crucial for emerging technologies like IoT, which lack defined roles in daily life. Modern design education incorporates ethnography to enable students to engage with approachable communities, facilitating effective user research within academic project timelines. This contribution presents a didactic approach that intertwines human-centered research skills with technological prototyping. The focus is on sporting communities in public spaces, explored with a purpose-built ethnographic toolkit designed to uncover user insights and develop IoT solutions that enhance community activities. The article describes the preparation …
Living Lab For Human Life In Space. New Education Experiences., Laura Succini, Valentina Gianfrate, Veronica Pasini
Living Lab For Human Life In Space. New Education Experiences., Laura Succini, Valentina Gianfrate, Veronica Pasini
Learn X Design Conference Series
Over the past two decades, advanced design cultures have worked to integrate complexity management and long-term vision into design practices and learning models. Learning is no longer seen as a transmissive process, but rather as an intentional, active practice involving reciprocal activities of action and reflection, experimentation and prototyping. What happens, however, when designing for extreme contexts such as deep space? How can this field be used to improve the education of future designers? Building on the Responsible Advanced Design approach, the paper presents the results of the Space Living Lab, a learning environment and an experimental system applied to …
Intertwinia Elitism: Educating Leaders Through Power, Myth And Ai., Francesco Galli
Intertwinia Elitism: Educating Leaders Through Power, Myth And Ai., Francesco Galli
Learn X Design Conference Series
What is the hidden message behind the Sator Square, and why does this palindrome continue to generate multiple and contradictory interpretations? Rather than resolving the hermeneutics of this ancient and enigmatic design symbol, the article adopts it as a speculative lens to examine how power circulates through the cultural manifestations of art and design. Revisited in the conclusion, the SATOR operates as a metaphor for the intertwined, recursive, and ambiguous forces that shape creative knowledge and leadership. Drawing on soft power as a force of attraction and influence, the discussion critiques design elitism—which constrains inclusivity and sustains hierarchical structures in …
Everyday Interactions With The Tecnosphere: A Critical Educational Path, Annapaola Vacanti, Alessandro Lodovini
Everyday Interactions With The Tecnosphere: A Critical Educational Path, Annapaola Vacanti, Alessandro Lodovini
Learn X Design Conference Series
Contemporary design risks becoming irrelevant or complicit in a technocratic agenda that prioritizes evidence over values unless future designers are trained to critically understand technology and its impacts on social, economic, political, environmental, and psychological structures. What role does design play in this process? What stance will tomorrow’s designer embrace? These questions form the backbone of the Theories and History of Design course at Università Iuav di Venezia, which focused on the transformation of everyday actions mediated by technology. At the sociological level, two perspectives collide: a critical approach that acknowledges risks to individual freedoms and a techno-optimist view that …
Designing Scaffolding Cards For Design Challenges In K-12 Settings, Saad Shehab, Jane Pak, Roya Attarian, Michelle Heredia
Designing Scaffolding Cards For Design Challenges In K-12 Settings, Saad Shehab, Jane Pak, Roya Attarian, Michelle Heredia
Learn X Design Conference Series
This paper explores the development of scaffolding tools, specifically a card template, to support high school teachers and students in human-centered design (HCD) problem-based learning challenges. Drawing on research-supported design principles, we present a versatile template that can be used to create cards that can support students as they work on design challenges. We demonstrate the use of the template to create cards that can facilitate high school students’ engagement in design challenges that apply math and design to address social justice issues. We present our plans for prototyping the design and use of these cards with teachers and students …
Education Meta-Ideologies Applied To The Studio Model, Paul David Hardman, Licínio Roque, Nuno Coelho
Education Meta-Ideologies Applied To The Studio Model, Paul David Hardman, Licínio Roque, Nuno Coelho
Learn X Design Conference Series
This paper summarises the meta-ideologies of education and uses them as a basis for constructing a table of education paradigms that can structure analyses of variations in the studio model of design education. Lamm’s meta-ideologies (Socialisation, Acculturation, and Individuation) are compared to Biesta’s domains of purpose and the “undermining didactic,” which Harpaz defined as the most suitable pattern of instruction for critical thinking. This mapping of educational ideas, patterns, and purposes is used to discuss both the signature pedagogical features of the studio model and the emancipative orientation of Pluriversal Design. This exercise adds nuance to the debate about pedagogical …
Pluralism In Design Education: Mental Models And Decision-Making, Jennifer Rittner
Pluralism In Design Education: Mental Models And Decision-Making, Jennifer Rittner
Learn X Design Conference Series
Designers for "social good" and "social impact" must critically examine the assumptions and mental models that shape their understanding of the communities they aim to serve. This essay argues that embracing pluralistic, non-fixed conceptions of identity and positionality is crucial for creating truly inclusive and equitable design practices. Through frameworks that deconstruct the idea of fixed identities, designers can surface their unconscious biases and unlearn harmful originating myths about marginalized groups being culturally, socially, cognitively, or physically "deficient." The essay presents flexible positionality matrices that position aspects of identity along spectrums of fixed, fluid, conditional, and temporal states of being. …
Permaculture Of Game Development Education: The Intertwined Nature Of Games Research And Game Design Practice, Asli Tece Bayrak, Sofia Piven
Permaculture Of Game Development Education: The Intertwined Nature Of Games Research And Game Design Practice, Asli Tece Bayrak, Sofia Piven
Learn X Design Conference Series
Game development is an interdisciplinary collaborative process which involves programming, art, and design expertise. A game development education, therefore, builds upon the already unique challenges of learning game programming and game art, while acknowledging that successful video game development relies on designing and producing compelling player experiences. Given this complexity, to date there is not a standardized approach to building game development curriculum. Recent curriculum overviews reflect a large degree of variation in foci - technical degrees focusing on courses such as mathematics, physics, programming, graphics or art degrees focusing on courses such as 2D or 3D art, animation, world …
Beyond Boundaries: Exploring Design Through Place-Based Learning, Azeem Hamid, Umar Hameed
Beyond Boundaries: Exploring Design Through Place-Based Learning, Azeem Hamid, Umar Hameed
Learn X Design Conference Series
In this paper we examine the transformative potential of place-based design education through a collaborative, cross-cultural project involving first-year design students from the Pakistan Institute of Fashion & Design (PIFD) and Beaconhouse National University (BNU), Lahore, in partnership with the Social Innovation Academy (SINA) in Uganda. Utilizing a critical place-based pedagogical methodology, the project aimed to foster creative problem-solving, and cross-cultural collaboration through experiential and outdoor learning. Over three phases from 2017 to 2019, students participated in multidisciplinary activities that emphasized co-design and participatory practices within real-world contexts. Findings from the project indicate significant enhancement in students' abilities to navigate …
Bridging Academia And Industry Through Service Design: The Proposal Of Edu.Co Platform, Miray Hamarat Dundar, Şeyda Şenay Elmas, Beste Tanrıverdi Köse
Bridging Academia And Industry Through Service Design: The Proposal Of Edu.Co Platform, Miray Hamarat Dundar, Şeyda Şenay Elmas, Beste Tanrıverdi Köse
Learn X Design Conference Series
This paper explores the application of service design methods and tools to develop edu.co, a proposed digital platform aimed at enhancing interaction and collaboration between academia and industry. Addressing the growing need for sustainable academic-industry networks, this study integrates a comprehensive literature review on recommendation systems, academic social networking, and multi-stakeholder collaboration, employing qualitative research methods. The study involved semi-structured interviews with 12 participants from arts and design fields, a co-design process with six participants, followed by thematic analysis. Findings reveal key challenges such as miscommunication, difficulties in identifying the right collaborators, and time management barriers. The co-design approach was …