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Articles 91 - 120 of 518
Full-Text Articles in Entire DC Network
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Game-Based Learning: Building Competence In Visual Literacy Through Simulation, Carol Record
Theses
Game-based learning is an ideal experiential learning framework for introducing the critique process to reduce student anxiety and create competence in visual literacy and self-assessment. Critique, the assessment, and analysis of one’s work is an essential step in any creative process. It is an integral part of art school. However, it can also be a source of high anxiety for new students. This paper discusses the importance of critique, the challenges associated with teaching critique, and the benefits of utilizing game-based learning. Examples of game-based learning solutions are explored, including the development of, and response to, Lumen, a card game …
Creativity In Virtual Teams: A Review And Agenda For Future Research, Roni Reiter-Palmon, William Kramer, Joseph A. Allen, Nignesh R. Murugavel, Salvatore A. Leone
Creativity In Virtual Teams: A Review And Agenda For Future Research, Roni Reiter-Palmon, William Kramer, Joseph A. Allen, Nignesh R. Murugavel, Salvatore A. Leone
Psychology Faculty Publications
As communication technology capabilities have improved and the globalization of the workforce has resulted in distributed teams, organizations have been shifting towards virtual teams and virtual meetings over the last decade. This trend has been accelerated with current work-from-home orders due to COVID-19. Even though virtual collaboration has, in the past, been the focus of multiple studies, there are some surprising gaps in our knowledge. For instance, there are few empirical studies examining the impact of virtual devices and tools on creative problem-solving. While there is a substantial body of research on electronic brainstorming and the use of virtual tools …
Reports And Commands: Deciphering A Health Exhibition Using The Speaking Mnemonic, David H. Lee
Reports And Commands: Deciphering A Health Exhibition Using The Speaking Mnemonic, David H. Lee
Publications and Research
The Amazing You exhibition at the Tampa Museum of Science and Industry had over 400 different multimedia health exhibits. Visitors walked through life stages, from conception through death, the exhibits at first showcasing developmental milestones, then diseases and chronic conditions associated with ageing. Museum executives described the exhibition as a public health intervention that stressed disease prevention, screening and behaviour change. This piece considers the question: What makes an exhibition be a health intervention? To describe complexities of the communication environment I use a mnemonic device called SPEAKING, an acronym for ‘Scene/Setting, Participants, Ends, Act Sequence, Key, Instrumentalites, Norms and …
An Analysis On Engaging “Beauty Work”, Timothy Reisenwitz, Jie G. Fowler
An Analysis On Engaging “Beauty Work”, Timothy Reisenwitz, Jie G. Fowler
Atlantic Marketing Journal
This study attempts to compare non-invasive cosmetic procedures consumers who use a high amount of information sources with those who use a low amount of information sources in the information search stage of the decision-making process. The findings indicate that patients who use more cosmetic procedures information sources have lower cognitive ages. Patients who use less information have a greater attitude toward social media advertising and the traditional advertising of cosmetic procedures. Finally, patients who use more cosmetic procedures information have greater increases in self-image after the procedure than those patients who use less information. The findings contribute to marketing …
Sex Differences And Neuroimmune Effects Of Microglial Response In The Mesolimbic Reward Pathway In Nicotine Substance Use Disorder, Erin Leigh Anderson
Sex Differences And Neuroimmune Effects Of Microglial Response In The Mesolimbic Reward Pathway In Nicotine Substance Use Disorder, Erin Leigh Anderson
Theses and Dissertations
Smoking remains the leading cause of morbidity and mortality in the United States, with less than 5% of smokers attempting to quit succeeding. This is due to the unpleasant withdrawal symptomology, which includes affective symptoms, such as irritability, weight gain, anxiety, and severe craving among others, as well as the cognitive effects, such as difficulty concentrating. This low smoking cessation success rate is also thought to be due to the long-lasting sensitization of nicotinic acetylcholine receptors (nAChRs) leading to long-term neuroadaptations in the brain’s reward system and alterations in synaptic plasticity that occur following chronic nicotine exposure and withdrawal. Glial …
Rip Curl: Community Activism For The Coast (The Ux Phase, Rip Curl And Sustainability, The Ui Phase), John Delacruz
Rip Curl: Community Activism For The Coast (The Ux Phase, Rip Curl And Sustainability, The Ui Phase), John Delacruz
Assignment Prompts
ADV 132 enables students to explore the craft and process of user experience and user interface design. They develop their skills within the context of a specific brief. The aim is to offer students the opportunity to immerse themselves in a particular problem and come up with creative solutions that will come to life on digital media platforms.
The Public Poster: An Exploration Of Storytelling In Poster Design, Elizabeth Hiler
The Public Poster: An Exploration Of Storytelling In Poster Design, Elizabeth Hiler
Theses
Research suggests that it is incredibly difficult for a person to change their mind. Confirmation bias and echo chambers are just a few of the reasons people do not give themselves the opportunity to explore new stories, ideas, beliefs. It is now our challenge to connect with people in unconventional ways and explore storytelling in new spaces to give difficult topics more accessibility to public discourse. The Public Protest Poster can be found at the start of most movements for social and political change by creating a simplified statement with a strong graphic for instant impact. Yet, protest posters rely …
The Jury Trial Reinvented, Christopher Robertson, Michael Shammas
The Jury Trial Reinvented, Christopher Robertson, Michael Shammas
Faculty Scholarship
The Framers of the Sixth and Seventh Amendments to the United States Constitution recognized that jury trials were essential for maintaining democratic legitimacy and avoiding epistemic crises. As an institution, the jury trial is purpose-built to engage citizens in the process of deliberative, participatory democracy with ground rules. The jury trial provides a carefully constructed setting aimed at sorting truth from falsehood.
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/="/">Despite its value, the jury trial has been under assault for decades. Concededly, jury trials can sometimes be inefficient, unreliable, unpredictable, and impractical. The COVID–19 pandemic rendered most physical jury trials unworkable but spurred some courts …
Self-Regulation For Semantic Segmentation, Dong Zhang, Hanwang Zhang, Jinhui Tang, Xian-Sheng Hua, Qianru Sun
Self-Regulation For Semantic Segmentation, Dong Zhang, Hanwang Zhang, Jinhui Tang, Xian-Sheng Hua, Qianru Sun
Research Collection School Of Computing and Information Systems
In this paper, we seek reasons for the two major failure cases in Semantic Segmentation (SS): 1) missing small objects or minor object parts, and 2) mislabeling minor parts of large objects as wrong classes. We have an interesting finding that Failure-1 is due to the underuse of detailed features and Failure-2 is due to the underuse of visual contexts. To help the model learn a better trade-off, we introduce several Self-Regulation (SR) losses for training SS neural networks. By “self”, we mean that the losses are from the model per se without using any additional data or supervision. By …
Uncovering Patterns In Reviewers' Feedback To Scene Description Authors, Rosiana Natalie, Jolene Kar Inn Loh, Huei Suen Tan, Joshua Shi-Hao Tseng, Hernisa Kacorri, Kotaro Hara
Uncovering Patterns In Reviewers' Feedback To Scene Description Authors, Rosiana Natalie, Jolene Kar Inn Loh, Huei Suen Tan, Joshua Shi-Hao Tseng, Hernisa Kacorri, Kotaro Hara
Research Collection School Of Computing and Information Systems
Audio descriptions (ADs) can increase access to videos for blind people. Researchers have explored different mechanisms for generating ADs, with some of the most recent studies involving paid novices; to improve the quality of their ADs, novices receive feedback from reviewers. However, reviewer feedback is not instantaneous. To explore the potential for real-time feedback through automation, in this paper, we analyze 1,120 comments that 40 sighted novices received from a sighted or a blind reviewer. We find that feedback patterns tend to fall under four themes: (i) Quality; commenting on different AD quality variables, (ii) Speech Act; the utterance or …
Daily Eastern News: September 30, 2021, Eastern Illinois University
Daily Eastern News: September 30, 2021, Eastern Illinois University
September
No abstract provided.
The Improvement Of The Healthcare Industry In Dubai By Using Robotic Nurses During Covid-19, Ahlam Hasan Alhaili
The Improvement Of The Healthcare Industry In Dubai By Using Robotic Nurses During Covid-19, Ahlam Hasan Alhaili
Theses
The project aims to highlight the necessity to improve the Dubai healthcare industry that witnesses limited smart responses during the global pandemic of Covid-19. Mainly by suggesting a solution to overcome problems like nursing staff shortage in Dubai hospitals during Covid-19, which negatively affects the healthcare system's resiliency to a health crisis. The project suggests the smart approach of using robotic nurses to overcome this problem and other issues related to nursing staff, like minimizing direct contact with patients, focusing more on the more complex tasks, leaving more straightforward tasks for robots, and provide the technology that can increase their …
Cultivate Leadership Contagion: A Speculative Grounded Theory Knowledge For Future Change Agents:, Francesco Galli, Gerry Derksen, Zhabiz Shafieyoun
Cultivate Leadership Contagion: A Speculative Grounded Theory Knowledge For Future Change Agents:, Francesco Galli, Gerry Derksen, Zhabiz Shafieyoun
Learn X Design Conference Series
“Changing paradigma” can be defined as a sudden outbreak in the accepted social norm, a fundamental change in the way of thinking and a change of paradigm. Society and culture are two strongly intertwined realities. Every society is, therefore, the bearer of its own legacy and contagious. Today’s Cultural and Creative Industries’ education market is facing a rapidly mutating academic scenario. The revolutionary change of the society and the increasingly sense of Cultural and disciplinary “contagious” request our universities to rethink their philosophies towards critical and creative education. In what ways is the industry’s uncertain future challenging the traditional pedagogy? …
Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas
Environmental Education In Protected Areas In Petrópolis, Rio De Janeiro: Children As Agents Of Empathy For And Engagement With The Cause Of Nature Conservation, Marianne Von Lachmann, Rita Maria De Souza Couto, Roberta Portas
Learn X Design Conference Series
This article presents examples of environmental education programs and events run in protected areas of Petrópolis, Rio de Janeiro state, Brazil, and a brief overview of novel findings in the histo-ry, sociology, anthropology, and geography of childhood, converging with those from the area of education, in which children’s agency in cultural production, the diversity of children’s cultures, and multiple childhoods are recognized. This article outlines the importance of continued efforts to take children from private and public schools, from kindergarten to high school, to engage in play-ful activities in preserved nature, as demonstrated in the initiatives described. When the full …
Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir
Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir
Learn X Design Conference Series
Applied design education was required to replicate the socially constructivist structure through digital tools due to Covid-19 Pandemic. However the effects of the distant design education over the students’ learning experience is not stated yet. For this reason, this study aims to discuss how the affective learning outcomes, creative and design self-efficacy and visual literacy level, of design students. Within this framework, the effects of distance education in the scope of introduction to industrial design course was indicated and discussed through reflections and self-evaluation surveys. The study was held with 26 1st year industrial design students in the fall semester …
Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans
Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans
Learn X Design Conference Series
Intercultural collaboration is one strategy for promoting inclusion and innovation in design education. Bringing two or more cultures together in an environment facilitates learning from each other’s varied perspectives and ultimately creates positive interpersonal gains and design outcomes. This study explicates how visual thinking can address unspoken stumbling blocks that can disrupt teamwork. These barriers include unconscious bias, stereotyping, and other deeply held beliefs. This research is based on observations and virtual classroom interactions with remote collaborators located in North America and the Gulf Arab Region. The findings suggest that ignoring the existence of unconscious bias can maintain social and …
Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt
Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt
Learn X Design Conference Series
From the COVID-19 pandemic upending higher education, design education has been stretched, challenged, and reckoned with over the course of the past year. Against this backdrop, many have shifted their focus from in-person to online learning modalities. While understanding that is an accessible solution, we also recognize that is at a detriment to col-laboration and creation in traditional design education practices. Seeking to actively foster diverse ways of approaching interior design pedagogy, a collaborative team of faculty cre-ated a platform for multidisciplinary making to engage students in a semester-long work-shop series, entitled, Blender. Blender intends on creating inclusive learning landscapes …
Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura
Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura
Learn X Design Conference Series
This paper is a summary of the analyzed experiences collected from ‘social implementation projects’ which started as participatory design workshops. Since there is very little research done on social implementation methods based on these kinds of workshops outcome, this study aims to review the projects that were successfully implemented and clarify the factors leading to their successful social realization. Using a qualitative approach, archival data was reviewed and project leaders were interviewed, which shed light over the characteristics necessary for the successful enactment of the ideas sprung from the workshops. This study shows there are four essential attributes that a …
Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng
Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng
Learn X Design Conference Series
Inquiry practice is proposed based on the training objectives of high-level application-oriented talents of design major in Application-oriented Colleges and universities. It originates from inquiry learning, but it is very different from inquiry learning, research learning and research practice. Its characteristics of emphasizing free operation, open autonomy and vivid activities are especially suitable for application in practice teaching of design major. Taking the undergraduate course "brand communication design" during the epidemic period in 2020 as an example, this paper discusses the curriculum logic, teaching process and teaching methods of inquiry practice teaching of design major in application-oriented universities, and puts …
On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu
On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu
Learn X Design Conference Series
As globalization deepens and cultural exchange becomes more frequent, the image has become an important channel of international cultural exchange and communication. As a form of light and shadow of contemporary art, it has its own advantages compared with literal communication. The application of lens language in image art and the expression of colour and emotion can bring a strong visual impact, and effectively arouse people's imagination and thoughts. Thus, the image has become a typical symbol of the arts in this era. How the courses of visual communication design adapt to the demands of this era is an important …
Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero
Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero
Learn X Design Conference Series
The outbreak of the Covid-19 pandemic has generated serious consequences on the higher ed-ucation sector, highlighting its existing vulnerabilities and forcing it to face complex challenges. However, the current situation can also be seen as an opportunity to deeply rethink the learning activities and the environments in which they are carried out, whether online or in the class-room, designing long-term innovation plans that extends beyond the end of the crisis. The paper aims to explore the process of redesigning an experiential and social learning course for an online learning modality. The reported case study, the Systemic Design course held in …
Track 10: Design Educators As Change Agents, Xiang Xia, Ziyuan Wang, Yang Zhang
Track 10: Design Educators As Change Agents, Xiang Xia, Ziyuan Wang, Yang Zhang
Learn X Design Conference Series
In this track, the collection of the invited 16 submissions exemplifies teaching and learning experiences in design education research including 12 research papers, 2 case studies, and 2 workshop proposals. The submission explored the theme from different cultural perspectives which ranged from the insight of teaching creativity and design thinking, designers in a studio, design knowledge and methods applied in design classes, and the leadership and related course settings. Moreover, these studies employed diverse methods including verification research, case studies, exploratory study, protocol study, and empirical studies.
Ankara 2019: Insider Knowledge, Naz A.G.Z. Börekçi, Fatma Korkut, Dalsu Özgen Koçyıldırım
Ankara 2019: Insider Knowledge, Naz A.G.Z. Börekçi, Fatma Korkut, Dalsu Özgen Koçyıldırım
Learn X Design Conference Series
The fifth conference of the Learn X Design series, DRSLXD2019, was held in Ankara between 9-12 July 2019, hosted by Middle East Technical University (METU).
From Eyes To Ears How To Deal With The Acoustic Element ‘Voice’ As A Visual Designer, Daniela Hensel, Birgit Bauer, Stefanie Voß
From Eyes To Ears How To Deal With The Acoustic Element ‘Voice’ As A Visual Designer, Daniela Hensel, Birgit Bauer, Stefanie Voß
Learn X Design Conference Series
As part of the ‘software evolution’ (Mens, 2008), acoustic rather than visual interfaces are increasingly developing into the decisive contact point in the interaction between the product or service and the user. Voices, ‘VUI’s, play an important role the design of communication, yet communication designers are not yet firmly established in this field and, for example, the process of voice selection is often described as a particular hurdle especially when the selection needs to align with strategic parameters of a brand. This raises several questions: What role can communication designers play in the future in the complex field of designing …
Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz
Framing Research Assistants’ Pedagogical Roles In Design Studio Courses: Initial Findings, Koray Gelmez, Pelin Efilti, Enver Tatlısu, Tuğçe Ecem Tüfek, Onur Yılmaz
Learn X Design Conference Series
Participants of a design studio regardless of the titles and responsibilities apparently influence both teaching and learning processes. Even though it is possible to find several studies focusing on design teachers and design students, scholars have been silent to investigate the teaching activities of research/teaching assistants in a design studio course context. This study is an attempt to understand and frame the perceived pedagogical roles of research assistants in design studio courses. In this sense, we designed a survey addressing in-studio roles and responsibilities, the relations with the instructors, the effects on the student learning process, the factors shaping pedagogical …
Transformative Teaching Practice Through A Design Thinking Approach In Social Settings: A Reflection On The Delivery Of A Design Research Methods Module In A Graphic Design Programme At Undergraduate Level, Janey Deng Klingelfuss, Markus Klingelfuss
Transformative Teaching Practice Through A Design Thinking Approach In Social Settings: A Reflection On The Delivery Of A Design Research Methods Module In A Graphic Design Programme At Undergraduate Level, Janey Deng Klingelfuss, Markus Klingelfuss
Learn X Design Conference Series
An acknowledgement of the transformative nature of education; one in which design educators are seen as active agents of change, is not new. However, acknowledging the importance of such a phenomenon is fundamental to exploring academic practice in design education. In relation to social contexts and transformations, meeting stakeholders’ needs is increasingly significant to how universities set out graduate options and outcomes for students. Higher education is expected to play a key role in developing the multiple skills and capacities of design and creative subject students for future work in the creative and cultural industries (Ashton, 2017; Naudin, 2013; Nesta, …
Preparing To Introduce Design Thinking In Middle Schools, Michael Robert Gibson, Keith Michael Owens, Peter Hyland, Christina Donaldson
Preparing To Introduce Design Thinking In Middle Schools, Michael Robert Gibson, Keith Michael Owens, Peter Hyland, Christina Donaldson
Learn X Design Conference Series
This case study critically analyses and describes knowledge gained and understandings constructed by a team of university-based design educators and researchers who engaged in the planning necessary to begin introducing specific aspects of design thinking in middle school classrooms in an Texas city of more than 140,000. (Middle schools in the U.S. typically educate students aged 11 to 14 years.) This piece articulates key insights about how and why the introduction of design thinking should be collaboratively and strategically planned if it is to function as an effective augmentation of a college preparatory curricula, and the learning experiences that constitute …
Problems In The Reform Of Design Teaching And Solutions :Taking Shandong University Of Art And Design As An Example, Lei Sun
Learn X Design Conference Series
This article takes the teaching reform of the undergraduate program in Shandong University of Art & Design as a case for study. Through surveys with students, teachers, and employers, it finds out three core challenges faced by the design majors, and proposes three correspondent solutions, namely to use “aptitude-based teaching to cultivate talents”, “learning-assisted teaching to classify the teaching system”, and “learning-promoted teaching to innovate lectures”, which lead to a philosophy for the reform, where student’s development is regarded as the very foundation of all learning, and their achievement as the orientation of all work. This article analyses the common …
Exploring The Experiential Reading Differences Between Visual And Written Research Papers, Bryan Howell, Asa Jackson, Henry Lee, Julienne Devita, Rebekah Rawlings
Exploring The Experiential Reading Differences Between Visual And Written Research Papers, Bryan Howell, Asa Jackson, Henry Lee, Julienne Devita, Rebekah Rawlings
Learn X Design Conference Series
Visual or pictorial research papers have emerged in recent years in academic conferences as a non-written archival contribution. Dual Coding Theory teaches us that visual knowledge is distinct from written knowledge and is arguably a universal language (Dreyfuss, 1984), with the ability to communicate complex ideas with clarity, precision, and efficiency (Tufte, 2001). This study explores the reading experience differences between a visual and written research paper containing identical content from design, engineering, and business disciplines. Reading experiences were assessed using a ‘think, feel, and do’ survey, and comprehension was assessed with a quiz. Participants tracked time spent reading and …
Designing Criteria For Developing Educational Multimedia Games, Chaitanya Solanki, Deepak John Mathew
Designing Criteria For Developing Educational Multimedia Games, Chaitanya Solanki, Deepak John Mathew
Learn X Design Conference Series
Increasing research is being done into the relationship between learning and games in recent years. Player engagement and intrinsic/extrinsic motivation have shown to be pertinent in improving the quality of knowledge retention in game-based learning environments. Similarly, the use of multimedia in game-based learning environments has also shown to have significant potential for effective learning; however, it is unclear whether a generalized criterion can be designed for it. This work presents a review of theories and guidelines that pertain to learning environments, game design, and multimedia learning, in an effort to distill the key elements which can help develop design …